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DocHollidaze

ACE Investor & Tester
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DocHollidaze last won the day on May 10

DocHollidaze had the most liked content!

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  1. Having been playing/testing for about 5 years now, and during that time having spent a span of cumulative time amounting to approximately 1 year where I played basically solo (while between guilds), I feel I am a pretty decent expert on the experience of playing Crowfall solo. In short, it sucks. Tips I can offer: have multiple accounts, learn the maps for zones from memory just by seeing landmarks, get use to playing stealth classes almost exclusively inside of campaigns, have multiple computers so you can run multiple clients without breaking TOS, bank early/bank often while farming mobs. Get use to dying, a lot. Also get use to long stretches of boredom, and of having to dodge fights A LOT. Good news is, faction campaign Shadows will go a long way to enabling solo players to be able to link up with other "friendlies" and participate in group play. Make use of public discords or the in-game Voice chat system. Dregs will still suck for solo players.
  2. Scaling rewards based on population seems like a reasonable approach.
  3. Then why do you still come here? It made sense pre-launch. But the game launched, it is what it is. I'm not trying to shush you, hangout here if you like, nbd. But why? Is hanging out on a the forum of a game you don't like entertaining? Like, I just don't get it. I've backed other games that became turds, I don't hang out there anymore.
  4. I've seen several vendors on Aerynth Traders just selling white and green vessel bodies, selling them for a pretty healthy price tag too. I think the main reason not more people do it is the same reason for jewelry - it is more difficult to do it solo, since it requires output from motherlodes. As far as the concept of people not wanting to do it in general - well, in organized guilds there are definitely people doing it.
  5. No sure why people are hating on Winterblades here in this discussion. Winterblades has chosen to play the poorly made dergs out of Crowfall and try to win and succeed. You or other guilds don't want to? Fine I guess. That exact scenario has been the story of Crowfall for the last 4 years or so. TBH I'm a little surprised that it persists, but I always prepared myself that with launch it would be possible that the playerbase would not show up.
  6. Pretty remarkable that New World had something like 200,000 concurrent users, CF has trouble hitting 2,000. Definitely ACE needs to consider the impact of dispersing so much few players amongst so many worlds/servers.
  7. Yeah, I feel like instead of raising zone caps, they should make it so it is less feasible or desirable for large alliances to funnel 100+ people into a single zone. The game's engine seems to perform much more optimal in the 50 v 50 size range
  8. If you are on a windows machine, just shift-cntl-escape and kill the process
  9. I feel if there was the ability to setup buy orders for vendors, like say I would like to buy people's white iron ore for 6 gold per item, and then people could come along and dump ore into it and get gold coins out - that would enable a lot more economy and velocity of exchange. An auction house would be great, but at the very least we need to be able to set up buy orders. Solo players have less to contribute because the active crafters have to do a lot of extra work to get materials if they aren't doing it themselves.
  10. Here you go - you must be lost https://forums.newworld.com/
  11. Why did Death stop showing up 4 hours early to zone cap prior to sieging WB keeps? Ran out of stamina? Or just tired of getting gear broken for nothing?
  12. I mean, Death alliance has more players than Winterblades alliance, so...
  13. Top 5 Crowfall likes (things you feel we're doing great on). Consistency and notification about maintenance cycles Continued focus on performance Top 5 Crowfall dislikes (what you feel we could be doing better on or a pesky game mechanic that you don't enjoy) and how can we make it better? Class-wide change to Ranger ult to tackle balancing of just Ranger Warden promotion. I feel Archer and Brigand didn't need nerfing. Wartribe king mobs spawn in Gods Reach, I feel they should only spawn in actual campaigns. Maybe have chiefs be the highest tier mob in Gods Reach. These things wreck unsuspecting new players before they can even react. I dislike how a key component of Dregs meta-play at the moment for large guilds is to start showing up several hours early and start filling up the zone so others cannot get into the zone (population capping). Not having handshake-sieges is really painful to guilds who want to defend their keep but don't want to waste several hours standing around for nothing. Need the ability to set up buy orders from our vendors so crafters don't have to do all the harvesting also. Make it so people can easily exchange farmed resources for gold directly to the people who need it to craft. Top 5 bugs on LIVE (that we may have missed and wish would be fixed). Please be specific and constructive, and please don't list something you've already listed. It takes time for bugs to go through the internal process and get fixed. Sometimes when using the trade interface to trade to another character I can only move a few items and then I get a notice about overflow. The other party has plenty of room in their inventory. Being able to drop inventory through the group feature, to characters that are stealthed, is game-breaking in how it facilitates stupid-easy safe farming. I do this myself, but recognize it is bad.
  14. If there are more zones and more things to siege, I could see the big guilds/alliances splitting up their rosters across all of the available sieges.
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