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Content Count
1,148 -
Joined
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Last visited
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Days Won
1
Mourne last won the day on September 19 2015
Mourne had the most liked content!
About Mourne
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Rank
Raven
Profile Information
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Interests
Books, Games, Competition, Sports (participating, not watching), Law (student), Global Affairs.
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Gender
Male
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Location
San Antonio, TX
Recent Profile Visitors
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Mourne reacted to a post in a topic: Small to Mid-Sized Guilds
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Mourne reacted to a post in a topic: Small to Mid-Sized Guilds
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Mourne reacted to a post in a topic: Small to Mid-Sized Guilds
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Mourne reacted to a post in a topic: Infected has become a poor reflection of GW2 Zerg warfare
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Mourne reacted to a post in a topic: Returning player - 6.4 thoughts so far.
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LOL
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They should adjust the balance knobs by giving High Elves a higher proc % on the free dodge.
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Mourne reacted to a post in a topic: Hey all. Confessor Sanctifier!!!!
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Mourne reacted to a post in a topic: Hey all. Confessor Sanctifier!!!!
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Mourne reacted to a post in a topic: A Brief Look at the Confessor - Talent Tree
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Mourne reacted to a post in a topic: Waste Of $50
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Mourne reacted to a post in a topic: Does combat get better in PvP vs PvE?
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Ranger reacted to a post in a topic: General Thoughts
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Galiswyn_TaKier reacted to a post in a topic: General Thoughts
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McTan reacted to a post in a topic: General Thoughts
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That's what makes me bummed about hearing they're scrapping dynamic city building placement AND location placement. 🤬
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Wilbur reacted to a post in a topic: The game is nothing like the video on the front page
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MrErad reacted to a post in a topic: The game is nothing like the video on the front page
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Guild inconsistencies on a Guild-focused game
Mourne replied to Haggstrom's topic in General Discussion
Don't say anything about it then, right? You could've just blocked/"ignored" (what you got upset about and accused me of doing to you) me and said nothing. You obviously did have something to say, and did give it your time in posting passive aggressive nonsense. Don't prance around like a nancy passive aggressively addressing me while pretending I'm not still "in the room." Passive aggression is for $@*!&#. You're better than that, right? -
Heartsteel reacted to a post in a topic: Guild inconsistencies on a Guild-focused game
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Heartsteel reacted to a post in a topic: Guild inconsistencies on a Guild-focused game
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Heartsteel reacted to a post in a topic: Guild inconsistencies on a Guild-focused game
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Staff reacted to a post in a topic: The game is nothing like the video on the front page
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Staff reacted to a post in a topic: Guild inconsistencies on a Guild-focused game
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The game is nothing like the video on the front page
Mourne replied to izkimar's topic in General Discussion
This is what they should've showed to show what playing EVE really looks like. -
The game is nothing like the video on the front page
Mourne replied to izkimar's topic in General Discussion
The best part in The is REALLY EvE video is when he sounds like he screams Allaaaaaaaaaaaaahhhhhhhh at the very end. -
Guild inconsistencies on a Guild-focused game
Mourne replied to Haggstrom's topic in General Discussion
Wait, what???? Edit: Oh, and for the record I thought I'd point out that you ignored all my points and just wrote what you felt like writing without addressing them. The same thing you were accusing others of doing... Edit #2: It's obvious after your latest responses that you're only here to be "right" and anyone offering opposing viewpoints is "ignoring you" or "just wants easy-wins and no challenge." The most thrilling part about fighting a larger force is that when you win, you earned it. It wasn't a game mechanic helping you. 100 v 100 is definitely more fun--for bot -
SB did a lot of good things when it came to UI. Fully customizable placement (including toggling things on/off entirely) as well as a slider for transparency and toggle for "click-through".
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Please allow us to adjust screen-wide effects.
Mourne replied to zophar's topic in Alpha 5.110 General Discussion
If we're bringing up annoying screen motions, I think the screen jerk when switching between melee and ranged trays is annoying. -
Please fix this, game is unplayable
Mourne replied to yianni's topic in Alpha 5.110 General Discussion
Yianni, what video card are you using? I've never seen that many fps (approaching 80) in this game in my life... -
Guild inconsistencies on a Guild-focused game
Mourne replied to Haggstrom's topic in General Discussion
It wouldn't matter what I said to you. Anything said to you in this thread you ignore while saying they ignored you (even if they didn't). If you weren't daft, though, you'd see that I did make a point (albeit sarcastically): Don't cater the game to the lowest common denominator. ACE has made no secrets from the get-go about this game being "hardcore" in the sense that it wasn't going to hand-hold and give freebies to guilds that weren't capable of taking things/wins for themselves. The game marketed and made a huge deal about bring politics into the mix. If your guild is too small o -
Guild inconsistencies on a Guild-focused game
Mourne replied to Haggstrom's topic in General Discussion
This is the problem with our society these days in a broader sense. "What about X person that is not as good/not as smart/not as capable?! Let's just cater everything to them--the lowest common denominator!" Blah. -
They should at least reduce the cooldown on Redirect Pain to 24 seconds to match the cooldown on Whirling Pain and see how that feels. It would still be nowhere near the awesomeness of Whirling Pain considering it is almost half the barrier and also consumes 5 pips.
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5.110 TEST Feedback for 4/17/20
Mourne replied to LordofCake's topic in Alpha 5.110 Playtest Feedback
This issue is not limited to 4/17 but I've noticed it repeatedly since 5.110 released: The UI seems to have trouble updating and/or remembering values for HP. Abilities that affect max hp, for instance, will not update the numbers showing on the UI HP bars. If I change out pieces of gear that affect HP, the UI HP bar won't update. I've noticed the same issue with barriers sometimes. Barriers will trigger but nothing changes on the UI HP bars. I'm not sure if it's that the barrier works intermittently or if it's the UI "refresh" that's broken. -
I agree with the GCD seeming off. An ability will feel to me like it's been executed and that I should be able to trigger another ability, but then the second ability won't go off. It just feels like I'm constantly having to spam each ability in succession until I see it activating on my screen and then start spamming the next ability I'm wanting to trigger next. If I tried to just activate abilities based purely on visual and audio queues they would rarely work correctly.