Swagorn

Testers
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About Swagorn

  • Rank
    Hatchling

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  • Gender
    Male
  • Location
    California
  • Interests
    Idk

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  1. The title says it all. I think there should be a skill for increasing the amount of items you can bring back and forth from your EK to a campaign. A lot of people seem iffy about this idea, but as long as you make the skill difficult to build into, and still find a good limit of total imports and exports, it should be fairly balanced. This can really help players who are trying to enjoy the economy side of the game, while experiencing little combat. It can also help people who are combat focused, since players who chose to be merchants can sell good weapons and armor quicker. (PS Sorry if this topic has already been discussed, I didn't do my research, the idea just popped into my head and I had to post before I forgot )
  2. Blackwater Trading Company "Buying and Selling Premium Goods from Whenever to Forever" ________________________________ Goals The Blackwater Trading Company aims to create a positive experience for anyone who wishes to join us in our quest to distribute quality goods for bargain prices. Nobody gets stuck with a task they don't enjoy, and nobody is more important than their peers. ________________________________ Policies Blackwater prides themselves on their quality goods (be it armor, weapons, tools, resources, etc.) and their reasonable prices. We promise to never scam players, and almost no information is off the table. We also remain neutral in all alliance and guild matters. Business is business, we barter with anyone who is willing. On top of that, we offer a Partnership Service with guilds. This allows Guilds to hire us for constant discount supplies in bulk in exchange for a negotiable agreement. If any players attempt to rob us or any of our Caravans, them and any guild they belong to are on our blacklist, and removal from this list may also be negotiated. ________________________________ Caravans We will bring our services beyond the Eternal Kingdoms into the campaign worlds using our Caravans. They will work as a tighter groups to travel to campaign worlds and distribute our services directly in a given campaign. ________________________________ Roles and Jobs Blackwater offers a variety of different roles for players to fill. Gatherers: Tasked with collecting loads of materials for our crafters to work with, they are the building blocks of our company. Crafters: Whether they're Blacksmiths, Leatherworkers, or other, they'll be hard at work to make a variety of high quality Blackwater Goods. Builders: A good company needs a great base. Builders will be constructing the Eternal Kingdoms that all our members will be working in. This includes things like the Marketplaces, Residentials, Meeting Halls, and Bases for our members and visitors alike. Traders: Traders will be representatives of Blackwater who will be talking to guilds and conveying orders from partnered guilds to our crafters. Field Jobs Field Jobs are jobs for members who will be working hard to deliver our goods directly to players in campaign worlds. (jobs subject to change due to potential EK and Campaign item transferring) Field Gatherers: Gatherers who choose to face the dangers of campaigns and collect materials for our subdivisions. Field Crafters: Crafters who move into the field to craft our goods in the confines of our campaign bases. Field Builders: Builders specializing in hardy forts for our Caravan to operate in safety. Field Traders: Traders who will be dealing with all trades on the field. Guards: Guards will be combat geared players who defend our camps in campaign worlds, making sure the bases are well defended against hostile enemies. Bodyguards: Guards that specialize in accompanying Caravans out of the base and keeping the goods safe. ________________________________ The Board Once a week, Blackwater Trading Company will have a Board meeting with the founders and elected officials. Every week, each group will elect an official to represent them in the meeting. (ex. Crafters would select one crafter in the community to go to the meeting as Head Crafter for the week). They will be responsible for relaying any information to us that they feel need to be addressed, as well as relaying any information we put out back to their groups. Field Groups will select one official for the campaign they are in, rather than sending one Field Operative from each job. At the beginning of each month, we will have an open meeting that everyone who wants to join can come to, and we will discuss all things involving the company in a panel format. ________________________________ Joining The Blackwater Trading Company We don't ask any players to pledge their undying allegiance to us just yet. We are currently in early stages of planning, and would simply like to have a general idea of who would be interested. So please, leave any feedback or insight you have about our Company, and let us know if you'd be interested in joining. Thank you all! ________________________________ We could use a few hands As mentioned previously, we are in very early planning stages of the company. Everything you (hopefully) just read is all subject to change and is just a basic concept. We would love to have more people helping us in the early stages organize the intricate inner workings of the company. We probably don't know as much about the game as some people, and definitely not as much about organization and community planning as most. Anyone who wishes to help us in the early stages of planning, reach out, and we can get to talking. (Not trying to coerce anyone with this, but if you do help in the early stage you would be considered a founder of the company ) ________________________________ Join Our Discord! https://discord.gg/D7Q8Br7
  3. Visual bug with the skill up notification. Happened while the game was loading right after login in.
  4. Full Loot Confirmed? Hoping For An Answer!

    My only problem with full looting, is if you spend 2 months in "Spoopy Dungeon No.12" grinding for the "Chestplate of Sp00kyness" then you go into the world, get ganked, and now some random guy has the "Chestplate of Sp00kyness". Not only did you waste 2 months for something you just lost, but it took the guy who killed you no more than about 5 minutes to kill you and take your "Chestplate of Sp00kyness" However, from the information that has already been leaked, it looks like "rare gear" or something of the "rare" caliber, can only be achieved through a high crafting level, or maybe somehow from other skills. That way it seems like when you die, all that is lost is some gold that you spent to re-make the gear you lost in PvP. I hope there is a "wearing" armor skill. Or some sort of limit to wearing the armor or weapons you find off dead people. Because if you are just joining the game, and you come across someone with +50 armor gear, and a +60 damage longsword, who happens to have half health because he's running from a 3 friends who just pursued him, and you decide to shoot him with an arrow, and he falls to the ground instantly, because he has 1 HP. Would it be balanced for this beginner to take his +50 armor chestplate and +60 damage longsword, and start running around killing begginers in his area with OP stuff, until he runs into a guy who got luckier than him, and looted someone with a +70 damage longsword. So in short: They should limit the ability to wear certain things taken off people. Maybe a crafting seperation like "Begginer Chestplates" can only be worn by people with the begginer crafting skill, same with "Intermediate Swords" can only be equipped by someone with an "Intermediate Crafting Skill"
  5. Anyone Else Already Decided?

    For me, yea I'm gonna get this game no matter what. But I'm trying to convince my friends to get it, they are much more picky with games, so its a struggle.
  6. What Are You Playing Now?

    Its all about that League of Legends, and also Wizard101.
  7. Heroes, champions, Archtypes?!

    I think what they're trying to do is simplify everyone's request to skill up in whatever you want. I think they want to make it so that if you make a knight, you can only get "knight" skills or "knight" skills do more damage on you.
  8. Hotbars

    Please no hotbars, they're just ewwww.
  9. Music In-game

    Put music that relates to the theme of the area, if its a cave, but mysterious music, if it's a city, peaceful, and a field would be adventurous.
  10. I just want it to be a game where me and my friends can just jump in, make a guild, and just get into the PvP and PvE world everyday, for a long time. Basically, i want it to be a game that a person and their friends can play for a really long time, without loosing interest.
  11. Fully voiced quests?

    Fully voiced quests? YES PLEASE. OMG this would be amazing. I really like story in games, and i hope this game will have an amazing one. Also, since this is a game where what you do matters, being able to verbally hear what characters in the game sound like, before you, say, decide to kill them, or help theme out. Voiced quests and characters is almost a necessity for a game like this.
  12. Let us name our Weapons!

    Why not go a little further than that? I think it'd be awesome to have a secondary skill, like crafting, where you can open up an interface and customize what the weapon looks like, but the cost to make it will be increased. As you level up your crafting skill, you learn how to apply certain powers to certain weapons, and you have to buy materials you wish to use for it. So say you want to have a stick as your weapon, and you have max crafting skill. You would be able to buy wood to shape the weapon into a wooden stick, but apply your +30 damage to it, because you learned the "add 30 damage" skill as well as the "Wood Structures" skill.
  13. On the subject of open PVP

    But then there's always the "tryhards" who look for the most scumbag exploits possible, and keep using them until they're fixed.
  14. I think it should be like WoW, where you can move with your mouse or your keyboard, but if you wanna walk like a pro, you use both.