Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Tinnis

Testers
  • Content Count

    5,669
  • Joined

  • Last visited

  • Days Won

    180

Tinnis last won the day on January 4

Tinnis had the most liked content!

5 Followers

About Tinnis

  • Rank
    Ancient Crow

Profile Information

  • Language
    English
  • Guild
    Caldera
  • Gender
    Not Telling

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. good stuff. for the crafting/harvesting guides, i'd suggest you touch upon the grade tiers/colours perhaps?
  2. good starting place is: https://community.crowfall.com/topic/24742-a-beginners-guide-to-crowfall/
  3. thanks to coming to my TED talk. p.s. we can't see the majority of past news anyway
  4. @ACE_JackalBark the article lacks a link to the video. the image thumbnail has no link attached to it.
  5. observed via chrome top header displays two duplicate links to forums. the top one is invalid leading to https://crowfall.com/en-US//community.crowfall.com some examples of news articles have invalid 'discuss' buttons which are meant to lead to corresponding forum thread for instance the 'the sentinel' article points to the invalid path of https://crowfall.com/en-US/news/articles/25286-the-sentinel-official-discussion-thread/ while 'WAR STORY OF THE WEEK: GROOVIN' article points to https://community.crowfall.com/forum/6-news-announcements/?do=add
  6. @vkromas which version will we invest x4 talent points per major discipline to unlock their powers? Will it be free pick or a predetermined 1,2,3,4 order as listed on the stone?
  7. @vkromas whats the status of 'advantage / disadvantage' system for vessels?
  8. stormcaller has no meaningful unique flavour or utility [and severe tray restrictions] and just stacks multiple long cooldown powers with an unsustainable LMB my previous suggestions within existing tech: have the promotion unlock a new style of LMB - essentially acting as a charge and shoot 'electric bow' [e.g. charging and throwing lightning bolts zeus style] give the class a 'shield' themed power e.g. a (ranged) RMB style templar 'parry and counter attack' [e.g. a lightning shield 'redirect flow' style power] a passive that generates barriers to self/group based on damage done (like templar's devotion) or grants a buff to allies that restores health/resource when they hit the enemy for the next X number of hits (e.g. old legio 'discipline/command' buff system) change the proc orbs from green to yellow [more hp and resource generation buff] perhaps make the stormcaller version an AoE around target that picks it up.
  9. there is a huge amount of UI bloat, with zero customisation and forced information i dont need or want to see all the time. which also combines badly with the 'over the head' and visual effects overload as well
  10. thats not what i said 😜 more about if you will have 'ally' status [e.g. multiple allied groups] in addition to 5 man 'group' status. not 'friendly fire within your group'
  11. more the eternal debate of whether the dregs is 'your guild is your faction' mechanically (e.g multiple group friendly fire immunities) or whether it is 'single group is your faction only' (with regards friendly fire immunities)
  12. i think it's been touched on in the thread abit, but the other elephant in the room is the heavy focus on testing 'faction' rulesets, with no real talk about how many ingrained/related systems are going to realistically translate to a 'free for all' dregs ruleset [or even say the status of 'shadow vs dregs' etc]
  13. i'd suggest: unclaimed outposts/forts etc spawn with zombies until first faction claim. [rather than just no contest circle sitting] once guards are bought, they have an eventual respawn time. adjust base price. have it in adjustable 'ranks' as well of multiple upgrades (or even guard type selection)
×
×
  • Create New...