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MrErad

Testers
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  1. Like
    MrErad got a reaction from Tyrant in 6.300 TEST Feedback for 12/4/2020   
    Funny thing is this is the potential to be the strongest. When Condemnation was bugged hitting from 16-19m  it made it very interesting. If they upped it to 12m on condemnation it would be alot better than where its currently at.
  2. Like
    MrErad got a reaction from Tyrant in 6.300 TEST Feedback for 12/4/2020   
    Well played pit isnt dying to a vindicator. There's a small chance for it to happen but wouldnt bank on it. I was doing some sparring on test with my vindi vs pits and nothing like watching them refill their hp bar 4 times over. Think the biggest issue is the frequency of the ult not so much how much its healing.
  3. Like
    MrErad got a reaction from Tyrant in 6.200 LIVE Bug Reports for 11/23/2020   
    Templar - Vindicator
    Major Cloister , Talent - Righteous Defense
     So far we havent been able to repeat this 100% of the time but the vindicator can sometimes stay alive for a good 50+ seconds  after hitting 0 hp while holding parry.  These seems to be the 2 heal modifiers we've been using to cause it.
  4. Like
    MrErad got a reaction from bignick22000 in A PVP game made for carebears   
    Yep forts are the worst thing to happen to the game so far.
  5. Like
    MrErad got a reaction from fahrenheitM in A PVP game made for carebears   
    Yep forts are the worst thing to happen to the game so far.
  6. Like
    MrErad got a reaction from Tofyzer in Vindicators - Almost there (ACE pls read)   
    I can already seeing this being broken. It will help in 1vs1 engagements for sure.
  7. Like
    MrErad got a reaction from BehindYou in A PVP game made for carebears   
    Yep forts are the worst thing to happen to the game so far.
  8. Like
    MrErad reacted to Coiote in A PVP game made for carebears   
    Crowfall is supposed to be a PVP oriented game.

    But everything is too easy.

    Wanna craft an item that will least for months? Ok, do some pigs and you are ok. You gotta send it to the caravansary? Ok, you have one full protected in your keep. They will drop a blue ingot that you cost you only 30 dusts and give you 125 resources, thats is enough.

    But you want to refine it? Ok, go get that mobile bank and do it almost risk free.

    You dont need to break one single node and you will have a blue gear. No breaking node = no roaming map, no partys farming, no partys fighting for spots. They just run pigs, they just get forts.

    Now you have an item that will least for months and you just need to log in on the sieges now.

    Need gold? Ok, just farm some mobs at wartribes, since there is almost nobody doing nothing at the maps (cause they dont have to) and you will make all the gold you need.

    Now take a look at one of the most famous mmo´s: Lineage 2.

    Want an item? you gotta craft it. You gotta farm a recipe that is hard to drop, you gotta farm resources that drops in low quantity, and every recipe and resources you need are in PVP zones, you NEED to defend a spot in order to farm those. 

    Oh, now you have 24/7 pvp, now you have thousands of players playing this game.

    There is a lot of other contents that makes ppl NEED to play the game, just pointing the most important of it.

    Crowfall has 200 players, for a pvp game, its not doing well, and the lack of REASONS for pvp is one of the main reason. PVP, to be funny, needs to be for a real objective, that you and your mates really needs.

    There is nobody fighting for outposts, they are useless.
    There is nobody fighting for farming spots on the map, cause nobody need it.

    Make Crowfall less carebear and more risky, things needs to be risky and hard.
  9. Like
    MrErad reacted to Cyphergaiden in Livestream 12/1/2020 Discussion, Feedback and Questions   
    That leveling system is grindy af though and there's a reason why it's been abandoned. I've been playing Albion lately and I think that is a decent middle ground between the two. It might seem like a small difference, but it's the difference between spamming a single skill to level and doing tasks.
  10. Like
    MrErad reacted to weaponsx in Livestream 12/1/2020 Discussion, Feedback and Questions   
    I will give you a nod for FINALLY getting rid of the cancer that was your passive tree. How ever, I see a few problems, but the one I want to focus on is the map size. IF you are going to make it to where you can only farm up the resources needed are in the campaign, then you need to really UP the size of these maps. As it is right  now, you have 4 little zones to farm in. That is is. The problem is you  have these huge zerg guilds cuckholding it up and taking all the forts and keeps so that the little guys can really do next to nothing. Now if they can not go to the infected or the noob area to farm resources needed, you are going to kill your small scale guilds / pvp. The zerg guilds that will post after this will say, its FINE, its great small maps more pvp. The problem is, if you have nothing but large guilds killing any small guilds farming... you will have a vacant game filled with 2-3 cuckholding zergs. So think wisly when you start your next campaign maps. Just remember, when you let the beta guys in we had almost a 1000 people in the campaigns, until you screwed it up with a small map. ALL small guilds were forced out by the cuckholders and the pop is back down to crap. So if you want to just make a crap pop game for cucks, then you are doing great.. if you want to make a real game with crap for all size guilds to do stuff all day.... re-think your map sizes and amount of forts / keeps/ times they go off etc.
  11. Like
    MrErad got a reaction from JamesGoblin in Livestream 12/1/2020 Discussion, Feedback and Questions   
    Problem is that there is no content for small scale.  Forts are just a mess plus a couple other things.  Funneling people into larger guilds will just cause the same problem thats going on.
  12. Like
    MrErad got a reaction from AngryCatGirl in Livestream 12/1/2020 Discussion, Feedback and Questions   
    Problem is that there is no content for small scale.  Forts are just a mess plus a couple other things.  Funneling people into larger guilds will just cause the same problem thats going on.
  13. Like
    MrErad got a reaction from JamesGoblin in Livestream 12/1/2020 Discussion, Feedback and Questions   
    They should get rid of the passive income not give more.  Game is being pushed to active play with the passive changes economy should be the same .  Get rid of forts & they can keep the small keeps + large keeps.
  14. Like
    MrErad got a reaction from JamesGoblin in Livestream 12/1/2020 Discussion, Feedback and Questions   
    There's no point in farming a mob spawn in groups. Yeah if they were captains maybe but the spawn rates are terrible.  You can keep a spawn clear solo and still be waiting for something to do. Doing it with a 5 man group is even worse.  If they were upped to captains they going to keep the same loot? The rate will still be terrible with a 5 man running it.
    Fully agree on that. At the same time big guilds will need to have SOME kind of passive income to keep their player base and to prevent their dedicated harvesters from burnout. There are always people who only prefer to log in for siege windows. You can't avoid that.

     This sounds like a logistic problem and a problem for a large clan.  Means you don't have enough harvesters or crafters.  There is no need for a passive income. "Hard choices"m you need more people to farm then. You have the man power as a large guild to harvest and fill in as needed.
  15. Like
    MrErad reacted to fahrenheitM in Livestream 12/1/2020 Discussion, Feedback and Questions   
    You dont die alongside MrErad. He makes dying difficult to bear, sir.
  16. Like
    MrErad got a reaction from Aedius in Livestream 12/1/2020 Discussion, Feedback and Questions   
    Problem is that there is no content for small scale.  Forts are just a mess plus a couple other things.  Funneling people into larger guilds will just cause the same problem thats going on.
  17. Like
    MrErad got a reaction from JamesGoblin in Livestream 12/1/2020 Discussion, Feedback and Questions   
    Why his point is completely valid. I've been trying to get people that stopped playing this game to actually post feedback in these threads so the devs are aware.  The game is barely fun. The small scale pvp is amazing even the sieges when they work can be fun.  Telling a person to leave because they don't find it fun doesn't help especially if they backed the game.
  18. Like
    MrErad got a reaction from APE in Livestream 12/1/2020 Discussion, Feedback and Questions   
    They should get rid of the passive income not give more.  Game is being pushed to active play with the passive changes economy should be the same .  Get rid of forts & they can keep the small keeps + large keeps.
  19. Like
    MrErad got a reaction from JamesGoblin in Livestream 12/1/2020 Discussion, Feedback and Questions   
    Funny we used to be able to do that just farming knot wood in the past.  You weren't able to your guild who got said fort was able to collect said dust.  Most Chiefs & Kings can still be farmed solo depending on the class even duo'd without a healer. Chiefs being the easiest to solo and duo obviously.  Being able to bandage has made this aspect easier not harder.  

    I doubt the crafting part since  your guildmates are saying they dont burn dura and we need the durability amount dropped.  From what I've seen no one is harvesting in campaign so it must be infected or the forts are giving out enough resources.
  20. Like
    MrErad reacted to Nevyn in Livestream 12/1/2020 Discussion, Feedback and Questions   
    @MrEradits not just pvp they leave over, it is simply that they cant craft, cant get things crafted, cant do anything in game by themselves.
  21. Like
    MrErad got a reaction from XinniX in Livestream 12/1/2020 Discussion, Feedback and Questions   
    Problem is that there is no content for small scale.  Forts are just a mess plus a couple other things.  Funneling people into larger guilds will just cause the same problem thats going on.
  22. Like
    MrErad got a reaction from XinniX in Livestream 12/1/2020 Discussion, Feedback and Questions   
    Why his point is completely valid. I've been trying to get people that stopped playing this game to actually post feedback in these threads so the devs are aware.  The game is barely fun. The small scale pvp is amazing even the sieges when they work can be fun.  Telling a person to leave because they don't find it fun doesn't help especially if they backed the game.
  23. Like
    MrErad got a reaction from PezDSpnzr in Livestream 12/1/2020 Discussion, Feedback and Questions   
    Why his point is completely valid. I've been trying to get people that stopped playing this game to actually post feedback in these threads so the devs are aware.  The game is barely fun. The small scale pvp is amazing even the sieges when they work can be fun.  Telling a person to leave because they don't find it fun doesn't help especially if they backed the game.
  24. Like
    MrErad got a reaction from Audin in Livestream 12/1/2020 Discussion, Feedback and Questions   
    Why his point is completely valid. I've been trying to get people that stopped playing this game to actually post feedback in these threads so the devs are aware.  The game is barely fun. The small scale pvp is amazing even the sieges when they work can be fun.  Telling a person to leave because they don't find it fun doesn't help especially if they backed the game.
  25. Like
    MrErad got a reaction from APE in Livestream 12/1/2020 Discussion, Feedback and Questions   
    Why his point is completely valid. I've been trying to get people that stopped playing this game to actually post feedback in these threads so the devs are aware.  The game is barely fun. The small scale pvp is amazing even the sieges when they work can be fun.  Telling a person to leave because they don't find it fun doesn't help especially if they backed the game.
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