Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

PaleOne

Testers
  • Content Count

    1,077
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by PaleOne

  1. It’s ok @linc - I won’t kill them all before you catch up 😜
  2. 25 instead of 20? Why should any one harvest or PVE in the campaign at all? ill skip this one untill you make it worthwhile. You aren’t listening. You need to limit imports not exports.
  3. That whole point of feedback is so they can improve the next campaign. 20 isn’t enough. I barely played and still used two characters worth of exports . The lack of exports means that there is less incentive to harvest or kill mobs. Less people harvesting or killing mobs = an empty server = less pvp= even less inventive to log in. If you only get to keep your stuff if you win, people won’t try to win, they will just stop playing ... which leads to what we have now— empty campaigns and full god’s reach
  4. Feedback on import /export limits I really think that the whole concept of limiting exports needs to be scrapped. If you want people to start the campaign on an even footing- fine- limit imports. I havent been able to motivate myself to play much at all this campaign-- but I still had more items I needed to brimg back than i wasable too (and i used one mule account to bring some of that back.) I cant imagine someone who accumulated a full bank must have felt-- all that work and only keep 20 inventory slots? Considering that you want to bring the gear you brought in with you if it didn't deteriorate that only leaves you like 10!! Why go to the campaign at all? We are supposed to be immortal crows fighting over the resources of dammed planets-- but we are lucky to bring 10-15 things back with us...
  5. I am one of two vets from my guild who still login. ( LOTD is a huge veteran pvp guild) i get asked in discord regularly about the game, it’s a running joke. i used to defend the game and it’s vision. now I reply— “I don’t know” because I don’t know anything about what is going on...
  6. I know that the current social media campaigns don’t do anything but make me angry about the lack of actual content/news. if we just had posts showing actual work on the game instead of fluffy posts about incomplete lore and trials no one is interested in participating in. I would be happy with a pic or screenshot and a mention that they are working hard to develop the dregs and build the game that was promised .
  7. @Pann the reason you are seeing more and more desperate posts from some of Crowfall’s Biggest Supporters is when you don’t respond- Our minds begin to wonder if there is a future at all for the game. I could care less about videos and news with high production values — just forum posts about the state of the game are enough to help us keep the faith.
  8. @ACE_JackalBark You made a post! Fill us in on what is going on
  9. True- Pre alpha is just that. It’s part of a game. Thry Always said that the beauty of the system is the ability to make new rulesets and experiment . Hopefully the next experiment is more successful
  10. In its current Iteration it has failed. if it worked we would have the population, because people would want to play..
  11. The really sad part is there has been multiple threads pointing this out, the community is shrinking, the servers are relatively empty and I haven't seen actual dev interaction on even one of them. Which means they either aren't even reading the forums anymore or just don't care. I would like to believe they are so busy building the Dregs that they don't have time for updates or the forums.. Because the dregs is the game the community wanted and the faction war has pretty much failed. It would be awesome if it were true....
  12. Honestly with the news cycle consisting of no real news I suspect that either they are out of money or plan to start over again with a completely different version after raising more money ...
  13. 13 days since a non news, news update
  14. Why would more pvp decrease the number?
  15. The decapathon rewards are basically useless to the people who care about crit hit. Rogues easily hit the crit hit cap with a blue vessel. Without even spending any of the talents for crit hit. i have extra talent points I haven’t spent because I’m already at the cap. Please give us way to exceed the crit hit cap. Currently Rogues hands ( necromancy) increase the crit damage cap, which dex based toons never get close too. Please change it or some of the talents to raise the crit hit cap. please allow crit hit beyond the cap to apply against anti crit as we asked for in the livestream.-As everyone has anti crit maxed—-
  16. I didn’t really see anything new — not a single concrete upgrade— vague indications of an update next week but no details. “the entire stream is basically, we are going to work on the strategy game because we need more than one way to win “
  17. I’ve seen one reference to the dregs is the last 45 days... and just like everything else in the pipeline the only reference was ”soon” I don’t care if it’s a live stream or just a forum post but we need SOMETHING a little more concrete..
  18. Hey guys— Just wanted to let the dev team know that the one thing that keeps this game alive is hope for an amazing future— Without your energy and vision enthusiasm wanes. Got a notice from twitch today about the channel being live and got excited— only to see another guest streamer— We are seeing guild participation drop lower and lower—— people are leaving in droves — You need to feed this fire before it goes out. Even if you at least give us an outline of your intentions — we at least won’t be disappointed
  19. The reason the dregs will be an improvement is that " Faction"(Alliance) numbers will be adjusted mid campaign. Mercenaries can be hired. Deals can be made. Territory can be divided and "owned" Betrayal is an option.
  20. State of the game feedback. The campaign world is mostly empty except during sieges and fort captures. the only exception is you might occasionally find someone farming Kings/ chiefs for tools. This is mostly because of Rank 8 nodes available at no risk in God’s Reach. and Import and export limitations make harvesting or farming in the campaign impractical. Currently the faction war is not working. With no mechanic to balance numbers on each faction Balance wins every fight with twice the numbers. Each win further solidifies their lead as less people show up to oppose them daily as it appears pointless. Order is even more absent than chaos. Siege windows do force PVP to consolidate at one place but also means that only one or two locations needs to be defended. Maybe based on numbers present we need respawn timers to change to even the odds. or we need the dregs so large zergs will be broken down into individual guilds and pvp will get more spread out. it is very common in sieges now to die instantly as a called target with zero ability to change the outcome. Balance is doing a super job. But the resulting game won’t last as soon they will be defending against no one...
  21. I think that you need to rethink the embargo system. if you can’t bring things in or out of a campaign... Why play at all? Imagine working Hard all campaign and then only being able to bring 50% of your hard work back? then the next campaign starts and you are extra limited about what you can bring in... How much incentive is their to go harvest in the campaign if you can’t take it with you?
  22. The toast message for sieges often locks on your screen making it impossible to navigate as it blocks the compass. Outpost capture UI still doesn’t update sometimes Melee hit range and recticle size needs to be increased very hard to hit moving targets Tool drop rate is still too rare.( treated steel, goggles, etc.)
×
×
  • Create New...