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psylent night

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  1. Like
    psylent night got a reaction from JamesGoblin in Who the hell is Jamesgoblin   
    http://www.tentonhammer.com/interview/exclusive-artwork-and-lore-interview-crowfall
     
    In the comments at the bottom of this interview.
     
     
     
     
    An actual JamesGoblin comment, or is it merely a false messiah?
  2. Like
  3. Like
    psylent night reacted to headlight in Stretch Goal ACHIEVED   
    Bane Circle ruleset???
     

  4. Like
    psylent night reacted to headlight in Ghosts In The Machine (And Other Places)   
    lol @ slave issue. The fact that was ever brought up and even discussed was mind boggling. MMOs of the future will have to replace polearms with pugil sticks at this rate.
  5. Like
    psylent night reacted to mazh in Rangers: Animal Companions   
    No Pets, No classes with Pets, No Pets at all
  6. Like
    psylent night got a reaction from Raizure in 01/20/15 - Character Creation Preview: Runes Runes Runes   
    Fealty. 
     
    Yes.
     
    Also. Todd/Gordon/ArtCraft, if you truly, truly care about your audience and want what's best for them, you will grant players the ability to offer our defeated enemies as sacrifices to the Drowned God. 
  7. Like
    psylent night reacted to Anotherneko in Is Ranger Crowfall's Most Popular Archetype?   
    For me personally, it's the attitude. "I know! Bloody heroes, right?!"
    This dude's talking to me in a language I can understand. It gives me the impression that someone was having a bad day and wanted to somehow canonize that feeling so suddenly it was the rangers bio. All the other characters have this near-transparent sheen of metered, tempered, fakeness to them but this guy, I mean I can imagine him outside having a smoke with you blurting this stuff out. Dude's having a rough day, just wants a cigg, and you say the wrong thing.
  8. Like
    psylent night reacted to jtoddcoleman in Will There Be Any Pve Campaigns?   
    Maybe I read the OP incorrectly. It sounded to me like the question was "can we fight a Campaign AGAINST monsters instead of players?" and the answer is no.
     
    If the question was meant to be, "can we have monsters affect the game in ways that allow for more emergent gameplay WITHIN a Campaign?"  -- meaning that the monsters are a tactical consideration to be taken into account, WHILE participating in a Campaign against other players -- then yes, of course!
     
    For example, let's say that I am ambushed and outnumbered by another group of players.  I run away.  They chase me.  I know the Hunger has infected a village nearby.  I run into it and hide in a building.  They chase me.  I set a building on fire, to draw the monsters to my enemies.  Monsters eat them.  I tunnel through the floor and (barely) escape. 
     
    That's not a "PvE Campaign," that's using the existence of monsters to my advantage.  Yes, of course that will be an element of gamplay!  
     
    To go back to the example of the Walking Dead.  The real threat is the other humans.  But the environmental threat (i.e. the aforementioned shambling dead) should always be a tactical consideration.
     
    Todd
    ACE
     
  9. Like
    psylent night reacted to jtoddcoleman in Will There Be Any Pve Campaigns?   
    No, we won't be adding PvE campaigns.
     
    We have PvE in the game, yes, but it bears repeating: the monsters exist to raise the general threat level of the universe, and to occasionally drop rare reagants.  
     
    If you want to avoid PvP completely, you can do that by stay in the Eternal Kingdoms -- but if you do, you'll need to have a a plan to work with the players who are willing and able to win in the Campaign Worlds, because you're going to need them to provide you with resources and materials to build and craft.
     
    There are a LOT of games where PvE is the driving force, and PvP is a secondary mechanic.  We're making a game where PvP is the driving force, and the PvE is secondary.  
     
    That's not to say that you can't be a full-time professional crafter or run a mercantile empire -- you can! -- but you can't do it in a vacuum.
     
    Todd
    ACE
  10. Like
    psylent night reacted to KJDavid in Will There Be Any Pve Campaigns?   
    You can find full-featured PvE in every single other MMO on the market. I think those are the droids you're looking for. 
  11. Like
    psylent night got a reaction from jp1810 in 01/20/15 - Character Creation Preview: Runes Runes Runes   
    Fealty. 
     
    Yes.
     
    Also. Todd/Gordon/ArtCraft, if you truly, truly care about your audience and want what's best for them, you will grant players the ability to offer our defeated enemies as sacrifices to the Drowned God. 
  12. Like
    psylent night got a reaction from IcyWitch in 02/03/15 - Campaign Export Rules Faq + Knight Poster   
    Whoops, might want to fix that date. Reads February 3rd instead of March 2nd
  13. Like
    psylent night reacted to McTan in Let's Talk About: Campaign Permanence   
    Let me be more nuanced. I see securing something in the EK as being completely contingent on success in campaigns. A guild cannot do anything meaningful in the EK without participating in campaigns. EKs have no POIs, no rare resources, few mobs. Success in the EK does not breed direct further success in the EK, in my vision. Additionally, I would again say I love the idea of making not only building on the EK contingent on participation in campaigns (win more exports plus parcels) but also sieges (or their kin) being contingent on EKs (win a trophy bane scroll).
  14. Like
    psylent night reacted to McTan in Let's Talk About: Campaign Permanence   
    I actually disagree with the premise of this post. I have seen very few comments about the temporal nature of campaigns and a ton of comments and threads about ways to add more meaning to the permanent EKs. I think testing your hypothesis is fine, but frankly SB and every game that goes stale is enough evidence for me to believe there is stagnation. I think time restrictive campaigns is a perfect reaction to the problem and is long overdue (kudos on implementing it). 
    Much more concerning to me is why I should want to win a campaign. This is where the Risk analogy falls short. I do think people will play campaigns to win them, just for the sake of winning, as in Risk. Crowfall, as an MMO, has the opportunity to have permanence in a way that Risk does not - through a meta-game. Think of it as a set of 1000 risk games being played simultaneously that all affect the Risk universe (EKs). You all have this in mind with exporting, my argument is there needs to be a bit more space for people to play the meta-game. I want to win my game of Risk because I am competing, but also because winning gives me something tangible and serious. Don't get me wrong, I am all for import restrictions and I think they are key, but with them exporting's purpose is contained in EKs. I think some further discussion and consideration regarding improving the EK system, not removing the EK system (I haven't perceived a lot of calls for this, either) is extremely valuable to the longevity of Crowfall.
     
    I would start with Ren's post here: http://community.crowfall.com/index.php?/topic/3140-a-vision-for-competitive-gameplay-in-the-eternal-kingdoms/, which seeks to leverage the great things about the EK and use lore to craft an improved meta-game. Not only is it well thought out, but it uses the types of EK checkboxes the devs have already discussed and with some alterations to the city building and sieging mechanics (see my post in the thread about trophies a la bane scrolls).
     
    I really appreciate the openings for discussion you all are providing in my first kickstarter experience, thanks.
    Edit: P.S. I saw you reading Ren's post yesterday, I am just giving it a nod towards being very productive, in my view, with regards to what you outlined as productive discourse.
    Edit two: I also tried to take on this idea in a much less thought out way here: http://community.crowfall.com/index.php?/topic/3063-competitive-ek-worlds-and-campaigns-that-grant-parcels/#entry75564
     
    The main idea is EKs that we fight over, not necessarily on. Winning a campaign earns parcels in EKs.
  15. Like
    psylent night reacted to frobobo in Let's Talk About: Campaign Permanence   
    I think the real reason many people consider the "uncle bob" thing as flawed logic, is because shadowbane is basically one of the only games that HAD that sort of gameplay to begin with, and making an all encompassing judgment solely based on a specific failure it had is a bit of an iffy stretch.  There was just so much wrong with it in general.  Servers weren't in as much of a constant state of stagnation as much as the game was simply bleeding out players in its first few years.  No matter what you did the servers ended up bleeding out, wipe or no wipe.  The game also had an extremely limited set of tools.  Players couldn't even craft (NPC only).  Gear progression took less than a month to accomplish for good players.  Territorial control meant little.  There was no point in raiding cities.  There was just so much wrong.  Character progression was expansive, but also limited (you hit 75 in a week and that was it after you got runes).
     
    I think the main thing that a lot of ex-SBers, like me, feel is that if those things were fixed, AND interserver travel was made a big part of the game, the entire "game" would feel more connected, alive, and run a set of much more natural and healthy cycles.  Some servers would dip down in population, as others swell, and a natural (non-developer injected) flow of things would set in.  There would be backwater servers with less competition and players, and so on.  
     
    However, that's not happening at this point, and you guys have committed to the campaign model.  I think, in the end, it was the wrong decision.  That said, a good way to get the permanence back into this game would be a restructuring of the EK system.  My suggestion would be to not butcher what you've done, and simply modify it by splitting it into two.  Eternal Kingdom, and Heaven's Rest.  Heaven's rest would be what the current eternal kingdom is, except with smaller plots and limited building capabilities.  They are the true "fall back homes that can never be taken".  The Eternal Kingdom would be THE persistent server, with no rules, and would play much like shadowbane was (except with a ton more content that this game promises).  
     
    This sort of setup would be the best way to achieve what you guys want in the long run, I think.  It gives A LOT of purpose and motivation behind the campaigns, as the EK is mostly resource barren, and creates a DIRECT consequence of doing well/poorly in campaign.  The real struggle should be dominating the eternal kingdom - that just sounds cool in general.  You could still avoid the EK and sit in campaigns, or permanently reside in the EK and simply buy up stuff from campaign players.  It gives choice to everyone.  The only thing is there would need to be something to gain by dominating the EK (special types of resources, ways to enhance characters beyond the normal limits, or whatever).
     
    I don't know, just some food for thought.  I'll repeat myself again because it can't be said enough - there can't be real (read: interesting) consequence without permanence.
  16. Like
    psylent night reacted to Psyentific in Let's Talk About: Campaign Permanence   
    This. This this this this this this this this this. For the love of god, this. If the resources in our campaign are ultimately nothing more than inconsequential points to be won, a measure of score, then there's no overarching goal; Just go play Dota or something.
     
    If, on the other hand, Campaigns feed resources into Kingdoms, which use them to fight inter-kingdom wars, well now we've got something great. The campaigns act as resourcing operations for the greater metagame.
  17. Like
    psylent night reacted to kaolas in Wildstar Action Combat?   
    First, I'm gonna say that you guys are awesome.  This is exactly the kind of passion we here in the office have about the game and we love seeing it from you guys as well.
     
    Now, I am working on the combat system and I can confirm that we are leaning toward a more Tera style combat where there will be a reticle for aiming so that you can better target things for ranged combat.  What you see in the videos so far is pre-alpha footage and we're still refining the style and flow of combat, so nothing is set in stone yet.  
     
    What we want to end up with is more strategic combat where the battlefield commanders can control the flow of combat, the tanks can protect the "weaker" characters, and the more agile characters have more freedom of movement to get around and get things done.  Skill should matter, not mashing buttons in a sequence.
  18. Like
    psylent night got a reaction from theomancer in 02/23/15 - Today, And Tomorrow   
    Artcraft about an hour and a half from now:
     

  19. Like
    psylent night got a reaction from aeshura in 01/20/15 - Character Creation Preview: Runes Runes Runes   
    Fealty. 
     
    Yes.
     
    Also. Todd/Gordon/ArtCraft, if you truly, truly care about your audience and want what's best for them, you will grant players the ability to offer our defeated enemies as sacrifices to the Drowned God. 
  20. Like
    psylent night got a reaction from crowrise in 02/19/2015 - Physics + Double Archetype Drop!   
    "All objects in the world will have mass, and a corresponding weight based on the world's gravity."
     
    Am I to understand that different worlds/campaigns may have different gravity?
  21. Like
    psylent night got a reaction from chancellor in 02/19/2015 - Physics + Double Archetype Drop!   
    "All objects in the world will have mass, and a corresponding weight based on the world's gravity."
     
    Am I to understand that different worlds/campaigns may have different gravity?
  22. Like
    psylent night got a reaction from Saosis in 02/19/2015 - Physics + Double Archetype Drop!   
    "All objects in the world will have mass, and a corresponding weight based on the world's gravity."
     
    Am I to understand that different worlds/campaigns may have different gravity?
  23. Like
    psylent night got a reaction from oridi in 02/19/2015 - Physics + Double Archetype Drop!   
    "All objects in the world will have mass, and a corresponding weight based on the world's gravity."
     
    Am I to understand that different worlds/campaigns may have different gravity?
  24. Like
    psylent night got a reaction from seventhbeacon in 02/10/15 - The Knight Comes... With Music?   
    Is Todd writing all of these? (I remember he said he had to revise the Forgemaster one). If he is, I'm sending an approving nod his way. 
  25. Like
    psylent night got a reaction from chancellor in Equality In Gaming - Gamergate   
    On the issue of lying specifically, I would argue it's a people problem, not a gender problem. 
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