Tibby2

Testers
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About Tibby2

  • Rank
    Nestling

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  • Gender
    Male
  • Location
    Norway
  1. Stealth • are you considering making the stealth "logical" or will this be to much of a headache programming wise? (lets give stealth a factor from 10 to 100, where 10 is almost visible and 100 is super-duper invis) Nighttime/dusk/dawn - could be factor 70-100 and should only be detectable by for instance the Ranger with a power on semi-long cooldown. - close to buildings and trees should give 85-100, open fields 70-85 depending on terrain. Daytime - could be factor 10 (open fields) to 60 (under/close to trees, close to buildings, or shade areas) You get the idea, logical stealth requires more from the stealther than just "go invis" wherever. Also, a power where you can stand in the open field and burn the ground around you for higher visibility would be cool. Templars and Fessors could use that (on a cooldown) to burn down the evergrowing flowers and more easily detect the burrowed chipmunks.
  2. Read the whole post, and check what has been written about EK earlier. This answer all your questions.
  3. 1) If I toggle PvP in the EK, can I adjust what parts is PvP and non-PvP? For instance if I have 5 parcels of land, can 4 be non and 1 be PvP? 2) Since the castles is modular, can I use the pieces to build, lets say, 4 piece in 4 different parcles instead of 1 big one?
  4. In this game I think that armor will be dmg reducers. It will be kinda complex to allow certain arrows to "bounce" of plate armor but penetrate chain armor or leather armor. Armor will probably give you a certain pierce/slash/crush resistance with plate giving the most resist. Since Crowfall is supposed to be a game where you can wear what armor you fancy (plate casters!) then the better armor you have should also give a disadvantage. For instance, movement speed could be reduced based on armor type and your strength. If you have a dex based toon and wear plate, you will have slower movement speed than a STR based mino wearing the same. Better armor should also lower DEX, since you IRL would be less agile in plate than in cloth... So you have to balance your DEX monkey and choose between higher dex but less resist or less dex but more resist. I like this since it basicly mean you can create several viable builds out of the same toon. There is not a one-build-rule-em-all option. Maybe armor choice should lower spell casting damage too, but most likely it will be that cloth stuff will be able to have magic enchantments (INT, pow dmg etc) but that is up to Team ACE to reveal.
  5. I have a few hopes for the ranged weapons in this game. Bows should shoot slightly farther than spells, unless you tilt it. Spells are like 30-40 meters, bows should be 50ish Tilt your bow and the arrow goes longer, great for fire arrows and other siege mechanics. (but at the cost of precision) You should not be able to carry 10 000 arrows, make it a little more realistic. If a group of rangers decide to stay outta range and just pour down arrow after arrow its killing the action. If you have a max of lets say 50 arrows, then you need to use it wiser and you cant kite a group forever. With a disipline your should be allowed to create basic arrows in the wild, but it should take some time. Stealth should be based on several factors. You should be easier to detect the closer you are to someone. If your stealthed out on 40 meters I am cool with the Ranger beein almost undetectable. Also stealth should be harder to detect if you come from behind a toon. Stalkers stealth should eventually be even better than ranger stealth, but all stealth should be visible if you attack in a 180 arch in front of the toon. Visible range should be affected by the light in that area. Night time is ofc. stealthier than day time. Camp fires will help to detect, etc.
  6. If the skill advancement system is basicly uncapped I would think that other things you can do to your toon (applying runes) will be the game breaker! There will probably be a limit to what runes and how many you can apply to your toon. PvP wise I think nobody cares that you can advance say "fishing skill" to all times high. Guess we will just have to wait and see till the next time they feed the pigeons some crumbles.
  7. LAST WEEK of Hunger Dome Schedule!

    All we want for Xmas is a new archtype (did I say Ranger?). Just make him ready for tomorrows euro server, no need to rush it, hehe
  8. Making Eks Matter To Everyone

    I like a lot of the EK ideas that have been discussed in this thread, there are some very good reflections on the potential EK world here. Personally I will use the EK in between my guilds active times. For instance in Shadowbane, a lot of the action was centered around mine fights and the occasionally bane. If you wanted action outside of that you had to run zones or camp cities. So when my guild is active I will be in the CW fighting (probably also when they are not so active) and spend a small portion of my gametime in the EK when "nothing much" really happens in the guild. I am very curious about how they will balance crafting vs CW´s but I guess, there will be some CW´s with zero import and some with "bring whatever you want" eventually. The challenge is to get a balance between joining different play styles and keeping enough peeps in a given CW to make it interesting for everyone. I will of course make the most awesome fluffy bunnies throphy room in my EK... ever(!) (or not)
  9. Woot, got my invite today. Been reading up on the FAQ for abt 1 hr. now and getting ready for the test tomorrow (if I can stay awake since its 1 am - 3 am euro time). Might even make the aussi test earlier that day... There is a lot of great info in the FAQ, cant wait to test out the new stuff once it get pushed out. I will do my best to give constructive feedbacks and bug reports as they occur!
  10. Did I mention that you guys are awesome?

    Hmmm, probably is a video of you trying to let go of your Cawstume and return to RL. My guess is that the 2 days the rest of the ACE gang had you in a straight jacket finally made you realize that eventually all good things must come to an end
  11. 02/19/2015 - Physics + Double Archetype Drop!

    This game will see a lot of changes on its way to release. I do not think even ACE will know how things will finally be balanced at the moment, being in alpha that is. ofc it will be play2crush hehe
  12. How can I find out what my backing number is if I never used the kickstarter website, but only bought the pledges inside ya website? EDIT: nvm, I used the link for this website to check if I can get client.
  13. so you must be a backer to gain access hey ?

    The good thing about paying to access is we get less trolls. Most people will behave and follow the forum rules, since trolling 2 much will cost em 5 bucks each ban
  14. Sweet news, will probably be some time before us alpha 2s will get in, but will be nice to see new vids coming out.
  15. Immidiate Access? Where?

    I can vouch for that, hehe.