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PaleOne

Testers
  • Content Count

    1,053
  • Joined

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PaleOne last won the day on October 27 2017

PaleOne had the most liked content!

3 Followers

About PaleOne

  • Rank
    Raven

Profile Information

  • Interests
    Killing Noobs and taking their stuff
  • Guild
    Lords Of The Dead -www.lotd.org
  • Location
    BEHIND YOU!

Recent Profile Visitors

2,484 profile views
  1. The toast message for sieges often locks on your screen making it impossible to navigate as it blocks the compass. Outpost capture UI still doesn’t update sometimes Melee hit range and recticle size needs to be increased very hard to hit moving targets Tool drop rate is still too rare.( treated steel, goggles, etc.)
  2. Pre alpha. if they thought it was where it needed to be we would be in beta.
  3. Melee accuracy is really messed up at the moment. The offset recticle and smalll tolerances make hitting anything in a moving flowing action game less than intuitive. They really need to make it hit a larger area to make up for the slop. i personally hate the offset recticle.
  4. Why wouldn’t they? and it’s not like the kill count is anything close to accurate anyway. it really needs to only show PVP kills and PVP deaths.
  5. Or Rogues need a way to increase crit damage past the caps. Like a rogue hand that actually benefits Rogues. im at the cap on a standard blue vessel with only 245 dex. and I have avoided all the Crit talents on my assassin.. I have 4 points I can’t decide what to spend it on because Of the cap
  6. you can get gear from GR to CW but not the other way around
  7. Feedback Limit node rank 1 in Gods reach Mobs to rank 8 Dropped gear to white in level allows people to figure out their templates and then venture into campaigns for better gear/ mats the only reason to go into the campaign is to siege.. when you can farm rank 8 nodes in GR
  8. The scoreboard is entirely messed up It usually never shows the guilds or players in correct order. You should be able to click a column heading to check your standings in each category . Also you sometimes get credit for pvp kills ( not accurate) but then it always counts PVE deaths ... not an accurate K/D ratio.
  9. PS @Tyrannicall In a way you contributed to me finding the bug last night... it was after our fight the other night that I decided to roll a brigand on test ... LOL
  10. They know— that was the bug I referred too earlier ... I worked on it with Gordon, Jack and Fancyhat this morning I was one-shotting people it was crazy 😜
  11. Broken game is broken.. I have a game breaking bug That I would rather not reveal to the entire testing community.. Because I can basically one shot anyone right now.... Submitting it in a support ticket..
  12. Personally I am East Coast NA but play in a 9pm to 2 am Time Bracket ( I get off of work at 7:30 pm.) It would be nice if the system was population controlled and just limited vulnerabilities based on population to concentrate the player population
  13. Because you are a mage and max your int. It is useless to Rogues because we max our Dex. its called a Rogues hand and useless to Rogues .
  14. a LOT of stuck mobs that wander outside their camps don't leash and cant be killed
  15. Necromancy feedback The Rogue hand is basically useless because no one gets close to the critical damage cap. (rogues don't spike int) If it was a Crit Strike/hit cap increase it would be immensely useful as its EASY to hit the crit strike cap on a Blue vessel.
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