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ACE Development Partners
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yamix last won the day on May 5 2016

yamix had the most liked content!

About yamix

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  1. I hope there's room for both. Still having a front but perhaps locking capture to let you keep what you fought for for a time.
  2. You can restrict campaigns, and if the rewards for winning are enough large guilds won't want to be in small campaigns because if they tried to loophole the system most of their players would receive no rewards (and 100x given reward > 30x given reward, or whatever)... assuming you can make people want the rewards.
  3. While I don't feel like I have quite enough experience or context to create a complete solution, I feel like a lot of the focus has been on PoIs, but not the overall control of territory. I wonder if the strategy should be more focused on territory control (not that it needs to be as... visually vibrant.... as the below example) If we look at Planetside 2, for example: It's really clear on the map who controls what, and moreover you can see that, for the most part, territory is contiguous - sometimes there's a bit of red in the middle of the blue, but generally speak
  4. Agree with the notion that we shouldn't make up our own fanfic about how an idea isn't possible. As someone who more or less does nothing but solve problems, hearing "we can't" do x or y drives me nuts, because it's often with no basis.
  5. There doesn't appear to be any kind of description on the character creation screen to indicate what a class is aesthetically, which roles they fill, and what their promotion classes look like. The same goes for the non-visual differences in races, or any kind of lore. Would be great to explain "Yeah, these are crazy arson humans" and "this is the perfect class for an arson human, it makes fire tornadoes!"
  6. I want to start by saying you've made so much progress since hunger dome/siege perilous/big world, there's a lot of promise. Having just started playing for the first time since big world I believe 3 days ago now, I find the beginning of the passive trees super underwhelming. The idea that my first choice *isn't* a choice (but still takes hours or days to get enough pips to continue) really removes the feeling of momentum you usually get when starting a new game. I feel like I remember starting EVE (picked since it's the closest analog in this regard) and having skills that only took 30
  7. Nothing is safe from being wiped until the product actually launches - it's part of using an unfinished product, unfortunately.
  8. Think HG is still my favorite as far as abilities go, and half-elf as far as aesthetic/lore, so half bloods it is. EDIT: But Templar is my favorite class, so... guess I'll just be suboptimal.
  9. I would imagine what's been shared is a base and better vessels build on it? Should be interesting to see, but I think that's how discs are working, right? Personally, I'm leaning towards the half bloods, and hoping for a half-giant Templar at some point.
  10. I believe they also got a rather wide discipline selection as well.
  11. As a serious build on that idea, bonus with mismatched weapons (or armor?), kind of a weird metaphor for their parentage. That would probably be terrible though, but depends on the bonus I guess
  12. Or something nuts, an extra discipline. Would like something that really increases character options, especially given how limited half-elf is on classes for some reason.
  13. I honestly didn't compare the stats, so that does improve things, but I feel like it's missing something. Might be interesting to have some type of racial paragon discipline in the future that doubles down and gives it more of the parent race powers, and maybe something special. (See 3.5/3.0, forget which, half-elf paragon, for example) I do like the extra tray slot, but I kind of wonder if +2 tray slots would be too much, because that would certainly make it feel a lot more interesting to me.
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