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Durin last won the day on July 27 2016

Durin had the most liked content!

About Durin

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    Holding to my purpose and making haste while the sun shines!
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  1. Let me guess---they got rid of the vessels system and dragons are now a playable archetype. Nailed it.
  2. As long as this is the case, then I think it is a change for the better--though I am concerned that re-leveling the same character type over and over again for a few stat points seems a bit repetitive, even punitive. We'll have to see how to works out. If, in the future, if ACE decides it needs to double down on Necromancy at the expense of "eternal heroes", I suppose we will part ways. I am looking forward to messing around with builds.
  3. I can't tell if I am going to love or hate this. On one hand, it greatly increases customization and potentially character variety/uniqueness, which is fantastic. On the other hand, it drives CF yet another step away from the promise of "eternal heroes." Minimizing time based progression so that we can have, even more, temporary item based progression isn't a great selling point for me. However, it all really depends how they handle vessels, I suppose. If I can keep the same vessel with the same talent progression, and not have it wear out/break/looted/ etc., and use it in campaign after campaign, then perhaps my concerns are mostly unwarranted.
  4. "We have a solution and it is based on the passage of time. We call it: Eternal Heroes; Dying Worlds." "The problem with external money is once you take a bunch of money from somebody, all of a sudden they start doing spreadsheets and saying, 'Okay, how can we adapt this game to appeal to a broader and broader audience, 'cause we'll make more money.' And, when you do that, the vision inevitably suffers."
  5. Hmmm... last time there was a "big reveal" we got gundams. I'll just be hopefully optimistic, even though every time the devs say "some of you are going to hate it" it is usually me. Maybe the pendulum will swing the way of the old school RPG? Well, just so long as they don't change "eternal heroes, dying worlds" there is hope!
  6. No. If I had my druthers CF would be subscription based exclusively.
  7. You are just digging a hole now whilst getting creepily/weirdly personal. Big 5 MMO's: WoW, Elder Scrolls, Final Fantasy XIV, GW2, SWOTOR... only 1 with dwarves. Not an opinion--just facts, admittedly that refute your original point (which obviously stings a bit). Of course, that is just portion of my position, which you've decided to focus in on for some reason. Perhaps your last statement here sums up your position the best: If there was any good reason for your opinion to be discounted, it would be this. Sorry, I want this game to be the best it can me. And, for the record, I don't want a drunken scot (Blizzard's invention), I want slightly smaller arms and a slightly larger head on the Stoneborn model.
  8. etc. And as you know, there is a difference between doing something innovative and something substandard. See The Last Jedi... Half a dozen recognizable elves/elf variants; one mutant dwarf--doesn't seem to make a lot of sense. Again, decent on paper, not quite there in execution. We have an awesome centaur. We have an awesome minotaur. We have an awesome rodent-man. How about an awesome dwarf?
  9. First, the only popular MMORPG I can think of that has "dwarves" is WoW. So, there isn't an overabundance of the same type of character race running around across multiple, popular MMORPGs. How many people have you actually heard say, "man I am so tired of dwarves" (unless they just came out the third cinematic Hobbit abomination)? People get tired of fantasy, sure, but specifically dwarves? Not so much. You know what there is A LOT of that people don't ever seem to tire of? Elves, and CF is doubling down on that. Props to ACE for the beast races (especially the centaur), but who are they making Stoneborn for? Ostensibly, it is for fans of fantasy games, especially SB, and therefore we have a dwarf with the stone skin twist. Great! However, if there is a Stoneborn fandom it is minuscule compared to the preexisting dwarf fandom First, what appeals to you aesthetically appeals to you, and I cannot argue against that. However, I would argue that were not talking simply about a variation of a theme, we are talking about how Stoneborn, to use your word, look "odd". Not just odd for a dwarf-like creature (we all know they are basically dwarves so let's quit pretending), but odd as far as proportion, movement, and overall aesthetic is concerned. They seemed to have been designed after Pinhead from Puppet Master, and while that sounds extreme and some might chuckle, compare them for yourself (see my earlier post). Stoneborn appear like a design that looked good from a certain angle on paper, but when 3D and animated they don't hold up. There is a fix, however, and it seems simple enough: slightly larger head; slightly smaller arms. The model doesn't need major changes. That being said, ACE may not be able to afford to do this (and it could be far more involved than we will ever know), but now that the game is not launching this year I will hold out hope.
  10. This... ...is actually not that far off. Come on, a little bigger head and a little smaller arms, pretty please?
  11. Good Q&A, thanks. Female Half-Giant looks great. As far as the Stoneborn is concerned, here are my thoughts... Aesthetically, would anyone really disagree with taking off 5% off his arms and redistributing that into his head? The current design is, unless I am missing something, exactly like the original reveal (just now animated). Is just a slight reduction in the arms and a slight increase in head size possible without too much of a resource sink? I trust it would go along way for fantasy dwarf enthusiasts. He also runs a bit like Bo Derek, but I not sure if that is an animation issue or if that is just the way his extreme proportions dictate movement--perhaps highlighted by the floppy shoulder pad that echoes Bo's bouncing, beaded braids? Just 5, maybe 8%...
  12. "Azog laughed, and he lifted up his head to let forth a great yell of triumph; but the cry died in his throat. For he saw that all his host in the valley was in a rout and the Dwarves went this way and that slaying as they world... He turned and fled back towards the Gate. Up the steps after him leaped a Dwarf with a red axe. It was Dáin Ironfoot, Náin's son. Right before the doors he caught Azog, and there he slew him, and hewed off his head... When at last the battle was won the Dwarves that were left gathered in Azanulbizar. They took the head of Azog and thrust into its mouth the purse of small money, and then they set it on a stake." --LoTR, Appendix A
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