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jbigg

Testers
  • Content Count

    56
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  1. Like
    jbigg got a reaction from TenSixths in 5.115 LIVE Bug Reports for 6/22/20   
    Weird one, I think my vessel is in a state of limbo.  

    I died, My camera did not follow my bird it stayed on my corpse, as I held directional keys I could see my crow fly away though.  
    Following this I held the 'G' key to teleport to temple. I was met with this screen
    https://imgur.com/a/3PzFKzH

    Following that I could no longer log out, hold g key to teleport, couldn't do anything.  I closed the client and reloaded it and am brought back to the same position, seems like I am off the map in a plain of blue.
  2. Like
    jbigg got a reaction from Tyrant in 5.110 TEST Bug Reports for 6/15/20   
    Whatever graphical changes were made boost my poor fps by 8-10.  I assume it was the sky performance on basic settings.
  3. Like
    jbigg got a reaction from JamesGoblin in Pre-Alpha 5 Live! for October - Official Discussion Thread   
    @thomasblair While discussing the double dipping the duelist was doing with ranged and melee damage buffs you guys mentioned checking against the skills adjective to see what damage modifier would be applied.  My question is will these adjectives be visible to the players a la 'Path of Exile' skills.  Seeing exactly what adjectives are on a skill helps tremendously in a game where theory crafting is essential, while you determine which skills to train and which stats to experiment it would be great visibility into skills.  Seeing a 'bow' adjective on a skill would instantly let me know a bow is required to use it and also any stat that effects bow, like bow range, applies.
  4. Like
    jbigg got a reaction from JamesGoblin in Lords of the Dead <NA>   
    Certainly a lot of early Hype in the older pvp communities, hopefully the content is there.
  5. Like
    jbigg got a reaction from JamesGoblin in Lords of the Dead <NA>   
  6. Like
    jbigg got a reaction from JamesGoblin in Lords of the Dead <NA>   
    No argument here Osium, when you are two guilds who own half of the server I guess you are correct.
  7. Like
    jbigg got a reaction from JamesGoblin in Lords of the Dead <NA>   
    Death Alliance was Lords of Death, LotD rolled on NA at launch while I am assumeing you and LoD played against eachother on EU.
     
    Good to see you on Ollo though.
     
    EDIT: Soo I went looking for a s source to make sure I remembered this correctly, and it turned out my source was actually one of your posts.. lol
     
    Avacado 10-10-2012, 19:41 Afghan siege on MS
    The Death/NWO war.

    For those who don't know/Remember, Death was moving to NA-01 and was going to transfer their Niffelheim properties to NWO, which was primarily the EU clans from Death. 
    NWO decided that that's boring and gonzoish, and decided to actually fight for the cities, since that's more fun and doesn't really hurt Death in the long run since they were transferring anyway.
    Death got really disgruntled about this for some reason, got rolled, and finally decided that, since they couldn't win, they could give away Frostbourne to the Afghans, and that NWO would be to afraid to provoke them.
    NWO took the City, Osium got mad and a a few offhour sieges were exchanged until Cairn took one of TM's cities and NWO/Afghan made peace.
    The reason this was notable because it was just a strange, strange war from beginning to end. Between Death getting mad about losing what they were going to give away in a few weeks, and TheMercs crowing about beating a zerg in a siege where they had 10x the amount of characters, it was just a bit surreal compared to the usual EU-01 Fare.
  8. Like
    jbigg got a reaction from JamesGoblin in Lords of the Dead <NA>   
    What he said, based on the extra interest we have seen from the crowns and crows podcast I would imagine we will be a large base interest and little recruiting to start off.
     
    Typically it seems, if we are okay with our turnover rate at the time we will just let our in game play and a single forum post be our recruitment tools, but if need be, as valor/ren have suggested, we can really turn on recruitment.  The Archeage example is pretty fitting actually, we went into the chapter not having any interest in the maintenance/headache owning a castle would bring with it, once the decision was made due to member interest and leaderships final say we moved forward and recruited hard to increaes the size of the chapter and to fight attrition which was so prevalent once everyone new how pay to win Archeage could be.
     
    Anyhow, the scope of the game will really be decided in testing.  If there is a 'bad UI' like in darkfall it will send some people running for the hills, if we have limited guild size per campaign this could also influence things.  Valor outlined it nicely, that once the game is in testing and we decide we will have an official chapter in the game (almost a given barring a major screw up by ACE), we will decide on a leadship team and they will set the goals for chapter, at which point we will know an approximate size that we want for the game.
  9. Like
    jbigg got a reaction from Steven Yannic in Lords of the Dead <NA>   
    What he said, based on the extra interest we have seen from the crowns and crows podcast I would imagine we will be a large base interest and little recruiting to start off.
     
    Typically it seems, if we are okay with our turnover rate at the time we will just let our in game play and a single forum post be our recruitment tools, but if need be, as valor/ren have suggested, we can really turn on recruitment.  The Archeage example is pretty fitting actually, we went into the chapter not having any interest in the maintenance/headache owning a castle would bring with it, once the decision was made due to member interest and leaderships final say we moved forward and recruited hard to increaes the size of the chapter and to fight attrition which was so prevalent once everyone new how pay to win Archeage could be.
     
    Anyhow, the scope of the game will really be decided in testing.  If there is a 'bad UI' like in darkfall it will send some people running for the hills, if we have limited guild size per campaign this could also influence things.  Valor outlined it nicely, that once the game is in testing and we decide we will have an official chapter in the game (almost a given barring a major screw up by ACE), we will decide on a leadship team and they will set the goals for chapter, at which point we will know an approximate size that we want for the game.
  10. Like
    jbigg got a reaction from Steven Yannic in Lords of the Dead <NA>   
    Death Alliance was Lords of Death, LotD rolled on NA at launch while I am assumeing you and LoD played against eachother on EU.
     
    Good to see you on Ollo though.
     
    EDIT: Soo I went looking for a s source to make sure I remembered this correctly, and it turned out my source was actually one of your posts.. lol
     
    Avacado 10-10-2012, 19:41 Afghan siege on MS
    The Death/NWO war.

    For those who don't know/Remember, Death was moving to NA-01 and was going to transfer their Niffelheim properties to NWO, which was primarily the EU clans from Death. 
    NWO decided that that's boring and gonzoish, and decided to actually fight for the cities, since that's more fun and doesn't really hurt Death in the long run since they were transferring anyway.
    Death got really disgruntled about this for some reason, got rolled, and finally decided that, since they couldn't win, they could give away Frostbourne to the Afghans, and that NWO would be to afraid to provoke them.
    NWO took the City, Osium got mad and a a few offhour sieges were exchanged until Cairn took one of TM's cities and NWO/Afghan made peace.
    The reason this was notable because it was just a strange, strange war from beginning to end. Between Death getting mad about losing what they were going to give away in a few weeks, and TheMercs crowing about beating a zerg in a siege where they had 10x the amount of characters, it was just a bit surreal compared to the usual EU-01 Fare.
  11. Like
    jbigg got a reaction from Steven Yannic in Lords of the Dead <NA>   
    No argument here Osium, when you are two guilds who own half of the server I guess you are correct.
  12. Like
    jbigg got a reaction from Steven Yannic in Lords of the Dead <NA>   
  13. Like
    jbigg got a reaction from Steven Yannic in Lords of the Dead <NA>   
    Certainly a lot of early Hype in the older pvp communities, hopefully the content is there.
  14. Like
    jbigg got a reaction from remec in Lords of the Dead <NA>   
    Certainly a lot of early Hype in the older pvp communities, hopefully the content is there.
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