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Cejo

Testers
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  1. Like
    Cejo got a reaction from JamesGoblin in Dual Daggers are Silly - Let's get the ranger a more respectable melee weapon   
    Actually, here are the numbers (hopefully without too many math errors; adding is hard):
     
    One Handed Book:
    Book Binding - 2 plank/1 stitched leather - 6 wood/3 hide
    Bound Chapters - 3 chapters - 3 metal bar/3 stitched leather - 27 ore/9 hide
    Book Clasp - 1 Metal Bar - 9 ore

    Total: 36 ore/12 hide/6 wood (54 total)

    Recurve Bow:
    2 bow stave limbs - 6 planks - 18 wood
    Bow String - 1 stitched leather - 3 hide
    Bow Riser - plank/bow sight/bow rest/bow grip - 3 wood
     - bow sight - 1 metal bar - 9 ore
     - Bow rest - 1 metal bar - 9 ore
     - bow grip - 2 stitched leather - 6 hide

    Total: 21 wood/18 ore/9 hide (48 total)

    Dagger pair:

    2 weapon hilts - weapon grip/pommel/crossguard
      - 2 weapon grips - 2 plank or animal - 6 wood or ? animal?
      - 2 pommels - 2 metal bar - 18 ore
      - 2 crossguards - 2 metal bar - 18 ore
    2 weapon blades: short - 4 metal bars - 36 ore

    Total: 72 Ore/6 wood (78 total)

    Leather Boots - 4 Ore /15 Hide (19 total)
    Leather Gloves - 4 Ore /15 Hide (19 total)

    Arrows:
    10 arrowheads - 3 ore
    10 arrow shafts - 3 wood

    Total resources for ranger: 149
    Total resources for confessor: 54

    This assumes non-basic weapons/armor, and a mininum gear set to unlock all skills.  Basic armor is basically a no-go due to reduced movement speed, so 30 hide/8 ore is a minimum on the ranger.  Even if you went with basic weapons you're looking at 63 total resources just to unlock ranger skills without penalty:

    Basic Bow: 12 wood
    Basic Arrows: 1 wood
    Basic Daggers: 6 wood/6 stone

    But that still gives you crappy weapons.  A confessor "unlocks" their skills for 54, and they do it with a non-basic weapon.  With a basic book, the confessor is fully playable with a mere 12 wood.
     
    That's not even addressing the fact that the ranger bow is largely inferior in the first place.
  2. Like
    Cejo got a reaction from JamesGoblin in Dual Daggers are Silly - Let's get the ranger a more respectable melee weapon   
    If anything, I'm more against forcing rangers to use bows than worrying about the melee weapon types.
     
    Rangers are those who range.  They get around, roam, patrol, whatever...they have mobility.  It doesn't mean they attack from range.  And I mean, just based on how bad the bow is right now, I'd be totally cool with a situation where the ranger had something like axe/dagger, and switched between stances without actually changing weapons.  I personally don't go into the woods without an axe and a knife, but I can't recall the last time I brought my bow and arrows.
     
    I mean, I do think rangers should be completely versatile, so they need some range.  But that doesn't necessarily mean bow and arrow, imo.  Such a lame trope.  Bow also means we have to build more weapons (melee set plus bow), as well as ammo, which is pretty different from the confessor, for example.
     
    Why not a stance where axe is melee and dagger is thrown, and another stance where axe is thrown and dagger is melee?
     
    Would be a pretty major overhaul, but I mean, ranger right now is pretty bad.  Just some thoughts that I'm relatively certain no one will agree with.
  3. Like
    Cejo got a reaction from JamesGoblin in If you are new to Crowfall, introduce yourself here!   
    Hi.  I'm a long-time gamer, started out with NWN on AOL ("Gold Box").  I've had a lot of fun with a lot of games since. 
     
    Most recently LoL and GW2, though mostly GW2, as LoL gets repetitive to me and it lacks the social bonds I prefer to enjoy when playing with and against other people.  In GW2, I play WvW almost exclusively on a server and a guild that I like (as a "roamer" who likes to fight against way too many people).  Unfortunately, I feel that WvW consistently fails to live up to its potential.  I'm excited about a game where the entire premise is basically open-world PvP, and I like the underlying structure of finite matches, and the flexibility of multiple rule sets.
     
    It seems like the game will also naturally provide extra substance/purpose for guilds and the other social aspects of the game, which is important.  Additionally, the potential for "organized" duels and PvP matches in EK's is also particularly intriguing to me, especially if the combat system turns out like I think it might, and if rivalries and a solid culture of fights emerge. 
     
    I am excited to see this develop, and I'm glad to contribute what I can to help.
  4. Like
    Cejo got a reaction from Nakawe in If you are new to Crowfall, introduce yourself here!   
    Hi.  I'm a long-time gamer, started out with NWN on AOL ("Gold Box").  I've had a lot of fun with a lot of games since. 
     
    Most recently LoL and GW2, though mostly GW2, as LoL gets repetitive to me and it lacks the social bonds I prefer to enjoy when playing with and against other people.  In GW2, I play WvW almost exclusively on a server and a guild that I like (as a "roamer" who likes to fight against way too many people).  Unfortunately, I feel that WvW consistently fails to live up to its potential.  I'm excited about a game where the entire premise is basically open-world PvP, and I like the underlying structure of finite matches, and the flexibility of multiple rule sets.
     
    It seems like the game will also naturally provide extra substance/purpose for guilds and the other social aspects of the game, which is important.  Additionally, the potential for "organized" duels and PvP matches in EK's is also particularly intriguing to me, especially if the combat system turns out like I think it might, and if rivalries and a solid culture of fights emerge. 
     
    I am excited to see this develop, and I'm glad to contribute what I can to help.
  5. Like
    Cejo got a reaction from courant101 in If you are new to Crowfall, introduce yourself here!   
    Hi.  I'm a long-time gamer, started out with NWN on AOL ("Gold Box").  I've had a lot of fun with a lot of games since. 
     
    Most recently LoL and GW2, though mostly GW2, as LoL gets repetitive to me and it lacks the social bonds I prefer to enjoy when playing with and against other people.  In GW2, I play WvW almost exclusively on a server and a guild that I like (as a "roamer" who likes to fight against way too many people).  Unfortunately, I feel that WvW consistently fails to live up to its potential.  I'm excited about a game where the entire premise is basically open-world PvP, and I like the underlying structure of finite matches, and the flexibility of multiple rule sets.
     
    It seems like the game will also naturally provide extra substance/purpose for guilds and the other social aspects of the game, which is important.  Additionally, the potential for "organized" duels and PvP matches in EK's is also particularly intriguing to me, especially if the combat system turns out like I think it might, and if rivalries and a solid culture of fights emerge. 
     
    I am excited to see this develop, and I'm glad to contribute what I can to help.
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