Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Phylor.the.Jester

Testers
  • Content Count

    864
  • Joined

  • Last visited

  • Days Won

    7

Phylor.the.Jester last won the day on September 5 2020

Phylor.the.Jester had the most liked content!

3 Followers

About Phylor.the.Jester

  • Rank
    Rook

Profile Information

  • Language
    English
  • Gender
    Male

Recent Profile Visitors

2,788 profile views
  1. Started updating for 6.520. I hadn't quite finished stuff previously(Jewelcrafting in particular). Weaponsmithing, Armorsmithing, Woodcrafting and Leatherworking have all been updated for 6.520. I did a little reorganizing to make these pages match the wildcard lists that show in the client as well.
  2. Definitely was not this night. We had 34 in Winterblades comms with at least 2 of those being back defending our keep from a handful of CC/Val. HoA had 10. The 42 that showed on Blazzen's parser(with extras removed) is about right give/take 1 or 2. I picked up 41 on my parser on the long fight but I didn't go back and spend the time to do a full/precise count. Largest number I heard was 43 but that likely was an unscrubbed number from the parser so that obviously has to be taken with a grain of salt. I think you may be referencing our rally for the castle defense that was basically
  3. I commented on Blazzen's video on Reddit where he claimed Winterblades had 50+. Saw the list you guys were working from and there were only 42 Winterblades/HoA on the list with 12 additional people listed as -W- that aren't on either roster. Some were Hax that were misplaced(Bzra for one) but some of the others I didn't recognize at all. One of the names listed is my alt account that doesn't have any characters even made on it. Blazzen was guessing the parser might have picked it up due to the periods. Not sure. Blazzen updated the description section on his video though so I was goo
  4. I mean, they already have siege windows set in the normal "primetime" window for the regions. I don't think it is too much to assume that you'd be limited to choosing a time within that window and that there would likely be a day or so for the attackers and defenders to prep. Really not much thought needed on that.
  5. Runecrafting is now up to date and book chapters have been moved to their new home in Woodcrafting. Most of the stuff on Runecrafting stayed the same but I did get values pulled and I changed some wording to more accurately match what shows in game. Honestly I think it is a bit more confusing than what I had before but either it makes more sense when looking at the page or it makes more sense in terms of seeing the exact wording on the sheet compared to what shows in game.
  6. Super late response on this Basic attacks apply sin. Actually having other abilities that apply sin other than basic attacks is a relatively new thing on the confessor. Basic attacks will be your filler between cooldowns.
  7. I'm a little late patch wise on this but I've started updating the sheet for 6.400. Currently I've updating the Weaponsmithing, Armorsmithing, and Woodcrafting tabs. The first two are really just Blacksmithing being split up but there were a couple of combination changes and I opted to just split them to line up more with what the game has in game now disc wise. One of the major changes in this patch is that the two effects for most of the combinations with two are not both present until you get up to purple/orange. I have organized the effects by what is granted from White to Blue and th
  8. I'm a little late patch wise on this but I've started updating the sheet for 6.400. Currently I've updating the Weaponsmithing, Armorsmithing, and Woodcrafting tabs. The first two are really just Blacksmithing being split up but there were a couple of combination changes and I opted to just split them to line up more with what the game has in game now disc wise. One of the major changes in this patch is that the two effects for most of the combinations with two are not both present until you get up to purple/orange. I have organized the effects by what is granted from White to Blue and th
  9. So you're looking at this from somewhat the wrong angle. The reason that Sanctifiers have the highest potential damage is because they get a stat that can't be gained from other places with Spitting distance. The base damage stat doesn't have a cap because it comes from very few places. It also isn't actually visible on the details sheet which is moderately annoying. The reason that Inquisitors are popular early is because their talent branch comes with a ton of AP along with FDM and some crit pieces. The problem with these stats(AP and FDM in particular) is that they are easy to cap. Cri
  10. So technically Sanctifiers have the highest raw damage ceiling out of all of the promotions but you tend to not see it because you need to be vesseled and wearing very good gear to get to that point. With the gear compression, it will be even harder to see it. Them wearing plate generally also impacts this. Condemnation has always been pretty situational for them but still has viability in large scale where you have less movement. The nerf to how righteous shield works was a big hit to their survivability. The duration of the shield and the ICD not matching makes it possible that you
  11. Reinstalling the live client/patch fixed this for me. It was also a reinstall after I reformatted so it is possible that cleared away something lingering as well but mine patches normally since that point. Note that the reformat was not related to Crowfall in anyway but it was why I was reinstalling stuff. It has patched normally since that point.
  12. So I'm currently trying to keep this somewhat up to date with all the changes occurring on the food front since recipes are disappearing and reappearing from patch to patch. If anyone sees any of these missing that aren't marked in red on my sheet, shoot me a PM. Likewise if you see something marked in red but you are seeing the recipe for it. Grilled Cheese is the most recent to meet its demise but that may end up coming back at some point. @vkromas Are the food recipes going missing intended or is something just breaking/unbreaking between different patches on that front?
  13. Best way to get to the right people to get you going would be to jump in our discord ts.winterblades.net/discord and shoot a PM to Damebix, Yoink or Jah.
  14. No, neither confessor or templar has ever been able to use hammers. I'm assuming Adjudicator was intended to be a cross class type of combo disc but it never really lived up to it due to it adding another person that consumed sin stacks that couldn't generate those stacks of sin themselves. With absolution not consuming sin currently, it is potentially a bit better but it is still super situational and generally not a better choice than something else on those classes that can use hammers.
  15. So depending on what you are talking about, those attributes actually mean a lot less than a lot of people think they do. They tend to have the greatest factor when it comes to crafting but even then you're usually choosing a specific class(race isn't the only thing that modifies starting attributes) for the starting attributes and choosing a race that has the built in crafting passive. Yoink made a thread probably about a year ago comparing the attribute differences between a white and a green vessel and what they actually translated to in terms of combat stats that applies a bit here as
×
×
  • Create New...