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About Feur

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  1. https://youtu.be/H07zYvkNYL8 That's venturing too close to Albion Online, a model that should get buried fast.
  2. Enjoy. https://www.youtube.com/watch?v=-fRFMkFbH8I
  3. Well for starters, your wifu gets T H I C C.
  4. I can't wait to try the templar out. Kinda bummed about the lack of mobility via dodges. It would be cool if you could cast the 1 mobi skill on CD for some pips. I wouldn't even care if it didn't stun if cast on CD. Just something to give her a bit more mobi to keep up with, or escape from, enemies. But we'll see how short the CD is soon i guess
  5. Feur

    Duelist Kit Feedback

    I mean, I'm not arguing his effectivness, at all. First paragraph.
  6. mmhm. Just list the archetypes, and have little side TL;DR sections describing the class, and tabs to click on showing the promotions with their role symbols beside the promotion title, and sections which also give tl;dr's and show skills. but this is getting off topic :/ Also, it's a support class, not a healer class. Just because there's a dps tray and a healing tray doesn't mean the druid will never be as good a healer/dps as main spec dps, or "true" healers, esp. since there is no true healer in this game. It just changes how healing is going to be balanced for the druid since her
  7. I hope so, we need more support Archetypes :^)
  8. Yeah, I've been following both, and Lost Ark just looks a lot better overall. Doesn't mean I'm not going to try LE when it launches though =P
  9. http://puu.sh/sAf5q/73d8dd20e2.png Achiever : 53% Explorer : 27% Griefer : 73% Socializer : 47%
  10. Well, it's precentile, so the larger the initial number, the more it gets reduced, but when you have small 2s stuns, a 33% reduction is only a .66s reduction. Still allowing for some masty chain stuns, roots, ect., ect. A lot of it has to do with Time-to-kill(TTK), in how you balance CC, and without knowing what they're aiming for, we can't really comment on a couple small duration stuns, vs one large duration stun. From a personal preference though, I'd prefer a couple small duration stuns over one large one. You then force a higher skill cap on the player to land the cc, and the enem
  11. Feur

    Druid Feedback

    Keiotyk mentioned an idea in the druid gameplay thread about not having all of the druids death-tray abilities cost essence, and I think this could open up a good discussion on making the death tray feel better. Thoughts : If not every ability cost essence, this would allow the druid to stay in death tray longer and contribute more to fights when no healing is needed. I do like this idea, as even with no essence, you could contribute with minor abilities like LMB. However, I think a better way to maintain longevity in the death-tray would be to change the LMB, and have it generate essenc
  12. I don't think anyone is arguing for the Druid to have comprerable damage to a full on dps like the confessor. It's just at the moment, the only decent damage she has is in her lightning strike combo. The bear as far as I can tell is pretty awkward to use and land. I don't mind that it has a charge up and it roots. Once the bear is touched up, and balancing happens I think her death tray will feel a bit better. I do think her lmb needs changed from what it is atm, not a damage buff, but an actual ability change. Just remember, first and formost, the druid is a support, her healing and utili
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