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MrErad

Testers
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  1. Like
    MrErad got a reaction from JamesGoblin in Status on 6.400 Release Wipe   
    You're complaining about minutes. 5 minutes or less depending on portal placements.  Get out of here.   You have an issue with travel roll a knight with the speed buff.   Thats funny fort timers are the worst thing but some people don't seem to be having an issue to figure out where fights will be.  Reading the map is difficult.
  2. Thanks
    MrErad got a reaction from Rytun in Status on 6.400 Release Wipe   
    World is not to small. Just because you have issues due to your class choice + alliance and cant seem to find fights thats on you. Increase the map size reinstate old beta invites & lets get this pop were it belong instead of trying to a niche group that can't seem to find PvP.
  3. Like
    MrErad got a reaction from Tofyzer in Spectre Legion -SL- [NA] [Dregs]   
    Still looking for the folllowing...
    Priority Classes
    Templars - All variants will teach you how to actually play these
    Clerics - Crusader is lower priority but accepting all
    Confessors - All types
    Knights - Secutors & Swordsmen
    Rest of the classes are welcome but prefer the above since they fit better into our play style.
  4. Like
    MrErad got a reaction from JamesGoblin in Status on 6.400 Release Wipe   
    World is not to small. Just because you have issues due to your class choice + alliance and cant seem to find fights thats on you. Increase the map size reinstate old beta invites & lets get this pop were it belong instead of trying to a niche group that can't seem to find PvP.
  5. Like
    MrErad got a reaction from JamesGoblin in Livestream 12/1/2020 Discussion, Feedback and Questions   
    Except the bigger issue is that the vast majority don't like this game.  Yes its beta blah blah blah.  Could my clan ally up someone in the current campaigns? Sure and remove 50%+ of the people playing from the potential target list.  Thats our choosing though & would remove small play feedback. 

    His inability to work with clans is more of an issue that this game doesn't have enough people testing & playing to make any worth while alliances other than the current zergs or  uncle blobs.  Hell in my discord alone I can easily count 22-30 people who will not be playing Crowfall  or the chance of returning is about 1% because of the Uncle Blob and lack of things to do.  The only major positive change so far has been the class reworks which are going in the right direction.
  6. Like
    MrErad got a reaction from JamesGoblin in Livestream 12/1/2020 Discussion, Feedback and Questions   
    Funny I play CF every day too.  If you have multiple people farming in the same area that makes it more difficult for said gank group to maneuver.  Depending on the class you can survive easily from 3 people ganking. Even if they are 200-700m away. We can call it theory crafting all you want but if you have players hitting stuff in the same area they can form an organized response or said gankers might not be getting away. 
  7. Like
    MrErad got a reaction from JamesGoblin in Livestream 12/1/2020 Discussion, Feedback and Questions   
    Why? All they need to do is put some of the mob drop back on the lower level mobs. Would increase the gold a little,  increase the spawn rates while you're at it.   The regular mobs could drop just white/green  elites still have a chance at blue.  You don't need to increase the quality for the campaign.    I don't mind looting junk as long as I can sell it for gold to advance my character. Currently its 20 gold nothing else to scoop up a piece of wood and a piece of cloth.  The cloth is like the most valuable thing on the mob.

    Ganking is a game play element.  I could careless if someone is getting ganked at a spawn.  Thats up to the combat characters to search and destroy , run protection , etc.   If you had people farming you would need a group possibly doing patrols if the area is getting to hot.    No organic PVP actually happens its all timers go here go there.  The map generation doesnt help either with its size.  A large group can roll through all the spawns in a couple of minutes and repeat said process.  Map travel time is like 2-4 minutes.
  8. Like
    MrErad got a reaction from JamesGoblin in Livestream 12/1/2020 Discussion, Feedback and Questions   
    There's no point in farming a mob spawn in groups. Yeah if they were captains maybe but the spawn rates are terrible.  You can keep a spawn clear solo and still be waiting for something to do. Doing it with a 5 man group is even worse.  If they were upped to captains they going to keep the same loot? The rate will still be terrible with a 5 man running it.
    Fully agree on that. At the same time big guilds will need to have SOME kind of passive income to keep their player base and to prevent their dedicated harvesters from burnout. There are always people who only prefer to log in for siege windows. You can't avoid that.

     This sounds like a logistic problem and a problem for a large clan.  Means you don't have enough harvesters or crafters.  There is no need for a passive income. "Hard choices"m you need more people to farm then. You have the man power as a large guild to harvest and fill in as needed.
  9. Like
    MrErad got a reaction from JamesGoblin in Livestream 12/1/2020 Discussion, Feedback and Questions   
    They should get rid of the passive income not give more.  Game is being pushed to active play with the passive changes economy should be the same .  Get rid of forts & they can keep the small keeps + large keeps.
  10. Like
    MrErad got a reaction from JamesGoblin in Livestream 12/1/2020 Discussion, Feedback and Questions   
    Funny we used to be able to do that just farming knot wood in the past.  You weren't able to your guild who got said fort was able to collect said dust.  Most Chiefs & Kings can still be farmed solo depending on the class even duo'd without a healer. Chiefs being the easiest to solo and duo obviously.  Being able to bandage has made this aspect easier not harder.  

    I doubt the crafting part since  your guildmates are saying they dont burn dura and we need the durability amount dropped.  From what I've seen no one is harvesting in campaign so it must be infected or the forts are giving out enough resources.
  11. Like
    MrErad got a reaction from JamesGoblin in Livestream 12/1/2020 Discussion, Feedback and Questions   
    Only thing different is the classes & specializations .  Rest of it has been minor at best.
  12. Like
    MrErad got a reaction from JamesGoblin in Livestream 12/1/2020 Discussion, Feedback and Questions   
    Problem is that there is no content for small scale.  Forts are just a mess plus a couple other things.  Funneling people into larger guilds will just cause the same problem thats going on.
  13. Like
    MrErad got a reaction from JamesGoblin in Livestream 12/1/2020 Discussion, Feedback and Questions   
    Why his point is completely valid. I've been trying to get people that stopped playing this game to actually post feedback in these threads so the devs are aware.  The game is barely fun. The small scale pvp is amazing even the sieges when they work can be fun.  Telling a person to leave because they don't find it fun doesn't help especially if they backed the game.
  14. Like
    MrErad got a reaction from bignick22000 in A PVP game made for carebears   
    Yep forts are the worst thing to happen to the game so far.
  15. Like
    MrErad got a reaction from Tofyzer in Discipline system in Patch 6.3   
    I dislike this idea we have enough things shouting over events & toast messages letting the zerg know whats going on.  Anything thats going to take a group to down will be rolled by a group attempting to take.  You can already see a chief pretty much doing this and a king when you jump someone changes the whole dynamic of the fight & the force that was doing said mob usually loses.   The disciplines are sort of fine the way they are they just need to go back to making the regular souls drop the minors and let the majors stay the same or move to a token system.   I've gotten a lot more organic pvp with the current soul system and doesnt equal an auto loss for said person because they have a PVE mob ccing and damaging them with the player on top.
  16. Like
    MrErad got a reaction from Hamarr in Remove Free Resources From Forts   
    Yep they should go back to the old style of forts with resources outside of them.  None of this looting a box for 23hrs.
  17. Like
    MrErad got a reaction from fahrenheitM in A PVP game made for carebears   
    Yep forts are the worst thing to happen to the game so far.
  18. Like
    MrErad got a reaction from BarriaKarl in Don't allow drop items in combat   
    Yep Emergent gameplay since its non linear.  1hr siege timers,  King Chief spawns 1hr, Loot boxes 1hr . We going by its open nature? or the off chance something happens like open world combat? The tools to play in the sandbox are lacking.  Such great gameplay that you guys log in for sieges and harvest on infected.
  19. Like
    MrErad got a reaction from APE in A PVP game made for carebears   
    Yeah great fighting over more chests. Where is tech to apply the buffs to a zone like how trailblazers appears because of roads.   You know stuff to incentivize the harvesters or a buff that improves mob drops from sound tile . Maybe leave the chest for the combat characters.    If the stuff on test in the chest is any indicator of what will be in them I dont want them even if they are place holder items.  Right now the place holders seem to indicate the chests will be able to drop up to blue items too with resources.   "Throne War Simulator" Yet we're fighting over the contents of a chest not the territories themselves.  Maybe if we're lucky they will put them on timers too 🙄
  20. Like
    MrErad reacted to veeshan in Remove Free Resources From Forts   
    just gonna say there was more pvp atleast small scale pvp i found pre fort. Often from myself defending my harvesting spots or me killing enemy harvesters. No there pretty much non of that so if i can find somone in a mobs camp you often wont see find much pvp, occasioanly at a camp but you get 1-2 fights then they stop, or if u recap anything they take they will also stop cause there not making progress.
  21. Like
    MrErad got a reaction from Tofyzer in Templar Devotion Buff Idea   
    Yeah I just rolled one up on test to see what kind of healing output I can get on it.  Seems fine for what its doing.  Still wouldn't take it on my vindicator but I could see a few builds to pair up with it.
  22. Like
    MrErad got a reaction from Tofyzer in Templar Devotion Buff Idea   
    Don't get me wrong the Vindicator Style is a little awkward these days. I think the old versions we had better discipline choices.
    The reason I never mention devotion is that its good enough on the other 2 promotions.  Paladins can heal very well off it & get a cleanse,  Fury gets some minor off healing + movement cleanse for the group.  For the vindicator is would be a wasted talent pick for how little you would get in return.  Applying Sin when its not guaranteed on each strike bites especially if you're trying to pair it with prosecute.  For some reason the devs think this is ok but the confessor can basically count 5 hits then absolution you. 

    See I disagree with your statement on devotion don't fit any of the criteria and only partial agreement with the vindicator if chosen doesnt really fit.  Knowing when to sync the devotion with your skills to heal matters.  50m range with healing towards the group is nice even if its tied into me having to do damage.  What I would advocate for is why is SIN so useless on a templar?  Our Censure now applies 1 stack , devotion has a chance but we get no benefit from it.  The only way it does anything is paired with the Convictor Major with the chance to apply sin making it questionable when to pop off the Prosecute. 

    We could ask for a buff to devotion to make Sin something but it would have to be good enough to make a vindicator want it but the other 2 will benefit automatically from said choice.  Devotion is a matter of when to use instead of I need to use it which is fine. Sometimes on my Paladin I sync it with my divine light and other skills sometimes I weave it in with other skills when divine is down.  Other times I use it for the cleanse aspect.  You could advocate for a promotion to it for the Vindi so more doors open and another hard choice happens.    So far Vindi is the only spec I wouldn't waste my time picking up devotion on. It doesnt mean there isnt a build out there that could use it though but I could never give up the execute & fire damage bonus plus a few others for an on activation skill that will allow me to heal a little.  This doens't mean with the 6.3 changes that it would be a bad choice either. I haven't tested it again with the divine self healing + devotion on test to see what type of performance I can get out of the Vindi (maybe I'll do this later).




     
  23. Like
    MrErad got a reaction from Tofyzer in A PVP game made for carebears   
    Yeah great fighting over more chests. Where is tech to apply the buffs to a zone like how trailblazers appears because of roads.   You know stuff to incentivize the harvesters or a buff that improves mob drops from sound tile . Maybe leave the chest for the combat characters.    If the stuff on test in the chest is any indicator of what will be in them I dont want them even if they are place holder items.  Right now the place holders seem to indicate the chests will be able to drop up to blue items too with resources.   "Throne War Simulator" Yet we're fighting over the contents of a chest not the territories themselves.  Maybe if we're lucky they will put them on timers too 🙄
  24. Like
    MrErad got a reaction from XinniX in A PVP game made for carebears   
    Yeah great fighting over more chests. Where is tech to apply the buffs to a zone like how trailblazers appears because of roads.   You know stuff to incentivize the harvesters or a buff that improves mob drops from sound tile . Maybe leave the chest for the combat characters.    If the stuff on test in the chest is any indicator of what will be in them I dont want them even if they are place holder items.  Right now the place holders seem to indicate the chests will be able to drop up to blue items too with resources.   "Throne War Simulator" Yet we're fighting over the contents of a chest not the territories themselves.  Maybe if we're lucky they will put them on timers too 🙄
  25. Like
    MrErad got a reaction from BehindYou in A PVP game made for carebears   
    Yep forts are the worst thing to happen to the game so far.
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