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Phylor.the.Jester

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Phylor.the.Jester last won the day on September 5 2020

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  1. Back in late 2017, early 2018, the Winterblades set out to provide and share portions of our knowledge we had learned over (at that time) 3 years of testing Crowfall. While being a competitive game, we always wanted to foster a stronger community and help make some of the mysteries in the game/crafting systems less opaque. This led to a series of documents and tools created by many members in Winterblades for community usage whether it was Jah's Maps that he created from patch 5.0-5.7 and Yoink's Character Creation Calc. The one tool that has stood the test of time since being one of our first resources introduced is the Winterblades Crafting Combination sheet. Built initially off of @Hyriol's original resource combinations, it provided a guide to what combinations were valid and what stats they produce. These days, ACE now shows what wildcard combinations produce and we've updated our spreadsheet to more accurately represent/match those while also including some extra data on the stat values. The goal now is to provide a resource that helps new crafters as well as provides an easier resource to have open while crafting. Check out our sheet here: http://winterblades.net/crafting-combinations The sheet has been mostly updated for 6.540 with a couple of exceptions. The primary one being the food page. I'll be working on that one here later this week. It is a bit of a monster due to some of the changes so I've been procrastinating on completing that. Things that are still pending updates or are deprecated should be marked identifying it as a known issue. Shoot me a PM on the forums or on Discord if you run across something that appears to be wrong.
  2. We're ramping up for release and excited to get back on the field competing against others in Dregs. Here is a bit of smaller scale PvP of us taking a fight against Death at a fort in a dregs campaign after the completion of the ECS tournament:
  3. Hard agree with groups needing to be at least 6. Feels bad when utility classes just don't fit because 40% of your players need to be on healers eating up slots that could have made certain class/disc options significantly more viable. I think you could raise them higher without major negative consequences and I am in favor of larger but I would be happy with 6. Five has always felt bad ever since ACE forced it back down to 5 a couple of years ago after it was asked why group sizes were 6 and group heals/buffs only hit 5 players. It was not a happy day when we found out that it wasn't known on the dev side that groups were at a size of 6 and were not intended to be despite the fact that they had been that way over a year. Please move it back to at least 6 across the board. I don't see a reason for GR or EKs to be stuck at 5 either if there is concern on continuity which I'm assuming there isn't since it is supposed to be a "knob".
  4. Not sure how serious you are but assuming that you are being serious, the Crusader Cleric build that the ECS had wasn't awful but wasn't necessarily their highest throughput build nor was it ideal/better than the other options for that style of game mode. They were just easy to isolate and drop due to them not having a ton of defensive tools to play with in their kit. That weakness in their kit can be covered a bit by other classes/supports as fights starts to change as things scale up in size. I think it is fine for things to have weaknesses so there isn't a best thing for every situation so I don't necessarily think that crusaders need a buff but Miracle's buff that applies with it is a little weird and probably could be something more useful toward healing considering the charge time on it.
  5. We nearly have the sheet completely updated for 6.540. I still have a little work to do on the Alchemy page and the monstrosity that is the cooking sheet to completely overhaul. Weaponsmithing, Armorsmithing, Woodcrafting, Runecrafting, Leatherworking, and Jewelcrafting have been updated for 6.540. Most of them were unchanged from 6.520/6.530 although metal bars had a name swap. I've also moved the combinations around to match up with the order they are given in the wildcard mouse over at the crafting table. As always, shoot me a PM if you run into an error. We're working to get it cleaned up and ready for release.
  6. We nearly have the sheet completely updated for 6.540. I still have a little work to do on the Alchemy page and the monstrosity that is the cooking sheet to completely overhaul. Weaponsmithing, Armorsmithing, Woodcrafting, Runecrafting, Leatherworking, and Jewelcrafting have been updated for 6.540. Most of them were unchanged from 6.520/6.530 although metal bars had a name swap. I've also moved the combinations around to match up with the order they are given in the wildcard mouse over at the crafting table. As always, shoot me a PM if you run into an error. We're working to get it cleaned up and ready for release.
  7. Started updating for 6.520. I hadn't quite finished stuff previously(Jewelcrafting in particular). Weaponsmithing, Armorsmithing, Woodcrafting and Leatherworking have all been updated for 6.520. I did a little reorganizing to make these pages match the wildcard lists that show in the client as well.
  8. Definitely was not this night. We had 34 in Winterblades comms with at least 2 of those being back defending our keep from a handful of CC/Val. HoA had 10. The 42 that showed on Blazzen's parser(with extras removed) is about right give/take 1 or 2. I picked up 41 on my parser on the long fight but I didn't go back and spend the time to do a full/precise count. Largest number I heard was 43 but that likely was an unscrubbed number from the parser so that obviously has to be taken with a grain of salt. I think you may be referencing our rally for the castle defense that was basically a no-show. I wasn't there for that though so I'm not sure what actual numbers were like. I do know we had a good rally so it was definitely more than what we had for this fight.
  9. I commented on Blazzen's video on Reddit where he claimed Winterblades had 50+. Saw the list you guys were working from and there were only 42 Winterblades/HoA on the list with 12 additional people listed as -W- that aren't on either roster. Some were Hax that were misplaced(Bzra for one) but some of the others I didn't recognize at all. One of the names listed is my alt account that doesn't have any characters even made on it. Blazzen was guessing the parser might have picked it up due to the periods. Not sure. Blazzen updated the description section on his video though so I was good from that point. Quig did post our perspective of the fight on his campaign roundup so you can check out that perspective there. It also has the Castle defense among other things.
  10. I mean, they already have siege windows set in the normal "primetime" window for the regions. I don't think it is too much to assume that you'd be limited to choosing a time within that window and that there would likely be a day or so for the attackers and defenders to prep. Really not much thought needed on that.
  11. Runecrafting is now up to date and book chapters have been moved to their new home in Woodcrafting. Most of the stuff on Runecrafting stayed the same but I did get values pulled and I changed some wording to more accurately match what shows in game. Honestly I think it is a bit more confusing than what I had before but either it makes more sense when looking at the page or it makes more sense in terms of seeing the exact wording on the sheet compared to what shows in game.
  12. Super late response on this Basic attacks apply sin. Actually having other abilities that apply sin other than basic attacks is a relatively new thing on the confessor. Basic attacks will be your filler between cooldowns.
  13. I'm a little late patch wise on this but I've started updating the sheet for 6.400. Currently I've updating the Weaponsmithing, Armorsmithing, and Woodcrafting tabs. The first two are really just Blacksmithing being split up but there were a couple of combination changes and I opted to just split them to line up more with what the game has in game now disc wise. One of the major changes in this patch is that the two effects for most of the combinations with two are not both present until you get up to purple/orange. I have organized the effects by what is granted from White to Blue and then the second effect is what you get in addition to the first when you step up to purple/orange. I may change this format a little here once I finish up the other tabs but I'm mostly trying to get it out there in a functional state for the time being. I've also added a new tab that is a collection of the raw values that you get for each stat on the specific type of combination you are doing. These are currently relegated to their own tab for the time being. I want to avoid too much clutter on the combination pages themselves. If you're new, check it out at https://winterblades.net/crafting-combinations As always with this, if you notice something incorrect on a page that is marked as updated, shoot me a PM on here or on discord and I'll take a look at it once I get a chance.
  14. I'm a little late patch wise on this but I've started updating the sheet for 6.400. Currently I've updating the Weaponsmithing, Armorsmithing, and Woodcrafting tabs. The first two are really just Blacksmithing being split up but there were a couple of combination changes and I opted to just split them to line up more with what the game has in game now disc wise. One of the major changes in this patch is that the two effects for most of the combinations with two are not both present until you get up to purple/orange. I have organized the effects by what is granted from White to Blue and then the second effect is what you get in addition to the first when you step up to purple/orange. I may change this format a little here once I finish up the other tabs but I'm mostly trying to get it out there in a functional state for the time being. I've also added a new tab that is a collection of the raw values that you get for each stat on the specific type of combination you are doing. These are currently relegated to their own tab for the time being. I want to avoid too much clutter on the combination pages themselves. If you're new, check it out at https://winterblades.net/crafting-combinations As always with this, if you notice something incorrect on a page that is marked as updated, shoot me a PM on here or on discord and I'll take a look at it once I get a chance.
  15. So you're looking at this from somewhat the wrong angle. The reason that Sanctifiers have the highest potential damage is because they get a stat that can't be gained from other places with Spitting distance. The base damage stat doesn't have a cap because it comes from very few places. It also isn't actually visible on the details sheet which is moderately annoying. The reason that Inquisitors are popular early is because their talent branch comes with a ton of AP along with FDM and some crit pieces. The problem with these stats(AP and FDM in particular) is that they are easy to cap. Crit less so than it was in the past though. Once you cap your AP, those nodes drop in values very quickly making that promotion less appealing. As vessels and gear increase in power, you almost completely replace those sources of AP in the talent tree with your gear. This means you're now looking at stats that don't cap easily as being places where you can make gains on your damage. Spitting distance provides that. So while it looks like gear is what makes them viable and should be applicable to the classes that already do more damage to start, really doesn't apply because those classes are already very close or are already hard capping on some of the common stats included in their talent trees meaning things like the Sanctifier actually have room to catch up.
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