First I'd like to state that my total play time in game is about 4-6 hours and have played only 2 days. I have also streamed this game on twitch both days to an AMAZING community that has taught me more that I would have ever learned on my own in such a short time. With that being said here is the first piece of feedback I have as a BRAND NEW player. Of which my opinions I'm sure will change over time.
*I will try and update this thread as I have more feedback*
Game Mechanic - Vessels
I love the concept of having vessels, however I dislike that they are not "permanently" part of the character you create. Obtaining a new vessel rare/epic etc, should be equipped to the current character you are playing on, just like a helmet/weapon/etc. instead of creating a new character and using the vessel. I'd love to be able to equip the vessel to my current character, he/she gets the stat boosts that come w/ the upgrade, XP would reset back to 1, talent tree would reset, all w/o having to go to character creation screen. I'd reallllyyy LOVE to see the vessel have durability and degrade over time thus giving Necromancy profession more longevity and more demand.
I was going to mention the Passive Talents per character as well as the Combat/Harvesting tray, but it looks like the recent news that I just read about an hour ago fixes the issues I personally had already so....
Graphics & Gameplay
For an early alpha/beta setting that we are in, this game FEELS great. I honestly did not expect it too, but the one thing I have always said makes a great MMO from level 1 onward is does the game feel like it has WEIGHT to it. When you first press W and run forward it has to feel like your character is actually running along the terrain and now just gliding over pixels. ArtCraft has nailed it thus far and I think it can only get better. I have played many MMO's that have been fully released and as soon as I step in the game world I know the attention to detail just wasn't there.
Graphics of the actual characters/environment are fantastic and whimsical in the best possible way. Games w/ this stylization (is that a word?) generally age VERY well so this will only help the longevity of the game, again I'm confident w/ how good it looks now it would only get better.
This is what I can only assume is going to change a million times before release but I will state it anyways for the sake of it.
When you open a menu in game (spellbook for example) you then press ESC and go back to killing some NPCs, you then loot them and when the loot UI pops up showing you looted items your spellbook would still be open. Again this is nitpicking and I know this will all change but just wanted to throw it out there.