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ACE Development Partners
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Orleans last won the day on July 30 2017

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  1. I don't mind the delay at all; the game is fun and playable even in it's current state. I would just really like it to be opened up to at least all of alpha group so that the rest of our guild can play. The only other major thing that's missing are win conditions, which give people a reason to fight and play. We could even do these as a community if the 'balance' slider was functional, but as it is, it's not simple to take a snapshot of who controls what at a given time to evaluate win conditions.
  2. I don't know what is unofficial and what is official, but JTC and others have said in the past few months (as recently as last week) that we would see persistent CWs with siege mechanics on Live before 5.3. The only wipe communicated is at 5.3 launch on Live, but presumably there will be a skills wipe on Testing for 5.3 as well. Also communicated this information in the W Discord several times, personally. Regardless, I'm sorry that you're behind on skill training, but consider that new players starting now are much further behind you, and many members of your guild have many fully trained accounts.
  3. Will there be a SB wipe on Live to coincide with this major milestone? Otherwise, established guilds who have played for longer than a few months and/or guilds who abused the training bug are going to be at a heavy, heavy advantage.
  4. ArtCraft has been pretty clear in communicating this, as have numerous community members. I'm not sure why people stopped training. I presume the reasoning to switching to live is to test that cycle (testing to live), to add more skilled gatherers for the rare materials required for sieging, and because we're closing in on persistent CWs. It looks like next week might be the first week-long campaign, based on the playtest schedule.
  5. Thank you. Any suggestions on making these better? Do you prefer the comms or music? Do you like overlay text commenting about things?
  6. I was just playing with a new build, was curious how much the resolution would help. Didn't get much opportunity to test though.
  7. Looking forward to more as well. I met all of them in Balance faction chat. I agree, they did so well. I, on the other hand, failed miserably. But that's not the point. @cremdalacrem is a great shot caller and has a lot of knowledge about the game despite not having played regularly since SP. He's part of a guild called Cremilla, which will be joining in more in 5.3 I believe. @nugster91 has picked the game up incredibly quickly (three days in at that point, I think) and communicates well. Those suppressions were on point. John just started (3 hours?), and after we got him squared away with advanced weapons, was very effective. He consistently sought the called targets, and effectively used his CC.
  8. Stealthed and Malekai Network are not guilds. Obsidian is a niche guild within the larger Malekai Project. I contribute to Malekai Network, personally. Whether or not Obsidian goes to war with me has no impact on my contributions out of game. I hope for the same respect from others, personally. However, I am not at all concerned with bad actors. Plenty capable of helping Malekai deal with them when they arrive. Until then, it's premature optimization.
  9. We've discussed this with ACE, and it may be possible someday, but like you said, not a priority. For now, a team of people entered by hand, and I wrote a Ruby script to convert the crafting spreadsheets into JSON. To be clear, though, part of what Scree, Michael, and I are working on is providing this JSON and open APIs to everyone else to build on as well. Hopefully these efforts can avoid being repeated in the community. They've also spent a lot of time on a system to support community flagging of inaccurate information.
  10. Our first win against Order in some organized scrims. I've left in the comms as few Crowfall videos include them and none of the participants objected. Order mopped us up before this, and I think they were going easy on us, but the happiness espoused by those involved at the end was very rewarding. This video also shows a few bugs, namely the Will o Wisp one. I'm learning to work around it, but it's brutal in fights that require mobility.
  11. So it looks like I didn't record the larger engagements, but @cremdalacrem may have. In the interim, I created a new thread and posted a video from the previous engagement.
  12. Nice job guys! I use this site almost every day when I theorycraft and have been for weeks. You're the reason I'm playing Crowfall right now.. It was some of the theorycrafting articles Stealthed did that converted me from a Kickstarter Backer to an active player, and it was the Malekai project's warm welcome and support for my own Crowfall work that kept me around. Bravo on supporting open source, and letting people build on your hard work.
  13. Huge thanks to the Winterblades who were willing to scrim with some noobs. Things like this really help in efforts to show people how fun the game is.
  14. We could create different win conditions. A few ideas: A designated fort or keep, first faction to cap wins No rejoins, last man standing wins Capture the flag/hostage Most resources extracted from POIs in a specific time (requires allocating some bodies as gatherers) One faction fights another, and whoever lives fights the third (successive battles will lead to quicker iteration)
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