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About vandarr

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    Ordo Castum Carnifex

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  1. Ordo Castum Carnifex (OCC)

    Why hello there friend elf! I'm having folks over for a barbecue this weekend... would you like to be our special guest?
  2. Ordo Castum Carnifex (OCC)

    Autumn is here! The leaves are falling, and so are our enemies. Fun trick - after you rake the yard, light an elf and throw him into the leaf pile. It makes the burning so much more fun!
  3. Age limit

    Sonofabiscuit. Looks like I'm out folks.
  4. I find it hard to be friendly in a chat program named discord.
  5. Character Diversity Numbers SB vs CF

    Amen! It was fascinating to see how your enemies would counter their charter's inherent weaknesses - do you just over exaggerate their strengths, or do you try and brainstorm a character to cover the gap?
  6. Character Diversity Numbers SB vs CF

    They rule set was key though - nearly every combination could have relevance in lore play. In addition, crowd think isn't always correct. I think a number of the guilds who played on lore showed just how powerful certain classes could be with races that would be considered "gimp" on other servers. Look at the Flight of the Furies video, for instance, or the Half Giant bow huntresses, or FTP's druids (which I believe were aelfborn).
  7. Stealth OP. Toxins OP

    Hrm... that definitely sounds a bit overpowered. I'd have to see how this would work when scaled up into a small stealth group to give any better input. For 1v1, I would agree that generally a stealther should have the advantage - but something that's a little OP in 1 on 1 could be ridiculously OP en masse in the hands of the right players. That's where the real danger lies in my opinion.
  8. Stealth OP. Toxins OP

    Soulein, is there not something similar to a bleed or other DoT effect in SB that would reveal them?
  9. The state of the game

    As a scout, I would suggest looking for the spoor of whomever may have taken your flowers. Based on the responses I've seen thus far in this thread, I would suggest the OP begin the search for the dastardly perpetrator by standing at the scene of the crime and inhaling deeply. If you pick up the unmistakable scent of cow pies, which this thread reeks of, then I would recommend looking in your local taverns for one or more minotaurs. To the OP, thanks. This was a highly entertaining thread.
  10. I could not disagree more. In fact, were I developing the game, I would intentionally imbalance certain classes in order to drive more players to actually test it, which is kind of the point. Early testers would therefore also gain valuable knowledge of the strengths and weaknesses (especially the latter) as they change classes in order to follow the imbalance as part of the human urge to win. The above reminds me of many scorecard projects I've been on - there's more focus on the font and RGB palette color of the graph than there is on the actual data process being done right behind the scenes. Worrying about balance now is counterproductive.
  11. I mean, it works. In all seriousness, the current iteration is not meant to be perfectly balanced. That's something that will be a constant development cycle once the game features are completed. Every patch will feature balance changes that will in turn introduce imbalances in combinations previously thought to be gimp. I can definitely understand the frustration of the OP, but right now, any balancing is wasted effort, and in a startup, wasted effort = wasted time = wasted money = wasted startup. I would definitely suggest submitting the LoS and aiming issues you are referring to as bugs if you have not already done so, as both point to coding issues in the basic functions of the game, which are a priority at the moment.
  12. Woohoo - more enemies! This makes me as happy as when they reload the buffet. (FYI for those who don't know - the above poster is spot on - they really are a group of intelligent, fun people.) Soulein, don't tell anyone I said that.
  13. [-W-] Winterblades

    From the looks of that picture, Grad's getting fat!
  14. Shadowbane Players Where ya at?

    Hey, what's creepy about looking for people?
  15. [Obsidian] Stealth-First, Squad-Based

    The site looks great! Please don't be the next Grey Ghost Recon.