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About Brightdance

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  1. So we know it's an issue but can we make a push to raise the cap some? Even to 125? I'd rather deal with the lag than this idiocy. It's just a race to get as many people into the zone as possible. Once one side or the other is over 60, they win. No fighting needed. It's basically a war where everyone shows up and the side with the bigger force is declared the winner. I'm hoping for a good fight tonight but it's more likely that there is no fighting, just huddling into zones to keep the others from getting their numbers up. Could we maybe, somehow, some way (by that I mean there is no chance) make a pact that once a faction hits 50 people, they will stop loading in? or... RAISE THE ZONE CAP! I'll take 110 even. Start small, go 110 and see what happens, increase by 10 each night and see when crap blows up.
  2. I had not seen that “HOW DO YOU PREVENT SEASONED CHARACTERS FROM SMASHING NEW PLAYERS?” in the FAQ. If what is their intent then I agree with most of what the OP is saying. There are a lot of suggestion and ways to make things more flat line and I would appreciate it if we started to go in that direction. It is definitely MUCH better than most MMOs where an end game player can look at a lv 1 player and turn them to ash but the end result is still the same. I disagree that discs are where it went wrong. What the discs are adding might be wrong but the disc system I think is a fun one. The ability to create your own style or theory craft the next best is one of the things I find most appealing about the game. I just think they need to revamp the discs so they give various tactical abilities vs +20% dmg abilities. For example Force Mage – I like the push back but dmg boost makes it OP. Make me run faster, jump higher, see more, CC more, change dmg type, etc… Stop giving me more dmg, more armor, more healing, more crit, crit dmg, ap, +wpn dmg, etc…
  3. This might be nuts but as I read this I was trying to envision a pointless system and I came up with a land ownership system. What if parcels were able to be owned by a faction or guild. An outpost might control a small parcel, larger ones would have multiple outposts and big ones would have forts/keeps. The winner of the CW would be whoever owns the most land at the end. Circle standing needs to be eliminated as well. Make outpost and forts harder to take, make it a real challenge and just a flag you can turn. And for gods sakes make it so you spawn at the closest "anything" you control. It would give real meaning to owning an outpost aside from points or ownership. It's a tactical advantage that the opposing team would have to eliminate if they want the res spam to stop. I always like the vision they had where a map was being taken over by another faction and as the faction moved through the map it would change color. Anyway, good post to the OP. Makes a lot of valid arguments and it's good to see a perspective from someone new. thank you.
  4. Good tactics, good execution, well fought. You guys showed a lot of character there. Excited to see another guild standing up in order.
  5. This is just like GoT, so many names and story plots, it's hard to keep track. Has Chaos and Balance joined forces yet, or is that season 2? ...baby is crying, pause while I grab the bottle!
  6. I'd heard of threads like this but never actually witness it spawn forth like this. I thank all of you for this fine introduction. Carry on... Ohh!!! and Happy V-Day to all!
  7. Oh man, I hope not. It's been working pretty consistently for me. If I stand still and ult it pulls, if I jump and ult it slings them around. If this is a bug, they should leave it. I love the idea of an ult having 2 different effects based on how you use it.
  8. Thought I’d share my view. Been playing knight for the last 2 patches so not an old schooler here but hey, fresh eyes! I’ll try not to repeat was has already been said. I have been playing CF since HD though. Swordsman – To me this is a large GvG battle spec. Lots of 3+ target abilities and the ability to use pursuit every 4 secs means you can get out of combat really fast when needed (yes, it’s 4 secs to me because by the time you’re done using pursuit the first time you have 4 sec left to use it again). Nothing like running into a mob of people and whacking 4 of them with 1200 points of dmg, whirling leap for 900 and pursuit away. It can really push a group back. Secutor – DPS class and best tank. The ability to basically block at no cost, forever, is huge. Using shieldbreaker and shield fighter discs gives me a 20 pt armor break and a +15 pen, I have 167% crit dmg and have crit geared people for over 2800. Someone stands still they are taking 15-2500 hits every 2-3 secs. Good luck living through that. Problem is, people don’t stand still. The stun from swipe helps but your lucky to land one of these much less 2. With some skill, this can be done and creates a very cool "game within a game" dynamic. In large battles… forget about it. No way to really lock down anyone long enough to do substantial dmg and if you can’t get the shield bash going then play something else, cause your dmg might as well be healing them. Sentinel – I love this guy…. But he sucks! Seriously in large gvg, this class would shine if it were not for the seemingly limitless cc immunity. As an Elken knight, I can pursuit in, stun. Charge, knock up. Shout, AOE root. I’ve done this before in some nice engagements. The idea of procing the dmg boost on stuns and knockdowns is nice but that dmg is crap and the buff is so short you barely get through 3 lmb before its gone… wtf? This knight has so much potential but it’s just not there. Again there are other highlights and cons for all of these but none that have not already been mentioned. Knight chain… yay something worth something, blah blah blah... Knight Ult hasn’t been mentioned much but I do feel it’s possibly one of the best in the game. The physics are finally working… more or less. An aoe high dmg is ult is something that most classes don’t have. You basically have it up all the time. If you jump and ult, it’s a great peel-ability as it acts more like a splash, tossing people away. The idea to make barriers scale with health is a good one. Resolve could be tweaked… there are lots of ways to make Knights more durable and that is the overwhelming issue with them. Allow them a way to actually tank and we’d be in a great spot… or at least not in a really poorly made socksty spot… somewhere in the middle, which is fine considering how utilitarian the class is. Blair needs to take out all his knobs he keeps talking about and turn them to adjust the current kit the knight has and we’d be in good shape. More or better barriers, higher heals from resolve (or second wind?), shorter CD’s, trigger at higher health, etc… A thought I always had was to allow knights to block AND roll/jump. A bit more mobility would go a long way and make us more unique. Doesn’t solve the main “tank” problem but it would make it more interesting. Another thought I had was if the knight is supposed to be heal dependent. Meaning knight isn't really supposed to be far from a healer, then why not give them an inherently high PHM(personal Healing Modifier). Like start them at 30% or give them talents that increase their PHM by 10% per points spend. Better than that poorly made socksty "combat regen" skill (anyone ever take this?). Make that an increase to PHM and then you'd see people actually put points in it. I still love playing knight but yes, if you are here looking to see what makes knight better than anything else, sorry. There is nothing that a knight can do that some other class would not do better
  9. Admittedly I didn't read every post here but I kind of agree with OP. Mostly because of the ever-present "Alt Problem". Games like WoW never really had the “alt” problem. I played a mage and took tailoring, I totally needed jewels and such because they are such a big part of the game but it never occurred to me to get an alt, why? Because I didn’t want to spend the time training a whole new character. Even more so, the crap you needed to train was higher level so you essentially ended up leveling a whole new toon. Maybe that was still what some people did who had the time to spend but not me and I feel like not for the majority of people. It took time AND effort to train. ( for Wow, mostly effort). In CF I can get 20 alts and have them all train at the same time and progress at the same level, so long as I keep up with it. No need to even jump into the game. I think what we may be missing is the effort part. I don’t know what this mechanic could be, there are many way to go. Extra time awarded for crafting/harvesting/fighting in game. Cap raises? When in game and active your training time increases by 1%. Maybe when in active combat, harvesting or crafting it boost by 2% or some crap like that. My Suggestion: The short of it is that it might add an interesting twist if there is more to be had, however minor, when actually playing the game vs just completely passive training.
  10. "Dear Diary, Today I woke up in front of the Balance Keep. I got killed and logged off. -Order Rando"
  11. ^^ Some truth right there! I'm asking for both. Fix bugs and keep moving forward. The problem I have is with a blanket statement saying "we won't fix anything deal with it". Cause it gives off that they don't care about the people that are currently playing their game. Not arguing that they need to move forward. Even if I think this game won't come out until Dec 2019, I still think they should hurry up cause 2020 will be out of the question for me and if you don't think that will happen, save this and call me out 14 months from now. They should have said something to the extend of "We know there are a lot of bugs out there. We will look at them and if we are able to apply and easy fix we will but we need to push to 5.8 as fast as possible, thanks for your feedback". <- that would have made me feel like at the very least they understand our frustration and are even willing to look into it.
  12. Yea really. I dont deny they do a good job of speaking to the community but they ignore elephants in the room and go on like it's not a thing. Give silly responses, that leaves us with more questions than answers. Look, I'm not trying to be critical of them, I'm honestly trying to give feedback on how the community feels. I don't post sentiments on here unless I've had discussions with lot's of people about it. I get you understand where they are coming from and the deadlines and perimeters they have to work... I don't. What I have is feedback from the community about how things are going and where they are going. I now also have the perspective of testing another game similar to this one and can compare how both games have been communicating and creating each community. I try to share insight into what I'm seeing not to insult but in an effort to help in an area that I feel is needed. If I and many others that have been playing since 2015, watching the videos and seeing how they speak to the community have something to share about how we feel they are doing, shouldn't I say something? Or should I shut up? I should mention that this was initially sparked by longtime supporters feeling the same way and leaving altogether. It is worrisome to some, even if not to all.
  13. I should note that I get fixes that would take way too much to fix if taken care of now vs next patch... I get that. However, there are soo many things right now, not sure if you guys are playing, that is just a dumb blairmath mistake. Like a decimal is off. Why would crit % defense on armor actually make your stat worse? It's a silly mistake someone made. Go in and fix it! There are currently a lot of these that are just are just a careless mistake. Own it, fix it and move on. They have done it in the past when the entire community screamed about it.
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