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IcePixel

Testers
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Everything posted by IcePixel

  1. This is really good news. Crowfall has definitely had a lot of hype for being so early in development. Most MMO websites still list Crowfall as the number 1 upcoming MMO and we still have very little info on any sort of release; other than their plan for a soft release. The best part is truly how modular the game is which will mean there will always be new strategies to develop in campaigns. I'm excited to be on this hype train into launch with you guys. Defiantly a good group of people here.
  2. I agree! I also like how they are planning on doing major point of interest like lumber mills. I am really glad they went simple and just have the PoI generate materials that anyone nearby can gather. This creates attacks of opportunity by discovering the update ticks for when resources are ready. You may then be able to stage ambushes against other looking to take the resource. I think this creates a much more dynamic and exciting environment that PoI's that you need to capture and control.
  3. I'm excited that they are implementing crafting into the next big update instead of just resource node capture points that they talked about a few months back. I am fine waiting a few more months for the next testing window if it includes a much bigger picture of the game. This way, we can start to play something that resembles actually Crowfall sooner. I find this better than the game taking longer so we can have a few more temporary test environments. My guess is six months until the game is in a near completed beta state. What do you guys think?
  4. That is an oddly specific request there Diz. Is this a common occurrence that I am unaware of? It might just need to become a tradition now!
  5. I don't understand why everyone is freaking out over 30 fps. They didn't say they want the game to run at 30 and lock it there. They said below 30 fps their culling systems will turn on. If you have a decent machine you don't even need to worry about the frames. What they are saying is, "When your game would drop to 1 fps in other games, we will make sure it does not go below 30." They never once said they hope to lock the game at 30. That is just when all their systems that reduce the overall game quality kick in so people with slower machines can still play the game with a lot of players on screen. You would have to cull nearly every detail to get these lower machines to run 200+ players at 60 frames. They even said this during the stream and everyone still panicked about it then lol.
  6. I agree! I like how much utility it has instead of just dealing some damage. I can't wait till we are taking down other guilds with these!
  7. I agree with this. I was a fun night! If anyone is reading this looking for a guild to play with in Crowfall; do yourself a favor and apply like I did. There is a quick and informal application process in place to make sure that you are a mature gamer. From my experience so far, this ensures that everyone you see in the guild is someone awesome enough to play some games with. These guys get my seal of approval!
  8. Put me down as a butcher. I want everyone who sees me kill them to know that their organs will not go to waste. Also, I want them to know that I will devour their heart for it's courage. It's sweet tasty courage.
  9. I am fine as it is. Having battle awareness adds in another skill factor for the players. After all, there will be less and less skill required the more the game does for you; proven by the fact that a game that plays itself takes no skill. A slight outline around friendlies is not too bad and I can live with it as long as it is not too glaring as it could retract from the immersion.
  10. Yes we are all excited for it. However, I know that we are all secretly more excited that we can feast upon the organs of our prey to gain greater strength! Also remember to eat their heart to gain their courage. Their sweet tasty courage.
  11. I agree. I like having all of these ways to ensure that no two classes are 100% the same. It seems like having 6 skill slots defined allows for most classes to act akin to one another (which is nice when you are fighting them), but differ in exact use. Best of the same classes world and customizable classes.
  12. I agree with this. They already want PvE to be hard with minimal enemies to grind. A few big guys hiding or found just out of view would be a good way to get some of the better crafting materials for making stronger Vessels. I like the 10-20 numbers stated above. Just enough that you have a medium to large group to take on. Where you most likely have a crafter who could make some sweet body parts or runes with it. They don't need to be 20 minute raid bosses. But a 5 minute fight with 10 people is not crazy and still possible with a limited budget. They could always just do the old gaming sin of a bigger HP pool and more dmg for difficulty instead of dodging crazy attack patterns. Easy enough and adds another POI to look out for.
  13. I don't see the problem that everyone has with this. They have stated that only the basic resources will be available in your EK and that you will need to go into deeper campaigns to get the better resources. If we assume this, it seems possible, and not game breaking in the slightest, to have the basic materials available. I imagine that you will be able to farm the basic resources to build small huts and houses from your EK as well ass enough resources to pay your upkeeps. If campaigns are months long and we are only getting resources at the end of the month(s), then we are going to need a steady stream of resources to last us until this point. I see the development team having two options here. They will either need to provide us with the ability to do exactly as the OP stated, or they will need to make the embargo exports to happen in very small amounts weekly/daily; with the huge export happening at the end of the campaign. I also don't see why they can't do both if our EK's only have the basic resource nodes. I mean if I am locked into a 6 month long campaign and I can only export at the end, how am I suppose to pay upkeep costs on decaying structures until that 6 months is over?
  14. I heard about this awhile back but I never got into it. I'm downloading it now on steam, IcePixel with the bread picture, if anyone is interested.
  15. I am actually a huge fan of the material bursting out of the node and floating around. It is very stylized but heavily reminds me of rushing to pick up power ups in over games. It also stands to make harvesting a bit more fun by adding in an extra rewarding step as well as allow for some interesting combat scenarios. It has got to be rewarding to see an epic material drop and wonder what it is as you run over and pick it up. Way better than just appearing in your inventory. You can also see someone harvesting and just stealth next to it and grab the loot before they can; or jump out and stun someone, take their loot and run. Ultimately, we will have to see how it plays, but I am glad that they took this direction.
  16. Looks like today's stream was a success. I hope we get to see a few more of these throughout development as I had a great day watching them all get hammered at work while I wrote up my project proposal.
  17. Hey everyone! Long time lurker, now a 2016 founder! Been watching the news page religiously since last October. I was worried about the combat being a bit slow at first, but everything else in the game is just so 10/10. The stream today won me over with just how awesome of a crowd everyone was. Been playing MMO's since Dark Age of Camelot and I have played nearly all of them on the market except for the millions of free to play anime ones run from china. I am a huge fan of RvRvR style PvP much like GW2 was how other have pointed out. I currently play Heros of the Storm on PC and most of the other games currently out on PS4 until Crowfall comes out. Then its back to PC master race. Can't wait to see you guys in game! Ka-CHOW! P.S. To any of the other 12 hour streamers. Our spamming of FORGEMASTER got extra information revealed today. Well played. lol
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