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BeardslayTTV

Testers
  • Posts

    24
  • Joined

  • Last visited

Profile Information

  • Language
    English
  • Interests
    MMO's, MOBA's, RPG's, FPS's and Content Creation
  • Guild
    VALERIA
  • Gender
    Male
  • Location
    United States

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BeardslayTTV's Achievements

  1. I feel like even if "economy" was their reasoning, it still doesn't quite make sense. Stonemasonry is already an unpopular choice due to how Material Intensive it is, I'd imagine having tradable parcels and buildings would be nothing more than another addition to a player driven economy. I actually even rather like stonemasonry and would love to have that option to make more off it.
  2. For the life of me, why can't I trade my parcels in-game if they're already redeemed?
  3. "Arcane Weapon Recipie" Transmog skin is visually bugged on all one handed weapons. Have video but didnt want to post link here as I don't know if thats allowed. Basically when a certain camera distance away from your character via the players perspective, the "arcane weapon recipie" transmog skin isn't visible when it clearly should be.
  4. The Pre-Launch Hype is soooooooooooo reallllllllllll

  5. Do they really? I haven't been on TEST in like four days. I didn't notice it before, is it super new?
  6. Good to know! I thought I couldn't have been the first one to think of that lol, as well, I did think of the problems that would create from a design perspective and as someone who knows nothing about the actual process to making a game, I have yet to think of/ offer any type of solution lol. But thanks for letting me know! Much appreciated.
  7. I kind of hope in the future we have the option to enable pvp only in certain areas of an EK rather than just the whole thing. Would be nice for having a multifunctional public EK.
  8. Yaaaaassss give me all the EK/Stonemason stuff. Moar
  9. As someone who has messed with Stonemasonry extensively, you really start to hate life when you try to build anything larger than the cottage. Getting to a Manor or Guild hall is painstaking, but when you look at the aspect of they offer the same building for purchase on their website for 80$ (Guild Hall) or 110$ (Manor) being able to make it with in game resources as an alternative is why the building cost would be so high IMO. I mean, Im just thinking, they arent gonna make it easy if they have the same option for real money.
  10. Gotta say, huge improvements on the newest NPE. Only criticisms would be two things: 1) Make me use more than just a catapult and have me actually shoot at something structural, not just dummies. Trebuchet and Ballista are more useful in general than catapult. 2) So. Many. Kill. Quests.
  11. Gotta say, huge improvements on the newest NPE. Only criticisms would be two things: 1) Make me use more than just a catapult and have me actually shoot at something structural, not just dummies. Trebuchet and Ballista are more useful in general than catapult. 2) So. Many. Kill. Quests.
  12. Launch is just around the corner! If you're still looking for a guild to call home, come on in, we're waiting.
  13. Update: You can post siege equipment in your EK, but without a Siege Workshop, I have yet to find a way to build past MK. I Siege Engines.
  14. I know they're a newer item to the game, but even on test server I can't seem to find them anywhere. Does that mean I'd have to farm them even on test in order to use them at all?
  15. Thanks! That's basically more or less what I was trying to figure out. Cheers
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