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OsirianLegacy

Testers
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About OsirianLegacy

  • Rank
    Magpie

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  • Language
    English
  • Gender
    Male
  • Location
    North East USA

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  1. I'm sure there's tons of others that have their wish list of features/updates for Crowfall, most everyone here has more than likely played the game more than I have. That being said, these are my main wants in the game pre-launch, and post-launch, that will help keep me interested in the game. Right now, I don't see myself playing it post launch much at all if some of these aren't added. Pre-Launch Auto-Sort Function (Absolutely necessary, and I'm extremely surprised it's not in yet) Faction and Guild Territory System (This is the biggest feature on the Pre-Launch list, and prob
  2. It must've been RNG because I only used an intermediate axe and got an Uncommon Logger disc in about 25 trees and two tools.
  3. I agree on the full wipe. We will want to test this system out and see how it will work in play from a fresh place.
  4. So I'm curious on what everyone means when they say "Respec"? Do you mean resetting all active training, disciplines and talents - to acclimate all of these to whatever you wish? (I personally think this is a horrible idea) Or do you just mean disciplines and talents? (I like this one much better.) We're using the word Respect without knowing what each person considers a Respec. Being able to completely alter what you've actively trained in, and apply that to something else to me is WAY too big of a benefit. I would limit it to talent points, and possibly Disciplines but uns
  5. The Initial Vision Crowfall was supposed to be a game that brought you straight into the "endgame" of an MMORPG. No level grind, just gameplay. Why did this change SO much? That was my biggest take away from the Kickstarter video, and the main point that brought me into the game itself. Anytime we're looking at testing a new character build we're forced to waste 2 hours grinding away our -not so free- time. For the sake of what? The NPE? Giving a sense of Progression? Building up our Forts and Keeps, crafting better equipment, seeking out and slaying creatures to capture their
  6. These are all amazing suggestions, let's redesign the caravan system for ACE
  7. I completely agree with this. I really hope @jtoddcoleman and @thomasblair take a look at the suggestions we've made on this forum and take a long hard look at where Caravans are at right now. Because it does NOT feel good. I'm also not saying that this will be their final iteration; however, what they have here is very basic. I hope to see improvements like those described above as more iterations occur. Please for the love of all the gods, and that which is holy; do NOT just leave this system how it is. As a Side Note: The way I would love Caravans to work is similar to how O
  8. That's what I was expecting as well, on page 1 I detailed out a bit on how I assumed this would work.
  9. I haven't done a lot of Caravan Runs, I think maybe two or three. My thoughts share a lot of the same concerns to how they've been implemented, as it seems... well, cheap. It's an F to interact that clumsily follows you. If you get out of its range, then you lose access to the object and it is free to take. Same if you die (I'm assuming). I almost think it would be better (and more obvious of a goal) if caravans were part of the stables you build within the Fort/Keep that you've captured, and pre-set routes were established. You could also have an upgrade to the stables, or a region upgr
  10. I'll be updating this list as testing continues but a few things: Ambient sound effects cut out randomly, this happens when moving. I noticed this in all locations, but especially in Petra. Sometimes when your cursor is over a resource (I've found this mostly with trees) it doesn't always register as a resource (the yellow border) and instead performs an attack. Performance is fairly bad, but I updated my Nvidia Drivers and that helped significantly. I was seeing 20+ FPS boost, so I definitely recommend everyone update their drivers.
  11. I'll be updating this list as testing continues but a few things: Ambient sound effects cut out randomly, this happens when moving. I noticed this in all locations, but especially in Petra. Sometimes when your cursor is over a resource (I've found this mostly with trees) it doesn't always register as a resource (the yellow border) and instead performs an attack. Performance is fairly bad, but I updated my Nvidia Drivers so perhaps that will help?
  12. Hey there Crows, OsirianLegacy here with a list of QoL features that I'd like to see in the next Major milestone of Crowfall: The Dregs This list was comprised by fellow guildmate, Votesh, and myself while playing tonight, and some stuff I've thought about for awhile. I figured why not bring em to light and see what people think. 1. Cartographers: We both thought the game would benefit from a minimap, and Fog of War. As ACE has previously teased us with Cartography in the past, we figured why not add this as the first stepping stone for the Cartographer profession? The Minimap
  13. The Long War The Battlefield, it called to me; so to it, I went... Autumn had arrived, the air grown brisk... frost lingering on the lungs with each breathe. Starved and weary, I waited at my post on the walls; staring ever onward. There are those that believed Balance were gaining hold on our lands; That we had already lost, yet still we fought, still we hungered. But I tell you brothers and sisters, That our songs of war will ignite the crisp air of winter; and we shall rise to our feet in defiance! Rise to the challenge of our oppressors and make t
  14. Tried to upload a photo from google drive but apparently I must be doing something wrong, or I can't do it from google drive. I picked Stormcaller Druid, yet there's no slot for my buckler on the character sheet. I was able to right click and equip a crappy one I found laying around, and I see the model on my character; yet I cannot see it on the character sheet, nor can I equip a different one. Which makes me a sad druid, because I just spent 1350GP on a Rare Quality shield at the market. Which is cool that we can do that now, but bad, because I can't use it I love this pa
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