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DocHollidaze

ACE Investor & Tester
  • Content Count

    662
  • Joined

  • Last visited

  • Days Won

    3

Reputation Activity

  1. Like
    DocHollidaze got a reaction from Kraahk in Returning player with questions   
    None of the website store or kickstarter mounts are importable a the moment.
    Presently, you can go to an NPC vendor in the campaign temples and buy the standard mount for 1200 gold. You can loot a recipe to upgrade that mount to a faster epic one, which costs a bunch of leather and some chaos embers.
  2. Like
    DocHollidaze got a reaction from JamesGoblin in ACE ever weighed in on Vidicator Holy Warrior Slash talent?   
    So, the Vindicator spec has a talent that adds 30% slashing damage bonus (default cap btw) when activating Holy Warrior.
    But here is the thing, and yes I know for vets this is known, but I am checking in on this. So, when you activate Holy Warrior its default activity is to convert all damage to Holy Damage, which can't be mitigated.
    So, does this talented Holy Warrior boost your slashing damage by 30% and then convert to Holy damage, or is it the other way around and the 30 slashing dmg bonus is lost to the void?
    I know a lot of vets believe it is the not optimal version, but has ACE ever acknowledged this and weighed in on the behavior?
  3. Like
    DocHollidaze got a reaction from Frykka in Population spread   
    There is no content to be had in campaign worlds because of the half-baked siege timer system and high level resources spread out everywhere in numerous supply.
    And even then, the resource levels are high enough in Infected that I personally see no need to bother harvesting in campaign world.
    So yeah, all the recommendations in the OP are spot on.
  4. Like
    DocHollidaze got a reaction from Marth in Population spread   
    There is no content to be had in campaign worlds because of the half-baked siege timer system and high level resources spread out everywhere in numerous supply.
    And even then, the resource levels are high enough in Infected that I personally see no need to bother harvesting in campaign world.
    So yeah, all the recommendations in the OP are spot on.
  5. Like
    DocHollidaze got a reaction from Frykka in Poll: Full Wipe   
    Already pretty low pop compared to Albion Online when it was pre-alpha. New people will come in, see an even more deserted game, and say #deadgaem, byeee.
    ACE just needs to finish getting Dregs (the real game) into release. amirite
  6. Like
    DocHollidaze got a reaction from ConstantineX in Poll: Passive skill tree wipe   
    People already buy more accounts to do everything, I do that, what I mean is preventing people from being able to do everything at max effectiveness from the moment they install the game. ACE will not allow that, no game allows that. You take away passive training as a means to time-gate players capabilities and ACE will add active grinding chores to time-gate people from being able to do things at max level right away.
    You are trading a time-gate mechanism which is egalitarian and applied equally to everyone to one that benefits people only who do nothing but play all day doing mindless game chores. We already have that game, it is Albion Online.
  7. Like
    DocHollidaze got a reaction from Silkhe in Poll: Passive skill tree wipe   
    People already buy more accounts to do everything, I do that, what I mean is preventing people from being able to do everything at max effectiveness from the moment they install the game. ACE will not allow that, no game allows that. You take away passive training as a means to time-gate players capabilities and ACE will add active grinding chores to time-gate people from being able to do things at max level right away.
    You are trading a time-gate mechanism which is egalitarian and applied equally to everyone to one that benefits people only who do nothing but play all day doing mindless game chores. We already have that game, it is Albion Online.
  8. Like
    DocHollidaze got a reaction from Marth in Poll: Full Wipe   
    Already pretty low pop compared to Albion Online when it was pre-alpha. New people will come in, see an even more deserted game, and say #deadgaem, byeee.
    ACE just needs to finish getting Dregs (the real game) into release. amirite
  9. Like
    DocHollidaze got a reaction from Hud in DPS cleric players.   
    If you are going to demand people answer your threads in the manner in which you prefer, you should seriously consider just uninstalling your internet.
  10. Haha
    DocHollidaze reacted to ShadowwBoi13 in [Opinion] Not a fan of the passive skill system   
    Congratulations Your The 1 Millionth person to make this exact thread.
    Your reward!? The same sarcastic retorts as all the others and the ability to not carry on this conversation in any meaningful way since everyone else has already talked this topic into the ground a billion times over.
    Welcome To the Forums, you will find the search bar in the top right of the page.
  11. Like
    DocHollidaze got a reaction from oneply in First impressions - No Direction   
    I killed zombies for 5 hours today.
    I really don't understand why ACE is trying to make the game more grindy.
    I don't think they actually play the game in a legitimate fashion, ie. try to play as if they were actual players trying to win in the live environment, vs. testing things out once or twice in the test environment to prove a feature works.
    If they did play the game like real players, I can't possibly understand how they would come to the conclusion that the changes they added over the last few months make the game more fun.
  12. Like
    DocHollidaze got a reaction from TheMap in First impressions - No Direction   
    I killed zombies for 5 hours today.
    I really don't understand why ACE is trying to make the game more grindy.
    I don't think they actually play the game in a legitimate fashion, ie. try to play as if they were actual players trying to win in the live environment, vs. testing things out once or twice in the test environment to prove a feature works.
    If they did play the game like real players, I can't possibly understand how they would come to the conclusion that the changes they added over the last few months make the game more fun.
  13. Like
    DocHollidaze got a reaction from Cacolaco in First impressions - No Direction   
    I killed zombies for 5 hours today.
    I really don't understand why ACE is trying to make the game more grindy.
    I don't think they actually play the game in a legitimate fashion, ie. try to play as if they were actual players trying to win in the live environment, vs. testing things out once or twice in the test environment to prove a feature works.
    If they did play the game like real players, I can't possibly understand how they would come to the conclusion that the changes they added over the last few months make the game more fun.
  14. Like
    DocHollidaze got a reaction from xary in First impressions - No Direction   
    I killed zombies for 5 hours today.
    I really don't understand why ACE is trying to make the game more grindy.
    I don't think they actually play the game in a legitimate fashion, ie. try to play as if they were actual players trying to win in the live environment, vs. testing things out once or twice in the test environment to prove a feature works.
    If they did play the game like real players, I can't possibly understand how they would come to the conclusion that the changes they added over the last few months make the game more fun.
  15. Like
    DocHollidaze got a reaction from Duffy in First impressions - No Direction   
    I killed zombies for 5 hours today.
    I really don't understand why ACE is trying to make the game more grindy.
    I don't think they actually play the game in a legitimate fashion, ie. try to play as if they were actual players trying to win in the live environment, vs. testing things out once or twice in the test environment to prove a feature works.
    If they did play the game like real players, I can't possibly understand how they would come to the conclusion that the changes they added over the last few months make the game more fun.
  16. Haha
    DocHollidaze got a reaction from Staff in Questions for the Devs!   
    You're like, the one honorable and reasonable person in a sea of bullpoorly made socksters and scoundrels. From here on forth, I'm going to call you Lady Brienne.

  17. Like
    DocHollidaze got a reaction from veeshan in Log in immunity should be removed if they attack   
    I think the moral of the story here is that Staff just runs his mouth a lot and turns otherwise civil conversations into political mudslinger shtshows.
    He's basically just ChildOfTark.
  18. Haha
    DocHollidaze got a reaction from Allinavi in Questions for the Devs!   
    As far as the callouts, I mean, I take on duels fairly often, but I'll be honest this game is poorly made socks for it. There is zero class balancing on a 1v1 basis, with some classes being horribly countered by others, and most classes completely unable to deal with stealth capable types, etc. etc. I use duels as a way to get content and learn, but if people want to use it as a way to grow epeen, well - lol - I can't think of a worse game for it to feel legit - nothing is standardized or balanced. You could go into a duel with somebody and lose 95% of the time because they spend 10 hours a day hitting rocks and have purple gear while you have green. What does that even demonstrate? Hitboxes and abilities are so forgiving you can't really not hit people, it mostly comes down to who better countered the other guy before the fight even started.
     
  19. Like
    DocHollidaze got a reaction from Chroma in Questions for the Devs!   
    The neckbearding is legit though, I log in in the morning for a 6 hour session, and I scout my main keep and I have to deal with people already deleted all of the iron nodes, and I log onto my other accounts set up in order and chaos areas and I find empty keeps with no guards and R10 hunger shards everywhere.
    I wish winning CF was more about mechanical skill and tactics right now, but simply putting in PvE work regardless of numbers has a pretty outsized effect on points.
  20. Sad
    DocHollidaze got a reaction from Vk69 in Questions for the Devs!   
    Morning crew with Balf and Eth and me were having fun ganking order people the other day till we jumped down into the gorge and saw that everybody in zone had grouped up there. It went bad pretty quick, but whatevs got a couple before we got deleted. 
    The way I see it, just about every fight is an opportunity to learn something. So as long as my group has a healer, even if the fight is 3 vs 10, we'll see what we can do.
    Like, if it is 2 of us and 10 people, and no healer between us, there is really no point.
  21. Like
    DocHollidaze got a reaction from Thromdeir in Questions for the Devs!   
    Hence why I used alt accounts on enemy factions to spy with "/who". Don't feel like wasting my time roaming around empty zones, so I would pop in to see if there was somebody to fight. So no, Ginko (per his earlier post), me personally I am not ashamed at using cross-faction spying. For a game designed around PvP it is sometimes damn hard to get PvP. I'm hoping siege windows for forts changes this.
  22. Haha
    DocHollidaze reacted to Thromdeir in Questions for the Devs!   
  23. Like
    DocHollidaze got a reaction from KrakkenSmacken in Change Character Discipline slots into separate combat &...   
    Sure, things change through testing and dev, not doubt,  but core foundational pillars of the game should not be expected to change.
  24. Haha
    DocHollidaze reacted to Staff in Log in immunity should be removed if they attack   
    leave it to balance to be scum some more
  25. Confused
    DocHollidaze got a reaction from JamesGoblin in Questions for the Devs!   
    It just seems like a numerical imbalance because I was finally able to show up proper to a siege for once. I have an outsized effect on everything in this game.
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