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Everything posted by Tinnis

  1. - Allow bard songs to be added to the consumable bar - Condense into one button branching combo chain for 4 options the two "out of combat" utility songs: - Speed song to also give +mount speed. Perhaps make your dodge pips regen 10% faster etc. - Grant the hp regen song the same out of combat "resting" buff as campfires (or just make it % life based). Let it grant class resource regen in combat. The two "combat songs" are both ineffective and boring/impossible to see the impact of 1) convert the ap/sp to grant allies procs of either: - blademaster like orbs that heal and grant short but more impactful ap/sp - old legio "discilpine" buff that will heal for your next X hits. Or add a dmg proc you can see for next X hits. 2) convert the group mitgation buff into a group hp barrier that regens on song refresh. Or steal frost armor like mechanic of x mitgation for y hits.
  2. we'll make our own basic "articles"
  3. i see a fight with two losers 😜 (class wise anyway) at least it wasn't earthkeeper vs earthkeeper
  4. Not really a fan of giving away carbon copies of interesting racial powers to discs personally (wood elf) Bard was already a joke when mounts were added. More so with no survival tray and 8 slots
  5. like why the dergs is the health for a single target triplicated in increasingly over the top widths? and the near/far size scaling is still busted NEAR FAR
  6. ever since templar/cleric were introduced, 'large fights' devolved into stacking allied (rather than group limited) targeting persistent AoE ground target heals. my first comment re: frostweaver: in the past I have suggested that ground target ally AoE effects be converted to deliver their healing by (invisible or not) a buff that either only stacks once, or to a smaller maximum e.g. 3 plus just hiding health bars when they are full would be a huge boon... (with user defined preferences for group, ally, enemy). and making them as narrow as the shields.
  7. those buff/debuff icons are visually unsuable, even on your own area - let alone on others. you just read the text. let alone the overhead UI clutter (health bars, faction shields, fly status messages etc) previous suggestion even older suggestion its sort of embarassing to watch 'large scale' fight videos at this point. not a newly raised issue either. all you see are shields, health bars and ability effect spam/text. p.s.
  8. UI bloat is painful to look at: (not including overhead UI and visual effects...)
  9. this is old footage [feb 2018] outside of the nameplate display range (which is shorter for enemies than allies) it was significantly harder to spot a camo player when on the move sources of +Far-sight stat e.g. bows or minor disciplines such as elven eyes which increase the range at which you see nameplates would help to counter act this. allies would presumably see you clearer in terms of effect and have a longer range at which nameplates display p.s. this all may be very out of date
  10. No x1 Castle on a mountain parcel to e-peen over yet? https://www.twitch.tv/crowfallgame/clip/ComfortablePerfectDinosaurMingLee https://www.twitch.tv/crowfallgame/clip/MotionlessColorfulRaisinFutureMan
  11. initially and for a long time the ranger's sweep had a 3 second cooldown, as did jab.
  12. https://crowfall.com/en-US/races/wood-elf > https://i.imgur.com/UsjHh31.jpg
  13. would of preferred a Theurgist model! (one of my favs when i revisted phoenix shard). interrupt god (+group defensive utility)
  14. Tinnis

    Hi, how are you?

    not really interested in input on this. there is a reason for that and its not a good one [BBC] Coronavirus: Brazil's Bolsonaro in denial and out on a limb
  15. Tinnis

    Hi, how are you?

    ot, but can you @Pann ban hammer a re-name to this gimmick account, it was never funny even at it's creation and it is in poor taste to let it remain. https://community.crowfall.com/profile/90895-coronavirus/ if people want some escapism, i heavily recommend getting into a hobby of fiction audio podcasts: 100+ fictional audio drama series (personal top 3: hello from the magic tavern, the magnus archives, mission to zyxx) Horror, sci-fi, fantasy and anything in between audio fiction. Both short stories and series (personal top 3: pseudopod, podcastle, escapepod) Dungeons and Dragon (D&D) tabletop roleplaying discussion or 'actual play' shows (with a few other systems too) (personal top 3: the adventure zone, critical role, the critshow) p.s. for those new to podcasts: My (free) podcast apps of choice would be: Overcast for iOS Podcast addict for Android due to their fully featured organisational and player features & customisations. other hobby i've picked up that i've been meaning to try for awhile (and to avoid shopping) taken up home brewing (got some cider & wine on the go!)
  16. real content: CatFall https://i.imgur.com/Kp0lkbO.mp4
  17. outside of the leveling flow itself, the core issue is that druid's shift to promotions (+removal of weapon discs) was just a dilution of one class into 3 weak & disjointed parts. the core design idea of the druid was a balanced shift between life and death and was most interesting when it had the full suite of powers on one spec. the original druid's true resource was "time" - what you spent doing what, when. you could always be doing something. resource management was down to both player skill and agency. unlike most of the other classes with their limited single trays & slots / 'hard capped' resources... now: - stormcaller is just a poor man's mana class with LMB spam and sustain issues (also "use a power once every 5 minutes?") - archdruid is a gimmicky bomber that can't do much healing (while being burdened with a "group damage buff" while also being 'encouraged' to not group due to orb wastage by allies) - earthkeeper is basically life tray only at this point, especially now the cap stone is mandatory. hope you like left click. has a promotion power that actively removes group support elements. (making barkskin self only. not that it ever had sensible scaling). natures avatar still gone from this too? can't remember
  18. i saw this when i was screenshotting a level 1 frostweaver. wonder if on cleric/templar/paladin too?
  19. yea the first power unlock being faerie fire is 100% a noob trap, a huge essence dump (this was actually a pro when it was a life/death weave class) that is literally useless for a solo PvE druid. i fed this back immediately upon it's talent unlock introduction... first unlock should be barkskin previously even maintaining their auto attack in a group leveling setting was unsustainable, let alone any other meaningful group contributions, or balancing their health (let alone the group's health) vs essence sustain. leveling a druid whether solo or in a group is a constant war of attrition versus your health/essence. i can't imagine that losing the capacity to manually switch between combat and out of combat states has helped this flow. promoting to the 'real druid' is also very jarring and counter-intuitive to the newbies it was supposedly 'easing into' the system
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