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Brightdance

Testers
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About Brightdance

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    Piapiac

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  1. This might be nuts but as I read this I was trying to envision a pointless system and I came up with a land ownership system. What if parcels were able to be owned by a faction or guild. An outpost might control a small parcel, larger ones would have multiple outposts and big ones would have forts/keeps. The winner of the CW would be whoever owns the most land at the end. Circle standing needs to be eliminated as well. Make outpost and forts harder to take, make it a real challenge and just a flag you can turn. And for gods sakes make it so you spawn at the closest "anything" you control. It would give real meaning to owning an outpost aside from points or ownership. It's a tactical advantage that the opposing team would have to eliminate if they want the res spam to stop. I always like the vision they had where a map was being taken over by another faction and as the faction moved through the map it would change color. Anyway, good post to the OP. Makes a lot of valid arguments and it's good to see a perspective from someone new. thank you.
  2. Good tactics, good execution, well fought. You guys showed a lot of character there. Excited to see another guild standing up in order.
  3. This is just like GoT, so many names and story plots, it's hard to keep track. Has Chaos and Balance joined forces yet, or is that season 2? ...baby is crying, pause while I grab the bottle!
  4. I'd heard of threads like this but never actually witness it spawn forth like this. I thank all of you for this fine introduction. Carry on... Ohh!!! and Happy V-Day to all!
  5. Oh man, I hope not. It's been working pretty consistently for me. If I stand still and ult it pulls, if I jump and ult it slings them around. If this is a bug, they should leave it. I love the idea of an ult having 2 different effects based on how you use it.
  6. Thought I’d share my view. Been playing knight for the last 2 patches so not an old schooler here but hey, fresh eyes! I’ll try not to repeat was has already been said. I have been playing CF since HD though. Swordsman – To me this is a large GvG battle spec. Lots of 3+ target abilities and the ability to use pursuit every 4 secs means you can get out of combat really fast when needed (yes, it’s 4 secs to me because by the time you’re done using pursuit the first time you have 4 sec left to use it again). Nothing like running into a mob of people and whacking 4 of them with 1200 points of dmg, whirling leap for 900 and pursuit away. It can really push a group back. Secutor – DPS class and best tank. The ability to basically block at no cost, forever, is huge. Using shieldbreaker and shield fighter discs gives me a 20 pt armor break and a +15 pen, I have 167% crit dmg and have crit geared people for over 2800. Someone stands still they are taking 15-2500 hits every 2-3 secs. Good luck living through that. Problem is, people don’t stand still. The stun from swipe helps but your lucky to land one of these much less 2. With some skill, this can be done and creates a very cool "game within a game" dynamic. In large battles… forget about it. No way to really lock down anyone long enough to do substantial dmg and if you can’t get the shield bash going then play something else, cause your dmg might as well be healing them. Sentinel – I love this guy…. But he sucks! Seriously in large gvg, this class would shine if it were not for the seemingly limitless cc immunity. As an Elken knight, I can pursuit in, stun. Charge, knock up. Shout, AOE root. I’ve done this before in some nice engagements. The idea of procing the dmg boost on stuns and knockdowns is nice but that dmg is crap and the buff is so short you barely get through 3 lmb before its gone… wtf? This knight has so much potential but it’s just not there. Again there are other highlights and cons for all of these but none that have not already been mentioned. Knight chain… yay something worth something, blah blah blah... Knight Ult hasn’t been mentioned much but I do feel it’s possibly one of the best in the game. The physics are finally working… more or less. An aoe high dmg is ult is something that most classes don’t have. You basically have it up all the time. If you jump and ult, it’s a great peel-ability as it acts more like a splash, tossing people away. The idea to make barriers scale with health is a good one. Resolve could be tweaked… there are lots of ways to make Knights more durable and that is the overwhelming issue with them. Allow them a way to actually tank and we’d be in a great spot… or at least not in a really poorly made socksty spot… somewhere in the middle, which is fine considering how utilitarian the class is. Blair needs to take out all his knobs he keeps talking about and turn them to adjust the current kit the knight has and we’d be in good shape. More or better barriers, higher heals from resolve (or second wind?), shorter CD’s, trigger at higher health, etc… A thought I always had was to allow knights to block AND roll/jump. A bit more mobility would go a long way and make us more unique. Doesn’t solve the main “tank” problem but it would make it more interesting. Another thought I had was if the knight is supposed to be heal dependent. Meaning knight isn't really supposed to be far from a healer, then why not give them an inherently high PHM(personal Healing Modifier). Like start them at 30% or give them talents that increase their PHM by 10% per points spend. Better than that poorly made socksty "combat regen" skill (anyone ever take this?). Make that an increase to PHM and then you'd see people actually put points in it. I still love playing knight but yes, if you are here looking to see what makes knight better than anything else, sorry. There is nothing that a knight can do that some other class would not do better
  7. SO I have to ask. The middle line (secutor) for knights has an ability called "board and board" It procs your shieldbash (great!). However, the final power in this tree gives you Shieldmansip. Which makes all shield abilities proc Shieldbash… Why would anyone ever take board and board when it is basically a redundant skill? Another gripe I have is that an obvious secutor talent is in the swordsman line. Comon!! that is so a Shield Knights skill!! DO any swordsman even take this? Thank you, BD
  8. Molon Labe - reflects healing as damage back to healers. Also damages a druid using Natures avatar. I'm not sure if it's all healing or direct vs area but it definitely reflects the healing.
  9. Admittedly I didn't read every post here but I kind of agree with OP. Mostly because of the ever-present "Alt Problem". Games like WoW never really had the “alt” problem. I played a mage and took tailoring, I totally needed jewels and such because they are such a big part of the game but it never occurred to me to get an alt, why? Because I didn’t want to spend the time training a whole new character. Even more so, the crap you needed to train was higher level so you essentially ended up leveling a whole new toon. Maybe that was still what some people did who had the time to spend but not me and I feel like not for the majority of people. It took time AND effort to train. ( for Wow, mostly effort). In CF I can get 20 alts and have them all train at the same time and progress at the same level, so long as I keep up with it. No need to even jump into the game. I think what we may be missing is the effort part. I don’t know what this mechanic could be, there are many way to go. Extra time awarded for crafting/harvesting/fighting in game. Cap raises? When in game and active your training time increases by 1%. Maybe when in active combat, harvesting or crafting it boost by 2% or some crap like that. My Suggestion: The short of it is that it might add an interesting twist if there is more to be had, however minor, when actually playing the game vs just completely passive training.
  10. "Dear Diary, Today I woke up in front of the Balance Keep. I got killed and logged off. -Order Rando"
  11. ^^ Some truth right there! I'm asking for both. Fix bugs and keep moving forward. The problem I have is with a blanket statement saying "we won't fix anything deal with it". Cause it gives off that they don't care about the people that are currently playing their game. Not arguing that they need to move forward. Even if I think this game won't come out until Dec 2019, I still think they should hurry up cause 2020 will be out of the question for me and if you don't think that will happen, save this and call me out 14 months from now. They should have said something to the extend of "We know there are a lot of bugs out there. We will look at them and if we are able to apply and easy fix we will but we need to push to 5.8 as fast as possible, thanks for your feedback". <- that would have made me feel like at the very least they understand our frustration and are even willing to look into it.
  12. Yea really. I dont deny they do a good job of speaking to the community but they ignore elephants in the room and go on like it's not a thing. Give silly responses, that leaves us with more questions than answers. Look, I'm not trying to be critical of them, I'm honestly trying to give feedback on how the community feels. I don't post sentiments on here unless I've had discussions with lot's of people about it. I get you understand where they are coming from and the deadlines and perimeters they have to work... I don't. What I have is feedback from the community about how things are going and where they are going. I now also have the perspective of testing another game similar to this one and can compare how both games have been communicating and creating each community. I try to share insight into what I'm seeing not to insult but in an effort to help in an area that I feel is needed. If I and many others that have been playing since 2015, watching the videos and seeing how they speak to the community have something to share about how we feel they are doing, shouldn't I say something? Or should I shut up? I should mention that this was initially sparked by longtime supporters feeling the same way and leaving altogether. It is worrisome to some, even if not to all.
  13. I should note that I get fixes that would take way too much to fix if taken care of now vs next patch... I get that. However, there are soo many things right now, not sure if you guys are playing, that is just a dumb blairmath mistake. Like a decimal is off. Why would crit % defense on armor actually make your stat worse? It's a silly mistake someone made. Go in and fix it! There are currently a lot of these that are just are just a careless mistake. Own it, fix it and move on. They have done it in the past when the entire community screamed about it.
  14. It was my suggestion, not everyone’s and I’m allowed to share it. I’m an investor and as a tester I’m putting my time into forming a social aspect of this game that is as vital to the game as the game itself. I’ve gotten many friends to buy in, some now, some later. Some invested some will wait for reviews. I recently saw a developer that is creating a game much like CF acknowledge bugs in his game. He understood how frustrating it was for the players and as a player himself he would make sure and work through the night to ensure the game was playable for testing the next day. <- this type of attitude and personality creates a sense that he really knows what the community is going through and he is willing to put in the extra effort to ensure that community has an enjoyable experience all throughout the testing into launch. Saying you know there are bugs but won’t fix them for months does not generate a sense of community that people will follow. It makes us feel more like the peon that will simply pay for his house. I respectfully disagree that Development Speed is paramount. If that was the case I wouldn’t be here still. Creating not just a game but a vibrant community is paramount and that requires you to balance speed with player satisfaction. WE are the ones making videos, reviews, guides, cheat sheets, websites dedicated to this game. WE and the quality of the experience we have now deserve to be considered. You don't sound harsh, I get what you guys are saying but imagine that... I'm a consumer.
  15. Suggestion #1: Hotfix sooner rather than later. @jtoddcoleman @thomasblair Call it selfish but I really wish you guys would do some bug fixing and not wait until 5.8 comes out... whenever that ends up being. You say before the end of the year but you don't know that another big bug won't show up and delay delay some more. It is to the point where we plan our group comps based on broken skills and bugs that inevitably get used by either side of a 20-40 person battle. I'd love to not "have to" have certain skills because they are broken and abused. I've heard it said that we should all start crying about it and maybe it will be fixed like some have in the past. I hate that logic, I think it should just be a matter of pride in the game and content you put together for loyal testers to make this test as playable as possible. It will get old and CW will become a ghost town again and no one will play until 5.8. Even the pretense that you would try to get to some fixes would be better than an absolute "no fixes we are all too busy on 5.8" comments. Suggestion #2: Play your game. If you do I have to call bull. At least not really play the game. I would happily wait an extra week for all of you to stop working and play the game for a full week. Q&A's are honestly hard to watch. I'm embarrassed for you sometimes in the simple things you don't know about your game. Play from the start, go out harvesting, get ganked by an assassin in 5 secs, again and one more time just because. Run with a guild in a big group fight. Run with the biggest guild, run with the smallest guild. Theory craft a cleric, see what you think about a fessor, find out why there is only 2 templars in the game right now. Then, go back to work but keep playing! I remember seeing someone of you game before and even playing with some during HD... play your game and with your community. The results will be worth the time! BD
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