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Cejo

Testers
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  1. Like
    Cejo got a reaction from Treyjan in 5.6.1 LIVE Feedback and Bug Reports 06/01/18   
    All my skill tree banks were maxed at 259200, which certainly wasn't anywhere near enough to complete most of them, and was about 90k more than I needed for one of them. The completed skill tree says "All skill trees max out at 259200," which is not true. 259k got me less than halfway through most trees, but some seem to have quite different costs.
    Also, a "complete this skill" button would be helpful instead of having to click each one 5 times. That's probably the last thing I'm going to want to do after a week of accumulating pips and just want to play.
  2. Thanks
    Cejo reacted to PopeUrban in 5.6.1 LIVE Feedback and Bug Reports   
    Not a bug. Movement buffs from different sources do not stack.
  3. Like
    Cejo got a reaction from Kraahk in Flip/Mirror Segments   
    Thanks to both. 
    I DID manage to get it close, but if you're making a large structure the errors inevitably multiply.  Though, I'm not sure I fully use your method, Kraahk...I will need to try.  Seems like you might be able to limit/eliminate the offset/error.  I tried many ways, but...I don't know if yours was one of them. Regardless, that shouldn't be necessary.  It should snap what we want, and idk, maybe an alt-drag to disable snap?  Something like that?
    I ended up with a tunnel on one side of basically a square that a umm...a guineacian (?) couldn't fit through.
    It needs to be plumb-level so we can make precise, but varied structures.   (ie: we need to be able to flip/mirror our segments).
    I also felt that the camera was way off to start (it used to get stuck?) but has gotten slightly better. 
    Regardless, it's still not perfect, and I hear you Omen.  I feel like if you want full top down, you should be able to pan to that, and if you want full side mode (from any angle), you should be able to do that, too.
    There also shouldn't be a limit to how far forward/back you can walk.  Though I think I've encountered that, too.
  4. Like
    Cejo reacted to MiracleMax in [NEW] Fri, May 19th - Sun, May 21: Bugs, anomalies and tech issues feedback   
    Hi n0ra,
    We're sorry you're having difficulties getting the game up and running. We are actively investigating the crashes, but it is unlikely we will have a fix in this weekend. If you haven't already, please send your crash logs to support@crowfall.com.
     
    For those of you who were experiencing issues with the patcher, please follow these steps:
    1) Open Crowfall in the file explorer.
    2) Find the "CFTest" folder and delete it.
    3) Re-open your launcher and attempt to patch again.
    This should resolve the problem. I am going to edit the original post to include these instructions.
     
    Happy hunting, and please let us know if the problem persists.
  5. Like
    Cejo got a reaction from JamesGoblin in Dual Daggers are Silly - Let's get the ranger a more respectable melee weapon   
    Yeah, I mean, I'm all for daydreaming, while realizing that I'm not making this game.  I like "what if" threads.
     
    But, my main beef (and sorry tangent to your thread Raizex) is that the ranger weapons basically suck. 
     
    I mean, I kinda like the daggers, but only for the dash.  And the insanely long cooldown kinda spoils even that.
     
    I think we're still at the point where we can suggest that regardless of animations, ranger gameplay needs some re-thinking. That's how I feel, anyway.
     
    EDIT:
     
    I also think most of the big changes could be made without major alterations to the animation.  If we want to stick with bow + dagger/dagger, the key comes down to skill timing, and some impacts.  I mean, obviously, the LMB charge is not very good.  But I've found the rapid fire suspect, and even ricochet.  Then there's archer stake...which is like an invitation to get killed, it's like putting a bulls-eye up.  Rangers should be about movement.  Not about putting up some lame ass wall.  So I guess that would have to go.  Honestly,. aside from suppression, I pretty much hate the bow right now.
  6. Like
    Cejo got a reaction from JamesGoblin in What type of Player are you ? (Bartle's Taxonomy)   
    A - 13%  E - 53%   K - 60%  S - 73%
     
    I think some of the choices were a little pigeon-holed.  I figure in reality I'm a little higher on Explorer than this shows, because I like "theory-crafting," trying new builds that aren't "meta," and stuff like that, but don't really care to find Easter-eggs or hidden areas, etc.  Low Achievement is no surprise though.
  7. Like
    Cejo got a reaction from Fantastikon in Testing environment futile   
    I won't be the d-bag to tell you to get good, cuz I'm not good. 
     
    But I will say that the key will be (for some of us) to get used to losing.  I'm already seeing that in a game where I'm pretty much beset upon (as a basically solo player amidst gankers and early-organizers), I often have plenty of room to operate.  When I'm not getting ganked.  On recent tests, I could go a good stretch of accumulating, if I was out on the fringes of the map.  Some was pretty good stuff, too (silver, yew, birch).  On the thursday snap overload test, I joined with a few people for the first time, and I mean...I was on ranger.  We were pretty bad.  But we still controlled access to a pretty high-quality node, and were able to do OK for a bit. 
     
    Ganks shouldn't hurt you too bad.  There's a point at which you should just turn into them (even without a weapon) and start swinging.
  8. Like
    Cejo reacted to coolwaters in Crash Test   
    Was fun. Lag was crazy, especially at first. It did calm down to almost playable levels.
     
    Oddly, I still found the fights entertaining. Probably because everyone else was having the same issues I was having.
  9. Like
    Cejo got a reaction from JamesGoblin in ACE Q&A for December 2016 - Official discussion thread   
    I like the idea behind that post Blair.  I like what you guys are doing. 
     
    But, let's not pretend ranger bugs come down to a long swap.
     
    We literally couldn't use melee skills. There was something VERY broken with ranger melee skills; they did literally nothing.  So when you can't use melee skills, and bow-shots are like...entirely random given charge time, projectile speed, and server realities...it's not about the tray swap.
     
    My only way to play was to spam LMB on melee and eventually use my sustain (which, btw, was pretty beast - Ranger is actually the best boxer class).  Pretty much sucks at anything else.
     
    Don't act like we've been saying "OMG it takes so long to swap!"
     
    We are testing ranger for you. It's broken.
     
     
    Hope that helps!
  10. Like
    Cejo got a reaction from martar in ACE Q&A for December 2016 - Official discussion thread   
    I like the idea behind that post Blair.  I like what you guys are doing. 
     
    But, let's not pretend ranger bugs come down to a long swap.
     
    We literally couldn't use melee skills. There was something VERY broken with ranger melee skills; they did literally nothing.  So when you can't use melee skills, and bow-shots are like...entirely random given charge time, projectile speed, and server realities...it's not about the tray swap.
     
    My only way to play was to spam LMB on melee and eventually use my sustain (which, btw, was pretty beast - Ranger is actually the best boxer class).  Pretty much sucks at anything else.
     
    Don't act like we've been saying "OMG it takes so long to swap!"
     
    We are testing ranger for you. It's broken.
     
     
    Hope that helps!
  11. Like
    Cejo got a reaction from Soulreaver in ACE Q&A for December 2016 - Official discussion thread   
    I like the idea behind that post Blair.  I like what you guys are doing. 
     
    But, let's not pretend ranger bugs come down to a long swap.
     
    We literally couldn't use melee skills. There was something VERY broken with ranger melee skills; they did literally nothing.  So when you can't use melee skills, and bow-shots are like...entirely random given charge time, projectile speed, and server realities...it's not about the tray swap.
     
    My only way to play was to spam LMB on melee and eventually use my sustain (which, btw, was pretty beast - Ranger is actually the best boxer class).  Pretty much sucks at anything else.
     
    Don't act like we've been saying "OMG it takes so long to swap!"
     
    We are testing ranger for you. It's broken.
     
     
    Hope that helps!
  12. Like
    Cejo reacted to thomasblair in ACE Q&A for December 2016 - Official discussion thread   
    Any lucid, calm, non snarky, and well written post is always candidate for answering.
     
    As a team we all try and do a group playtest everyday we have a good build. Each developer is also checking stuff out as they are implementing. (However, the game is getting so big there are always going to be bugs we miss) Since BW launched we have been doing an update near every Friday. This means code written on Thursday or even that morning might be included. (normally stuff put in that late is to fix showstopper bugs we found in internal playtesting) We also have 2 guys who playtest all day and enter bugs into the system all day.
    We have hundreds of bugs in JIRA, and more get added every weekend. Unfortunately we just can't stop like we did in sprint 9 and do nothing but bugs. We must keep making forward progress and this means bugs linger for awhile. On the positive side we try to get a few fixed every week.
     
    Here's an old video from 1.1 days that shows how bugs are handled. (about the first 10 min of the video that goes over sprint 9)
    https://www.youtube.com/watch?v=3MkS2WyzVQM
     
    As you saw in the video even easy bugs can chew up a couple of hours, and that adds up. Then are elusive bugs like the crafting "take" bug which we are having a hard time tracking down how to reproduce. Finally we have bugs that we just won't fix because a new system is replacing an existing system or UI. (like lobby UI, we decided to stop doing anything to the lobby because the entire current lobby is getting thrown away for the new vessel based lobby. Any time spent fixing bugs is just lost time when you throw the current one away)
    There are many more of you than us, writing many more posts than we can even read. We are going to miss entire threads, unfortunately. There is only so much time in the day, and we try to use it as best as possible.
     
    For the final category, there are going to be areas where we just don't agree. You might think it is a bug, we think of it as intended and or good enough to ship. Because you think it is a bug, you add it to every post, and these issues start to piles up in the posts, eventually filling posts with many things we don't plan on changing. I wish we had time to respond to them all, we do try to cover some of these in our Q&A videos when we can.
    here's an example:
    Forum Post: "it takes too long for ranger to tray swap!" 
    Us: It takes .75 seconds to tray swap right now. It is as fast as we can make it without introducing bugs or even worse gameplay problems. Any faster than .75s and we end up with bugs where powers don't populate on the tray UI elements when you swap, and more importantly people spam pressing overlap the timer and ending up right back in the tray they just left.  
     
    Hope that helps!
  13. Like
    Cejo reacted to Soulreaver in FEEDBACK for Sat, December 10 – Mon, December 12   
    Ranger - Specialist:
     
    Bugs :
     Arrow stacks limited to 100!? (Unsure if this is intentional or not.  It has happened a few times now that mid fights I run out of arrows, even though I meticulously make sure to change arrow stacks between fights).Arrows of different quality doesn't stack, so you have stack sizes of 10, 4 , 18 and even 30's which won't be used basically cause you don't want to enter a fight with a player and run out of arrows.  -No- other class have this limitation, now please don't say ; But they have durability on their gear.  Short answer ; So do ranger weapons. Targeting UI - targets friendly players, placing their health on the UI rather than locking on the enemy behind. Using Sustain and LEFT CLICK will heal you for 15+ K health regardless of the damage dealt. ​Using Lacerate fills you to FULL Stamina ​Forest Step aren't working.  (While testing on US East)  
    Abilities :
    Disengage : Doesn't show the full animation and only works some of the time. Walking/Running (NOT sprinting) and using Disengage covers the same distance.  In other words when facing an opponent and using Disengage and your foe pursue you - means nothing really, only changed your face-to-face. Sweep-Disengange doesn't do the proclaimed high damage. Melee Fire Traps doesn't do any knockup. Rangers Stake - doesn't apply 250 Attack Power, only 100. Left Click Arrows disappearing or not shooting at all. Forest Step - Cooldown - far too long.  Remove the slow from this move and instead have it on a different key.  
     
    General :
    Using the Bow is cumbersome and not viable atm.  Different arrows but a lacking UI to allow switching arrows, makes utilizing this perk annoying. Ranger powers in ranged tray locks you in place.  
     
    General Game Feedback :
    Stack sizes are very welcome their sizes are to some extend good and some are annoying Bars not stacking is a frustration.  Even allowing them to stack in pairs would be desirable. Resources - stack to around 20 is imo a gold number. Wood to 20 (medium resource)  Food to 25 (very light resource)  Ore to 15 (heavy resource)  And so on.... When crafting or character screens -any- damage should close down these screens. ​A lot of rubberbanding and lag.  Also the famed camera glicthing is bacl where u can't control your camera and it has a life of its own.
  14. Like
    Cejo reacted to Brindylln in FEEDBACK for Sat, December 10 – Mon, December 12   
    Super minor issue, but.... too many damn flowers! It feels like I should be doing a ballet dance over the fields and singing the sound of music.
  15. Like
    Cejo reacted to ClockworkOrange in Big World Step-BACK   
    ...well now you know. Don't let it happen again.
     
    On a more serious note: The fact that Wor is commenting on this when he doesn't post often could be seen as a sign of how much he cares about this. He took the time to come to the forums to post only because he cares about what he saw this release. You going to hate on him for that?
  16. Like
    Cejo got a reaction from JamesGoblin in Dual Daggers are Silly - Let's get the ranger a more respectable melee weapon   
    Well, let's see how a lego works by the numbers:
     
    Lego: (needs Shield, Helmet, Polearm)
     
    Polearm:
    Weapon Head: Great Axe - 4 metal bars - 36 ore
    Weapon Shaft: Long - Metal Bar - 9 ore
    Weapon Hilt: Great - 2 Weapon Grip/2 Pommel/2 Crossguard
      - 2 weapon grips - 2 plank or animal - 6 wood or ? animal?
      - 2 pommels - 2 metal bar - 18 ore
      - 2 crossguards - 2 metal bar - 18 ore
     
    Total: 81 ore/6 wood (87 total)
     
    Shield:
    Shield Covering -  2 metal bars - 18 ore
    Shield Base: small - 2 Planks - 6 wood
    Enarmes - 2 stitched leather - 6 hide
     
    Total: 18 ore/6 wood/6 hide (30 total)
     
    Leather Helmet - 4 ore/15 hide
     
    Total Resources: 136
     
    Also, my math was wrong on the ranger (I was short by 18 ore).  The dagger pair actually looks like this:
     
    Dagger pair:
     
    2 weapon hilts - weapon grip/pommel/crossguard
      - 2 weapon grips - 2 plank or animal - 6 wood or ? animal?
      - 2 pommels - 2 metal bar - 18 ore
      - 2 crossguards - 2 metal bar - 18 ore
    two weapon blades: short - 4 metal bars - 36 ore
     
    Total: 72 Ore/6 wood (78 total)
     
    Total cost for ranger build goes up to 149.
     
    As you can see, the polearm costs only 9 metal more than the daggers.  And the ranger still needs the bow, 2 pieces of armor and arrows.  Overall, ranger build is more "expensive" than the Lego by 13 resources.
  17. Like
    Cejo got a reaction from JamesGoblin in Dual Daggers are Silly - Let's get the ranger a more respectable melee weapon   
    Actually, here are the numbers (hopefully without too many math errors; adding is hard):
     
    One Handed Book:
    Book Binding - 2 plank/1 stitched leather - 6 wood/3 hide
    Bound Chapters - 3 chapters - 3 metal bar/3 stitched leather - 27 ore/9 hide
    Book Clasp - 1 Metal Bar - 9 ore

    Total: 36 ore/12 hide/6 wood (54 total)

    Recurve Bow:
    2 bow stave limbs - 6 planks - 18 wood
    Bow String - 1 stitched leather - 3 hide
    Bow Riser - plank/bow sight/bow rest/bow grip - 3 wood
     - bow sight - 1 metal bar - 9 ore
     - Bow rest - 1 metal bar - 9 ore
     - bow grip - 2 stitched leather - 6 hide

    Total: 21 wood/18 ore/9 hide (48 total)

    Dagger pair:

    2 weapon hilts - weapon grip/pommel/crossguard
      - 2 weapon grips - 2 plank or animal - 6 wood or ? animal?
      - 2 pommels - 2 metal bar - 18 ore
      - 2 crossguards - 2 metal bar - 18 ore
    2 weapon blades: short - 4 metal bars - 36 ore

    Total: 72 Ore/6 wood (78 total)

    Leather Boots - 4 Ore /15 Hide (19 total)
    Leather Gloves - 4 Ore /15 Hide (19 total)

    Arrows:
    10 arrowheads - 3 ore
    10 arrow shafts - 3 wood

    Total resources for ranger: 149
    Total resources for confessor: 54

    This assumes non-basic weapons/armor, and a mininum gear set to unlock all skills.  Basic armor is basically a no-go due to reduced movement speed, so 30 hide/8 ore is a minimum on the ranger.  Even if you went with basic weapons you're looking at 63 total resources just to unlock ranger skills without penalty:

    Basic Bow: 12 wood
    Basic Arrows: 1 wood
    Basic Daggers: 6 wood/6 stone

    But that still gives you crappy weapons.  A confessor "unlocks" their skills for 54, and they do it with a non-basic weapon.  With a basic book, the confessor is fully playable with a mere 12 wood.
     
    That's not even addressing the fact that the ranger bow is largely inferior in the first place.
  18. Like
    Cejo got a reaction from JamesGoblin in Dual Daggers are Silly - Let's get the ranger a more respectable melee weapon   
    If anything, I'm more against forcing rangers to use bows than worrying about the melee weapon types.
     
    Rangers are those who range.  They get around, roam, patrol, whatever...they have mobility.  It doesn't mean they attack from range.  And I mean, just based on how bad the bow is right now, I'd be totally cool with a situation where the ranger had something like axe/dagger, and switched between stances without actually changing weapons.  I personally don't go into the woods without an axe and a knife, but I can't recall the last time I brought my bow and arrows.
     
    I mean, I do think rangers should be completely versatile, so they need some range.  But that doesn't necessarily mean bow and arrow, imo.  Such a lame trope.  Bow also means we have to build more weapons (melee set plus bow), as well as ammo, which is pretty different from the confessor, for example.
     
    Why not a stance where axe is melee and dagger is thrown, and another stance where axe is thrown and dagger is melee?
     
    Would be a pretty major overhaul, but I mean, ranger right now is pretty bad.  Just some thoughts that I'm relatively certain no one will agree with.
  19. Like
    Cejo got a reaction from groovykool in Big World Step-BACK   
    In order for a ranger to unlock every skill, they need to either take a 4% move speed penalty (basic gloves and boots), or use 63 resources (on top of those spent on potions, failures, "lost-on-take" and crafting tools).  It's not terribly hard, but it is a significant undertaking, and that's literally just to make the class playable.
  20. Like
    Cejo got a reaction from Kaiyla in Dual Daggers are Silly - Let's get the ranger a more respectable melee weapon   
    Actually, here are the numbers (hopefully without too many math errors; adding is hard):
     
    One Handed Book:
    Book Binding - 2 plank/1 stitched leather - 6 wood/3 hide
    Bound Chapters - 3 chapters - 3 metal bar/3 stitched leather - 27 ore/9 hide
    Book Clasp - 1 Metal Bar - 9 ore

    Total: 36 ore/12 hide/6 wood (54 total)

    Recurve Bow:
    2 bow stave limbs - 6 planks - 18 wood
    Bow String - 1 stitched leather - 3 hide
    Bow Riser - plank/bow sight/bow rest/bow grip - 3 wood
     - bow sight - 1 metal bar - 9 ore
     - Bow rest - 1 metal bar - 9 ore
     - bow grip - 2 stitched leather - 6 hide

    Total: 21 wood/18 ore/9 hide (48 total)

    Dagger pair:

    2 weapon hilts - weapon grip/pommel/crossguard
      - 2 weapon grips - 2 plank or animal - 6 wood or ? animal?
      - 2 pommels - 2 metal bar - 18 ore
      - 2 crossguards - 2 metal bar - 18 ore
    2 weapon blades: short - 4 metal bars - 36 ore

    Total: 72 Ore/6 wood (78 total)

    Leather Boots - 4 Ore /15 Hide (19 total)
    Leather Gloves - 4 Ore /15 Hide (19 total)

    Arrows:
    10 arrowheads - 3 ore
    10 arrow shafts - 3 wood

    Total resources for ranger: 149
    Total resources for confessor: 54

    This assumes non-basic weapons/armor, and a mininum gear set to unlock all skills.  Basic armor is basically a no-go due to reduced movement speed, so 30 hide/8 ore is a minimum on the ranger.  Even if you went with basic weapons you're looking at 63 total resources just to unlock ranger skills without penalty:

    Basic Bow: 12 wood
    Basic Arrows: 1 wood
    Basic Daggers: 6 wood/6 stone

    But that still gives you crappy weapons.  A confessor "unlocks" their skills for 54, and they do it with a non-basic weapon.  With a basic book, the confessor is fully playable with a mere 12 wood.
     
    That's not even addressing the fact that the ranger bow is largely inferior in the first place.
  21. Like
    Cejo got a reaction from Ranik in Big World Step-BACK   
    In order for a ranger to unlock every skill, they need to either take a 4% move speed penalty (basic gloves and boots), or use 63 resources (on top of those spent on potions, failures, "lost-on-take" and crafting tools).  It's not terribly hard, but it is a significant undertaking, and that's literally just to make the class playable.
  22. Like
    Cejo got a reaction from JamesGoblin in Big World Step-BACK   
    In order for a ranger to unlock every skill, they need to either take a 4% move speed penalty (basic gloves and boots), or use 63 resources (on top of those spent on potions, failures, "lost-on-take" and crafting tools).  It's not terribly hard, but it is a significant undertaking, and that's literally just to make the class playable.
  23. Like
    Cejo reacted to Durin in Patch Notes: December 02, 2016   
    Let me be clear--it COULD be that required armor makes total sense and is really fun when the game releases.  It COULD be that ACE does something and we all love having to wear a helmet or boots to use our abilities in the future. 
     
    However, as testers, backers and supporters part of what some of us do is make suggestions about design and critique decisions ACE makes, hopefully in order to help make the game as amazing as it can be.  As a concept, armor requirements sounds to several vocal testers/supporters like a questionable or even bad idea based on what we know about the game (and our many prior years of combined game experience). 
     
    Finally and personally, I am beginning to be concerned that there may, perhaps, be an overemphasis on itemization and impermanence and we may be potentially going down a road of increasing of mundane tasks that, when taken together, may make playing a PVP MMORPG feel a bit like a chore instead of an epic fantasy experience (which is coming from that survival element).  Plainly, I do not like the idea that I cannot use my character's basic abilities unless I wear gauntlets.         
  24. Like
    Cejo reacted to coolwaters in Patch Notes: December 02, 2016   
    This was a bad batch overall. The players have universally been screaming about the durability for weeks. I don't see how anything in this patch was an eye-opener when we've been telling you this for a long time.

    Forcing people to wear armor to use basic abilities is irrational and isn't fun. If you want to encourage people to wear armor why don't you start by removing the silly penalties from the armor? Then make the armor last through ten deaths. Then give the players limited player storage. Then people will wear the armor.
     
    edit: I do think this entire system would feel different (better) if banks and crafting stations were in the game. The fact that you can't store anything at all creates this grind and I think a lot of players recognize this either consciously or unconsciously and are waiting until there's a point to crafting beyond what you're wearing at the moment to invest more time in the testing of the system.
  25. Like
    Cejo reacted to Vectious in Patch Notes: December 02, 2016   
    So the tons and tons of feedback explicitly telling you that the durability was way out of whack was not a eye opener? And like Angelmar said, "the weird to require weapons on some powers" thats not a problem that needs to be 'solved'. 
     
    The problem that needs to be solved is "this is not fun". Taking default weapons away from people was garbage. You setup a entire system of circle-jerk frustration.
     
    And dont dismiss it as "we are trying to test harvesting/crafting" as the reason you took this path. That is a complete cop-out.  You could of made it more of a BENEFIT to make armor and items. What should of been the eye opener is the massive amount of negative lash back of this design choice.
     
    You got negative feedback with taking away default weapons, then you got MORE negative feedback with requiring armor for powers. When will you actually listen?
     
    Look, the people giving feedback on this game right now are people who have invested money, and time in this game and want it to succeed. And if the people who are die hard fans are telling you this is bad, how do you think people will react that are not emotionally or financially invested? They wont play it.
     
    How far down the rabbit hole will you travel until you listen? If this going to be another combat mechanics nightmare? 
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