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Tapsteady

ArtCraft Developer
  • Content Count

    6
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  • Last visited


Reputation Activity

  1. Like
    Tapsteady got a reaction from miraluna in Siege at Archenstone   
    @Tinnis VFX LODs will help. We're also adding an FX priority system that will tone down / cull FX less important to you only on your client to help solve visual overload in dense fights. When the "FX on screen" threshold is passed, the system will prioritize anything that directly affects you (powers you use, hits/buffs on you) while FX between other players will be toned down in different ways (less glow, less opaque, less particles, etc).

    I can't say much more about specifics right now, but it'd make a cool update in the future!
  2. Like
    Tapsteady got a reaction from BarriaKarl in Siege at Archenstone   
    @Tinnis VFX LODs will help. We're also adding an FX priority system that will tone down / cull FX less important to you only on your client to help solve visual overload in dense fights. When the "FX on screen" threshold is passed, the system will prioritize anything that directly affects you (powers you use, hits/buffs on you) while FX between other players will be toned down in different ways (less glow, less opaque, less particles, etc).

    I can't say much more about specifics right now, but it'd make a cool update in the future!
  3. Like
    Tapsteady got a reaction from blazzen in Siege at Archenstone   
    @Tinnis VFX LODs will help. We're also adding an FX priority system that will tone down / cull FX less important to you only on your client to help solve visual overload in dense fights. When the "FX on screen" threshold is passed, the system will prioritize anything that directly affects you (powers you use, hits/buffs on you) while FX between other players will be toned down in different ways (less glow, less opaque, less particles, etc).

    I can't say much more about specifics right now, but it'd make a cool update in the future!
  4. Like
    Tapsteady got a reaction from Anhrez in Siege at Archenstone   
    @Tinnis VFX LODs will help. We're also adding an FX priority system that will tone down / cull FX less important to you only on your client to help solve visual overload in dense fights. When the "FX on screen" threshold is passed, the system will prioritize anything that directly affects you (powers you use, hits/buffs on you) while FX between other players will be toned down in different ways (less glow, less opaque, less particles, etc).

    I can't say much more about specifics right now, but it'd make a cool update in the future!
  5. Thanks
    Tapsteady got a reaction from Tinnis in Siege at Archenstone   
    @Tinnis VFX LODs will help. We're also adding an FX priority system that will tone down / cull FX less important to you only on your client to help solve visual overload in dense fights. When the "FX on screen" threshold is passed, the system will prioritize anything that directly affects you (powers you use, hits/buffs on you) while FX between other players will be toned down in different ways (less glow, less opaque, less particles, etc).

    I can't say much more about specifics right now, but it'd make a cool update in the future!
  6. Thanks
    Tapsteady got a reaction from Anthrage in Siege at Archenstone   
    @Tinnis VFX LODs will help. We're also adding an FX priority system that will tone down / cull FX less important to you only on your client to help solve visual overload in dense fights. When the "FX on screen" threshold is passed, the system will prioritize anything that directly affects you (powers you use, hits/buffs on you) while FX between other players will be toned down in different ways (less glow, less opaque, less particles, etc).

    I can't say much more about specifics right now, but it'd make a cool update in the future!
  7. Like
    Tapsteady got a reaction from Destrin in Siege at Archenstone   
    @Tinnis VFX LODs will help. We're also adding an FX priority system that will tone down / cull FX less important to you only on your client to help solve visual overload in dense fights. When the "FX on screen" threshold is passed, the system will prioritize anything that directly affects you (powers you use, hits/buffs on you) while FX between other players will be toned down in different ways (less glow, less opaque, less particles, etc).

    I can't say much more about specifics right now, but it'd make a cool update in the future!
  8. Like
    Tapsteady got a reaction from vkromas in A Murder of Crows: Eric Doggett   
  9. Like
    Tapsteady got a reaction from DustFinger in A Murder of Crows: Eric Doggett   
  10. Like
    Tapsteady got a reaction from JamesGoblin in A Murder of Crows: Eric Doggett   
  11. Like
    Tapsteady got a reaction from SirGeorge in A Murder of Crows: Eric Doggett   
  12. Like
    Tapsteady got a reaction from coolwaters in A Murder of Crows: Eric Doggett   
  13. Like
    Tapsteady got a reaction from Covfefe in A Murder of Crows: Eric Doggett   
  14. Like
    Tapsteady got a reaction from Weebles in A Murder of Crows: Eric Doggett   
  15. Like
    Tapsteady got a reaction from JamesGoblin in Templar powers & FX - Official discussion thread   
    Faith is the TMPR passive - intentional pun?
  16. Like
    Tapsteady got a reaction from coolwaters in Templar powers & FX - Official discussion thread   
    Faith is the TMPR passive - intentional pun?
  17. Like
    Tapsteady reacted to Pann in First Look: Gaea's Wail - Official discussion thread   
    Most often, it's a matter of having to wait for the work to be completed to a stage that we can film it. You may have seen me say before that we plan web content out about a month in advance; typically, Todd, Blair, Melissa, JGibson and I will meet during last week of the month to plan for the next month. We put each potential update on a PostIt and spread them out on a big wall calendar according to when we think the content will be ready. As each month approaches, we reassess and rearrange the notes accordingly.
     
    To make a video can take a few days, depending on what (and who) is being filmed, how much post-production is needed and so on. JGibson is unbelievably good at his job, though, and usually pulls that rabbit right out of his hat just about the time I start to break out in a nervous "Are we gonna make it?" sweat.
     
    This is all very different from past projects I've worked on that were already much further along in development before we started showing anything publicly. The need to keep our backers in the loop is a game changer. Preferably, we would wait until everything was firmly set and highly polished before we paraded it around. You should always consider nearly everything you see to still be a work in progress. As Greg said at the end of the video, he's still adjusting the FX.   
  18. Like
    Tapsteady reacted to Chrissy The Blesser in Video: We Created a Monster - Official discussion thread   
    I now know that J Todd will do ANYTHING for us.  Your dedication is now the stuff of legends.  
     
    Of course, I could not let this opportunity pass without having a bit of fun  

  19. Like
    Tapsteady got a reaction from Navtyr in Combat Milestone 1: The path to playtesting - Official discussion thread   
    By immediately diving into the majestic death cloud. Idk, there's seriously no other way...
     
    https://www.youtube.com/watch?v=vod9DL4IhBM
  20. Like
    Tapsteady got a reaction from arro in Combat Milestone 1: The path to playtesting - Official discussion thread   
    By immediately diving into the majestic death cloud. Idk, there's seriously no other way...
     
    https://www.youtube.com/watch?v=vod9DL4IhBM
  21. Like
    Tapsteady got a reaction from Mahon Amichai in Combat Milestone 1: The path to playtesting - Official discussion thread   
    By immediately diving into the majestic death cloud. Idk, there's seriously no other way...
     
    https://www.youtube.com/watch?v=vod9DL4IhBM
  22. Like
    Tapsteady reacted to zinnie in Combat Milestone 1: The path to playtesting - Official discussion thread   
    I just want to be able to kill the person looting my corpse before me.
    If ACE lets me do that, I wont care about how the lootsystem works.
  23. Like
    Tapsteady reacted to Tipsy in Combat Milestone 1: The path to playtesting - Official discussion thread   
    Putting a tiny curse on the items would be such fun
     
    I think that is pretty oldschool too..I remember some games where you could equip cursed items which are not removable and have a passive debuff on you..If I remember correctly you had to visit a cleric to cleanse the piece of equipment...
  24. Like
    Tapsteady got a reaction from courant101 in Combat Milestone 1: The path to playtesting - Official discussion thread   
    By immediately diving into the majestic death cloud. Idk, there's seriously no other way...
     
    https://www.youtube.com/watch?v=vod9DL4IhBM
  25. Like
    Tapsteady got a reaction from Urahara in Combat Milestone 1: The path to playtesting - Official discussion thread   
    By immediately diving into the majestic death cloud. Idk, there's seriously no other way...
     
    https://www.youtube.com/watch?v=vod9DL4IhBM
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