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mourne

Testers
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mourne last won the day on September 19 2015

mourne had the most liked content!

About mourne

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    Raven

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  • Interests
    Books, Games, Competition, Sports (participating, not watching), Law (student), Global Affairs.
  • Gender
    Male
  • Location
    San Antonio, TX

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  1. That's what makes me bummed about hearing they're scrapping dynamic city building placement AND location placement. 🤬
  2. Don't say anything about it then, right? You could've just blocked/"ignored" (what you got upset about and accused me of doing to you) me and said nothing. You obviously did have something to say, and did give it your time in posting passive aggressive nonsense. Don't prance around like a nancy passive aggressively addressing me while pretending I'm not still "in the room." Passive aggression is for $@*!&#. You're better than that, right?
  3. This is what they should've showed to show what playing EVE really looks like.
  4. The best part in The is REALLY EvE video is when he sounds like he screams Allaaaaaaaaaaaaahhhhhhhh at the very end.
  5. Wait, what???? Edit: Oh, and for the record I thought I'd point out that you ignored all my points and just wrote what you felt like writing without addressing them. The same thing you were accusing others of doing... Edit #2: It's obvious after your latest responses that you're only here to be "right" and anyone offering opposing viewpoints is "ignoring you" or "just wants easy-wins and no challenge." The most thrilling part about fighting a larger force is that when you win, you earned it. It wasn't a game mechanic helping you. 100 v 100 is definitely more fun--for both sides--than a 100 v 10. I'm not disagreeing with that. What I am disagreeing with is wanting a game mechanic to enforce the more "fair" feeling 100 v 100. If a 100 v 100 happens, that's awesome. If it is mandatory and forced by the game itself...custard that.
  6. SB did a lot of good things when it came to UI. Fully customizable placement (including toggling things on/off entirely) as well as a slider for transparency and toggle for "click-through".
  7. If we're bringing up annoying screen motions, I think the screen jerk when switching between melee and ranged trays is annoying.
  8. Yianni, what video card are you using? I've never seen that many fps (approaching 80) in this game in my life...
  9. It wouldn't matter what I said to you. Anything said to you in this thread you ignore while saying they ignored you (even if they didn't). If you weren't daft, though, you'd see that I did make a point (albeit sarcastically): Don't cater the game to the lowest common denominator. ACE has made no secrets from the get-go about this game being "hardcore" in the sense that it wasn't going to hand-hold and give freebies to guilds that weren't capable of taking things/wins for themselves. The game marketed and made a huge deal about bring politics into the mix. If your guild is too small or incapable...make an alliance or at least a non-aggression pact. And no, you don't need a fancy UI game mechanic to make an alliance, even if it would be a more elegant system (which they've already said is coming anyway...). You're not the first newbie to come around here wanting to change the game to be more solo/small-guild friendly. That's just not what this game is focusing on. And that does not mean it cannot still be fun for solo players and small guilds. It just means the game isn't going to hand them things on a silver platter because they're small. Even though this game has moved away from the marketing hype of "throne war simulator" that's still what I'm hoping it turns out to be. You think that in a real-life bid for a throne among warring Houses that the small, put-upon House gets a hand-out because the huge zerg-guilds stomp them in open engagements? The more I'm wasting my time typing this out to you, however, the more I just see the real problem is your play style.** You could be out having fun and accomplishing things as a small guild--like the 7-man guild pointed out to you earlier in this thread--but instead you're here trying to mold the game in a way that will let you and your playstyle do better, specifically. Clearly...because a 7-man guild placed 3rd above my "zerg omg op" guild that you're here complaining about. **Edit: I don't mean to imply there is something inherently wrong with your play style. Just that perhaps it isn't a good match for this sort of game. Not every game can be everything to every person. There are plenty of other games that allow GvG fighting where the devs took pains to make sure it's all "fair."
  10. This is the problem with our society these days in a broader sense. "What about X person that is not as good/not as smart/not as capable?! Let's just cater everything to them--the lowest common denominator!" Blah.
  11. They should at least reduce the cooldown on Redirect Pain to 24 seconds to match the cooldown on Whirling Pain and see how that feels. It would still be nowhere near the awesomeness of Whirling Pain considering it is almost half the barrier and also consumes 5 pips.
  12. This issue is not limited to 4/17 but I've noticed it repeatedly since 5.110 released: The UI seems to have trouble updating and/or remembering values for HP. Abilities that affect max hp, for instance, will not update the numbers showing on the UI HP bars. If I change out pieces of gear that affect HP, the UI HP bar won't update. I've noticed the same issue with barriers sometimes. Barriers will trigger but nothing changes on the UI HP bars. I'm not sure if it's that the barrier works intermittently or if it's the UI "refresh" that's broken.
  13. I agree with the GCD seeming off. An ability will feel to me like it's been executed and that I should be able to trigger another ability, but then the second ability won't go off. It just feels like I'm constantly having to spam each ability in succession until I see it activating on my screen and then start spamming the next ability I'm wanting to trigger next. If I tried to just activate abilities based purely on visual and audio queues they would rarely work correctly.
  14. At any rate, it's been pretty disappointing to come back after a while and see they're making these weird decisions. As mentioned previously, free-form city building (city placement and building placement) was around in SB in 2001. I also want to echo the sentiments that the simultaneous siege vulnerability window is stupid. Part of the strategy and fun in "dropping a bane" on someone in SB was deciding the optimal time to both drop it as the offensive guild and set the siege to begin as the defensive guild. It was a fair system and should have just been tweaked instead of discarded. The offender obviously got to choose when to drop it and to have already made advance preparations with that initial knowledge. It also gave plenty of advance notice to the defender and the defender retained the ability to actually set the time of day for the siege to begin, allowing defenders adequate time to coordinate out-of-game and accomplish preparations in-game. With this simultaneous window crap, there can be no game mechanic of "declaring war" on someone. Declaring a siege on an enemy is a game equivalent of declaring a war. Now it just feels like everyone is at automatically war with everyone else simultaneously for this window every day. A "siege" is one of this game's biggest selling points (if not the biggest selling point) and as such it can be a very powerful "point of interest" when it happens. If everyone is "sieged" at the exact same time every day, it just spreads out what was a single, powerful point of interest into a multitude of smaller, less interesting points of interest. Bring back free-form city placement and building placement. If you can't (or won't) bring back free-form building placement, at least bring back free-form city placement. Bring back the siege mechanics used in SB and just tweak them. The guilds/players that find such a system too "intrusive" into their lives due to having to schedule a time (of their own choosing, mind you) for the siege to begin can just stick to the GvG rule set. Wasn't that the point in having multiple rule sets?
  15. I came back after a long time of not staying much up to date with CF's progress. I was pretty sad to see it's been decided there will no longer be free building, or at least, as Doc said, the ability to choose where in a zone to place your TOL (even if the building placements are template based). That was a touted feature during the KS and years after. Can anyone briefly illuminate me on why they decided to get rid of it and go instead with a Darkfall system? F Darkfall.
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