
Alford
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About Alford
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Rank
Nestling
Profile Information
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Interests
Computer Science, Art Deco, Rock and Jazz, Soda, learning foreign languages (currently learning Russian, Я люблю говорить по-рускии).
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Gender
Male
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Location
Everett, Washington
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JamesGoblin reacted to a post in a topic: Crafting / Economy F A Q
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ShadoPandauin reacted to a post in a topic: Ask The Team (Personal Questions) V2!
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courant101 reacted to a post in a topic: A Plea for Bow Art / Style
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Alford reacted to a post in a topic: Q's for the team
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Alford reacted to a post in a topic: Forum or Official Thread For Asking Technical Questions About Development
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JamesGoblin reacted to a post in a topic: JamesGoblin Anagrams
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JamesGoblin reacted to a post in a topic: Forum or Official Thread For Asking Technical Questions About Development
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As someone who is interested in making games, and has been learning to use the Unity Engine specifically, I'm interested in having a forum, or at least a thread, dedicated to talking with the developers about the technical side of making a game. For instance, how did they approach saving user data? Assuming there is a database for many of the online components, how did they get that to work with the Unity Engine. Of course, I'm not looking for implementation details, just high level discussion I believe.
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Hmm... Recent likes from James Goblin led me to this thread about JamesGoblin, leading me to talk more about JamesGoblin. This feedback loop may end up making him the most powerful user on the forums.
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Alford reacted to a post in a topic: JamesGoblin Anagrams
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Alford reacted to a post in a topic: JamesGoblin Anagrams
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JamesGoblin reacted to a post in a topic: Ask The Team (Personal Questions) V2!
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JamesGoblin reacted to a post in a topic: Ask The Team (Personal Questions) V2!
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ShadoPandauin reacted to a post in a topic: Video: We Created a Monster - Official discussion thread
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JamesGoblin reacted to a post in a topic: Video: We Created a Monster - Official discussion thread
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Video: We Created a Monster - Official discussion thread
Alford replied to Pann's topic in News & Announcements
Oh my gosh, the wing flapping at the end.... -
Alright, cool. That should make it easier to get into the game.
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While I think rudimentary pistols could fit into the setting, depending on how late of a Western European style they're basing their world on, I agree that Steampunk-esque elements would not be welcome in this setting.
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Alford reacted to a post in a topic: Not enthusiastic about the pistol
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Are Guilds an untouchable element of MMO design?
Alford replied to Zomnivore's topic in General Discussion
I think a look at shooter games and plane simulators gives a better idea of why guilds are so engrained into MMO culture. Your average shooter game does not have a formal "guild" system, yet clans pop up anyways using third party communication. The structure isn't always the same (it will adjust to fit the style of game), but people naturally want to create formalized groups of like minded individuals. However, MMOs are unique in that they quantify this tendency into an actual game mechanic. In games that feature large numbers of individuals in the same space, such functionality isn't required -
Alford reacted to a post in a topic: Guilds and You
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I need to grab some of the Persona games. Should I start with the first ones or is it the kind of series you can pick up anywhere?
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What? RL never changes. What are you, crazy? We never go to college and need to start looking for a long term career. That's just absurd. You won't catch me trying to do something productive with my life. No, sir. Totally just sitting here on the internet. ... I don't understand why that provoked a sarcastic response, but what you said is pretty relevant to a lot of us, I'm sure. Classes at UW start Wednesday. Here we go.
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Sounds like this will be quite the game for PvP MMO fans. Welcome to the pre-game community!
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Alford reacted to a post in a topic: Guilds and You
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I'd be in that guild. Aside from that, I'd be interested in being in a small (max 30ish players) mercenary guild where I am the Head Blacksmith. We'd go gain a good reputation then sell our man power to the highest bidder in a conflict. Meanwhile, I develop signature equipment for our guild that makes people jealous of how slick we are. Guild leadership would be more of a set of guidelines than any real rules or organization, with one or two people acting as the "head" of the guild determining which army we get paid by during the given week.
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Alford reacted to a post in a topic: Guilds and You
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Alford reacted to a post in a topic: Guilds and You
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The $100 Samsung Gear VR Is Going to Change Everything
Alford replied to Nakawe's topic in General Discussion
I don't think this is the headset that will usher in the beginning of SAO, but I think we're closer than some might think. Granted, I don't think we'll be playing the games we wish we could for a few more years. -
C# or UnityScript? I've never actually met anyone who considered using UnityScript. More likely they use JavaScript. I also wouldn't be surprised if they leave the choice mostly up to the programmer. I haven't tested myself, but I believe I've seen a mix of JavaScript and C# in people's projects before.
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All The Best Swords Have Names, You Know
Alford replied to Chaoticgnome's topic in Crafting & Economy
Well, its enchantment causes anything it hits to become covered in dirt. Also great for mowing the lawn and other gardening tasks. -
All The Best Swords Have Names, You Know
Alford replied to Chaoticgnome's topic in Crafting & Economy
I'd make a sword named.... Sward -
I had no idea this was an issue in MMOs and it sounds flippin' hilarious. It sounds like the key issue is that armor for these kinds of characters does offer enough bonuses in these situations to warrant the risk of losing the armor. Thus to keep people wearing their armor a few actions could be taken: Armor could provide a legitimate defense bonus. Armor could provide bonuses vital to carrying our your combat role. Looting could be taken away (Which would be a bit of a cop out) As stated above, Armor could have innate survival mechanics attached to it. (Wear some long johns so you don't