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Alford

Testers
  • Content Count

    42
  • Joined

  • Last visited

About Alford

  • Rank
    Nestling

Profile Information

  • Interests
    Computer Science, Art Deco, Rock and Jazz, Soda, learning foreign languages (currently learning Russian, Я люблю говорить по-рускии).
  • Gender
    Male
  • Location
    Everett, Washington
  1. As someone who is interested in making games, and has been learning to use the Unity Engine specifically, I'm interested in having a forum, or at least a thread, dedicated to talking with the developers about the technical side of making a game. For instance, how did they approach saving user data? Assuming there is a database for many of the online components, how did they get that to work with the Unity Engine. Of course, I'm not looking for implementation details, just high level discussion I believe.
  2. Hmm... Recent likes from James Goblin led me to this thread about JamesGoblin, leading me to talk more about JamesGoblin. This feedback loop may end up making him the most powerful user on the forums.​
  3. Alford

    Hi there

    Alright, cool. That should make it easier to get into the game.
  4. While I think rudimentary pistols could fit into the setting, depending on how late of a Western European style they're basing their world on, I agree that Steampunk-esque elements would not be welcome in this setting.
  5. I think a look at shooter games and plane simulators gives a better idea of why guilds are so engrained into MMO culture. Your average shooter game does not have a formal "guild" system, yet clans pop up anyways using third party communication. The structure isn't always the same (it will adjust to fit the style of game), but people naturally want to create formalized groups of like minded individuals. However, MMOs are unique in that they quantify this tendency into an actual game mechanic. In games that feature large numbers of individuals in the same space, such functionality isn't required it's demanded. The more reliance on social interaction there is, the more of a demand there will be for tools to create a place for one's self within that social space.​ Now, while I think the high-level concept behind guilds will never go away, they will certainly change at the implementation level from time to time. For traditional MMOs the traditional guild model works, and is unlikely to change until the game changes. Which is something I look forward to with this game. The classical guilds will be around, but I believe new kinds of guilds will pop up as well (not that I have much knowledge of how guilds work in MMOs).
  6. Alford

    Hi there

    I need to grab some of the Persona games. Should I start with the first ones or is it the kind of series you can pick up anywhere?
  7. There are swords and armor to make. Forgemaster 1st character almost assuredly.
  8. What? RL never changes. What are you, crazy? We never go to college and need to start looking for a long term career. That's just absurd. You won't catch me trying to do something productive with my life. No, sir. Totally just sitting here on the internet. ... ​ I don't understand why that provoked a sarcastic response, but what you said is pretty relevant to a lot of us, I'm sure. Classes at UW start Wednesday. Here we go.
  9. Sounds like this will be quite the game for PvP MMO fans. Welcome to the pre-game community!
  10. I'd be in that guild. Aside from that, I'd be interested in being in a small (max 30ish players) mercenary guild where I am the Head Blacksmith. We'd go gain a good reputation then sell our man power to the highest bidder in a conflict. Meanwhile, I develop signature equipment for our guild that makes people jealous of how slick we are. Guild leadership would be more of a set of guidelines than any real rules or organization, with one or two people acting as the "head" of the guild determining which army we get paid by during the given week.
  11. I don't think this is the headset that will usher in the beginning of SAO, but I think we're closer than some might think. Granted, I don't think we'll be playing the games we wish we could for a few more years.
  12. C# or UnityScript? I've never actually met anyone who considered using UnityScript. More likely they use JavaScript. I also wouldn't be surprised if they leave the choice mostly up to the programmer. I haven't tested myself, but I believe I've seen a mix of JavaScript and C# in people's projects before.
  13. Well, its enchantment causes anything it hits to become covered in dirt. Also great for mowing the lawn and other gardening tasks.
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