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Feur's Achievements

  1. https://youtu.be/H07zYvkNYL8 That's venturing too close to Albion Online, a model that should get buried fast.
  2. Enjoy. https://www.youtube.com/watch?v=-fRFMkFbH8I
  3. Well for starters, your wifu gets T H I C C.
  4. I can't wait to try the templar out. Kinda bummed about the lack of mobility via dodges. It would be cool if you could cast the 1 mobi skill on CD for some pips. I wouldn't even care if it didn't stun if cast on CD. Just something to give her a bit more mobi to keep up with, or escape from, enemies. But we'll see how short the CD is soon i guess
  5. I mean, I'm not arguing his effectivness, at all. First paragraph.
  6. mmhm. Just list the archetypes, and have little side TL;DR sections describing the class, and tabs to click on showing the promotions with their role symbols beside the promotion title, and sections which also give tl;dr's and show skills. but this is getting off topic :/ Also, it's a support class, not a healer class. Just because there's a dps tray and a healing tray doesn't mean the druid will never be as good a healer/dps as main spec dps, or "true" healers, esp. since there is no true healer in this game. It just changes how healing is going to be balanced for the druid since her window for healing is smaller than a leg.'s who doesn't have to deal with tray swap and essence, only CD.
  7. I hope so, we need more support Archetypes :^)
  8. Yeah, I've been following both, and Lost Ark just looks a lot better overall. Doesn't mean I'm not going to try LE when it launches though =P
  9. http://puu.sh/sAf5q/73d8dd20e2.png Achiever : 53% Explorer : 27% Griefer : 73% Socializer : 47%
  10. Feur

    Druid Feedback

    Keiotyk mentioned an idea in the druid gameplay thread about not having all of the druids death-tray abilities cost essence, and I think this could open up a good discussion on making the death tray feel better. Thoughts : If not every ability cost essence, this would allow the druid to stay in death tray longer and contribute more to fights when no healing is needed. I do like this idea, as even with no essence, you could contribute with minor abilities like LMB. However, I think a better way to maintain longevity in the death-tray would be to change the LMB, and have it generate essence. As stated in my original post, I'm already not a fan of the current death-tray LMB, and would like to see a multi-part LMB chain put in place, and with the change, a essence generating theme'd one would be a very nice addition. With this, would could maintain essence costs on all skills, but still have a way for the druid to generate essence without switching to the life-tray and casting heals when they're not needed, thus wasting CD's you'd rather not waste.
  11. I don't think anyone is arguing for the Druid to have comprerable damage to a full on dps like the confessor. It's just at the moment, the only decent damage she has is in her lightning strike combo. The bear as far as I can tell is pretty awkward to use and land. I don't mind that it has a charge up and it roots. Once the bear is touched up, and balancing happens I think her death tray will feel a bit better. I do think her lmb needs changed from what it is atm, not a damage buff, but an actual ability change. Just remember, first and formost, the druid is a support, her healing and utility should be the main focus in her kit, and her dps should be supplementary. But just because it'll be supplementary, doesn't mean it should feel awkward, and clunky to play.
  12. Now that's interesting. What if not all of her damage abilities costed essence? She could still pump out some damage without essence then, but her bigger spells would still require it. You could even have her LMB generate some essence if you wanted. So instead of throwing heals around when they're not needed, you could still contribute to the fight in your death tray.
  13. You could have runes be slot unlock in archetype training. That way you could always change runes but it won't dissappear when you die. It'd have to be a fairly early train though. Maybe a third dead end branch in the archetype training.
  14. Feur

    Druid Feedback

    Yeah, the global cool down on abilities after switching needs to go. So basically, long, hindering, animations? I mean, it's all in how the skill feels to use. I'm fine with magic classes being less mobile, or having longer, or rooted animations. It's just using the skill should feel powerful. When lightning is summoned, I should feel powerful, when healing, I should feel like i'm drawing on the power of nature, ect, ect. I think in part it's just due to alphaness. Every class shold feel different, an agile duelist vs a bulky mino tank.
  15. I would like this. Basically a pseudo raid group. Green could indicate your party, yellow for linked groups, and red for enemies. Still keep party damage immunity. But i'd still like to see larger group sizes down the road, like 6-8 people.
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