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Everything posted by Tinnis

  1. in the 'real' game: - minor disciplines will drop from specific monsters directly and whole (e.g. 'zombies have a chance of dropping XYZ etc'). not in visible craft list. - major disciplines will require you to hunt down a Thrall ('ghost') spirit of a specific type (e.g. 'Bard spirit') - presumably involving combat - and for its soul to be captured into a soulstone item (found by another harvester) by a specalised soul harvester (???), then this soul is bound and crafted into a runestone by a crafter (runemaker presumably) using one recipe with a wildcard slot rather than 'a visible craft list of each type'. - you can't remove a discipline when it is attached to a vessel - you will need to invest x4 talent points to a major to get all of its elements assuming the above is still the design plan, yet to really see it presented or implemented yet obviously p.s. you could just have x2 crafter vessels tho 😜
  2. irrespective of performance implications, its a visual overload
  3. technically the system will randomly select only x1 of your equipped items to take a 'durability loss' against a tick every X seconds of being in combat stance. the older system was infinite durability if you didn't die, with very heavy durability loss tied to death instead. it had "slippery slope" issues. but yea, don't afk with your weapon out, or run around with it out when you don't need it [which is also slower movement etc] 😜 it is far from perfect, especially for healers or classes which have their resource generation/management tied to hanging out in combat mode... i would prefer it if they tied the durability system instead to the same mechanic they use to charge soulpower (fuels 'ultimate Q powers' use) - whereby it would only count when you either ATTACK, HEAL, OR ARE HIT for a few seconds around that.
  4. if we are going to talk FAQs, then i don't think they managed to be 'light on in combat healing' and 'avoid firehose healing' either 😜
  5. yea zero notice about this was bad [only got via email twitch follow going online]. youtube incoming?
  6. https://www.twitch.tv/videos/391778336
  7. are we pretending that generally there is any meaningful choice by the end? 😜 [or even along the way, with the hard gating] personally i am waiting for proper talent point integration into talent tree before revisiting and judging it
  8. obviously because you sounded too dwarven for the elves to tolerate 😜
  9. mounting should take the same amount of time as a recall or rez channel IMO [10+ seconds] and more meaningful 'disabling' [or 'delay'] effects.... also....half elves current meta = EVER 😜 p.s. NO CAPES! and even then, just watered down human...
  10. +1 and rip weapon discs. "also: cleric design compared to legio" [see generically less use of branching or chaining combo powers on limited ability bars]
  11. equip dryad for "orb refund" stat field surgeon's 'noble purpose' passive or the passive at the end of the earthkeeper promotion tree e.g. ~level 25 the minor disc 'eminently punchable' etc
  12. its all about getting as much measly +support power stat as possible [a tiny bit from leveling spirit] but most of it is found in the first 3/3 earthkeeper node as raw +sp. [and then +healing bonuses and powers from 'healing discs' e.g. pixie dust etc] archdruid lacks this boost and is in a strange place design wise healing options/impact are quite constrained...[in general and compared to 'previous design']
  13. measly +sp only. as a healer i have zero excitement for an advanced staff.
  14. the whole illusionist invisibility thing - irrespective of the insane balance implications and stealthed centaur memes - really just feels like "watering down" the wood-elf racial camo... whats next, a disc with wings? 😜 its part of my problem with say half elf - it offers nothing "unique" / not covered in a easy disc.
  15. ;feelbsbad; that healing your allies is just costing you 'durability time' (or managing your essence levels as any type of druid) *glares at group falling off cliff/tower all taking fall damage....i'm healing you with mah basic staff! NO GOOD STAFF for you!*
  16. and now basic/non stormcaller druids don't have this 'X auto crit' on their LMBs any more (and would no longer apply to healing either) - making it the only LMB in the game with zero interesting 'growth' between ticks in damage or effects 😜 [let alone the fact about how unsustainable the LMB is either with regards essence management even for a stormcaller and lack of any other interesting power choices]
  17. will the x4 power unlocks for each major discipline be in a 'pre defined order' or will players get to select the order of disc powers they unlock for each talent point spent? you should really give more details on patch notes about the changes [also test client patch notes didnt even reach the forum?] dryad crafting description indicates 'grasping roots' [aoe root] should be added, but not present on the stone
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