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Brightdance

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  1. ... They did WHAT? Seriously what the hell do you guys have against the knight. My sorry ass keeps playing it because.... I love to suck, I don't know but it really is a horrible class to play and I urge anyone that wants to enjoy this game to stay away from it. Sword is useless because they can't stay alive or LS enough to live for any amount of time. Sentinel is an awesome idea, except they also dies having no real effect on a battle, CC is an inconvenience at best so why bother. Secutor had one thing going, if you time poorly made dergs right and use a little bit of skill, redirecting strikes made it so you can do the one job a knight can actually do in this game, TAKE A TrUCK LOAD OF DAMAGE. Chain was cool but wait there is a class that can pull 3 people! Blocking is cool but wait that same class can do it indefinitely, while healing itself... and its group..... there is nothing a knight does that another class can't do better, save the CD reduction.... yay. I honestly thought it was a joke, 5% PDM? Why is every time you turn one of those nobs you love you so much, you have to turn it all the way? And why is it you only listen to one person in this community, any guesses who? Dude complains about rain and you shines down rays of skittles on him. Don't get me wrong, changes are good and needed but it's how much you changed it that is going to just screw everything over... people need to play your game man. A sad Knight.
  2. I was told to gripe here so here I am. I have not read the 4 pages of discussion prior to posting this so I apologize if I'm redundant but I guess that's the point. I think there should be limits, it gives the game another dimension to work around. Making you come up with the most ideal comp off of x players is part of the fun/challenge. I do believe that this game in particular should be more than 5. I'll stick to 6 since that is what I have seen and given thought to but I do believe 6 is the number to be start at. Reason for this is that to compete in a 5v5 the options are pretty limited and leaves us classes that really would just be taking up a slot for something better. The 6th man alleviates this by granting another dimension to the group comp that you need to deal with. The versatility is huge! Some math wiz can look up how many combinations of a group comp a 6th man adds by figuring out everything other class that you could plug into it. I'll admit this is a bit self serving as I am knight who is utterly useless in a 5 man but would add soo much to as a 6th man. Above all else, I would like to think that the game I've back for almost 6 years will listen to what their player base is saying. Either way, super excited for the launch, 5 or 6 man groups, gratz on making it to launch... almost.
  3. @Ranik Great review! @CrowfallCentral I wrote this up before reviewing what Ranik put up and I think we hit the same notes on the defensive side. Swordsman need a complete review. It is not worth taking over either of the other 2 classes. I have tried several different builds and even with the recent changes to Crit with obliterate, it is not worth a dam. Anyone playing a swordsman currently will be severely limiting themselves. Sentinel is getting there and I need to see how much the new changes add to the build. Secutor is where it's at and I expect most knights to play a secutor with little interest in sentinel and no interest in swordsman. Below are some of my thoughts and suggestions, this is specifically outlining skills that I think NO ONE will ever want to take on purpose. Vitality. Worthless. A bonus 450hp is just not enough to matter, especially over the alternate of AP and wpn dmg, not even close. This skill wont be used by 90% of knights, especially considering the following on Shield Bash. Suggestion to fix this is to also give some mitigation, AP or Stam. Shield Bash. A prior staple of the Secutor knight, now reduced to worthless. To properly use this, you need the “Shield Master” Disc to make it so that shield attacks proc the shield bash. The damage on it is also not what it used to be, not sure what changed. Suggestion to fix this, give Shield Bash to all knights like before and turn this skill into Shieldmanship from the Shield Master Disc. Suggest changing Shield Master to also give an illusionary shield and remove Shieldmanship. Hardiness. Also worthless. Health Regen has never been a factor in any way at any time since the creation of Crowfall. Please either remove it altogether or make it worth something. The physical resistance is also a non factor. A 1% increase isn’t worth a dam to anyone. 5% maybe but coupled with a worthless Health Regen would still make this hard to take. Suggestion, make the Physical resist a “Resist All” and increase to +500
  4. 100% agree, if I can't have alcoholic drinks while I play, why play at all...?! this is just ridiculous! NA campaigns need to stop!
  5. Knights are back! and with a Vengeance! The changes, on Test, made to AOE dmg and dodge pips really have brought back melee in general, so Kudos to ACE. The lunge weapons are an amazing improvement on the knight class and something that really brings them to where they should be BUT, I think it's gone too far. I know this is still in development so I just wanted to share my thoughts on it so hopefully it doesn't get launched the way it is now and then taken away completely or nerf'd to uselessness. Knights have always suffered from loosing their Dodge pip. Previously you could at least switch trays to use them, a cool mechanism that allowed for a show of skill and luck but since that was taken away, knights have suffered trying to keep up with the rest of the classes. Now with the lunge weapons and with the nerf to dodge pips, knights are suddenly the most mobile thing on the battlefield and really without restraint. For those that don't know, lunge is a skill given by a weapon that allows you to lunge forward 20m at an enemy by holding down your lmb. This does make it so you need to relearn how to use your lmb and hit it every time you want a sword swing. Annoying? yes but worth it and a minor amount of training and skill required, cool! If it stopped there it would already be pretty powerful and maybe too powerful. But wait, there is more! If the Lunge attack hit your target and damages him (a nice bit of dmg too, nothing crazy just a good LMB) you are refunded that dodge pip! WAHH? So yes, you can then turn it around and use it to attack that guy 20m away, and then on to that one... and so on. But wait! there is more, the attack dazes your target! *you said wahhh? Over shoot the traget? No worries, the lunge actually stops at the target and hits them at the end of the leap. So we now have a knight that can block when taking damage and then lunge out if they are in serious trouble. 2 dodge pip classes can do it twice without hitting a target and move 40m never mind if you pursuit... you could cover close to 100m in under 5 secs... I mean wow, I love it!! I love it too much. It needs to be nerf'd so here are my thoughts on it. Stop with the refunding of the pips. It's not needed and honestly just a bit OP... Something that can be regenerated without a cap is just not wise imo. If you're class is a 10m dodge class, make the lunge 10m. If its a 20m dodge class, make it 20m. If you are trying to make dodge pips all be equal, then this should be on there as well. Why Daze? Cool, I mean I'll take it but it's just over kill imo. You could also only allow the use of it if you have a target in front of you. I know there is or was an assassin power like this, that only allowed you to use it if it was on a target. This would make it so that you are actually lunging at someone and not just using it to move around. Things to add: Make more lunge weapons. Every secutor and probably Sentinel will use a sword with lunge over a mace or axe. It is just too much of a handicap to use anything else. I can also think of a few other classes that should have it. I mean why is a Great sword not a lunge weapon? Likely it will be but just throwing it out there. Anyways, there are my thoughts. Love the tech, love the added bonus to my little knighty, I hope to see more cool features with other weapons that require some sort of effort on the players part... other than holding down lmb. BD
  6. Outpost should collect resources for forts and keep that are near by. So the owner of the fort or keep would get those resources and have to defend their outposts in order to maintain that supply. NPC caravans could bring those resources to the fort/keep which could be attacked and looted. There is some content for ya!! There are a million ideas like this, which is why I find the current state of the game so frustrating.
  7. I don't think that this is a system of "we must be entertained right now". There are fundamental flaws that the majority of this community agrees on. There are some amazing things in CF, it's why we are all here and why we bother to post at all. My friend put it best when he said "I feel about crowfall how I imagine parents would with their 32 year old child that showed such potential at a young age who is still living at home, cant hold a job and spends all day talking about 5G, chem trails and how covid is a hoax. I'm not mad. Im just disappointed and defeated."
  8. I don't think so. KGV? W? DiS? LoD, etc..? I mean, everyone has pretty good numbers and all have had times of dominance. Not to mention the game is created with large guilds and battles in mind. So even if a single HUGE and Dominant guild did see very little PvP because of their size and dominance.... isn't that a problem?
  9. Thanks @Yumx I was in denial about where this game is and my thoughts on it. I've played, nearly every day you could log into this game since HD and reading this post I can not agree more. ACE, whom ever you are taking suggestions from for how this game should go... fire them or stop listening to them. This game was much more fun in the past. Go look at your kick starter video, the one that got us all way back then and do it with the vision you started with. Stop making us grind for every little thing we need. More Bon Tippers anyone? Maybe what you are getting wrong is that you feel you need to make sure we grind for everything in order to PvP. PvP first please! Right now you can't expect to pvp competitively without having a guild of people grinding through the Harvesting and Crafting in order to make anything worth a dam. I dont know what to tell ya or where to go... go back to the start and stick to your vision then, if you think it's the same vision, look again and read Yumx post. More guilds will follow unfortunately.
  10. Sugoi was my first Guild in Crowfall and also my first stab at any gaming in over 10 years. I had decided I wanted to re-live my youth and play with people that where here to win. There are countless good times I can recall and so many great people that played the game. If you were old Sugoi then you know me and hopefully know me to be a good honest person. It is with a very heavy heart that I read this good bye and felt that for my own sake I’d say my piece about it. I wish it didn’t come to this and I hope any remnants of Sugoi find a home like the one we made, I know I have (-W-). You guys where a serious part of my life and I miss hearing your voices daily. What Uya and Cuddles did to those that held the guild together was just immature and wrong. There is a certain dedication it takes to commit to a game and a guild of friends and there is no other way to put it, they abandoned everyone and instead of just pulling the plug about 3 years ago, allowed good people to linger on, struggling and suffering in a game where a conservative group effort is a must. It is IMHO the worst form of RL trolling that could be done. It was damaging to the player, the person and the game. Uya and Cuddles, I hope you take this as constructive criticism. If not, then you’ve learned nothing. You showed no respect for the time and effort other people put into your guild. People that I was close to and had to watch as they suffered. You are both amazing gamers but as leaders you basically turned on you own people and watch them slowly decay away. To those that stuck around, I will always be a friend to you and would love to game with you anytime… maybe in the future through alliances or shifts in power we may yet! Politics are politics after all. I admired what you tried to do and was your biggest cheerleader in hopes you’d make it happen but none of you, like myself, signed up to run a guild and it was a doomed effort from the start. Sugoi, thank you for all that you were. We were awesome!
  11. Now who should I send cookies to? All the best @Pann, thank you for your dedication.
  12. It is not for the people, the place or event but for the moment in time we all yearn to have again. May more times come your way with whomever and wherever time finds you. Peace out friends, hope to see you again!
  13. Yea, this is a bit silly to me. If there is no Dregs then I see no reason to play on Live. Especially if there is pending wipe coming for Beta. Often times it's hard to see why people do things based on our own perception so I'll assume there is another reason that is unknown to us. I worry however that without an incentive for the core group of players to play on Live, the "NEW PLAYER EXPERIENCE" will be very underwhelming.
  14. The problem is melee combat as a whole. Not just knights. Knights just happen to be my experience. I think the meat of it is that melee needs to have an advantage to being melee. Range has an inherit advantage to being ranged. I really love the idea of removing dodge pips with melee attacks. It makes sense to me. If I hit you with a sword it should make it difficult for you to jump away. It would give melees a chance to really engage and also make them a desirable class in a group comp. But again, to me this isn't about making suggestions or telling devs whats needed. Simply to bring awareness of the issue. I hate making assumptions of what should be done then being disappointed in what is done. Melee suck, fix it.
  15. Yup, great in theory but not easily pulled off. You’d have to focus all your attention on doing it and with the regen of the pips it was just a matter of time before they got away. there is a lot they could do. Many ways they could go... I just hope they know it’s a problem.
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