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Brightdance

Testers
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    117
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  1. Like
    Brightdance got a reaction from soulein in Knight Down and Out   
    This is more of a plea for @CrowfallCentral to at least acknowledge there is a melee problem.
    I'm putting down my sword and shield. It pains me to say this and anyone that plays with me can tell you, I love my knight, I was hoping to be a knight exclusively and try to just be the best knight I can be and even still I go through builds in my head that "maybe" could work but at last it is not so.
    I think the problem isn't just for knights but melee in general. You have tank builds that are ranged, CC that are better and dmg we can't compare with. 
    Escapes in this game make it so it is impossible to stick to someone and lessen the need for a tank.
    If I play a knight I'm officially making my group worse. Not neutral but worse. In a 5v5 my group will be at a disadvantage because I'm playing a knight. I have played 30-40 different battles and scrims and reviewed my play in videos and different approaches I've had. I've gone tank, dps, CC. I've gone defensive to protect healers, been a buff bot, I've leveled 10+ knights, tried every disc combination possible and at the end, all I see is waste of a group member that would be better off with some other ranged type.
    The worse part is my guild has patiently allowed this to happen the same way you'd let a stubborn kid touch a hot iron so they'll learn. I could hear in their voice "sure, try that... maybe".
    Anyway, I hope in the future they get this fixed and hope this post helps bring some light to it. 
     
     
  2. Thanks
    Brightdance got a reaction from Hungry in Knight Down and Out   
    This is more of a plea for @CrowfallCentral to at least acknowledge there is a melee problem.
    I'm putting down my sword and shield. It pains me to say this and anyone that plays with me can tell you, I love my knight, I was hoping to be a knight exclusively and try to just be the best knight I can be and even still I go through builds in my head that "maybe" could work but at last it is not so.
    I think the problem isn't just for knights but melee in general. You have tank builds that are ranged, CC that are better and dmg we can't compare with. 
    Escapes in this game make it so it is impossible to stick to someone and lessen the need for a tank.
    If I play a knight I'm officially making my group worse. Not neutral but worse. In a 5v5 my group will be at a disadvantage because I'm playing a knight. I have played 30-40 different battles and scrims and reviewed my play in videos and different approaches I've had. I've gone tank, dps, CC. I've gone defensive to protect healers, been a buff bot, I've leveled 10+ knights, tried every disc combination possible and at the end, all I see is waste of a group member that would be better off with some other ranged type.
    The worse part is my guild has patiently allowed this to happen the same way you'd let a stubborn kid touch a hot iron so they'll learn. I could hear in their voice "sure, try that... maybe".
    Anyway, I hope in the future they get this fixed and hope this post helps bring some light to it. 
     
     
  3. Haha
    Brightdance reacted to Ble in Knight Down and Out   
    @Brightdance  If you'll zoom in, you can see that they tried their best, but in the end, ranged just needed a little more power:

  4. Like
    Brightdance got a reaction from APE in Knight Down and Out   
    This is more of a plea for @CrowfallCentral to at least acknowledge there is a melee problem.
    I'm putting down my sword and shield. It pains me to say this and anyone that plays with me can tell you, I love my knight, I was hoping to be a knight exclusively and try to just be the best knight I can be and even still I go through builds in my head that "maybe" could work but at last it is not so.
    I think the problem isn't just for knights but melee in general. You have tank builds that are ranged, CC that are better and dmg we can't compare with. 
    Escapes in this game make it so it is impossible to stick to someone and lessen the need for a tank.
    If I play a knight I'm officially making my group worse. Not neutral but worse. In a 5v5 my group will be at a disadvantage because I'm playing a knight. I have played 30-40 different battles and scrims and reviewed my play in videos and different approaches I've had. I've gone tank, dps, CC. I've gone defensive to protect healers, been a buff bot, I've leveled 10+ knights, tried every disc combination possible and at the end, all I see is waste of a group member that would be better off with some other ranged type.
    The worse part is my guild has patiently allowed this to happen the same way you'd let a stubborn kid touch a hot iron so they'll learn. I could hear in their voice "sure, try that... maybe".
    Anyway, I hope in the future they get this fixed and hope this post helps bring some light to it. 
     
     
  5. Sad
    Brightdance got a reaction from BarriaKarl in Knight Down and Out   
    This is more of a plea for @CrowfallCentral to at least acknowledge there is a melee problem.
    I'm putting down my sword and shield. It pains me to say this and anyone that plays with me can tell you, I love my knight, I was hoping to be a knight exclusively and try to just be the best knight I can be and even still I go through builds in my head that "maybe" could work but at last it is not so.
    I think the problem isn't just for knights but melee in general. You have tank builds that are ranged, CC that are better and dmg we can't compare with. 
    Escapes in this game make it so it is impossible to stick to someone and lessen the need for a tank.
    If I play a knight I'm officially making my group worse. Not neutral but worse. In a 5v5 my group will be at a disadvantage because I'm playing a knight. I have played 30-40 different battles and scrims and reviewed my play in videos and different approaches I've had. I've gone tank, dps, CC. I've gone defensive to protect healers, been a buff bot, I've leveled 10+ knights, tried every disc combination possible and at the end, all I see is waste of a group member that would be better off with some other ranged type.
    The worse part is my guild has patiently allowed this to happen the same way you'd let a stubborn kid touch a hot iron so they'll learn. I could hear in their voice "sure, try that... maybe".
    Anyway, I hope in the future they get this fixed and hope this post helps bring some light to it. 
     
     
  6. Like
    Brightdance got a reaction from Aedius in Knight Down and Out   
    The problem is melee combat as a whole. Not just knights. Knights just happen to be my experience. I think the meat of it is that melee needs to have an advantage to being melee. Range has an inherit advantage to being ranged. 
    I really love the idea of removing dodge pips with melee attacks. It makes sense to me. If I hit you with a sword it should make it difficult for you to jump away. It would give melees a chance to really engage and also make them a desirable class in a group comp. 
    But again, to me this isn't about making suggestions or telling devs whats needed. Simply to bring awareness of the issue. I hate making assumptions of what should be done then being disappointed in what is done. 
    Melee suck, fix it.
  7. Sad
    Brightdance got a reaction from Xarrayne in Knight Down and Out   
    This is more of a plea for @CrowfallCentral to at least acknowledge there is a melee problem.
    I'm putting down my sword and shield. It pains me to say this and anyone that plays with me can tell you, I love my knight, I was hoping to be a knight exclusively and try to just be the best knight I can be and even still I go through builds in my head that "maybe" could work but at last it is not so.
    I think the problem isn't just for knights but melee in general. You have tank builds that are ranged, CC that are better and dmg we can't compare with. 
    Escapes in this game make it so it is impossible to stick to someone and lessen the need for a tank.
    If I play a knight I'm officially making my group worse. Not neutral but worse. In a 5v5 my group will be at a disadvantage because I'm playing a knight. I have played 30-40 different battles and scrims and reviewed my play in videos and different approaches I've had. I've gone tank, dps, CC. I've gone defensive to protect healers, been a buff bot, I've leveled 10+ knights, tried every disc combination possible and at the end, all I see is waste of a group member that would be better off with some other ranged type.
    The worse part is my guild has patiently allowed this to happen the same way you'd let a stubborn kid touch a hot iron so they'll learn. I could hear in their voice "sure, try that... maybe".
    Anyway, I hope in the future they get this fixed and hope this post helps bring some light to it. 
     
     
  8. Sad
    Brightdance got a reaction from Groovin in Knight Down and Out   
    This is more of a plea for @CrowfallCentral to at least acknowledge there is a melee problem.
    I'm putting down my sword and shield. It pains me to say this and anyone that plays with me can tell you, I love my knight, I was hoping to be a knight exclusively and try to just be the best knight I can be and even still I go through builds in my head that "maybe" could work but at last it is not so.
    I think the problem isn't just for knights but melee in general. You have tank builds that are ranged, CC that are better and dmg we can't compare with. 
    Escapes in this game make it so it is impossible to stick to someone and lessen the need for a tank.
    If I play a knight I'm officially making my group worse. Not neutral but worse. In a 5v5 my group will be at a disadvantage because I'm playing a knight. I have played 30-40 different battles and scrims and reviewed my play in videos and different approaches I've had. I've gone tank, dps, CC. I've gone defensive to protect healers, been a buff bot, I've leveled 10+ knights, tried every disc combination possible and at the end, all I see is waste of a group member that would be better off with some other ranged type.
    The worse part is my guild has patiently allowed this to happen the same way you'd let a stubborn kid touch a hot iron so they'll learn. I could hear in their voice "sure, try that... maybe".
    Anyway, I hope in the future they get this fixed and hope this post helps bring some light to it. 
     
     
  9. Like
    Brightdance got a reaction from McTan in Knight Down and Out   
    This is more of a plea for @CrowfallCentral to at least acknowledge there is a melee problem.
    I'm putting down my sword and shield. It pains me to say this and anyone that plays with me can tell you, I love my knight, I was hoping to be a knight exclusively and try to just be the best knight I can be and even still I go through builds in my head that "maybe" could work but at last it is not so.
    I think the problem isn't just for knights but melee in general. You have tank builds that are ranged, CC that are better and dmg we can't compare with. 
    Escapes in this game make it so it is impossible to stick to someone and lessen the need for a tank.
    If I play a knight I'm officially making my group worse. Not neutral but worse. In a 5v5 my group will be at a disadvantage because I'm playing a knight. I have played 30-40 different battles and scrims and reviewed my play in videos and different approaches I've had. I've gone tank, dps, CC. I've gone defensive to protect healers, been a buff bot, I've leveled 10+ knights, tried every disc combination possible and at the end, all I see is waste of a group member that would be better off with some other ranged type.
    The worse part is my guild has patiently allowed this to happen the same way you'd let a stubborn kid touch a hot iron so they'll learn. I could hear in their voice "sure, try that... maybe".
    Anyway, I hope in the future they get this fixed and hope this post helps bring some light to it. 
     
     
  10. Thanks
    Brightdance got a reaction from DocHollidaze in Knight Down and Out   
    This is more of a plea for @CrowfallCentral to at least acknowledge there is a melee problem.
    I'm putting down my sword and shield. It pains me to say this and anyone that plays with me can tell you, I love my knight, I was hoping to be a knight exclusively and try to just be the best knight I can be and even still I go through builds in my head that "maybe" could work but at last it is not so.
    I think the problem isn't just for knights but melee in general. You have tank builds that are ranged, CC that are better and dmg we can't compare with. 
    Escapes in this game make it so it is impossible to stick to someone and lessen the need for a tank.
    If I play a knight I'm officially making my group worse. Not neutral but worse. In a 5v5 my group will be at a disadvantage because I'm playing a knight. I have played 30-40 different battles and scrims and reviewed my play in videos and different approaches I've had. I've gone tank, dps, CC. I've gone defensive to protect healers, been a buff bot, I've leveled 10+ knights, tried every disc combination possible and at the end, all I see is waste of a group member that would be better off with some other ranged type.
    The worse part is my guild has patiently allowed this to happen the same way you'd let a stubborn kid touch a hot iron so they'll learn. I could hear in their voice "sure, try that... maybe".
    Anyway, I hope in the future they get this fixed and hope this post helps bring some light to it. 
     
     
  11. Sad
    Brightdance got a reaction from Vicid in Knight Down and Out   
    This is more of a plea for @CrowfallCentral to at least acknowledge there is a melee problem.
    I'm putting down my sword and shield. It pains me to say this and anyone that plays with me can tell you, I love my knight, I was hoping to be a knight exclusively and try to just be the best knight I can be and even still I go through builds in my head that "maybe" could work but at last it is not so.
    I think the problem isn't just for knights but melee in general. You have tank builds that are ranged, CC that are better and dmg we can't compare with. 
    Escapes in this game make it so it is impossible to stick to someone and lessen the need for a tank.
    If I play a knight I'm officially making my group worse. Not neutral but worse. In a 5v5 my group will be at a disadvantage because I'm playing a knight. I have played 30-40 different battles and scrims and reviewed my play in videos and different approaches I've had. I've gone tank, dps, CC. I've gone defensive to protect healers, been a buff bot, I've leveled 10+ knights, tried every disc combination possible and at the end, all I see is waste of a group member that would be better off with some other ranged type.
    The worse part is my guild has patiently allowed this to happen the same way you'd let a stubborn kid touch a hot iron so they'll learn. I could hear in their voice "sure, try that... maybe".
    Anyway, I hope in the future they get this fixed and hope this post helps bring some light to it. 
     
     
  12. Like
    Brightdance got a reaction from silhaku in 5.110 TEST Bug Reports for 4/3/20   
    "Oath of Protection" is not reducing the stamina cost when maintaining block up. 
  13. Like
    Brightdance got a reaction from Pwca in 5.110 TEST Bug Reports for 4/3/20   
    "Oath of Protection" is not reducing the stamina cost when maintaining block up. 
  14. Like
    Brightdance got a reaction from Raindog in Crowfall Memes + MS Paint Rage Thread   
    Crafting Experience in Crowfall

  15. Thanks
    Brightdance got a reaction from JamesGoblin in Vanguards 5.100 Class Tier Lists!   
    Nice work Vanguard!
    I think the knight deserves an honorable mention under Support. I view them as platforms for buffs and debuffs due to their CD reduction. You could argue that they are more support than melee dps… unfortunately.
  16. Thanks
    Brightdance got a reaction from oneply in Vanguards 5.100 Class Tier Lists!   
    Nice work Vanguard!
    I think the knight deserves an honorable mention under Support. I view them as platforms for buffs and debuffs due to their CD reduction. You could argue that they are more support than melee dps… unfortunately.
  17. Thanks
    Brightdance got a reaction from mandalore in Poll: Passive skill tree wipe   
    Actual reasons for a poll or not aside this comment really bothers me. Really? They heard the entire community say this is the wrong way to go about something and decided to ignore all of us? 
    That's messed up.
  18. Like
    Brightdance got a reaction from JamesGoblin in Poll: Passive skill tree wipe   
    Too many issues if not a full wipe. This isn't a good poll. You need to make it a full wipe or no wipe poll. Guilds would stock up in good gear and wait for the wipe, then not have any need to craft while new players would have no chance to catch up to older players...
    Really just take this poll down. Full wipe or no wipe is the only real option. No disrespect but imho this wasn't thought through. 
    Only real question is what Duren asked. How fast would the passive multiplier be? If you make it fast enough it would allow everyone to get geared and experience a full game cycle. 
  19. Like
    Brightdance got a reaction from Bazgul in Poll: Passive skill tree wipe   
    Too many issues if not a full wipe. This isn't a good poll. You need to make it a full wipe or no wipe poll. Guilds would stock up in good gear and wait for the wipe, then not have any need to craft while new players would have no chance to catch up to older players...
    Really just take this poll down. Full wipe or no wipe is the only real option. No disrespect but imho this wasn't thought through. 
    Only real question is what Duren asked. How fast would the passive multiplier be? If you make it fast enough it would allow everyone to get geared and experience a full game cycle. 
  20. Like
    Brightdance got a reaction from Silkhe in Poll: Passive skill tree wipe   
    Too many issues if not a full wipe. This isn't a good poll. You need to make it a full wipe or no wipe poll. Guilds would stock up in good gear and wait for the wipe, then not have any need to craft while new players would have no chance to catch up to older players...
    Really just take this poll down. Full wipe or no wipe is the only real option. No disrespect but imho this wasn't thought through. 
    Only real question is what Duren asked. How fast would the passive multiplier be? If you make it fast enough it would allow everyone to get geared and experience a full game cycle. 
  21. Like
    Brightdance got a reaction from Jah in Poll: Passive skill tree wipe   
    Too many issues if not a full wipe. This isn't a good poll. You need to make it a full wipe or no wipe poll. Guilds would stock up in good gear and wait for the wipe, then not have any need to craft while new players would have no chance to catch up to older players...
    Really just take this poll down. Full wipe or no wipe is the only real option. No disrespect but imho this wasn't thought through. 
    Only real question is what Duren asked. How fast would the passive multiplier be? If you make it fast enough it would allow everyone to get geared and experience a full game cycle. 
  22. Thanks
    Brightdance reacted to Jah in Poll: Passive skill tree wipe   
    A passive skill wipe that left the existing vessels and loot in place would not help. While the passive skills would be equalized, nobody would be able to make vessels and gear to match those held by existing vets, so you are left with the same (or worse) level of demotivation for new players.
    If you want to take the step of wiping because it is an easy bone to throw the LIVE service while you are heads-down on the next build, I would suggest:
    1) Full wipe of passive skills, vessels, banks.
    2) Carrot of a long Trial campaign to compete over as part of the start-over process. I would suggest 2 months.
    A fresh start with a long Trial campaign could be a good way to hold over the players while we wait for the next build.
  23. Like
    Brightdance got a reaction from APE in Farming R10s 15 minutes into a fresh server. Why?   
    I absolutely agree. I think there needs to be a progression of your trained skills that match the progression of the CW.
    I think you more or less said this above and I think it has a lot of merits. The way I envision is that when the CW starts, everyone is at 25% (Spring) on all training. As the CW ages, so does your trained training. Each tree you have would be unlocked in accordance with how much of the CW has elapsed.
    below is a sample graphed out.
    Spring 25.00%   Training Training completed Spring Summer  Fall  Winter Summer 50%   Basic Combat 100.00% 25.00% 50.00% 75.00% 100.00% Fall 75%   Melee 20.00% 5.00% 10.00% 15.00% 20.00% Winter 100%   Armor 40.00% 10.00% 20.00% 30.00% 40.00% This would allow for new players to have a chance and not start behind but also reward veterans for having more training than others, especially towards the end. 
     
  24. Like
    Brightdance got a reaction from Thromdeir in Seasoned characters vs New Players (FAQ discussion)   
    I had not seen that “HOW DO YOU PREVENT SEASONED CHARACTERS FROM SMASHING NEW PLAYERS?” in the FAQ. If what is their intent then I agree with most of what the OP is saying. There are a lot of suggestion and ways to make things more flat line and I would appreciate it if we started to go in that direction. It is definitely MUCH better than most MMOs where an end game player can look at a lv 1 player and turn them to ash but the end result is still the same.
     
    I disagree that discs are where it went wrong. What the discs are adding might be wrong but the disc system I think is a fun one. The ability to create your own style or theory craft the next best is one of the things I find most appealing about the game. I just think they need to revamp the discs so they give various tactical abilities vs +20% dmg abilities. For example Force Mage – I like the push back but dmg boost makes it OP. Make me run faster, jump higher, see more, CC more, change dmg type, etc… Stop giving me more dmg, more armor, more healing, more crit, crit dmg, ap, +wpn dmg, etc…
  25. Like
    Brightdance got a reaction from oneply in Seasoned characters vs New Players (FAQ discussion)   
    I had not seen that “HOW DO YOU PREVENT SEASONED CHARACTERS FROM SMASHING NEW PLAYERS?” in the FAQ. If what is their intent then I agree with most of what the OP is saying. There are a lot of suggestion and ways to make things more flat line and I would appreciate it if we started to go in that direction. It is definitely MUCH better than most MMOs where an end game player can look at a lv 1 player and turn them to ash but the end result is still the same.
     
    I disagree that discs are where it went wrong. What the discs are adding might be wrong but the disc system I think is a fun one. The ability to create your own style or theory craft the next best is one of the things I find most appealing about the game. I just think they need to revamp the discs so they give various tactical abilities vs +20% dmg abilities. For example Force Mage – I like the push back but dmg boost makes it OP. Make me run faster, jump higher, see more, CC more, change dmg type, etc… Stop giving me more dmg, more armor, more healing, more crit, crit dmg, ap, +wpn dmg, etc…
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