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Tinnis

Testers
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Everything posted by Tinnis

  1. The new changes to Lego feel too clunky and ineffective. Having a 1 second cooldown heal with a huge rage cost and ineffective numbers was the wrong step. Causes severe rage issues which prevent you from utilizing your other abilities and making you feel like you be using it as often as you can to keep the pathetic HoT up on yourself.
  2. similar story with CPU power. at least for intel - first number will be generation - then the other numbers will give an approximate scale of power. latest is 6th generation. so for example i5-6200 vs i5-6500 - both 6th generation cpus but the second figures denote their relative power. (low vs mid/high) i3 / i5 / i7 refers to the number of 'cores' - basically how well it can multi task (gaming generally doesn't require more than i5 these days) and like the GPUs - there will be numbers at the end of CPU model to denote if it is lower powered laptop version 'U' (and others)
  3. i've been looking into this myself recently so here are some tips I picked up about reading specs. So for GTX graphics cards: They will have 3 digit numbers. The first digit represents the generation of the cards. We are currently on the 9th generation. e.g. 960 is one generation higher than 860 - so will be more powerful. The second two digits will give you an approximate scale of their power e.g. 920 would be low power 960 mid power and highest power of 980. Some cards have 'ti' at the end which means they have a slight power boost compared to a card without. On the subject of gaming laptops - you will see these numbers with an M at the end to mean it is the mobile version - with less power than the desktop equivalent version. e.g. GTX 960m is a mid range latest generation mobile card. The nearest desktop card in terms of power would be a GTX 750 Ti. (as you see it is an older generation card but the power of the desktop version vs mobile) i would assume at gtx 960m would be ok for crowfall but can't say at this point for full game - just illustrating desktop vs laptop in basic form as i've come to read about recently you can use sites / google searches of GTX x vs GTX x to see the equivlant power of GPUs e.g. GTX 960m vs GTX 960 (mobile vs desktop) http://gpuboss.com/gpus/GeForce-GTX-960M-vs-GeForce-GTX-960
  4. The GPU (graphics card) will generally be the most important and limiting factor for your machine's capabilities. (esp. in gaming laptops which have to have lower powered cards due to power and heat limitations) Then CPU (generally i5 is your best price to power ratio for gaming - i7 more for multitasking. Then depends on the model for its clock speed power. And try to aim for 8gb ram.
  5. #2's HoT IS currently only on self. (just an instant heal on the target) You may have been thinking of the HoT that is now on Inner rage? (two ticks of healing for team along with resource generation after 2 seconds and 4 seconds - the lego can get the HoT from this too but not resource gen)
  6. I made a suggestion before. They could have kept discipline buff on team mates - and moved the instant heal element into a debuff on your target (e.g. a reverse discpline). So the heal is centred around the target you hit (either instantly, after a delay or after say a certain number of hits on that target). Then have a similar style 'discplined' counter on that enemy where you can't reapply it until cool-down over.
  7. i assume the button of a cart next to 'store' menu
  8. nevermind - i found a gameplay video. inner rage gives your group give two ticks of resource and hp regen over about 4-5 seconds (first after 2 seconds, second after 4-5 seconds) you don't receive the resource regen but you do get the hp regen. [at start of a match from knight view ~70 mana a tick and ~1700 hp a tick]
  9. Out of interest does any one know approximately what % this gives to crit chance - we talking single or double digits here? and on the resource regen: was the new lego kit in yesterday's US test? It wasn't in the EU test I played so I did not get to play it. If so: could you clarify about the new eternal rage and team resource regen. So when you use it does it also give + resource instantly to team mates? Or is it like a regen buff to them over time? Or like the old discpline where they need to attack to regen resource? I assume it does mana / rage / energy? (not for the lego beyond the instant rage) dev post did not mention mana was that intentional or mistake? knights won't be happy if they no longer get lego resource!
  10. if your eligible for mini bundle? http://crowfall.com/en/news/exclusive-offer-mini-bundles-are-here/
  11. Tinnis

    Status of the Knight

    does not appear to be just for knight - seems to be generic for many slows e.g. i made this thread when i started with Lego's line breaker (RIP!) - you don't get a SLOWED text or a visible debuff above their name for that skill either, or the other slows of say champ, confessor to my knowledge either. i've raised a thread to ask about slow visibility
  12. Yes - my previous concerns were about the mindless nature of the left click heal which took attention away / discouraged me from spending time utilizing the other debuffs/cc available. I don't even mind if they steer lego into buff/debuff + resource regen direction with minor healing to give its own identity compared to if druid has a purer heal focus (obviously yet to see their buff and debuff kit etc)
  13. perhaps even a druid doesn't want to step in Hellcat poop...
  14. In the end we are here as testers to give feedback and suggestions... so you're entirely right and we can help in that process.
  15. Thank you for addressing the comments people having been saying about Lego. Interested to see how it plays.
  16. Tinnis

    Status of the Knight

    there is a learning curve to taking your finger off the key at the moment you want to stop to hit a target for sure (esp. if under 25 m)
  17. My preference is playing support and agree with this. I liked the discipline cool down addition (but still think the left click heal too powerful and mindless as is rallying cry) and think more similar steps should be taken to discourage horse stacking and encourage better group diversity. (to clarify: the on heal on left click is mindless - i love discipline's concept)
  18. Tinnis

    Status of the Knight

    i'm fairly certain that currently if your chain hits an ally it will block the chain now anyway?
  19. Tinnis

    Status of the Knight

    I can confirm a pre applied bleed does not have its damage reduced to a blocking knight. Unsure about if you attempt to apply while they are blocking.
  20. Tinnis

    Status of the Knight

    does anyone else think Chain pull should get friendly fire added so we could pull our allies out of harm (or by accident!)
  21. Tinnis

    Status of the Knight

    lame. i'll use it between CDs but unsure if always going to be worth the mana. As a side note - anyone else find chain pull on 6 really awkward key for a moving and aiming skill? i've rebound it to middle mouse button via autohotkey and so much better
  22. Tinnis

    Status of the Knight

    It may be longer but i observed a minimum of 17 second duration with 7 ticks of damage (427 a time = total 2989) - might last longer than that, subject died edit: can confirm 8 ticks of damage then it ends might be useful on a runner if bleed can trigger dizzy / dizzy down, assume it does.
  23. Tinnis

    Status of the Knight

    In case anyone wondering: the barrier appears to be around 5000 hp (so like a good ~10% of your total hp) "12 second duration" 35 second cooldown. the 12 second duration tooltip is either incorrect or bugged. it frequently stays longer, if not all the time. e.g. see here - knight's shield remains on hp despite 35 seconds + after casting (the skill has recharged completely)
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