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shadowblade

Members
  • Content Count

    28
  • Joined

  • Last visited

About shadowblade

  • Rank
    Nestling

Profile Information

  • Interests
    Wizard101 and Crowfall.
  • Gender
    Male
  • Location
    Over here
  1. I think what I'm looking for is Blitzkrieg hyperaggressive lol
  2. Hmm I kinda worded it wrong. I'd rather go by month to month sub tbh. The system doesn't appeal to me
  3. You've just turned off a whole lot of people with the Payment Model. Only appealing to those who can actually buy it. Some form of F2P, even if it is small and partial. It would be good for people who want to take a demo before they get a full experience of the game.
  4. So far, there are only a few roles. There are: a) Tank Specialist c) Support d) Melee DPS I only see 1 or 2 offensive ones, WHERE ARE THE OFFENSIVE ARCHETYPES!
  5. Does this mean that the whole game won't be F2P (acceptable) or that to even play the game at all will need some form of payment? I really hope there's a partial F2P, with maybe a few worlds/campaigns accessable in F2P but the more challenging/fun/hardcore/rewarding/etc worlds/campaigns require a subscription.
  6. Problem: The trophy for winning a campaign....wouldn't THAT create an unfair advantage? It's like restarting the game but the winner from last game gets to have an extra move at the start. Which could create problems. As for the idea; I LOVE IT! Taking the old school board games, critically analyzing their structure, and applying it to MMOs! In fact, there should be a Suggestion Box page specially FOR campaign ideas. Might have a few downsides but it's an idea, none the less. I was also thinking that change of environment is what we REALLY need. And what I love is how this game is creating a whole new sub-genre This type of game doesn't seem like the type that will ever get boring due to the campaign switch. Now with the light of how the zone system works, payment system: I think subscription and subscription only is the absolute best way to go when this hits market (Notice: Most definitely not a matter of 'if' but 'when'). The Free to play side of this would be limited to a few campaigns that aren't as dangerous/high paced/rewarding as the subscription locked campaigns, but you can still play and have a ton of fun. No buy items in-game with money please, that's unbalanced in a fashion due to the ever so hated wealth division, the rich can buy up stuff to win the game while the not-so-rich (notice, not 'poor', just 'not rich') have to deal with nothing. As Todd said, Strategy based. Yes please. Strategy and strategy only. No other gimmicks.
  7. Not necessarily. Benefits are small, not something to rant on about.
  8. Uh this might sound stupid but what do you mean by..."Campaign"? But I get the gist of the idea. It's...savage.
  9. Dunno about the Story bout you guys, interests me A LOT, but we should have an option to be able to skip it. The music most definitely has to be amazing. The people who don't listen to the music, IGNORE THEM. When talking about music in games, all that matters is the people who do listen. Sounds off option for those who don't want to. And make the music amazing. As stated before, it increases immersion BIG TIME for us who do love the music
  10. Both sub and buy expansions. You choose. The sub is limited time with a small little benefits here and there but buying expansions lasts forever > Also, I feel their SHOULD be an F2P side of the game but it shouldn't be as limiting as other games, and it should still let us enjoy ourselves a lot but not as much as paying players.
  11. I want it to have the most amazing graphics but I DO NOT want to sit there, bored out of my mind, waiting for animations to pass by, to be over, to continue...short, but it must be 3amaze5me.
  12. Artcraft being built of some of the most experienced people in the MMO business, I do hope (actually I'm confident that you guys know) that the music is very important in any game. I feel that music in itself is overlooked or underemphasized, as well as the storyline. The music sets the mood and the feel, increasing the epicness of most games and also in movies, it's an integral part of any amazing game. Given this, I hope to hear AMAZING music when playing the game Same goes for the storyline. I don't know about you guys, especially those of you who skip the whole storyline or don't care about it or don't pay attention to it, but the storyline and the history all draw me in, keep me rooted to the game. Ironically I hate the subject of history IRL but I like game history, probably because I love how literature intertwines. I like the plot twists, the good, juicy story, the throwbacks to the beginning. Everyone craves a good, epic, maybe even tragic story right? I feel these 2 factors are, as I mentioned before, overlooked and underemphasized. Too important to leave out. P.S. I hate English Class also. I don't care for classics, if it's a good story or is not, that's entirely my opinion and I shouldn't be forced to learn about something I'll never use/care about >
  13. Uh dead knights near the darker side? One tree, good on the left and all springy and all, dead on the right, with Crows on it and flying towards the evil castle? How the tree is similar to the cryptic tree a few pictures back? (Dark on right, light on left, etc, etc) the Knight is holding a Crown? Uh come on GIVE US A HINT!
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