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Everything posted by Verot

  1. I'm in agreement when it comes to advanced gear, I'm just of the mind that when I'm starting out a new game it feels quite tedious to make a new mining pick every 5-10 minutes. Maybe have it so that basic items degrade 50% slower when mining basic resources. At this level of the game, again you don't have the training and resources to have 5+ doobers dropping each time you destroy a node. I would need to do a real world example to see how many trees I can cut down before my ax breaks, but even if it is 15, that means 20% of my resources are consumed just so I can make a new ax to continue gett
  2. I love it when we debate historical accuracy in a fantasy game.... lets make sure the in-game musket is only able to fire approximately 1-3 round per minute depending on your character's training. Op's request for muskets in game seems pretty cool though.
  3. While it is getting closer there are still some big ticket items which we have not seen yet, some have been discussed/teased recently and others have not. - Mounts - Caravans - Guild Management I would agree that 5.8 feels better compared to past versions, however there are still a some nagging issues. I don't know if it is just me, but I have issues with my camera/orientation snapping to a random position when turning, its not all the time but occurs enough that I expect it. I would also like to see how the character progression is going to work in a realistic environment
  4. Possible, but still limited to a certain degree by the very nature of the campaign world being destroyed after a couple of months. Its one thing to trade real life money for items/resources that have some form of permanence to them, its another thing to continually flush that money every couple of months. The other issue is that there are no "safe place" in which to bulk trade resources. The mass of resources at some point has to be transferred/transported to the buyer's desired location which means those resources are at risk. Again, its all still very possible but without centralized banking
  5. JTC has already reasoned the Dregs campaign, which was supposed to be the first campaign to release as the "core" game module, will likely be folded into the Shadows campaign rule set because for all intents and purposes that is what the Dregs was going to be. Could it have been something different? Sure it might have actually been solo players duking it out but I have my doubts. I think the important thing that players really wanted out of the Dregs were the limited/no imports, full loot, and friendly fire. There are obvious reasons why friendly fire would not be a good addition to a factiona
  6. The difference between many of the P2W nightmares that have been discussed is that many of their cash shops were unlimited, the beauty of the CF cash grab is that the "advantage" part is limited to $15 a month. No you can't buy the uber sword of doom and dominate, nor can you buy the shroud of anonymity to conceal your name while providing bonus xp. Yes you can drop $15K go build the castle of your dreams in your personal EK, but that has no bearing on game at large as it relates to campaign worlds. $15 that is it. It is an amount that should be attainable for anyone who has a computer th
  7. At least if you fail the final combine give the player some scrap resources they can salvage which can go towards another attempt. The new player experience is going to be a mess. At some point none of us will be trained, the crutch that is crafting potions will be gone, and players are just going to have to smile and take it because the real game is 6+ months down the road. Not exactly a good start when many MMOs fail to retain players after about 2-3 months. I think everyone can understand that they should not be great crafters if they are not speced a certain way but with current test
  8. Put that man on the payroll.
  9. oh man that music is great. can you post gear/stats
  10. I'm still curious to see what the stats on a fully trained character look like, are we talking total crit chance through training of 30+%. I'll need to see what the crit cap is the next time I log in.
  11. This may have been covered. Day 1 of game will allow you train 4 total skills with VIP at once under the current model. 1 skill in Race 1 skill in Class 2 skills in different trees from either Combat/Crafting/Harvesting. The calculation/time it takes to reach 50% training in Race/Class gets a bit fuzzy but lets assume that 90 days is correct for the basic trees in Race/Class. You only need 50% training to move to the next level in the tree, but also don't forget that each skill trains faster for the first 50% than it does for the last and that you only need 50
  12. Maybe it was never designed to be a tease and I took it the wrong way, I'm just basing my expectations on past behavior from the devs and perhaps vague wording of the article in question. From my personal perspective why reference the previous instances that were clearly teasers if this is not one of those cases. Would it not be simpler to say "hey check out this cool concept art from Dave!". Also, I'm well aware of what I'm entitled to, and that is what was promised and what I paid for. There were no promises in the article and that is something I have not failed to grasp.
  13. Ok, lets take this the next step, obviously we were not told when we would get the next piece so I suppose they could give it to us in 6 months. We can lawyer this thing to death and say no timeline was given. The point I'm making is "generally" when you tease an item and say there are more to come the customer "normally" does not expect to wait 2 months for the next release. We also base this off of past situations where the same mechanic was used by the company which is a metric to base one's expectations. Typically speaking when you are are teasing some feature/reveal its not a good idea to
  14. Sure that all makes sense, but we were told that this particular art piece was a teaser for some new feature/reveal that would be unexpected etc etc etc. So the question remains, was this art piece supposed to be a hint or was it just a simple filler because nothing else was available for that days news item? If it was a hint can you explain the 2 month delay without a follow up.
  15. So, we have to wait until then to work out the tease? Normally these things unpack themselves in a more timely fashion, otherwise the community tends to forget about them, especially when the term soon is used. 2 months.... soon.... same thing i suppose.
  16. On Oct 31 we were teased with some pretty sweet art that was supposed to be followed up on with some more, which would allow us to "tease" out some new feature or reveal. Oddly enough we have had no follow up and the previously mentioned tease no longer seems to be available.
  17. All of what you say is relative to the type of game you expect to play. If you want play a game where high end players are one-shotting noobs then yes the stat benefits are insulting. If you want a game where the goal is player conflict dictated by skill and tactics then you can't put too much emphasis on gear stats. Games where players spend months collecting their set pieces expect to get massive stat benefits, this is not that game. The same logic holds true for the skill training as well. This is not the game where you will derive your pleasure from looking at your stated out character she
  18. I got something else that is getting quite full in anticipation of an incoming guild invite.
  19. The only problem is that its not just a catch-up mechanism, it is a funding mechanism that also solves the catch up mechanic issue.
  20. That is a fair criticism, however it does not change the logic of Alt vs VIP only the timeline by which VIP loses its value. If you assume brand new player with no discounted pledge package. Account + 1 year VIP = $230 3 Non-VIP Accounts = $150 (one time charge) A player with VIP will reach the $150 investment mark at around 6-7 months.
  21. The big difference between games like ArcheAge and CF is that the resources one could buy with VIP/Apex have a clear expiration date as worlds will end and players can only import/export so much from a CW. It will be hard to say how much of an impact buying resources/gear will have on a CW because there are so many variations. In the dregs, a player could purchase the best gear available and lose it in the next 5 minutes. In another CW a player who purchases the best gear might have it break as normal decay occurs. I think this is why most players had no issue with VIP trading. Now, once you t
  22. What the devs do with Skill Tomes will be a very clear indication of what their motives are, there are other ways to solve the catch up issue.
  23. I suppose he is referring o the time when VIP only equated to more options, because of the 3 archetypes. Now with 2/2/2 VIP represents a clear power advantage.
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