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Khoth

Testers
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  1. Perhaps a bit belated but. Happy Thanksgiving everyone at ACE and all the crow out there. Hope you had good meals and better company.
  2. I know, and agree it is probably a fools hope. But the only way to guarantee getting what you don't want is to not voice your opinion.
  3. I disagree the only solution is 1/1/1 and vip 1/2/2 no one should get access to multiple vessel independent skill trees. Personally I think this diminishes the choice of being in combat exploration or crafting.
  4. Ok my two cents. This current skill split is a terrible idea for everyone but combat focused players. As a crafter what incentive does someone have to go to me for items. Either it is because I can craft better than them or because they cant craft. If any combat person chooses to focus combat and crafting they are now just as good as someone who whats to just be a crafter this also applies to the other set of exploration. This becomes even worse as you then can use multiple accounts to farm skill time with the training tomes so now each account can go a different path and just split off pips for any thing. Or just buy it from players so with this new system you can have a person specialize in combat, crafting and buy a decent amount of exploration. The reason that Eve's system works is that you cant be a crafter and a combatant and a miner at equal levels. Even before it was fine as you locked the combat, crafting and exploration to one being trained at a time even for vip. If you had done the same here then there would be no issue with the system but allowing the major paths to be doubled up on diminishes each path to the thing a combatant does during non combat times. So now instead of a system where each individual has a purpose and a role in the world we have just gone down the path of solo characters that can do everything. Now unless I am mistaken this was the one thing we were going to avoid at the start. If this is the final system then crafters and explorers are no longer needed while the combatants do everything. You may have nailed the system but you have nailed it to the wrong wall.
  5. Lets use Dark Souls as an example. In that game you strafe and run in circles yes but it is not running in circles swinging like an angry monkey. This is were the difference lies you are disincentivised in Dark Souls from doing that blocking and dodging are more important than just swinging. In the current combat system you are given no reason to not just attack wildly there is no meaningful dodging or blocking. As to your example with the confessor that should never happen in the full game 1 on 1 fighting will be quite rare so I'm looking at these fights as if they were happening in a 5 on 5 minimum. In those fights confessors should never be in the fray enough to worry about that unless their cc tanks are dead. As far as the freedom and oversimplification many complex games use tiny mini stops in movement to increase tactics such as MOBAs and even Overwatch has some characters that stop and slow down to add tactics to their combat. So E-sports where its always about skill use a type of movement which interrupts freedom. Finally I'd like to think I'm giving enough examples to support my arguments beyond "i dont like circles".
  6. It might have been speed up a bit I just through it into a converter real quick. As for the changes while anything would be better than what we had before this is not the direction I was hoping for. Honestly just rooting a person or even slowing them down massively while they use a skill would be enough to fix most of my issues with combat. It would disincentivise the whole issue with spinning as a prime tactic. My issue is with the amount of freedom leading to oversimplification of combat and a reliance on a small few prime tactics such as circle strafing. I did fight a couple people with this and won to check it first. I just used the tree for the recording.
  7. Add training queue. Remove hold to harvest make it a toggle stamina and node health will stop any afk mining the hold would. Allow the ability to look at inventory while harvesting. Change coal to charcoal if its crafted from wood rather than dug out of the ground just a personal thing took a while to realize it wasn't the black stone I couldn't harvest.
  8. This GIF I've made describes my issue with the current combat style and while it was truncated before I did the ability casts you can cast and spin. This spin strafing will become the most powerful strategy you are harder to hit from any ranged class and twisting vortexes of melee characters will make for a stale, boring, and simplistic combat system. This combat is the same as the terrible combat used in almost every past MMO that people want to get away from the WoW, Blade and Soul, and Guild Wars 2. Except here it is worse as with no tab targeting there is much less chance for ranged characters to do anything in one of these melee tornadoes and if your the center its harder to get a lead on the spinning character. This type of combat has none of the tactics originally desired nor a seance of meaningful action. Now with some of the knockdowns you can momentarily interrupt this but would just adjust who is on the inside and out side of the spin. If Crowfall is going to innovate us out of this MMO hole we are stuck in we can not just repeat the mistakes that were done in the past. P.S. This is only my opinion on the current pre-alpha build and may not be relevant as changes are made. Please add your own opinions to this discussion so we can find a combat style that can fit as many of us as possible.
  9. Couldn't agree more its what made EVE so fun for me. I'm just glad there are people still willing to risk creativity over the false idea that if wow did it it must sell. This so much of this. I've been on projects where 2 weeks seem to go by where nothing changes then all of the sudden that last bit of code or art gets put in and it all comes together it is the best part of design for me. Just that realization that all that work just did create something that before was just a thought and a sketch. Of course there are also weeks where every day seems to be a leap still a good feeling but its the big leaps I remember most. First I understand this completely and it ain't easy. Second the large majority here are long time gamers we are ok with a delay hell I'd say many expect it and not as a bad thing but as a part of getting a good product. So it's not disappointing us its just delayed gratification.
  10. Soo much excitement, this is the update I've been waiting for. Or will be the update. So excited for all the crafting. Love the idea of tables in homes kinda reminds me of Wakfu slightly.
  11. I think the best thing here is even if the map is terrible it would only last for one campaign. The devs can learn what went wrong and adapt also with this routs are not static while for a couple months a route may get blocked next campaign who knows. As long as the time between campaigns is used to improve this should not be an issue.
  12. This is actually a big concern of mine from what I remember from back in my eve days most miners remain in high sec space but here that's a whole different ring of existence without economic connection to the lower rings. While group mining will still be in the dregs I worry many of the smaller mining groups that would go after lower tier of mineral copper lets say, wont risk it and remain in higher rings. This is equivalent to Eve Veldspar which makes tritanium a large part of for ships, is primarily mined by high sec miners. I wonder if there is enough incentive to get these miners to the dregs to mine the copper we will need.
  13. This is a tough one not sure how to get more people involved the naming was good. That said I'm sure there is a way just can't come up with any. Wolf hat! that and just in general well done all around. Except .... Sound no two ways around it while the initial problems got fixed (good job on that) the mics would get maxed out on the screams of joy and merriment. Also while most of the time the volume was good a few times it did get kind of quiet when Doggett and Melissa were talking, not sure how to fix that without returning the echo. I know these things are not something easily fixed but you asked and honestly that's the only real issue All in all would watch again hope to see another.
  14. Only one down side to this is that I can only watch not join in. Oh well cant wait for the stream nonetheless.
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