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About furriousbeardshow

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  1. The idea for god's reach was more for after next patch since this patch that we have been on is several months old and we knew there was not gonna be anything else done to it til the next patch is ready. ACE's intention as to my understanding is eventually the in between time for campaigns is suppose to be on the EK's rather than God's Reach. This idea could have changed though since I last heard. My initial write up on the passive catch up was not well written as people had not understood and that's my bad. In terms of the active grind you're right there isn't suppose to be one since its passive, but I thought there could be maybe some way one could actively help catch up. When it comes to the hoofed monster vessels in game in general they have hooves therefore they all could have the shoes. For god's sakes someone keeps stealing the nethari (left or right) glove so they run around like michael jackson. Last part was for fun.
  2. Nope not what I mean. Doesn't matter what tree it is the "rested" time would be for whatever tree. So an example I will try and make is, say there is 100 minutes total time since launch of game. - Player #1 has been in game since launch with 100 minutes clocked in a passive tree and therefore has 0 rested EXP and the game goes on as it does now. - Player #2 is newer with only 50 minutes into a passive tree which means they would have some amount (devs would come up with the grind points or how they are obtained) of points that the player would have to catch up to the rest of the player base with, BUT at a high cost of grinding said tree. Hopefully this makes more sense of what I was saying.
  3. So I don't think you understand what I am saying. There is no pay to win in this scenario since the players are not paying for anything at all. If it would help to make a comparison the system I was trying to explain would be similar to that of a WoW character with rested exp. Once that player hits that threshold there is no more gain. I'm not trying to say that the new person that grinds out physical pieces of gear while also passively training should or could get ahead of the "badass" that started from the very beginning, but that there would be a chance for them to catch up passively with the person who was around longer. Now reminder there would be no catching up once they got to a certain point in the tree and perhaps if there was a catch up like this it would still take a very long time and a looooooot of grind. So with that and the amount of grinding a new Crow would have to do would inadvertently make them a better crafter, for instance ,as they went along.
  4. GR is not mean't for meet and greets or personal traes. The meetings and trades are eventually going to be on EK's where there will be player vendors etc. Eventually they will be taking away the player vendors in GR. While I agree it would make someone feel like a bad ass. I think it would be even harsher to have to make a person on top of active training a vessel, having passive training going on, and then having to do even more work to catch up to present passive timers is harsh. Now mind you this process is to catch up to the live timers on passives, once close to or at the same pace as the timers you no longer get the catch up mechanic. Just seems better than scrolls.
  5. Thoughts I have had on the game that maybe good? Maybe not? Would like to hear back on others thoughts. - God's Reach starter areas should not allow vessels that have reached the level cap, or maybe even to 20, to come back into the zone after having left previously. - Passive Skill tree catch up mechanic that is like rested exp where say someone has come late to the Crowfall party and are now behind could catch up if they were willing to grind out in said area of a skill tree. - Think assassins should get at least 2 uses from their stealth seeing as confessors get 2 uses out of there ults and the assassin is just as squishy if not more. - Myrms and Elken should be able to use horseshoes seeing as they are hooved.
  6. - Debuffs can be gotten rid of by running through runegates. - There is a subtle model push that happens when one stops moving and another player comes up and stands real close to them. Same Happens when one stops moving in a combat scenario against a npc where the npc will sometimes keep moving into you and push you back. - When putting an item/items into the sacrificial window the EXP is sometimes one less than what it says in the inventory highlighting item tool tip. For example 18 venom sacs 308 XP but in Sacrificial window 307 XP. - Campfire Outpost Guards will not always notice you if you dodge roll into circle behind the flag post. - Live/US East - Virginia / Freyren (NA) / An Dun XYZ: 2346, -2, 1687 - Live/US East - Virginia / Freyren (NA) / An Dun XYZ: 3689, -2, 2607 Copper and Tin on top of each other - Live/US East - Virginia / Freyren (NA) / Axis Mundi XYZ: 2979, 1, 3677 Outpost says Chaos captured but can't see the recapping mechanic. - When using Banner of Storms on top of ore nodes it negates the ability to mine the node until the ability AoE has passed.
  7. - Live/US East - Virginia / Freyren (NA) / Chaos Temple XYZ: 2165, 14, 2692 Copper Nodes inside of Hill structures - Live/US East - Virginia / Freyren (NA) / Islemera XYZ: 3610, -2, 2388 Aurelium and Tin nodes on top of each other - Live/US East - Virginia / Freyren (NA) / Islemera XYZ: 2105, 1, 2627 Muskhog spanwer is in the air
  8. + Player logged out of group with the Leadership Passive and then disbanded group therefore no one could see the ore they had mined. + When there is nothing left of the chicken ticker logging out and re-entering a server in gets rid of the Hungry-No Regen Tag and one can resume with whatever as if they had full ticker. + Enbarri npcs are called Urgu in the Combat Tab. + Well inside Ash Tree | Satayn Campaign Roggoth (1069, -2, 3229)
  9. -In combat tab of chat it still calls aurelium ,gold -askhoven xyz 2386, -2, 2922 granite r9 and iron r9 on top of each other.
  10. With Trial of Yaga started I log in and characters are missing unless I try to make a new one and vault completely empty.
  11. Live/Joveth/Elisia Rank 5 Location: 1872, -1, 2531 - Yew Tree Node and Copper Node are stacked on each other.
  12. Hey there Crows, The other day I was thinking about the various power trays some classes have and the time of switching in between them when it comes to the flow of combat or the game in general. Why not have it to where the players power bars are showing stacked, and possibly shrinking down there bounding boxes, but just have certain abilities grayed out when the weapon or gear that aren't being used are swapped out. I know that it doesn't seem very smooth transitioning between bars especially when trying to hit abilities as quickly as one can to keep up the pace of the fight. Just some thoughts though. Not sure how others feel about flows of combat pvp or pve wise but would love to hear others thoughts or ideas.
  13. - Feel as though with harvesting that there are already enough things to worry about that I don't think we need stamina drain for it. - Feel that since we are going away from open mat drops to personal and group that there might as well not be any animation for mats dropping and go strait to the inventory or at least a proximity pick up that way mats that fall through some unreachable areas or objects are obtainable. Can still keep the vessel item pick up/bubble pop on while harvesting to at least give a notifier that they got something out of the node. - Feels as though there needs to be some way of knowing ones base range in vessel details so that the range bonus stuff makes more sense. Felt lost in it and had to ask many questions regarding it.
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