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About Dondagora

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  1. ACE Q&A for August: Game Systems

    I liked this Q&A. Much more detailed answers, better questions, and generally more informing. It's not everything I wanted to know, but at least I'm coming out knowing more about the game than I did before.
  2. Ek Wars

    Yes, it definitely would not be boring to go to places nobody wants you to be, attack people who don't want to fight you, destroy things that have no meaning or purpose other than for a very specific person or people to enjoy, get joy out of being a general jerk in bad faith (contrasting to being a jerk in a place where everyone expects and appreciates you being a jerk, like a campaign), and gaining little to nothing from little to no challenge. This is me full-heartedly agreeing that having EK's being openly attacked is a good idea.
  3. Make it pay to play

    I'm not saying rely only on box sales, and didn't mean to come off that way, but I don't think subscriptions are the way to go. They're too annoying for my tastes, and likely many other people's tastes. I'm open to any ways Crowfall can use to make money, just not subscriptions. Just a thought I had: High-Reward campaigns. Each player pays, let's say, 5 dollars to enter this special campaign world which has a concentration of unique or rare materials. They wouldn't be too often, maybe one per 3 months, but it'd promise some good loot if you win. Not too taxing on the in-game economy, and is relatively cheap way to get decently reliable income from large and competitive guilds, as well as equally accessible to all players who have some pocket cash to join into these rewarding campaigns. So, while this may not be the perfect option, I'm just saying that there are a variety of ways to incentivise supporting the game without a sub fee, nor relying solely on box sales. Edit: and yes, definitely make VIP worth it.
  4. Make it pay to play

    Subscriptions drive players away. Admittedly, it'd drive me away. I love the game and its progress, and will support it when I find it prudent, but I will not pay monthly to play because, for me, that's value lost. And, honestly, it's bad for the game. The game is good when there are plenty of players to play with. The game makes money when players join because the game is good. Subscription fees will drive away a number of players, AKA casuals. The game does not have plenty of players. The game does not make money. At least, that's my train of thought, but it is widely known that pay-to-play models have decreased and are heavily disliked by the majority. Some people, I'm sure, are willing to pay to play a good MMO, but if the majority aren't... well, you'll just have an MO.
  5. Ban ignored people from your Topic

    You have been disallowed from posting in this topic. Please do not disagree or be snide with OP, you troll.
  6. Meet the Cleric

    Can Holy Aura and Vengeful Aura stack? Like you have two Clerics in a group with Holy Aura up, do you get 40% max health? Or with 2 Vengeful Aura and the group gets 400 Attack power?
  7. Discipline Idea: Court Mage

    Court Mage Powers Daze Bolt: Attack with a low-damage bolt which inflicts the target with Dizzy. Fairly long range. Unstable Enchantment: Give a targeted enemy a barrier which absorbs 1500 damage. If it breaks, it deals twice the damage it absorbed to the target. Lasts for 20 seconds. Nothing happens if it ends normally. Smoke Cage: Give a targeted enemy a barrier which absorbs 200 damage. As long as it is up, the target is Blinded. Lasts 10 seconds. Spectral Veil: Give a target ally a barrier which tracks 800 damage. As long as it is up, the target is granted pulsing invisibility every 3 seconds for 15 seconds. Essentially, the Court Mage is not a combatant themselves but a support which helps their allies with their various tasks, such as finishing off enemies which are being healed with accumulated and amplified damage, taking certain enemies out of the fight temperarily with a long-term blind, and helping your ally engage unseen through a chaotic battlefield. Daze Bolt is a low cooldown ability meant to help engage or stop a disengaging enemy from fleeing by forcing a Dizzy Down on enemies. This kind of support I don't yet see a lot of in what we've seen. The Court Mage doesn't heal, but rather helps their allies do better at their tasks. Thoughts on this sort of support?
  8. Meet the Cleric

    I want more powerful healing, but not a redundancy of healing. In fact, give me less healing powers with more powerful healing, so that you don't spam heals and instead have to be much more conservative and tactical.
  9. Meet the Cleric

    I think hammers will be larger and more polearm-y, seeing as how the Hammer Rune will give "Cleave".
  10. Meet the Cleric

    I can only hope that they're reworking the Knight to have some massive stamina-regen, else they should seriously look into moving him into Rage or Mana.
  11. Meet the Cleric

    Alright, there is such bad feedback, but I wasn't sure which the comment was referring. Some people have given some concerns regarding the Cleric's overlaps with Druid, and made mention of it. It is preemptive in that we haven't had Cleric officially in-game yet, but it isn't as if it isn't a valid concern. By mentioning it, you ensure that the devs might see the comment and keep it in mind with the rework as a potential issue.
  12. Meet the Cleric

    Well if we don't complain, ACE might miss something we assumed they would see. Don't disregard preemptive opinions as bad feedback.
  13. Meet the Cleric

    I'm worried bout it, but I do like the design of buffing allies and controlling enemies, and hope that the healing will take a backseat. I was originally going to be a Guinecean Duelist, but might end up running an Offensive Cleric.
  14. Why not both? For the classes, it's mostly animation work and balance at this point, and I'd rather they complete both the classes and the features they intend. From what I've seen, they aren't in a position to be needing to prioritizing at the moment.
  15. Because it can drive away new players or players who have been keeping the game in their peripheral. Coming out to launch with a incomplete game, especially for an MMO, has a large risk to cut the game's growth by a lot. For us, we'll know that the game is still being balanced, but how about the majority who'll have their first experience of the game as incomplete? Do they want to hear excuses? No, they'll make their impressions and be on their way. That isn't good for the game in any way.