I have been a guild necromancer from the start. And the guild gravedigger and alchemist ... I have done this process as much as anyone- Please read this
In the livestream you had one of the most frustrating thing happen and they didn’t even notice.. this part of the problem- Making vessels as a developer on test is easy— on live it’s WAY TOO MUCH WORK!!
Read on... Please
First of all creating a vessel is a big commitment. Leveling Rare or Epic vessels let alone legendary takes a huge amount of time.
We don’t want to do that over and over again.
So you don’t want to continually upgrade and pve forever. We don't want to PVE at all. We are here to PVP and win the throne war.
So we don’t want to make a vessel, we want to make THE vessel - one and done.
or at least the best vessel we can to be competitive.
So we spend a huge amount of time searching the world for the correct graveyard with the rarity level and race we need.
Then we farm that graveyard until we have several sets of parts to account for flawed assemblies and extra additives.
We farm zombies for hands of the correct rarity.
We get groups together to farm motherlodes for minerals- this requires specific disciplines, specific tools, and potions. Those potions require rare materials ( bone)
Minerals are a rare drop and in order to make ambrosia you need 4 halite of the same rarity and 4 cinnabar of the same rarity.
This isn’t as easy as you think. You could farm motherlodes for 4 hours and get plenty of minerals of various rarities but not enough to make ambrosia
( 3 poor, 3 common,3 uncommon, 3 rare, 3 epic, 3 legendary = no ambrosia)
and to top it off when you do get enough to make a batch it makes 5 ambrosias.
and you need SIX to complete a vessel
Luckily the rarity of the ambrosia doesn’t affect the rarity of the body part or vessel.
But the rarity of the minerals used to make philosophers solutions/stone does effect the rarity of the vessel.
Which happened in your livestream.
You used Legendary parts and a low level philosophers stone and ended up with a low level vessel —
a huge waste of time.
People don’t even use philosophers stones because it’s near impossible to collect enough minerals of the correct rarity.
and lastly you have now gated all the optional body parts behind acquiring a rare drop from a war tribe — requiring even more hoops and PVE in order to prepare for pvp.
Assemble all those things plus optional food and potions, the right minor disciplines plus all the time waiting for skills to level. You make crating specific jewelry and armor.
You make your first vessel — a necromancer crafting vessel — you can’t even use it to fight because its stats are min maxed for necromancy — in order to get better rolls on your combat vessel...
Im wondering if any of you knew what us old timers ( the ones who backed this game from the beginning) loved about Shadowbane.
We would be playing Wow if we wanted to pve.
We backed this game because we enjoy player versus player siege style combat.
But you have now made it impossible to avoid PVE if you want to be competitive at PVP