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Phylor.the.Jester

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  1. Like
    Phylor.the.Jester got a reaction from Raindog in Winterblades Crafting Combinations Sheet (UPDATED FOR 6.1)   
    So I did some testing on the cooking sheet yesterday and @vkromas hopped in and was chatting/answering some questions related to the cooking system including a bit of information on what is in and what isn't.
    Currently, seasonings are still not impacting the cooking(which is unchanged from when it was first put in). I did find some new quirks on the recipes and a few added recipes that were not there from when the sheet was first made by Jah and myself.
    I still have some more to test but you can see some of the updated information on our live sheet linked above. I'll be doing a full format update here over the next week or 2.
    The VOD can be found here: 
    Apologies on the first part where I'm just gathering. Not all of the cooking mats are available on test so I was having to actually gather some of the mats. I'd done the mushrooms the night before but the herbs are a gripe.
  2. Like
    Phylor.the.Jester got a reaction from Raindog in Winterblades Crafting Combinations Sheet (UPDATED FOR 6.1)   
    Going ahead and creating a thread for this here since I apparently never did. I'm actively updating the somewhat original crafting combinations sheet.
    I have now updated the whole sheet for 6.1. On this update, I went ahead and removed all the values for the moment since they are coming out as static values. As they settle, I'll probably add the range from Common to Legendary.
    Check out our sheet here: http://winterblades.net/crafting-combinations
    While I've now updated the whole sheet for 6.1, that does not mean I didn't make a mistake or miss something. Shoot me a PM on the forums or on Discord if you run across something that appears to be wrong.
  3. Like
    Phylor.the.Jester got a reaction from Raindog in Winterblades Crafting Combinations Sheet (UPDATED FOR 6.1)   
    For anyone who wants to see what goes into updating this thing, I did stream me updating the sheet although I started after I finished the blacksmith tab(which is the longest).
    It isn't the most thrilling thing but you can at least see what I'm doing and where the values are coming from.
    VODs can be found here: https://www.twitch.tv/phylor_the_jester/videos
     
  4. Like
    Phylor.the.Jester got a reaction from Malum in Hey all. Confessor Sanctifier!!!!   
    The Sanctifier is viable but in some cases it could fall into the "Well I could bring something better". I think you can make an argument for it in some large scale situation and we actually have been running one off and on.
    Technically sanctifiers have the highest potential damage output of all of the confessors due to the base damage buff from spitting distance buff. The problem with them is that they generally have to wear plate because they are short range with spitting distance and that they rely more on their gear and passive training to provide their AP/other damage stats.
    They do provide decent front line distruption and can hit for decent damage considering they are wearing plate. The catch here is that the Knight does this as well and has a bit more versatility with their disciplines because the sanctifier also nerfs some discipline power range. Knight also comes with some cooldown reduction making them strong utility disc carriers.
    I'd say give the class a try if you are super interested in it. I like playing them but I generally fill a different role for our guild so I don't play  that class often. The good news with white vessels is rerolling is pretty fast so if you aren't feeling it you can always swing to a new class pretty easily.
  5. Like
    Phylor.the.Jester got a reaction from Aedius in Winterblades Crafting Combinations Sheet (UPDATED FOR 6.1)   
    So I'm currently trying to keep this somewhat up to date with all the changes occurring on the food front since recipes are disappearing and reappearing from patch to patch. If anyone sees any of these missing that aren't marked in red on my sheet, shoot me a PM. Likewise if you see something marked in red but you are seeing the recipe for it.
    Grilled Cheese is the most recent to meet its demise but that may end up coming back at some point.
    @vkromas Are the food recipes going missing intended or is something just breaking/unbreaking between different patches on that front?
  6. Thanks
    Phylor.the.Jester got a reaction from Magrathea in Winterblades Crafting Combinations Sheet (UPDATED FOR 6.1)   
    Going ahead and creating a thread for this here since I apparently never did. I'm actively updating the somewhat original crafting combinations sheet.
    I have now updated the whole sheet for 6.1. On this update, I went ahead and removed all the values for the moment since they are coming out as static values. As they settle, I'll probably add the range from Common to Legendary.
    Check out our sheet here: http://winterblades.net/crafting-combinations
    While I've now updated the whole sheet for 6.1, that does not mean I didn't make a mistake or miss something. Shoot me a PM on the forums or on Discord if you run across something that appears to be wrong.
  7. Like
    Phylor.the.Jester got a reaction from Malum in Winterblades Crafting Combinations Sheet (UPDATED FOR 6.1)   
    The Crafting Combinations sheet has now been fully updated for 6.1.
    Most of my changes on this were cleaning up either old things I had marked as deprecated and changing some effect text to more accurately reflect the text in game.
    I also marked some cooking changes as they've been removing some of the recipes. Those I haven't fully removed but have marked as red because some of them have been reappearing after disappearing in a patch. I'm not certain what changes on that are intentional.
  8. Like
    Phylor.the.Jester got a reaction from APE in Starting skill points vary greatly among races   
    So depending on what you are talking about, those attributes actually mean a lot less than a lot of people think they do. They tend to have the greatest factor when it comes to crafting but even then you're usually choosing a specific class(race isn't the only thing that modifies starting attributes) for the starting attributes and choosing a race that has the built in crafting passive.
    Yoink made a thread probably about a year ago comparing the attribute differences between a white and a green vessel and what they actually translated to in terms of combat stats that applies a bit here as well. A lot of Stoneborn stats are in Con for instances which does a couple of things. It gives you 3 hp per point, increases your barrier bonus, and improves your block. That seems like quite a bit of things it does until you think about the fact that only a couple of classes can make use of the block and some classes really don't have a ton in barriers. It makes that 3hp per point look pretty sad without getting value from the other pieces. What this can do is make a compelling argument to choose a race based off of the starting attributes it has in an area that you desire that you can then compare to another race which might have some good racial bonuses.
    If you truly believe that some of those racial passives don't outweight the raw attributes, I suggest actually calculating out what you're getting from those raw attributes because in a lot of cases you're just plain wrong. It gets even more messy when you start hitting caps on things and need to shift points to places that may have not been first choices for attributes or stats but become a better choice when your primary attribute may be capping AP or something else like that.
    Generally several of those racial passives modify things that don't tend to get capped out and are not modified by the attributes that you're referring to. It is also worth noting that different races have different caps on their stats as well which can become significant late game. White vessels tend not to touch them but colored vessels can change that a bit.
  9. Like
    Phylor.the.Jester got a reaction from Judas7 in Winterblades Crafting Combinations Sheet (UPDATED FOR 6.1)   
    For anyone who wants to see what goes into updating this thing, I did stream me updating the sheet although I started after I finished the blacksmith tab(which is the longest).
    It isn't the most thrilling thing but you can at least see what I'm doing and where the values are coming from.
    VODs can be found here: https://www.twitch.tv/phylor_the_jester/videos
     
  10. Thanks
    Phylor.the.Jester got a reaction from DMentia83 in Winterblades Crafting Combinations Sheet (UPDATED FOR 6.1)   
    Going ahead and creating a thread for this here since I apparently never did. I'm actively updating the somewhat original crafting combinations sheet.
    I have now updated the whole sheet for 6.1. On this update, I went ahead and removed all the values for the moment since they are coming out as static values. As they settle, I'll probably add the range from Common to Legendary.
    Check out our sheet here: http://winterblades.net/crafting-combinations
    While I've now updated the whole sheet for 6.1, that does not mean I didn't make a mistake or miss something. Shoot me a PM on the forums or on Discord if you run across something that appears to be wrong.
  11. Like
    Phylor.the.Jester got a reaction from neven in Winterblades Crafting Combinations Sheet (UPDATED FOR 6.1)   
    The Crafting Combinations sheet has now been fully updated for 6.1.
    Most of my changes on this were cleaning up either old things I had marked as deprecated and changing some effect text to more accurately reflect the text in game.
    I also marked some cooking changes as they've been removing some of the recipes. Those I haven't fully removed but have marked as red because some of them have been reappearing after disappearing in a patch. I'm not certain what changes on that are intentional.
  12. Like
    Phylor.the.Jester got a reaction from Prometeu in Winterblades Crafting Combinations Sheet (UPDATED FOR 6.1)   
    Going ahead and creating a thread for this here since I apparently never did. I'm actively updating the somewhat original crafting combinations sheet.
    I have now updated the whole sheet for 6.1. On this update, I went ahead and removed all the values for the moment since they are coming out as static values. As they settle, I'll probably add the range from Common to Legendary.
    Check out our sheet here: http://winterblades.net/crafting-combinations
    While I've now updated the whole sheet for 6.1, that does not mean I didn't make a mistake or miss something. Shoot me a PM on the forums or on Discord if you run across something that appears to be wrong.
  13. Like
    Phylor.the.Jester got a reaction from Prometeu in Winterblades Crafting Combinations Sheet (UPDATED FOR 6.1)   
    The Crafting Combinations sheet has now been fully updated for 6.1.
    Most of my changes on this were cleaning up either old things I had marked as deprecated and changing some effect text to more accurately reflect the text in game.
    I also marked some cooking changes as they've been removing some of the recipes. Those I haven't fully removed but have marked as red because some of them have been reappearing after disappearing in a patch. I'm not certain what changes on that are intentional.
  14. Like
    Phylor.the.Jester got a reaction from mystafyi in Winterblades Crafting Combinations Sheet (UPDATED FOR 6.1)   
    The Crafting Combinations sheet has now been fully updated for 6.1.
    Most of my changes on this were cleaning up either old things I had marked as deprecated and changing some effect text to more accurately reflect the text in game.
    I also marked some cooking changes as they've been removing some of the recipes. Those I haven't fully removed but have marked as red because some of them have been reappearing after disappearing in a patch. I'm not certain what changes on that are intentional.
  15. Like
    Phylor.the.Jester got a reaction from Yoink in Crowfall Resource Directory (UPDATED FOR 5.110)   
    The Crafting Combinations sheet has now been fully updated for 6.1.
    Most of my changes on this were cleaning up either old things I had marked as deprecated and changing some effect text to more accurately reflect the text in game.
    I also marked some cooking changes as they've been removing some of the recipes. Those I haven't fully removed but have marked as red because some of them have been reappearing after disappearing in a patch. I'm not certain what changes on that are intentional.
  16. Thanks
    Phylor.the.Jester got a reaction from moneda in Crowfall Resource Directory (UPDATED FOR 5.110)   
    The Crafting Combinations sheet has now been fully updated for 6.1.
    Most of my changes on this were cleaning up either old things I had marked as deprecated and changing some effect text to more accurately reflect the text in game.
    I also marked some cooking changes as they've been removing some of the recipes. Those I haven't fully removed but have marked as red because some of them have been reappearing after disappearing in a patch. I'm not certain what changes on that are intentional.
  17. Like
    Phylor.the.Jester got a reaction from Staff in Winterblades Crafting Combinations Sheet (UPDATED FOR 6.1)   
    The Crafting Combinations sheet has now been fully updated for 6.1.
    Most of my changes on this were cleaning up either old things I had marked as deprecated and changing some effect text to more accurately reflect the text in game.
    I also marked some cooking changes as they've been removing some of the recipes. Those I haven't fully removed but have marked as red because some of them have been reappearing after disappearing in a patch. I'm not certain what changes on that are intentional.
  18. Like
    Phylor.the.Jester got a reaction from Wilbur in Winterblades Crafting Combinations Sheet (UPDATED FOR 6.1)   
    The Crafting Combinations sheet has now been fully updated for 6.1.
    Most of my changes on this were cleaning up either old things I had marked as deprecated and changing some effect text to more accurately reflect the text in game.
    I also marked some cooking changes as they've been removing some of the recipes. Those I haven't fully removed but have marked as red because some of them have been reappearing after disappearing in a patch. I'm not certain what changes on that are intentional.
  19. Thanks
    Phylor.the.Jester got a reaction from Nueby in Crowfall Resource Directory (UPDATED FOR 5.110)   
    The Crafting Combinations sheet has now been fully updated for 6.1.
    Most of my changes on this were cleaning up either old things I had marked as deprecated and changing some effect text to more accurately reflect the text in game.
    I also marked some cooking changes as they've been removing some of the recipes. Those I haven't fully removed but have marked as red because some of them have been reappearing after disappearing in a patch. I'm not certain what changes on that are intentional.
  20. Like
    Phylor.the.Jester got a reaction from mythx in [HoA] Hy'shen Avari - Group vs. Group and Light RP   
    Welcome back friends
  21. Like
    Phylor.the.Jester got a reaction from soulein in [HoA] Hy'shen Avari - Group vs. Group and Light RP   
    Welcome back friends
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