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MrErad

Testers
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  1. Like
    MrErad got a reaction from Syracus in This feels really bad and useless in solo play   
    Ya I think the only solo video I have is the Merry Vindi Christmas one & Lets Go as true solo videos.  Most the stuff even before that I kept as unlisted videos for clan only  especially before the domain changes.  I miss the pre domain days though.  There were a lot more interesting builds back then.   We've used Vindi's since their garbage holy warrior days just took a while to figure out thing with the domain changes.
  2. Like
    MrErad got a reaction from Tofyzer in This feels really bad and useless in solo play   
    Yes duh the group meta runs 2 healers. Thank you for pointing out the obvious glad we're on the same page.  Mobility hasn't been an issue for a very long time on any of the Templars.  If you're finding it still an issue then I suggest Elken.  Hard to heal and parry? The only real window you're vulnerable is the divine drop and that can still be animation cancelled , burst is instant and devotion is the same thing.  On the flip side of that you can actually go full on healer too with the majors and stay mobile & stay at full pips. So don't see what the issue is.
  3. Like
    MrErad got a reaction from Syracus in This feels really bad and useless in solo play   
    hahah I would love skill shots but thats never going to happen with how the current game is setup.  Correct Assassin stuff is usually a maxed vs unmaxed for some of those damage numbers but I've had a guildmate who is in some really good player crafted get crit for around 2k on a decimate  while parrying.  Hell my cutt i made currently can self buff up to 28% Pen with mob drop stuff and think I decimated an alpha for 2.8k-3.2k on a poor vessel and back stabbed for about 1.4k.  Not forgetting the sneak attack opener.

    On my vindicator the block is around 56% PDM on a common. Blue mob drop geared I'm basically pushing 20% resistance would be higher on player crafted but haven't tried pushing that.  My cutt has a penetration of roughly 13.5% without buff so after the opener or depending on how I play it I can have up to 28%+ on just a poor vessel in mob dropped gear.  Plate Paladin depending on the armor will run between 25-30%  so You'll be ignoring nearly half to the full thing in mob.   So the only thing that would be protecting the Templar is their PDM.   Paladin depending on skills etc is 63.56 so their PDM is anywhere between 56-63.56% possibly slightly higher depending on builds.  I can see punching through a parry easily over 2k.  Start making some great player crafted weapons depending on pen etc anything below mail will basically be useless.
  4. Like
    MrErad got a reaction from Syracus in Vindicator Templar disciplines   
    Get rid of reproach swap in congregation. Reproach is a good pick if you have a healer who isnt Paladin but beyond that you want to dump it. Pick up Holy Shout this is always a strong choice.

    Obviously pick a domain unless you're going domainless & dump retribution.  I used to use it back in the day but the buff falls so fast its basically pointless & its very easy to achieve damage mod cap. Retribution is one of those skill I wish they would fix since its complete garbage.  That way you can have devotion if you really want it. You'll be looking at roughly 2k+ healing per devotion activation across each person  so depends on your group comp if you need the extra sustain.  Just remember if you're not doing damage that healing is going to fall off fast.
  5. Like
    MrErad got a reaction from Syracus in Vindicator Templar disciplines   
    Ya the Personal healing mod is nice but in a heavy CC fight you'll spend more time attempting the skill than doing it. Its better to grab the aoe shout and keep people down on the ground.  It has its uses and if you're not being focused and can get it off then ya its great.  When I do have the skill its the least used out of the bunch.  Also the AOE knockdown shout restores Pips too.
  6. Like
    MrErad got a reaction from Syracus in Vindicator Templar disciplines   
    State in the post its not worth it.  Garbage skill since a Vindicator can easily cap 40% Damage Mod or come very close in mail. Its one  of those skills the devs will have to balance.
  7. Like
    MrErad got a reaction from Syracus in This feels really bad and useless in solo play   
    because the siege term is a legacy term for the old day describing Templars.  Its pretty irrelevant these days such as Mandalore. 

    Yes warden is a bit of a problem same with the assassins decimate. Lots of it has to do with gear difference though. Hearing of some assassins punching 2k+ with decimate through parries or more. I'm guessing high pen so your armor is basically useless and the only thing  protecting you at that point is PDM.  Other problem is the crazy delay in abilities which can allow some hits to slip through.

    The other issues will be warden and how quickly the ult comes back. Some of these ults are problematic in how they work with the 80% PDM attached to them.  So even if you get a nice righteous parry off & the frequency of the ults they're actually tankier than you.  Same issue rears its head in Alphas and the other champs to a degree.  The cutt is in an interesting place at the moment with it feeling like an assassin but with Cutts being able to 2 shot most people its going to be interesting to see how they balance that.  First step would be to make their ult like a confessor then see where things go from there.   Hopefully they take a look at all these ults in the future and balance them accordingly .  A lot of the issues arise because of them.
     
  8. Haha
    MrErad reacted to veeshan in ArtCraft please make a stress test   
    With the state of the game there releasing with atleast the server problems will only last like a week  hahaha
  9. Thanks
    MrErad got a reaction from ArtCraftQA in 6.530.0 Live Bug Reports for 5/28/2021   
    All sorts of things are wonky with skills.   Being headbutted by an elken when they're on the ground from a  KD.   Sanctifiers being able to be stunned while channeling condemnation within the 1st second of casting the spell and seeing the animation (supposed to be CC immune the second this is casted).  Animation cancelling even 3/4 to nearly 99% the way through of a spell will cancel the whole spell and put it on cooldown.  Get this a lot with Heads up.  If the sight animation doesnt complete over your head the spell is cancelled and put on CD.

    Templar Divine Light get stunned in the animation the divine is placed on the ground but the AOE circle is missing but you will get the heals ( can also animation cancel this for the same effect).  Sometimes its outright cancelled.  Makes you wonder what is the intended mechanic these days. 
  10. Like
    MrErad got a reaction from Ralathar44 in The sad trajectory toward Crowfall being DoA   
    That was more of a joke a certain clans that were crying about night capping.  You're statement is correct though. Well day capping is just blobbing so.  Need smaller maps so we can just beat on each other at the portal /sarcasm .
  11. Like
    MrErad got a reaction from Tofyzer in Vindicator Templar disciplines   
    State in the post its not worth it.  Garbage skill since a Vindicator can easily cap 40% Damage Mod or come very close in mail. Its one  of those skills the devs will have to balance.
  12. Like
    MrErad got a reaction from APE in The sad trajectory toward Crowfall being DoA   
    Yeah it would have nothing to do with you know the only real activities are in those 4 short hours that sieges are available.   West Coasters be damned. Got to stop that "night capping".  Yes Hot Spots are coming this will be interesting in itself but they could make PVE mobs drop more interesting things.  How about some low end jewelry , maybe a full vessel from kings with random stats of common quality.  Hell the whole prefix suffix thing could be a good spot to start.

    Outpost "loot" & the 1hr timers  <--- These were better at 15 min intervals for scoring.

    Horrid Map Randomization & Size -  Still get clusters of outposts & mob camps stacked on top of each other ,  Dont get me started on keeps or forts that are all within ear shot of each other. 

    Pig runs - they're ok would be better if the pathing wasnt so brain dead

    AOE Spam & FOTM AOE are the least of their concerns.  There's been some offenders in the balance department but this isn't pushing people away like the rest of the game. 

    Territory Control = Non existent which is fine but what happened to being able to dispense out those parcel buffs sort of like roads?   This could easily be a stop gap measure for owning a fort or outpost in the area.   Lots of creative ways to utilize this. 
  13. Like
    MrErad got a reaction from BarriaKarl in The sad trajectory toward Crowfall being DoA   
    Yeah it would have nothing to do with you know the only real activities are in those 4 short hours that sieges are available.   West Coasters be damned. Got to stop that "night capping".  Yes Hot Spots are coming this will be interesting in itself but they could make PVE mobs drop more interesting things.  How about some low end jewelry , maybe a full vessel from kings with random stats of common quality.  Hell the whole prefix suffix thing could be a good spot to start.

    Outpost "loot" & the 1hr timers  <--- These were better at 15 min intervals for scoring.

    Horrid Map Randomization & Size -  Still get clusters of outposts & mob camps stacked on top of each other ,  Dont get me started on keeps or forts that are all within ear shot of each other. 

    Pig runs - they're ok would be better if the pathing wasnt so brain dead

    AOE Spam & FOTM AOE are the least of their concerns.  There's been some offenders in the balance department but this isn't pushing people away like the rest of the game. 

    Territory Control = Non existent which is fine but what happened to being able to dispense out those parcel buffs sort of like roads?   This could easily be a stop gap measure for owning a fort or outpost in the area.   Lots of creative ways to utilize this. 
  14. Like
    MrErad got a reaction from Alot in The sad trajectory toward Crowfall being DoA   
    Yeah it would have nothing to do with you know the only real activities are in those 4 short hours that sieges are available.   West Coasters be damned. Got to stop that "night capping".  Yes Hot Spots are coming this will be interesting in itself but they could make PVE mobs drop more interesting things.  How about some low end jewelry , maybe a full vessel from kings with random stats of common quality.  Hell the whole prefix suffix thing could be a good spot to start.

    Outpost "loot" & the 1hr timers  <--- These were better at 15 min intervals for scoring.

    Horrid Map Randomization & Size -  Still get clusters of outposts & mob camps stacked on top of each other ,  Dont get me started on keeps or forts that are all within ear shot of each other. 

    Pig runs - they're ok would be better if the pathing wasnt so brain dead

    AOE Spam & FOTM AOE are the least of their concerns.  There's been some offenders in the balance department but this isn't pushing people away like the rest of the game. 

    Territory Control = Non existent which is fine but what happened to being able to dispense out those parcel buffs sort of like roads?   This could easily be a stop gap measure for owning a fort or outpost in the area.   Lots of creative ways to utilize this. 
  15. Thanks
    MrErad got a reaction from Ralathar44 in Hey all. Confessor Sanctifier!!!!   
    Key word in quoting a 2 month old post and I quit way way before that post  Still some issues persist ,mechanic changes for the class , & other game related ones have made it a net gain of 0.  My sanct that you ran into isn't the same build I was using then & respec'd it to where its at now.


    Quite OP used well. Theoretically it also has the highest potential for damage.   You can pick any other class and get equal or better performance especially in a group setting hence one of the weakest especially if you're a newer player.  Sort of like the Vindicator before it got overtuned.  Group settings you would still be better off with any other class.  Comparing it to the other 2 versions of confessor  the sanct is also the weakest of the bunch.  So both can be true from statements  made @ different time periods.  The only time the sanct was op is when it would get a barrier pretty much making you immune to everything except poison & electrical damage.

     
  16. Like
    MrErad got a reaction from Gallean in Vindicator Templar disciplines   
    State in the post its not worth it.  Garbage skill since a Vindicator can easily cap 40% Damage Mod or come very close in mail. Its one  of those skills the devs will have to balance.
  17. Like
    MrErad got a reaction from Vendetta1080 in Vindicator Templar disciplines   
    Ya you could go battle for paragon to get self heals and take runecaster if you're looking for more tank. Range will be a little more of a problem but nothing to crazy.
  18. Like
    MrErad got a reaction from Tofyzer in Vindicator Templar disciplines   
    Fire & Battle Domains are the 2 strongest.  Theres a build or 2 you can do with wind but won't compete on the  levels of the other 2 domains. Discipline was its what you're trying to accomplish basically.
  19. Like
    MrErad got a reaction from Tofyzer in Vindicator Templar disciplines   
    Ya you could go battle for paragon to get self heals and take runecaster if you're looking for more tank. Range will be a little more of a problem but nothing to crazy.
  20. Like
    MrErad got a reaction from PamonhaDOCE in Radical is still the best 1vs1 class   
    Proof is already here. Only thing I did was edit the chat out of you saying all I did was parry 😎
  21. Like
    MrErad got a reaction from Nyurt in Ever since Dreggs conquest became only top 3   
    Or they could go all in on a larger maps which might solve the same issue. If blob A and blob B can't get to every fort / keep within 5 minutes it might actually change up how the game is played.  The infected has probably one of the best portal setups in terms of travel time to get to a new zone. Expand those maps and conflicts might be more regional instead of each Blob blowing through each encampment and fort looking for "PvP". Force projection would matter and how many people to devote to an objective.  Instead the devs insist on catering to a small subset of the population since maps would be to big and travel time to long for certain individuals.
  22. Like
    MrErad got a reaction from BarriaKarl in Ever since Dreggs conquest became only top 3   
    Or they could go all in on a larger maps which might solve the same issue. If blob A and blob B can't get to every fort / keep within 5 minutes it might actually change up how the game is played.  The infected has probably one of the best portal setups in terms of travel time to get to a new zone. Expand those maps and conflicts might be more regional instead of each Blob blowing through each encampment and fort looking for "PvP". Force projection would matter and how many people to devote to an objective.  Instead the devs insist on catering to a small subset of the population since maps would be to big and travel time to long for certain individuals.
  23. Like
    MrErad got a reaction from Fefner in Small to Mid-Sized Guilds   
    Except there is no real room for small guilds period.  Outposts with the timer change are now 10 man+ . Forts are basically sieges.  After the timers there is nothing else.  Actually the outpost timers made it worse now maybe they should lock for 23 hours too if they're going to use the 1hr timer  .   Nothing is done in terms of forcing the large side to say hey maybe we should split up to capture more objectives or to patrol mob spawns.  Just cram in everything as tight as possible and he who brings more is crowned the victor.  

    I want to see how the game play changes if the maps used up all the current lame dead space we have.  We will have our hunger dome for the instant satisfaction PvP.  Allow the maps to be larger so maybe the random generator will work better and it would allow for better troop movement too.  You won't be able to cover everything possibly leading to more small scale events.  Larger clans will be able to force project more just by size but doesn't mean you'll be running into a 20-30 man because thats all there is to do.
  24. Like
    MrErad reacted to KrakkenSmacken in stat bundles needs nerfs   
    No, your making a choice about what is more important to you. 

    My point is, that you don't have to sacrifice EVERYTHING, or being FORCED to sacrifice a specific thing, what you are doing is limiting the quantity of ability's you can use, and the combinations you can play out, for raw stats. 
    Basically, if YOU think the raw stats are the most important, you get to pick them AND ANY of the other talents, just fewer of them, which is a hard choice you have to make. 

    The better and more versatile they make those talents and powers, the harder the choice is. Screw the stat nerfing, and refine and improve the talents. 
  25. Like
    MrErad got a reaction from Raindog in The community of this game.   
    Are you seriously crying about not getting scrims with other clans? Its a pvp game who cares. Go out there , get some bang and chew through the meat grinder.  Scrims are beyond useless in this type of game.  Only time they should be used is internally to bring up weaker players and explain things to them.  Other than that the meat grinder is the best way you'll get experience to what works and what doesn't since open world is unpredictable and without rules. 

    P.S. Your form of trolling is that of lies and some form of slander in game of course.  It's not even good trolling. Maybe that's why the community doesn't respond well to you.  Thank you for the amusement though that the #1 Albion player is crying about not getting scrims vs his enemies.  
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