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About furriousbeardshow

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    Mino Myrm
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  1. Tried the newest version of npe and hit 30 before I guess I was suppose to be done? Which then lead me to feel like my leveling experience was done and didn't need to go further. Now knowing that there is still missions to do after leveling a vessel to 30, new players will do the same and not finish the questing in the Arborium etc zones. that you guys are wanting the new players to experience. Might want to take out some fluff questing if you want them to see that stuff. I as well as other vets I'm sure will hope for a non npe leveling server if we would rather go that route instead which ma
  2. Big World crafting where it was not a given if what you crafted would actually make it to your inventory and then we would hear the lamentations of other players in the General chat with their woes of lost final combined items. "The Take Bug taketh, the Take bug occasionally giveth." - Dark Times
  3. Loading into game for the first time with update, Intro video breaks the login. Second time login skips intro and then when trying to press the Replay Intro It goes to the blank screen with nothing but the ESC Exit key showing and locks up the game.
  4. - Minotaur Bullrush at level 30 is not connecting correctly with targets in that upon use of the ability you sometimes go into the sprinting animation, hit a target, pop back up into combat stance, and the ability will finish with no damage done and no knock up/down. Only time dmg/cc happen is if you are able to do the full animation and hit a target which would then activate the dmg/cc and if there were targets behind the initial target they are also getting dmg/cc.
  5. Maybe its me but if the developers in the Lobby chat are noticing that teams are pretty tanky and not really killing anyone during the whole event then there might need to be a slight change for to the group composition before the tourney for instance limiting groups to 1 Support, 1 Defense and the rest Damage. Also heard someone say that no one killed anyone till the very end or at all because the game mode isn't about killing. You just need to survive the final closing of the Hunger circle. If some quick tweaks for instance with group comps at least then you will see this happening at the op
  6. - Died, went into crow form, stuck in place and can only fly up.
  7. - Righteous Perry is allowing the user to stay in a blocking stance through the Hunger Fog keeping them from dying. - Cairns aren't lootable as well as floating.
  8. - Right Click on the mouse says it is a reserved key and cannot be rebound, yet it can be cleared from the default key bind and the only way to rebind it is by resetting all key binds to default and starting over. - Minotaur Bull Rush is knocking up enemies as if traveled the entire distance of the power even if stopped earlier by another target. Not very consistent on the hit/knockup/knockdown but the animation triggers still when reaching a target. - Durrgyn the Old is in the ground. - Berserk will cause other abilities to seem greyed out on the bar as if they worked the same
  9. Not sure if its a bug, forgot to take out, etc. World banks appear at respawn outposts. With these banks at the respawn outposts I have passively noticed myself never going to or looking for an actual world bank structure on the maps which has me wondering why have them there at all if they have a new location especially if that new location has a pvp incentive.
  10. Now don't go and leave yourself out of that group Jah you make 11 ok. Everyone needs a free floating cleric for that little extra.
  11. Does this mean we get the Hero Tankard Twice for the LIVE server testing that happened when the UNITY folks were on?
  12. - Mino Bullrush knocks targets underground forever lost to time. - Pressing ones "W" key down while Bullrushing brings the charge to a halt while the animation continues. - Vengeance Wording in the tooltip doesn't match the affect that happens with the ability i.e. one heals continuously past the point that Vengeance was activated. This has still been the case since we started testing 5.110. + It rained in spring.
  13. The idea for god's reach was more for after next patch since this patch that we have been on is several months old and we knew there was not gonna be anything else done to it til the next patch is ready. ACE's intention as to my understanding is eventually the in between time for campaigns is suppose to be on the EK's rather than God's Reach. This idea could have changed though since I last heard. My initial write up on the passive catch up was not well written as people had not understood and that's my bad. In terms of the active grind you're right there isn't suppose to be one since its
  14. Nope not what I mean. Doesn't matter what tree it is the "rested" time would be for whatever tree. So an example I will try and make is, say there is 100 minutes total time since launch of game. - Player #1 has been in game since launch with 100 minutes clocked in a passive tree and therefore has 0 rested EXP and the game goes on as it does now. - Player #2 is newer with only 50 minutes into a passive tree which means they would have some amount (devs would come up with the grind points or how they are obtained) of points that the player would have to catch up to the rest of the player bas
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