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Leftnut

Testers
  • Content Count

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  1. Like
    Leftnut reacted to mystafyi in Crowfall unveils 'The Infected' - Official discussion thread   
    You cant honestly think a handful of players ruined this game. ACE made this mess, they listened to all the wrong feedback for so long now.
  2. Like
    Leftnut reacted to KrakkenSmacken in Crowfall unveils 'The Infected' - Official discussion thread   
    Yea, as long and ACE fully uses the potential in having multiple worlds open, and creates some rules to support multiple styles and skills of play. Just like MOBA's and pretty much every competitive system has ranks, CF has this possibility with worlds.
    Many world to chose from.  Right now part of the problem is the large guilds are crammed in with the smaller ones.  It's not just that the three biggest and most dedicated are all on the same team, it's also that they are all competing for the one world. No team, no matter the size, can compete on all the worlds if several dozen are active at a time.  Worlds starting at different times. Right now everyone is piling into the same world, same time, same seasons, same same same.  There was nowhere (Infected is a start in that direction) for new or less organized guilds to learn how to do that job against similarly organized/smaller groups, and there is nowhere to go and be competitive once you know your out of the fight. It's fight the biggest and the baddest all the time, or basically nobody. It would be like trying to learn LoL only playing against platinum level players.  You would get mopped up so fast, so badly, and so often, you really would not learn anything, and ultimately just would give up.  Without ways to participate at some level in skill and dedication divisions, there simply won't be any fun. Worlds that eliminate. I'm a bit surprised to be honest that even with the worlds being ended, and the connection to Travian Games who already use the elimination model, that this part of the conquest model is not more often talked about and planned for. Perhaps that will happen in the Dregs, with sub par teams having to quit the field/world and move onto the next one, long before winter and worlds end finishes things, thus giving them opportunity to enter a new world without the Uncle Bob that trounced them.   Right now that is already the behavior of players come winter. They move out of the campaign, and into GR. Much to the angst of the wolves, the sheep have no interest in being food.  Rewards to encourage them to stay will in my opinion simply not work as fighting human nature is just a losing battle.  Let them surrender, leave, and move on. Guild level restrictions.  As in, Guilds and their members (marked at crow/account level) can only join X number of campaigns at a time, can only enter the same tier of campaigns as other guild members, etc. Right now that could be done between NA and EU.  Join NA, can't join EU, and vice-versa. Restrict access to certain worlds based on guild size.  Some worlds just won't let you in if you have a guild larger than X. Rank guilds based on success, and open some worlds that isolate guilds with less than X or even no wins under their belts.  Basically encourage and restrict until Uncle Bobs fight over worlds with other Uncle Bobs because that's the best option for them. I think more people would participate in a world without the -W- HoA alliance vs what we currently have. Rules and controls just need to be put in place to fence in those that want that so -W- and HoA couldn't, and really wouldn't even want to sneak in with the full force of the guild.
    Oh and for the record, I believe the statistics on average active guild size is around 10. Not CF guild size, but all games guild size.  I am pretty sure that Blair said that Raph Koster is fond of mentioning that statistic, and he seems like someone that would know.
  3. Like
    Leftnut reacted to Marth in A Reason to Fight   
    These two things are not compatible 
  4. Like
    Leftnut reacted to royo in Access to EK's from campaigns?   
    sure but it's more immersive to go in an ek from a portal in game than from the lobby, just my opinion .
  5. Like
    Leftnut reacted to Marth in Allow Nobles (and maybe Vassals) to Launch Eternal Kingdoms   
    removed gr is supposed to be a noobie island right? With a easy to access place with perm vendors those slots are worth more than any ek / campaign slots. 
  6. Like
    Leftnut reacted to Jah in Allow Nobles (and maybe Vassals) to Launch Eternal Kingdoms   
    Yea, I think vendors should be removed from God's Reach.
  7. Like
    Leftnut got a reaction from znick in chat and inventory and ninja looters   
    Never a loot all button, this is a PvP game... well it's supposed to be
  8. Like
    Leftnut reacted to Jah in Map Idea to Promote PvP   
    These player-owned and player-managed kingdoms are the only permanent (non-time limited) Worlds. They are complete, functional Worlds - but lack resource factories (such as quarries, mines and mills) and produce only common reagents. Players rule these Home Worlds as Monarchs and can grant land and titles to other players in exchange for oaths of fealty. Levy taxes, enforce trade restrictions, and set the PvP rules within your domain.

    The proving grounds for Order, Balance, and Chaos. Players join one of three divine Factions and battle for control of the World. The goal for Order and Chaos is to capture as much territory as possible before the World is destroyed. The goal for Balance is to ensure there in no clear victor between Order and Chaos.

    These Worlds are more deadly and the stakes are higher. The alliances of the Gods hold no sway here. The followers of the twelve Gods vie individually for the Throne. 

    The Shadow Worlds lie closer to the Hunger, where even the Gods dare not tread. On these Worlds it's Guild vs Guild competition for the abundance of resources and rich cache of souls.

    On the razor-thin edge of the Hunger lies the Dregs... Worlds utterly drained of warmth, about to shatter into dust. Alliances between Guilds are weak and brittle. These every-man-for-himself Worlds are deadly and unforgiving - yet they yield the greatest reward for those who can survive.
  9. Like
    Leftnut reacted to APE in Map Idea to Promote PvP   
    Apparently ACE disagrees as their vision has EKs being a hot spot for trade/crafting/socializing on a larger scale then just Guilds/Alliances.
    Crowfall was at least originally sold with the idea of a global economy with goods flowing between campaigns and EKs, and they threw in EVE/SWG as examples of what they would like to do. They've said people could never leave the EKs and be full time traders and play the economy.
    Obviously what they've said originally and over time has changed along with what they've been able to produce, but the idea that this is a 100% GvG, join a guild or uninstall doesn't seem correct. Clearly recent changes have made things more solo or small team friendly and it seems very intentional (they've said as much). Loot drops, GR, capping, PVE changes, etc.
    I agree that outfitting enemies in a game where there is actual win/lose conditions seems counter productive when a fairly decent sized and organized guild shouldn't need to trade, but I can only go by what ACE has said their plan is for their game. Which is ultimately what matters.
    Maybe they'll neglect the EK and larger economy concepts, but at this point they don't really go into detail about them like many other things so who knows.
    What they do and continue to do seems more reliable then what we believe they are supposed to do.
    Agree. Not sure why GR is the way it is, but believe some of you forget this is still "pre-alpha." We don't have the Dregs, different campaigns running at once with different rulesets, EKs that resemble what they want to do, Thralls, refineries, an actual population, etc.
    Some of you are playing this full on like it is a game when it is not. Rather funny that some are whining that people "hide" in GR or are able to gear up there so they can attempt to be competitive even though they ultimately lose most of the time.
    As hardcore as some want or claim to be and want this game to be, I don't see it going too far if accessibility is low. Unless the hope is one campaign running at a time with ~100 population post launch...
    They need more risk/reward built in as currently its slim to none. However, pre-alpha should be focused on testing/fixing features and actually getting all of them online. Tweaking GR resources or whatever isn't a high priority IMO. Same as balancing classes and other such things which likely make the game less enjoyable then what color rocks are popping out of a node.
    All of this is a result of ACE focusing on the same old stat/gear treadmill found in any MMO. PVP is an afterthought or by product of PVE. Unfortunate that the community has such low expectations. 
  10. Like
    Leftnut reacted to veeshan in Map Idea to Promote PvP   
    Gods reach should be R5 imo tops.
    R10s should only be located in the forests and Ravines
    R9s Should be located in tiles surrounded the Ravines/Forest
    R8s should be located Around keeps and forts (Forts should each have an abundant resource, So you get forts with Wood around another with stone around another with Ore around and another with animals around. This is to add differences to forts and give some more reason to capture than others (I would even split them further into forts gte one resource type around them so one may be all iron in the vacinity another might be all Birch and so on)

    R7s should be the main resources all other tiles with maybe the occasional R9/8 tile spot outside those spots.
  11. Like
    Leftnut reacted to ConstantineX in Map Idea to Promote PvP   
    Why are all the solutions with the GR problem centered around punishing or negatives to the GR zone and so few are about encouraging players into campaigns?  The line of thought is no gods reach = many mice in the fields of the campaign. However my belief is the mice will just leave the game.  One good core concept of game design is to not force players into a way of playing the game, but rather incentivise( not penalize, even though functionally they are just different labels on the same action) the desired play. 
    If you join a campaign you don't have anything developing that team identity.  When I was younger and played WoW I wouldn't even talk to a fellow need IRL if they played Horde, I bled alliance and would spend countless hours not for my benefits, but, For the Alliance!!! 
    Objective scoring may win my team the campaign, and this may or may not net me personally more rewards, but at first glance it's a drop in a bucket I'm not a part of. 
    Farming in this game is boring as poorly made socks, and if I spend a ton of time trying to farm just for someone to take my stuff it's feels bad and I likely just log off.  
    Tl;Dr  punishing the mice as a solution to get more mice is counterintuitive. 
  12. Like
    Leftnut reacted to miraluna in Faction Descriptions lead to imbalance?   
    If you are a new player right now there really isn't much else to go on! You can't even see population numbers or a guild list prior to choosing.
  13. Like
    Leftnut reacted to Kest in Faction Descriptions lead to imbalance?   
    This is my first playtest.  I chose balance because of the description lol.
    They'll get to it at some point.  Faction balance will be an issue for another day.  It's not a terribly difficult problem to solve.
  14. Like
    Leftnut reacted to veeshan in Faction Descriptions lead to imbalance?   
    And once order starts winning campaign other people will flock there aswell for the easier ride.
  15. Like
    Leftnut reacted to oneply in Faction Descriptions lead to imbalance?   
    And you prove my point gloriously as expected. You assume way too much and generally are so far off base and stuck in your own self stroking mindset you can’t see that. 
  16. Like
    Leftnut reacted to mystafyi in chat and inventory and ninja looters   
    As long as there was an option to turn off, I wouldn't mind seeing this. not as unpopular as you think.
  17. Thanks
    Leftnut reacted to Marth in 12 Exports are far too Low   
    ya. Can reward capping forts, pvp, gathering, farming, bosses so forth with import rewards. Force people to go out and do things in the world to gain imports. 
  18. Like
    Leftnut reacted to Angelmar in 12 Exports are far too Low   
    4 armor slots
    2 ranged weapons
    2 melee weapons
    3 jewels
    +1 utility slot for badge/mount or w/e else.
    --------
    Looks like a full set of gear.  If you got more stuff you just HAVE to Have, drop an armor offpiece and remake it in CW.
    Adapt and Overcome, not Immediately Go Cry on the Forums.
  19. Like
    Leftnut reacted to Pann in War Story of the Week: Galvia   
    When I began my work day this morning, one of the first things I saw was a message that Marth had sent last night. It read, "There was a massive fight tonight. Hopefully someone sends you footage, was easily 70v70."
    I asked around and it was Galvia to the rescue. He was still in the process of getting the video prepped for YouTube, but hurried that along and shared the link.
    My favorite part of the video is when he admits that he was getting so salty that he switched off the audio. That's not to say that I enjoy Galvia being unhappy, but rather that it's a great sign that the game, even in pre-alpha, can evoke that much emotion.
    Not all War Stories are success stories, but boy howdy, can those feels be real.  What’s been your favorite Crowfall moment so far?
     
     
  20. Haha
    Leftnut got a reaction from Pann in ACE Q&A for July - Official discussion thread   
    Alexa? No way Jose, Google Home all the way... next you'll be telling me to use Apple and the war will break out...
  21. Haha
    Leftnut got a reaction from JamesGoblin in ACE Q&A for July - Official discussion thread   
    Alexa? No way Jose, Google Home all the way... next you'll be telling me to use Apple and the war will break out...
  22. Like
    Leftnut got a reaction from RikForFun in ACE Q&A for July - Official discussion thread   
    Alexa? No way Jose, Google Home all the way... next you'll be telling me to use Apple and the war will break out...
  23. Like
    Leftnut got a reaction from DrakanoWOW in ACE Q&A for July - Official discussion thread   
    Alexa? No way Jose, Google Home all the way... next you'll be telling me to use Apple and the war will break out...
  24. Like
    Leftnut got a reaction from TowB in Wipe coming with new trial   
    5.1 puts huge changes to gear. Making the low level gear more viable, makes new players able to enter the fray and be competitive much faster. This wipe will help them test the changes and make sure all the changes of 5.1 work good before they tackle the passives to alter/update/change.
  25. Like
    Leftnut got a reaction from DrakanoWOW in Wipe coming with new trial   
    5.1 puts huge changes to gear. Making the low level gear more viable, makes new players able to enter the fray and be competitive much faster. This wipe will help them test the changes and make sure all the changes of 5.1 work good before they tackle the passives to alter/update/change.
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