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Everything posted by TheBirne

  1. Heyho ... Your English is quite good, at least it seems for me as another german here (Nur Antworte ich natürlich in Englisch, damit hier keine Weltverschwörungstheorien entstehen ... Seit den Mitte-Vierziger Jahren haben es viele ja net so mit uns ^^). I also played TSW a while ... at least some month, so yes, I realy liked it. Didn't found a good community there, so I left after reaching tier 9 in equipment. But the Story, the atmosphere and especially the sequences and quests are just godlike in that game So where from our little country do you come from? ... And what especially h
  2. Hab da gerade unter "Das Spiel -> Über das Spiel -> Unsterbliche Champions" eine doppelt gemoppelte Angabe gefunden. Dachte ich poste das mal fix zwecks Korrektur ... "Du kannst mehrere Charaktere erstellen und führen und an mehreren Kampagnen gleichzeitig teilnehmen – jeden mit einzigartigen Kräften, Fähigkeiten und Ressourcen! Du kannst mehrere Helden erstellen und durch mehrere aktive Kampagnen und Königreiche führen, jeden mit seinen eigenen Fähigkeiten und Ressourcen." ... Was man nicht alles so findet auf der Suche nach Antworten zum Legionären-Bildersuche-Event? ^^
  3. hmm, das Voting-Ergebnis betrachtend ist der Umstand, dass die Leute immer gleich die Bezeichnung religiöse Aktivisten als Klassen-Namen wählen schon etwas irreführend ^^ ... dabei klingt Meuchler doch so viel hinterhältiger und durchtriebener
  4. I think inns should be handled like a must for the game out of all the different aspects of the game: First off, just think of the crafters who dedicated themself to professions like cooking or brewing. If a smith may have his workshop for crafting and trading, then the cooks and brewers also need a spot for that. Also, those crafted consumables may play an important role, so many people may look for an inn to supply themself up between their adventures. Also, the RPG-part playes a great role. Yeah, CF is a game of sieging and warfare, but also an rpg where people want to play their c
  5. What's about modularity of skins? ... I think of items "forged together" with different parts. For example a sword can be made with different blades, hilts and pommels. Or for shields you can chose a base material (wood, polished metal, rough metal), a frame and a logo/attachment. ... This would also reduce the time to design all skins, because with 5 blades, 5 hilts and 5 pommels you would be able to create 125 different skins (for example)
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