Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

DocHollidaze

ACE Investor & Tester
  • Content Count

    648
  • Joined

  • Last visited

  • Days Won

    3

Reputation Activity

  1. Like
    DocHollidaze got a reaction from Hud in DPS cleric players.   
    If you are going to demand people answer your threads in the manner in which you prefer, you should seriously consider just uninstalling your internet.
  2. Haha
    DocHollidaze reacted to ShadowwBoi13 in [Opinion] Not a fan of the passive skill system   
    Congratulations Your The 1 Millionth person to make this exact thread.
    Your reward!? The same sarcastic retorts as all the others and the ability to not carry on this conversation in any meaningful way since everyone else has already talked this topic into the ground a billion times over.
    Welcome To the Forums, you will find the search bar in the top right of the page.
  3. Like
    DocHollidaze got a reaction from oneply in First impressions - No Direction   
    I killed zombies for 5 hours today.
    I really don't understand why ACE is trying to make the game more grindy.
    I don't think they actually play the game in a legitimate fashion, ie. try to play as if they were actual players trying to win in the live environment, vs. testing things out once or twice in the test environment to prove a feature works.
    If they did play the game like real players, I can't possibly understand how they would come to the conclusion that the changes they added over the last few months make the game more fun.
  4. Like
    DocHollidaze got a reaction from TheMap in First impressions - No Direction   
    I killed zombies for 5 hours today.
    I really don't understand why ACE is trying to make the game more grindy.
    I don't think they actually play the game in a legitimate fashion, ie. try to play as if they were actual players trying to win in the live environment, vs. testing things out once or twice in the test environment to prove a feature works.
    If they did play the game like real players, I can't possibly understand how they would come to the conclusion that the changes they added over the last few months make the game more fun.
  5. Like
    DocHollidaze got a reaction from Cacolaco in First impressions - No Direction   
    I killed zombies for 5 hours today.
    I really don't understand why ACE is trying to make the game more grindy.
    I don't think they actually play the game in a legitimate fashion, ie. try to play as if they were actual players trying to win in the live environment, vs. testing things out once or twice in the test environment to prove a feature works.
    If they did play the game like real players, I can't possibly understand how they would come to the conclusion that the changes they added over the last few months make the game more fun.
  6. Like
    DocHollidaze got a reaction from xary in First impressions - No Direction   
    I killed zombies for 5 hours today.
    I really don't understand why ACE is trying to make the game more grindy.
    I don't think they actually play the game in a legitimate fashion, ie. try to play as if they were actual players trying to win in the live environment, vs. testing things out once or twice in the test environment to prove a feature works.
    If they did play the game like real players, I can't possibly understand how they would come to the conclusion that the changes they added over the last few months make the game more fun.
  7. Like
    DocHollidaze got a reaction from Duffy in First impressions - No Direction   
    I killed zombies for 5 hours today.
    I really don't understand why ACE is trying to make the game more grindy.
    I don't think they actually play the game in a legitimate fashion, ie. try to play as if they were actual players trying to win in the live environment, vs. testing things out once or twice in the test environment to prove a feature works.
    If they did play the game like real players, I can't possibly understand how they would come to the conclusion that the changes they added over the last few months make the game more fun.
  8. Haha
    DocHollidaze got a reaction from Staff in Questions for the Devs!   
    You're like, the one honorable and reasonable person in a sea of bullpoorly made socksters and scoundrels. From here on forth, I'm going to call you Lady Brienne.

  9. Like
    DocHollidaze got a reaction from veeshan in Log in immunity should be removed if they attack   
    I think the moral of the story here is that Staff just runs his mouth a lot and turns otherwise civil conversations into political mudslinger shtshows.
    He's basically just ChildOfTark.
  10. Haha
    DocHollidaze got a reaction from Allinavi in Questions for the Devs!   
    As far as the callouts, I mean, I take on duels fairly often, but I'll be honest this game is poorly made socks for it. There is zero class balancing on a 1v1 basis, with some classes being horribly countered by others, and most classes completely unable to deal with stealth capable types, etc. etc. I use duels as a way to get content and learn, but if people want to use it as a way to grow epeen, well - lol - I can't think of a worse game for it to feel legit - nothing is standardized or balanced. You could go into a duel with somebody and lose 95% of the time because they spend 10 hours a day hitting rocks and have purple gear while you have green. What does that even demonstrate? Hitboxes and abilities are so forgiving you can't really not hit people, it mostly comes down to who better countered the other guy before the fight even started.
     
  11. Like
    DocHollidaze got a reaction from Chroma in Questions for the Devs!   
    The neckbearding is legit though, I log in in the morning for a 6 hour session, and I scout my main keep and I have to deal with people already deleted all of the iron nodes, and I log onto my other accounts set up in order and chaos areas and I find empty keeps with no guards and R10 hunger shards everywhere.
    I wish winning CF was more about mechanical skill and tactics right now, but simply putting in PvE work regardless of numbers has a pretty outsized effect on points.
  12. Sad
    DocHollidaze got a reaction from Vk69 in Questions for the Devs!   
    Morning crew with Balf and Eth and me were having fun ganking order people the other day till we jumped down into the gorge and saw that everybody in zone had grouped up there. It went bad pretty quick, but whatevs got a couple before we got deleted. 
    The way I see it, just about every fight is an opportunity to learn something. So as long as my group has a healer, even if the fight is 3 vs 10, we'll see what we can do.
    Like, if it is 2 of us and 10 people, and no healer between us, there is really no point.
  13. Like
    DocHollidaze got a reaction from Thromdeir in Questions for the Devs!   
    Hence why I used alt accounts on enemy factions to spy with "/who". Don't feel like wasting my time roaming around empty zones, so I would pop in to see if there was somebody to fight. So no, Ginko (per his earlier post), me personally I am not ashamed at using cross-faction spying. For a game designed around PvP it is sometimes damn hard to get PvP. I'm hoping siege windows for forts changes this.
  14. Haha
    DocHollidaze reacted to Thromdeir in Questions for the Devs!   
  15. Like
    DocHollidaze got a reaction from KrakkenSmacken in Change Character Discipline slots into separate combat &...   
    Sure, things change through testing and dev, not doubt,  but core foundational pillars of the game should not be expected to change.
  16. Haha
    DocHollidaze reacted to Staff in Log in immunity should be removed if they attack   
    leave it to balance to be scum some more
  17. Confused
    DocHollidaze got a reaction from JamesGoblin in Questions for the Devs!   
    It just seems like a numerical imbalance because I was finally able to show up proper to a siege for once. I have an outsized effect on everything in this game.
  18. Haha
    DocHollidaze got a reaction from Thromdeir in Questions for the Devs!   
    It just seems like a numerical imbalance because I was finally able to show up proper to a siege for once. I have an outsized effect on everything in this game.
  19. Like
    DocHollidaze got a reaction from Tyrannicall in Siege Windows - Official discussion thread   
    The people who complain about this feature don't want fights. They want to be able to cap stuff without fighting, so your explanation will unfortunately fall on deaf ears.
  20. Thanks
    DocHollidaze reacted to mandalore in Questions for the Devs!   
    Reported for overt and reckless use of the truth bomb. 
  21. Like
    DocHollidaze got a reaction from rutaq in Siege Windows - Official discussion thread   
    The people who complain about this feature don't want fights. They want to be able to cap stuff without fighting, so your explanation will unfortunately fall on deaf ears.
  22. Like
    DocHollidaze got a reaction from Rikutatis in First impressions - No Direction   
    I killed zombies for 5 hours today.
    I really don't understand why ACE is trying to make the game more grindy.
    I don't think they actually play the game in a legitimate fashion, ie. try to play as if they were actual players trying to win in the live environment, vs. testing things out once or twice in the test environment to prove a feature works.
    If they did play the game like real players, I can't possibly understand how they would come to the conclusion that the changes they added over the last few months make the game more fun.
  23. Like
    DocHollidaze got a reaction from Valgrim in Siege Windows - Official discussion thread   
    Can't recall ACE every describing what you are saying in the pillars of the game.
    Either way, J Todd has gone on record during live stream saying that it was their goal to do scheduling of forts and keeps to prevent people from playing the game in a way they didn't like.
    I can't imagine many of us like every aspect of CF as it is.
    But ACE was pretty clear that they don't like people capping forts without fighting over them, and I can't think of a better solution to solve that problem that ACE doesn't like than this change.
  24. Thanks
    DocHollidaze got a reaction from JamesGoblin in Siege Windows - Official discussion thread   
    Can't recall ACE every describing what you are saying in the pillars of the game.
    Either way, J Todd has gone on record during live stream saying that it was their goal to do scheduling of forts and keeps to prevent people from playing the game in a way they didn't like.
    I can't imagine many of us like every aspect of CF as it is.
    But ACE was pretty clear that they don't like people capping forts without fighting over them, and I can't think of a better solution to solve that problem that ACE doesn't like than this change.
  25. Like
    DocHollidaze got a reaction from VaMei in Why do you hate skinners?   
    The main problem is Blair thinks it is easier to do skinning. Literally asserted that during the last main Crowfall livestream.
    Until ACE realizes that solo mining R10 ore nodes around a keep is infinitely easier than solo skinning R10 mobs in a dangerous adventure zone, nothing will change on a meaningful level.
×
×
  • Create New...