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Qbs last won the day on November 22 2015

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  1. Then let me help you a little bit; Animation Lock based combat sytems are node based. You have to imagine it as a kind of a flowchart with determined yes/no and If/then entities, leading to variable but fixed paths. The player's skill consists of smashing buttons depending on the situation, following a certain skill-path while trying to be faster than other players doing so. This necessarily leads to a very static movement, not only for the player but for everyone else involved. The only way to make this type of system "engaging" is shortening the animation times and deepening the decision nodes. ​It is not very compatible with friendly fire ​Leads to piling on top of each other ​a.s.o. ​ ​This being said, AL are psychologically speaking a cognitive bottle neck. It does not challenge players on cognitions we mostly enjoy to utilize. Player skill dimensions like e.g. motoric and cognitive spatial performances are are reduced to their minimum level, compared to orbital-like movement systems which consist of gradients instead of paths. Additionally, this causes certain other effects: it alienates the player with his environment, because your cognitions become narrowed down to a certain field of action, while at the same time removes the necessity to focus on other things (despite the fact that you can't, with a fixed system like this). Even adding animation-break outs or shortening them won't change these facts. ​ ​Animation Locks in MMOs are originally from Asia due to the player base over there rather liking arcade (focused skill set) than wholesome systems (utilizing a broad level of cognitions), and because it is far more accessible to players with a low skill cap, than a "Freeform skill system" (e.g. orbital/strafing movement). There is a reason why so many f2p games have it and it's not because the world elite of players gathers there to buy dry the item shop with their 1337 skills. That's why they love micro games like SC2, LoL, Aion, Item Shops, Farm and so on. [sc2 being the only skill worth game Asians being playing] ​ ​ACE's decision to go with it is nothing more than aiming at mainstream. Claiming something else is completely delusional. Street Fighter 4 animations inside a FFA PvP mmo - my ass!
  2. The sole existence of the Hunger Dome is because of the state of players, not because it is a perfect, top-of-the-line testing environment for combat. I've yet to see a FFA PvP mmo with friendly fire being added later and not from the beginning of player tests.
  3. Your pic reminds me of the current combat mechanic with slow animation locks:
  4. That was not an answer but merely circling around the topic. This whole thread is not about whether there will be FF but why it isn't tested at this point. The official answer was lacking but simple from tblair: "I suspect that introducing FF with the current state of things would cause even more of a freakout" Yes, he means people like you Canth, who would run away in terror because FF would surpass your personal skill cap by 3 au.
  5. ​This explains a lot, if not everything. Disgusting taste. ​ ​Here, Listen and learn.
  6. ​As much as I'd like it, this will be never implemented. Ever. ​ This would require reading comprehension, which is very rare around here. Most players need their information taking over half of the screen to notice, including force-feedback under their chair accompanied by an air-raid siren and fire works. Hitting a new skill level should make the Fukushima nuclear reactor meltdown look like a small party popper.
  7. ​absolutely agree. I wouldn't just stop there, since "positive" titles are only worth to carry if there are negative ones as well: ​ e.g.: ​players with a negative k/d-ration should be instantly renamed (against their will) to : X the baddie or X the greater lootbag. This works best when additionally color-coding nick names. X the baddie in a faint grey tone would visually hint to others that this player probably doesn't carry any greater loot and is going to die very quickly. Whereas a bright red Qbs the Face Hammer, earned by a k/d of no less than 100/1 indicates: yes, that guy is awesome and probably carries awesome loots. ​ ​I want this. ​
  8. ​ ​How do you explain the Eternal Kingdowms forum then, even it's far away from being implemented?
  9. ​So you're suggesting to buy in with 10 grand into this game to be taken seriously? Or are you talking about emotional investment; the likes of where your heart stops when the game doesn't succeed or something like that?
  10. ​Wait until you're lvl 30 and hit platin elo. Pressing R ain't working there. At least that's where I suspect you got your inspiration from.
  11. ​There is no PvP Community inside a PvP game. There can only be a PvE/Carebear community inside a PvP game and they're quite vocal. Just look at the threads, invading them on their dinghies with banners like Greenpeace trying to stop the big japanese PvP whale assault train.
  12. ​It's hard to click that Like This button with the avatar you have going. It was a true test of my manlihood. I did succeed, though.
  13. ​You're venturing waaaaay too far into my safe space.
  14. My bad. I didn't highlight the irony of what I've written. Nvm
  15. ​Not sure if you even want to compare both games. It's like comparing D3 to Starcraft, just because they may have similar camera modes. ​ ​I think a comparison between DT and Albion Online is preferable. ​ ​Never played any of them, though. They don't seem very.. engaging.
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