Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

MrErad

Testers
  • Posts

    366
  • Joined

  • Last visited

  • Days Won

    2

Reputation Activity

  1. Like
    MrErad got a reaction from Yoink in 6.400 Transformation (LIVE) Feedback for 2/25/2021   
    Allow the Archery Minor to equip exotic and elemental arrows. 

    No ranger or anyone using the major disciplines  will use these if they have access to a quiver but will open up some interesting options for other builds.  I was highly disappointed I couldn't equip slashing arrows on a vindicator
    Top it off the arrows break in one death.  So a full stack of 500 = poof
  2. Like
    MrErad got a reaction from BlackBlood in 6.400 Transformation (LIVE) Feedback for 2/25/2021   
    Allow the Archery Minor to equip exotic and elemental arrows. 

    No ranger or anyone using the major disciplines  will use these if they have access to a quiver but will open up some interesting options for other builds.  I was highly disappointed I couldn't equip slashing arrows on a vindicator
    Top it off the arrows break in one death.  So a full stack of 500 = poof
  3. Like
    MrErad got a reaction from McTan in 6.400 Transformation (LIVE) Feedback for 2/25/2021   
    The funny part is that a parrying templar running righteous reflect is the strongest thing vs radical because of how holy damage interacts.  The other is PDM.  We learned fast ourselves vs the Mithril Cleric Horde and the radicals aren't to out of wack.   One of the other things they could do is bring down the damage cap on mana shield. Currently you need hits that break 1500 damage to cause damage to bleed over into the health bar. Anything below that threshold will be fully absorbed there's a few tricks here that seem to work but they're not as reliable.

    Templar holy damage is fine other than the vindicators.  As much as I love the damnation dot thats just overkill on the spec now. If they insist on keeping it switch it to fire or reduce the damage by 75%.  No dot should be doing more damage than my main skill or on par.
  4. Like
    MrErad got a reaction from SAM_BUKA in Episode #4 of SAM's + Russians feedback & suggestions   
    Sanctifier is much stronger than before.  Meteor could use its animation cast removed so its instant and you can actually have a net gain from the barrier instead of losing it once the animation is done because someone was beating on you. The other option is to increase condemnation and allow it to heal from multiple targets or increase the amount per heal.  Right now its some weird tank that cant really tank or sustain. Fixing either one of those would go along way to moving the sanctifier. I'm in agreement that scalding and the cleanse are on the poor side.
  5. Like
    MrErad got a reaction from Sirktivo in 6.400 LIVE Feedback for 2/13/2021   
    They just need to double the healing output on condemnation so if you decide to stack SP on it you'll heal even more.  Around 60 per tic with 90 crits it starts to feel good.   Ran a sanc in prior patches that was using an ap/sp book geared toward SP and could actually heal ok.  With the barrier additions I could see it being more viable but the base healing is still to low for a "tank". I think its 14 tics? around 35 per hit and if you don't get CC'd you can recover about 490hp. Not so great since the channel will be broken.

    Biggest deal breaker on Sanct is the spitting distance talent.  Its ok that it buffed condemnation but why am I forced to pick meteor too.  Not only is it a forced pick already with condemnation it has a second forced pick.  One forced is enough especially when you're melee range but having to take a second talent as a forced pick is Meh.
  6. Like
    MrErad got a reaction from APE in 6.400 LIVE Feedback for 2/11/2021   
    It was indefinite turtle mode because you didn't use the skills available to you and fought on the Paladins terms. Same goes for the 2 guys helping you.  Sounds like a player issue more than anything.
  7. Like
    MrErad got a reaction from BarriaKarl in 6.400 LIVE Feedback for 2/11/2021   
    Templar Vindicator Feedback.

    Posting this since the new changes to execute isn't a bug and was marked as provide feedback.
    Execute -The new 0 cost execute for Vindicators again is a terrible choice after giving templars a bunch of new things in their kits.  Currently as is you can spam execute at 0 cost and put out more DPS than auto attacking.  Auto Attackings purpose now is to restore pips which you can get from shouts or censure.   As long as you're not being pressured you can execute to the end of time.  This also has the side effect of making the execute higher DPS than throwing auto attacks in.  On dummies I could put out 2x+ DPS over my autos with just execute spam.  Revert this to 1 cost to slow down the DPS race & keep the rest at 1 cost or back 2 to.  This is a buff Vindi didn't need.

    Damnation on Divine -  Why is this part of divine light?  I like the extra holy damage on this but wow on a Vindicator this is absurd with the divine lights they can put out already.  Start by reducing the damnation holy damage by 50% or spread the damage over divine & damnation.  So new Divine would be 50% Fire and 50% holy through the dot.  Either way this is still terrible since its easy access to holy damage. Better yet damnation isn't even needed on the Vindicator.  Would love to know what the thought behind this was when it was added. Maybe a dev response here? So we can give better feedback.
     
    6.3 Vindicator was way more balanced than this iteration 6.4. With the new attribute choices + talents lots of options but with the added buffs from damnation it has put it over the top. Basically with the options of pulls & righteous reflects we've been giving options to deal with  the range threat a bit while keeping the mobility issue in play.  You could easily revert the damnation change and execute change and the class would still be very strong.
     Overall the Templar class has gotten a lot of good buffs that has made up for its shortcommings. Right now you're overtuned on Vindicator and riding a very fine line on Paladin & a coming close on Fury.

    General Templar - Talent
    Just some comments on the talent tree itself
     
    Divine Intervention - This is how Damnation should work something not easily accessible.  Need 50% hp to proc it but gives you a big boost to damage ouput and on autos only. Can only happen every 60s.  This is a nice hard pick.
    Congregation - Loving this skill overall.  Makes it a hard choice between a stat package  or righteous reflections when pathing. 
    Retribution Talent - this skill has fallen to meh status. Used to use it my builds that relied on a lot of aoes for damage output since the skills could stack up to 10x. Duration is to short to use it any other way.  Very boring and similar  to Divine power but Divine Power is the better of the two.
    New Reproach/Smash - 25% group  PHM love it.  Maybe tweak the animation a little so it's not so long?
     
    Fury Feedback
    This spec needs a little bit of a damage bump.  Better than the paladin worse than vindi. Sort of plays like the old archdruid that didn't really have anything going for it except a gimmick.   Fury talent might need some looking into.  Possibly move the damnation dot from divine over to this character to increase DPS output but still be lower than Vindicator.
     
  8. Like
    MrErad got a reaction from Thon in 6.400 TEST Feedback for 2/11/2021   
    Whats the point of reducing the conquest rewards to 1st , 2nd and 3rd? They could have dropped it to top 10% percentile or 5% but eliminating it all together?  Unless the personal rewards are going up?
  9. Like
    MrErad got a reaction from Tyrant in 6.400 LIVE Bug Reports for 2/11/2021   
    Executes on Vindicator are costing 0 pips or the pips are being displayed incorrectly when you hit max.
  10. Sad
    MrErad got a reaction from ArtCraftQA in 6.400 LIVE Bug Reports for 2/11/2021   
    Executes on Vindicator are costing 0 pips or the pips are being displayed incorrectly when you hit max.
  11. Like
    MrErad got a reaction from PamonhaDOCE in Radical is still the best 1vs1 class   
    Proof is already here. Only thing I did was edit the chat out of you saying all I did was parry 😎
  12. Like
    MrErad got a reaction from UnderGrowth in 6.400 TEST Feedback for 2/11/2021   
    Whats the point of reducing the conquest rewards to 1st , 2nd and 3rd? They could have dropped it to top 10% percentile or 5% but eliminating it all together?  Unless the personal rewards are going up?
  13. Like
    MrErad got a reaction from ACE-Tiggs in 6.400 TEST - Community Top 5 likes and dislikes thread.   
    Top 5 likes and why (be brief please) about 6.400 on TEST (things you feel we're doing great on for TEST only). 
    New Lobby is great other than having to hit Enter all the time Domain System is great. Just need to add more variety to each domain and more support options Giving templars access to a pull (this class is already moving into OP status with all the changes something to keep an eye out for) Stat point allocation.  Actually creating some builds that aren't min/max and turning out good opened up more possibilities Crowpedia off to a good start Top 5 Dislikes and why (be brief please) about 6.400 on TEST (what you feel we could be doing better on or a pesky game mechanic that you don't enjoy) and how can we make it better? 
     some classes still need balance  game is still timerfall  resource protection on disciplines.  50% should be cap on legend  MASSIVE DISLIKE - NEW TEMPLAR CENSURE - If you're not starting at 15m or longer with this you're flying over your target. If its a Guinecean you're going over the target for sure.  I understand why it was tweaked but its way worse than the live server. Adjust the leap to maybe half of what Live & current 6.4 is.    
  14. Like
    MrErad got a reaction from bignick22000 in A PVP game made for carebears   
    Yep forts are the worst thing to happen to the game so far.
  15. Like
    MrErad reacted to PUREGAINZ in 6.400 TEST Feedback for 2/4/2021   
    If they don't fix it everyone might just be wearing vendor gear all the time. 
  16. Like
    MrErad reacted to Hungry in The Case for Combined Alliance Scoring and Rewards   
    Rebrand alliances to a fealty system and now we can check off having a bend-the-knee mechanic in the game.  You fight for your liege (big shield guild) and as long as your loyalty is rewarded (your cut of the rewards) you will continue to fight for your liege.
     
    After all, when you finish a war is it not the king who grants land to his vassals?
  17. Like
    MrErad reacted to yianni in December 10th marked 3 years, where's the other old timers?   
    I bought the game 12/10/2017, it' crazy that I've been playing a game that hasn't been released for 3 years. A lot of us complain because we want the game to succeed, it's the first time in my gaming history that I've played to actually test and participate in the development of a game. Lets hope they can pull through and the game succeeds to see it blossom. 
    I know there's people here that have been playing even longer.
     
  18. Haha
    MrErad got a reaction from JamesGoblin in 6.400 TEST - Community Top 5 likes and dislikes thread.   
    Top 5 likes and why (be brief please) about 6.400 on TEST (things you feel we're doing great on for TEST only). 
    New Lobby is great other than having to hit Enter all the time Domain System is great. Just need to add more variety to each domain and more support options Giving templars access to a pull (this class is already moving into OP status with all the changes something to keep an eye out for) Stat point allocation.  Actually creating some builds that aren't min/max and turning out good opened up more possibilities Crowpedia off to a good start Top 5 Dislikes and why (be brief please) about 6.400 on TEST (what you feel we could be doing better on or a pesky game mechanic that you don't enjoy) and how can we make it better? 
     some classes still need balance  game is still timerfall  resource protection on disciplines.  50% should be cap on legend  MASSIVE DISLIKE - NEW TEMPLAR CENSURE - If you're not starting at 15m or longer with this you're flying over your target. If its a Guinecean you're going over the target for sure.  I understand why it was tweaked but its way worse than the live server. Adjust the leap to maybe half of what Live & current 6.4 is.    
  19. Like
    MrErad got a reaction from PezDSpnzr in 6.400 TEST Feedback for 1/28/2021   
    They've been strong prior to 6.4 just stat adjustments have made things easier for people who can't play them well & the extra options for talents.  Your suggestions would move Templar back to the bottom of the pile and people wouldn't be playing them.  Are they moving into overtuned status? Better believe it the 6.3 adjustments on live are probably the best iteration of Templar.  The upside though is that the majority of the talent choices for the class are good & you will be giving something up.

    What you're seeing is a problem with the 140 stat allocation.  Now its easy to max damage mod or your stat of choosing. The upside is there still is a trade.  A max damage vindi on a white vessel is going to be sitting at 7.5k hp.  Few other specs are like this or lower hp pools.   Which going up against another damage class turns into into a 20 second fight or less. 
     
    Next you'll be saying a sanctifier pumping out 1k Hellfire Crits & Condemnation crits is op =P
  20. Haha
    MrErad got a reaction from BlackBlood in 6.400 TEST - Community Top 5 likes and dislikes thread.   
    Top 5 likes and why (be brief please) about 6.400 on TEST (things you feel we're doing great on for TEST only). 
    New Lobby is great other than having to hit Enter all the time Domain System is great. Just need to add more variety to each domain and more support options Giving templars access to a pull (this class is already moving into OP status with all the changes something to keep an eye out for) Stat point allocation.  Actually creating some builds that aren't min/max and turning out good opened up more possibilities Crowpedia off to a good start Top 5 Dislikes and why (be brief please) about 6.400 on TEST (what you feel we could be doing better on or a pesky game mechanic that you don't enjoy) and how can we make it better? 
     some classes still need balance  game is still timerfall  resource protection on disciplines.  50% should be cap on legend  MASSIVE DISLIKE - NEW TEMPLAR CENSURE - If you're not starting at 15m or longer with this you're flying over your target. If its a Guinecean you're going over the target for sure.  I understand why it was tweaked but its way worse than the live server. Adjust the leap to maybe half of what Live & current 6.4 is.    
  21. Like
    MrErad got a reaction from Ranik in 6.400 TEST - Community Top 5 likes and dislikes thread.   
    Top 5 likes and why (be brief please) about 6.400 on TEST (things you feel we're doing great on for TEST only). 
    New Lobby is great other than having to hit Enter all the time Domain System is great. Just need to add more variety to each domain and more support options Giving templars access to a pull (this class is already moving into OP status with all the changes something to keep an eye out for) Stat point allocation.  Actually creating some builds that aren't min/max and turning out good opened up more possibilities Crowpedia off to a good start Top 5 Dislikes and why (be brief please) about 6.400 on TEST (what you feel we could be doing better on or a pesky game mechanic that you don't enjoy) and how can we make it better? 
     some classes still need balance  game is still timerfall  resource protection on disciplines.  50% should be cap on legend  MASSIVE DISLIKE - NEW TEMPLAR CENSURE - If you're not starting at 15m or longer with this you're flying over your target. If its a Guinecean you're going over the target for sure.  I understand why it was tweaked but its way worse than the live server. Adjust the leap to maybe half of what Live & current 6.4 is.    
  22. Haha
    MrErad got a reaction from JamesGoblin in War Story of the Week: First Castle Siege   
    Good video other than the above comment on it being Valeria Alliance. No love for SL in game or out of game 🤣
  23. Haha
    MrErad got a reaction from neven in War Story of the Week: First Castle Siege   
    Good video other than the above comment on it being Valeria Alliance. No love for SL in game or out of game 🤣
  24. Thanks
    MrErad got a reaction from Rytun in Status on 6.400 Release Wipe   
    World is not to small. Just because you have issues due to your class choice + alliance and cant seem to find fights thats on you. Increase the map size reinstate old beta invites & lets get this pop were it belong instead of trying to a niche group that can't seem to find PvP.
  25. Like
    MrErad got a reaction from PezDSpnzr in 6.300 LIVE Feedback for 1/6/2021   
    They need to expand these not decrease them. Currently West Coast Players get shafted out of pretty much everything. At least throw in a couple forts until 2-3am.
×
×
  • Create New...