Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Gaulwa

ACE Investor & Tester
  • Content Count

    105
  • Joined

  • Last visited

About Gaulwa

  • Rank
    Piapiac

Recent Profile Visitors

1,047 profile views
  1. This is mainly based on my experience as Duelist/Guinecean, but I'm pretty sure this might affect other classes. Disciplines and Pip Cost balance: Some disciplines ability have a very weak cost, E.G. self-buff from Force Mage, or Mole Hunter, which gets translated as costing one PIP. This doesn't feel balanced as a single pip is 20% of my battle ressources, some of my skills requires all 5 pips to activate useful effects, and it requires combat to generate them usually. This mean abilities like Flare to detect invisible are very clunky to use out of combat, and even self damage-buff like Kinetic Boost lose a lot of usefulness because I have to be able to attack to generate the pip, which mean you are already in combat and there's more important things you could do with your pips, or you cast it before engaging, but it them mean you are engaging with 4 out of 5 pips, losing a Bleed or a knockdown on your opener. I suggest to have small powers like thoses be free to cast on PIP classes. PIPS are too precious to be spent on that. Inconcievable! The ability needs to be casted twice to refresh the effect. It should refresh on the first recast. Redirect Pain The ability does not refresh itself when recast. It wastes all pips and only refresh the duration timer. If you refresh the ability as often as possible, you will end-up with no barrier, no pips and a 20s duration timer of nothing. I believe the barrier amount should be refreshed when the ability is recast. Alternatively, you shouldn't be able to recast and waste PIPS as long as the barrier is still active. (and breaking the barrier should remove the full effect immediately without having to wait for the end of the barrier duration.) Force Mage: Reactive Barrier attack buff blocks Redirect Pain When redirect Pain is active, Reactive Barrier does not stack. This isn't ideal as you will not be able to get the Attack Power buff from Redirect Pain... but so be it because as soon as Redirect Pain's barrier is down, Reactive Barrier will proc and apply its effect. Not idea, but can be worked around. But when Reactive Barrier is triggered, it apply a small barrier and and Attack Power buff for 30s. But even when the barrier goes down, it will blocking the activation of Redirect Pain, wasting all PIPS for then entire duration of the Attack Power buff. Reactive Barrier's Attack Buff should be separated from its Shield effect so when the shield expire, it does not block other shields from being applied. PIPS are very precious, it takes up to 5 basic attack in combat to generate them, so any instance of losing all PIPS for no effect is a major drawback.
  2. Performances are still atrocious. I can tolerate the low framerate, but the constant stuttering is unacceptable. The game has been unplayable for years on multiple computers I own, with multiple clean installation. Please have a look at this. in more detail: My FPS is vacillating between 40 and 60. From theses numbers, you would think that it is acceptable, however, every minute or so, the game freeze for a fraction of a second. This is extremely disruptive because if I were to be moving my camera at that moment (and one's move its camera nearly all the time), this will wildly swing my camera in a different direction after the freeze. This is disorienting and often caused death during siege, combat, or sometimes even throw me off cliffs.
  3. In the Keep's located in the Duchy of Marconia, there is a Blacksmith station in the kitchen. I think you intended to place a Cooking station there as the two are very similar visual.
  4. Inventory full/overfow is broken When your inventory is full, if you right click an item to loot from a corpse, or pickup a harvested item (skin/meat/etc), that item will dissapear and be lost forever.
  5. When skinning Hellcat in zome level 20-25, and 5 pips of bountiful harvest: I have observed that regularly, leather with effect of multiple colors are dropped. White+green, white+green+blue, or white+blue. Most of them actually give only white leather, but I did get a green leather on a white-blue drop. Example of a leather showing all 3 colors: white+green+blue https://ibb.co/kmxP9Wh Picking it up gave me a white leather.
  6. Force Mage Force Shield will prevent the effect of Duelist's Redirect Pain. When Force Shield is Active, or on Cooldown, Redirect Pain will not apply a shield.
  7. There are ways to procedurally generate maps while retaining a good amount of creative control. Path of Exile built a great example which they showed in a few talks like this one: Sadly, I feel the current world in Crowfall is a bit too generic and bland. It's mostly forests and rocks placed randomly with monsters spawns spreaded around. And the spawn themselves seems to always be the same camp, or the same ravine.
  8. Yes, BUT Sharpshooter gives access to the High Tension Bow. That's the point of this major discipline. (you don't even get recurve bow with it). The point I was making is that it does not give access to the runic version of High Tension bows, which I believe to be an oversight.
  9. Hi, I am not a Twitch expert, so please help me on this... I had originally turned on the mail notification each time Crowfall was Online so I wouldn't miss any Q&A sessions or news announcement. Sadly, more recently, I have been receiving lots of notification for Guest streamers that do not really interest me. Is it possible in any way to only receive notifications for Q&A and important videos? I am getting so many notifications now I am going to turn all notifications off if I cannot find a solution.
  10. Guinecean Ranger! With the unique ability to use a rifle (purely a cosmetic/flavor thing) Give me a tiny Guinecean dressed like Robin Hood! Incredible! I found a unique screenshot of two Guinecean Ranger:
  11. Gaulwa

    Duelist 5.8 Feedback

    During the course of playing, I try to compare the Duelist class to other class filling up a similar role. 1) Stealth Group: During sieges and battles, you might want to have people field an infiltration group. Currently, Assassin is the one and only bread and butter, mainly because of the Fae speed boost. The Duelist is just too slow to follow any stealth group, does not have the survivability of a life-leech assassin in sustained combat, no poison for sustained DPS (Impale isn't as good), and weaker Burst. In a stealth role, I feel Duelist is just a weaker assassin. Slayer does have the ability to engage at distance, but any enemy looking at you will force you to escape and abandon the group. 2) Support DPS: Pepperbox is an amazing zone stun, and that's kind of it. The Duelist is a boring 1-trick pony. In engagements with over 2 groups on each side, you will simply build up your buffs, then spam basic attacks and pepperbox either on squishy targets for damage, or spam wildly pepperbox to be annoying. (Tanky character are impossible to kill) As a support DPS, if I compare the Duelist to Rangers, I see their attack distance, sniping capabilities, damages. To a confessor, I see way more DPS or Tankiness, and great utility with the knockback. I am most certainly biased for not having played every class in the game. However I feel the duelist lack purpose as they do not excel at a particular rôle in group fights.
  12. It was a message on the forum. They guy could have been exagerating. Although a quick seach brough these post for example: It was a HoA member who said a week ago: "We are starting to reach a point where we are gearing more towards having more pieces of gear purple then blue (some legendaries as well)." Mandalore also from HoA mentioned something similar: 2 weeks ago: "most weapons are purple" "it's a huge advantage". Maybe they both lied, maybe they both exagerated... but if most of them had purple weapons 2 weeks ago, surely all the active fighters in HoA should have one by now.
  13. There was a message last week from someone mentioning that all their PvP'ers had purple weapons, and mostly blue armors with some purples. Since it only takes about 45 ore to make a one-hand weapon, and knowing that only the main hand weapon determine the damages, it isn't improbable for a Guild to have a purple weapon for each member, especially with current bene harvest buff. It would take less than a hour, maybe even half that time per weapon.
  14. I'm sorry, but that's the point, and where the problem lies. You shouldn't feels like you're burning out after making 4 sets of blue equipment. For a skilled harvester&crafter, blue gear should be the norm. If people are burning out from making a few blue gear after 6 months of skill time (bear in mind current skilling speed is x3, ergo 6 months), then it shows the game's economy is out of wack. Sure, I understand your pain, but the idea behind the item wipe is to reset the gear/material advantage some people obtained through uses of unintended mechanics. Some are saying "let me enjoy my blue a bit longer", I also understand, sadly while you enjoy your blue, these bugs have made purple the norm (at least for weapons), so your blue is still a rank lower than your opponents. Would you rather farm an insane amount of time to get your purples and remain competitive, or would you prefer to wipe, bring back the norm to blue at best, and be just as efficient as you currently are with a new set of green? My main argument in favor of wiping the items is to collect more data about the real state of the economy as it was intended without exploits. We "could" wait until next patch or whatever... but this is a pre-alpha game, in active development. It would be beneficial for the game to wipe sooner rather than later to collect ueful data about actual balance. I know this is painful from a player's point of view because you just want to play your game. And I understand, sadly this is a pre-alpha, and regular wipes should be expected as soon as a major bug screws the economy and the current data.
  15. 100% uptime has been there for a long time. Basically you get 100% trigger chance, and as long as you harvest something in the next 30 seconds, it stays forever. Immortal knotwood is an issue when it allows you to large reroll everything and stack many critical success. An armor takes what... about 450 dust to reroll everything? You don't get that many through regular harvesting. And even if you did, I don't think we should encourage people to earn any advantage by AFK-macroing safely in an EK.
×
×
  • Create New...