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Pwca

Testers
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    130
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  1. Like
    Pwca got a reaction from Ble in Warden - thoughts?   
    Gestalt shares a cooldown with Awareness, so you're really just getting Trailmaster, the perception bonus, a range cap bonus (if you decide to focus on range), and the added con/strength. Trailmaster has become less useful since the advent of pack pigs, but it sometimes makes sense to run around unmounted so you can use Awareness.  The additional con has a greater impact on barrier-heavy builds (brigands with force mage), but it doesn't hurt. 
    For Warden, I think I would go with either mino or wood elf (blink is still an amazing racial, even if you can no longer use it to get through walls). It's hard to make a bad choice with the races available. For example, humans can  get an additonal 10% damage reduction (3% inherent, 7% from Armor of Faith), or simply slot more abilities -- what's more, they don't need to take Demon's Pact, which is in high demand right now.
  2. Like
    Pwca reacted to oneply in 5.90 LIVE Feed Back for 5/22/2019 and 5/23/2019   
    Definitely feels like that sometimes. There are consistently reported bugs that have carried over from patch to patch that aren’t even in the known issues. 
    The next few months they are really going to struggle to hold players, their competitors are almost ready to open their doors. Wonder if they’ll survive, current direction they’re heading brings doubt. 
  3. Like
    Pwca reacted to Fefner in 5.90 LIVE Feed Back for 5/22/2019 and 5/23/2019   
    1. The grind is bad very bad, this will put and already has put off a lot of players. This game now feels like a chore instead of a fun game that it once was.
    2. Siege times - You wanted to stop night capping but siege times for forts are still in the middle of the night? Eu server should have a cut off point at around 1am - 7am gmt ( narrow it a bit more at weekends) but night capping is still a thing.
    What ever happened to keep sieges every 48hrs to help with the burn out?
    3. There is no need for death shroud as it takes longer to get back to your corpse as it is and with all these extra mobs everywhere getting aggro whilst having death shroud is very easily done and you tend to die again.  
    4. Durability on items - yeah loads of players have already covered this, its poor and needs hot fixing. Durability loss while in combat tray needs reducing also.
    5. Too many items are now needed to craft, whats the point in buying a mold each time you make the same weapon? the thing about molds that you should be able to re-use them that's what molds are for. 
    6. Eu server ping seems like they are based in the U.S now, my ping keep jumping all over the place from 50-110 and im not the only one who has noticed this. Before this update it was around 40-45. 
     
  4. Like
    Pwca reacted to oneply in The Trial of Maeve - Official discussion thread   
    KDA should only apply to PvP. It’s stupid that dying in pve counts towards it. 
    Has there been a fix to the massive durability loss when rezzing at statues?
  5. Like
    Pwca got a reaction from oneply in Racial Skills (Passive / Active) / Racial Balances: Centaur   
    Centaurs already have a great racial ability in Wild Charge, making them one of the best choices for Champions and arguably the best choice for Knights. Centaur clerics don't shine quite so much, but that could be remedied through making auras less fragile and/or giving centaurs a bit more Spirit.  Frankly, most centaur builds would be hard pressed to slot another racial ability, especially one that eats stamina, a much needed resource for retaliating and blocking.  The race doesn't really need a fix at this point. Look how many melee characters are centaurs. Stoneborn on the other hand...
    By the way, Centaurs already need to consume more food than smaller races. 
  6. Like
    Pwca reacted to APE in 5.8.6 Snap Test Feedback and Bug Reports for 4/1/19   
    Believe this can be applied to the entire game design currently.
  7. Like
    Pwca reacted to Arkade in 5.8.5 LIVE Feedback and Bug Reports for 3/28/19   
    Health is still on the legacy armor. The armor I used was the free set I got from the vendor prior to the change.
    Newly crafted armor doesn't have health on it. The weird thing though was that when I first logged onto test, my constitution was 50 points lower than on live, but I was getting more HP from my constitution. Later when I too the screenshots, my constitution was back to the original level and I wasn't getting the extra HP any more. I think they might have stealth patched or something lol.
  8. Like
    Pwca reacted to Arkade in 5.8.5 LIVE Feedback and Bug Reports for 3/28/19   
    The pictures are from legacy armor, but all 4 pieces were legacy. I crafted some armor too and the numbers seemed off with that too.
  9. Like
    Pwca reacted to Arkade in 5.8.5 LIVE Feedback and Bug Reports for 3/28/19   
    There isn't a thread for the TEST server, so I'll post here.
    I've been looking at the changes to armor and I think something is off. All of the existing armor was given high (maximum?) default values as follows:
    Gloves: 564 Boots: 564 Helm: 750 Chest: 1875 The total of the Gloves, Boots and Helm is 1878, which is almost exactly the same as the amount given by the Chest. Based on that, I would think that the Gloves, Boots and Helm together would give resistance equal to that of the Chest.
    When I put on just the Chest, my resistance values go up by 36.25%
    When I put on just the Gloves, Boots and Helm, my resistance values go up by 18.78%
    The Chest seems to be contributing nearly twice as much as the rest of the slots combined, despite having an equal armor value.
    I really like that armor is a lot simpler to make now. Not having to do all the combines for the armor layers and treated steel is nice. That said, the stats on armor now seem very underwhelming.
    Combinations that previously gave Damage Bonus now give the corresponding Damage Resistance. Tin/Silver gives Slashing Resistance instead of Slashing Bonus on both Plate and Mail. The same is true for Leather Armor. Soft/Soft/Tough gives Slashing Resistance. These stats aren't useful. Why would I bother when I can just experiment on the armor stat and raise all resistances by even larger amounts? I'd be far better off dumping the extra points into durability. 
    The other combinations still seem to give what they did before, Crit Chance Mod, Lifesteal, Retribution, etc., though some of these remain of questionable usefulness.
  10. Like
    Pwca got a reaction from Navystylz in Please remove Gleeful Strike...   
    ...and bake its effects into the class. Rangers have enough issues right now without having to lose a slot to a passive that seems mandatory rather than optional. I’d like to see the same thing happen with the Knight’s Resolve 
  11. Like
    Pwca reacted to Navystylz in 5.8.5 Snap Test Feedback and Bug reports for 3/21/19   
    Don't play with my emotions like this!!
  12. Like
    Pwca reacted to Navystylz in 5.8.5 Snap Test Feedback and Bug reports for 3/21/19   
    OMG OMG OMG OMG OMG
    Are Thief and Scout coming soon?!?!?!
  13. Like
    Pwca reacted to APE in Please remove Gleeful Strike...   
    Would be nice if all promo capstone passives were free like plate confessors as well.
  14. Thanks
    Pwca got a reaction from Lowlander in Please remove Gleeful Strike...   
    ...and bake its effects into the class. Rangers have enough issues right now without having to lose a slot to a passive that seems mandatory rather than optional. I’d like to see the same thing happen with the Knight’s Resolve 
  15. Like
    Pwca got a reaction from JamesGoblin in 5.8.5 Snap Test Feedback and Bug reports for 3/21/19   
    If the devs  allow traps to be slotted in the ranged tray, they probably shouldn’t allow Brigands to slot the Booby Traps passive in the ranged tray. The traps would be purely utility (knockup, shield, anti-stealth). Conversely, they could allow Brigands to slot the passive in the ranged tray (so their traps are retain the effects when trays are swapped) but not allow the trap abilities to be slotted in the ranged trays. 
  16. Sad
    Pwca got a reaction from JamesGoblin in Jah's Reports on the Trial of Valkyn   
    Wait, has Transcendence switched to Chaos? No wonder there are only about 7 people in Faction (Order) when I log in.
  17. Like
    Pwca reacted to ZombieGandhi in Order May be Small in Size, But Not Small in Fighting Spirit   
    I've been playing between two heavy, heavy and light, and two light--glad that the damage numbers I was finding, are actually happening, and not because I've been slowly losing my mind. 
  18. Thanks
    Pwca reacted to MJayed in Order May be Small in Size, But Not Small in Fighting Spirit   
    Heavy increases your overall damage but reduces left click by a percent(in an attempt to make left clicks the same). In this video he is using two heavy weapons which reduces the left click twice as much while only getting the damage boost of one heavy.
     
    Two hander heavy weapons have a similar issue because a heavy 2 hander is twice as heavy as one light heavy.
  19. Like
    Pwca reacted to ZombieGandhi in Order May be Small in Size, But Not Small in Fighting Spirit   
    Once again, I have a variety of content from his past night's siege that some people perhaps might enjoy. While Order may not have the numbers to currently proper siege, there are still many strategies available to us for reasonable fights--and more importantly, good fun fights! Sophia and I have been working on one such strategy with the OODA loop mentality, and our engagement and disengagements have been a lot of fun. Hopefully you'll either: 
     
    1.) Enjoy the video
    2.) Find something useful from the video (like why heavy axes leave a lot to be desired in how reliable they are in the Fury sustain department)
    3.) Some manner of combination.
     
    We may be only a handful in size, but we plan to be a frustrating handful. 
     
  20. Like
    Pwca reacted to MJayed in Order May be Small in Size, But Not Small in Fighting Spirit   
    double heavy axes is not advised lol.
     
  21. Like
    Pwca reacted to MJayed in Order May be Small in Size, But Not Small in Fighting Spirit   
    The off-hand heavy does nothing for you except increase your resource cost and lower your left click damage. If you want to run a heavy you should put one heavy in your mainhand and one light in your offhand.
  22. Like
    Pwca reacted to ZombieGandhi in The Minotaur of: Balance Keep   
    @Phr00t If I was any good at PVP, my meme videos wouldn't be half as worth watching as they are--which, they're suspect at best. 
  23. Like
    Pwca reacted to ZombieGandhi in The Minotaur of: Balance Keep   
    You guessed it. I'm back already with more than a half-way meme video. As per usual, these were fights that I felt were a lot of fun, and this one has more of an overall story focus. There's drama, emotion, plot! As always, this is by no means a diss, or a rustling of jimmies--just good heart-felt memes that I hope people might enjoy as much as I do.
     
    Watch as @@DocHollidaze answers the call!
  24. Like
    Pwca reacted to JJAY in Archdruid Talent Choices   
    Hello,
    Good DPS Build for Me, All points on INT until your Cap
    https://imgur.com/LiFm7Cd
    https://imgur.com/95knOXK
    https://imgur.com/u7iMB9P
    https://imgur.com/Fyghb6P
    Illusionist can be changed to Militant Mage/Elementalist, greetz JJ
     
  25. Like
    Pwca reacted to JJAY in Archdruid Talent Choices   
    https://imgur.com/eKzhHhR
    The build was created by a mate, i tested it and think it's good
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