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furriousbeardshow

Testers
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Everything posted by furriousbeardshow

  1. - Right Click on the mouse says it is a reserved key and cannot be rebound, yet it can be cleared from the default key bind and the only way to rebind it is by resetting all key binds to default and starting over. - Minotaur Bull Rush is knocking up enemies as if traveled the entire distance of the power even if stopped earlier by another target. Not very consistent on the hit/knockup/knockdown but the animation triggers still when reaching a target. - Durrgyn the Old is in the ground. - Berserk will cause other abilities to seem greyed out on the bar as if they worked the same
  2. Not sure if its a bug, forgot to take out, etc. World banks appear at respawn outposts. With these banks at the respawn outposts I have passively noticed myself never going to or looking for an actual world bank structure on the maps which has me wondering why have them there at all if they have a new location especially if that new location has a pvp incentive.
  3. Now don't go and leave yourself out of that group Jah you make 11 ok. Everyone needs a free floating cleric for that little extra.
  4. Does this mean we get the Hero Tankard Twice for the LIVE server testing that happened when the UNITY folks were on?
  5. - In a group in the same zone will show group members as if in another zone if you get too far away from them while still in the same zone. - When running up to the Satyr Camp in the Earth Temple there is about a 20 fps drop and if in it or near it whenever your camera quickly turns there is a major fps drop. Hard to focus a target for some classes cause of the constant camera turning. - NPC's will charge away from you instead of towards you if they have a charge attack. - Sun Temple, just after the Knife Ears Camp at location (2312,-2,2487) as you climb the hill it teleports you back to
  6. - Mino Bullrush knocks targets underground forever lost to time. - Pressing ones "W" key down while Bullrushing brings the charge to a halt while the animation continues. - Vengeance Wording in the tooltip doesn't match the affect that happens with the ability i.e. one heals continuously past the point that Vengeance was activated. This has still been the case since we started testing 5.110. + It rained in spring.
  7. - After dying and respawning the grey text box under the Mount and Portal abilities keeps shifting to the right. - The Gold line that straddles the Food and bandage buttons on the tray shifts slowly to the left.
  8. - Target UI is honestly pointless with how often one's reticle will leave said target to look around and then have to wait to see what debuffs pop back up and then by the time that happens you have probably already moved your cursor off target just enough to have it go off screen and then pop back on. Seems redundant to have that UI when the HP bars are available over head of targets on the field. Maybe we need to have the ability to have that turned off as well. With mentioning the HP bars above the heads of those running around and npcs, it is definitely an improvement. Now if we could go b
  9. - Minotaur Horns have no texture and are totally blacked out. - Minotaur Bull Rush is definitely more reliable now but it activates the knockdown + Dmg halfway through the animation. - Colossal Smash if interrupted by another ability, such as the Minotaur Dodge, the Stun plus Dmg is cancelled. - Colossal Smash stun will only stun when you jump passed the target or get a direct hit. And only a direct hit at a full distance jump of the ability. Starting the ability at mid range of the max potential range does no dmg or stun. - Many buffs have no working tooltip in Inventory window.
  10. - When entering someones EK you lose the ability to start up your own if you never opened it up in the first place. - Could make the personal chest but it seems like it is unplaceable within the EK. - Wish the Map window would go back to top down instead of off to an angle as well as not being th EK builder window minus the UI. Would be cool to see an actual map one day that would work well with the world randomizer.
  11. - Urgu Ranger and Myrmidon are stuck in ground in EU 5/GR/Sun Temple (2079, 4, 2328) - Minotaur Bullrush is not always connecting even when colliding with targets. - When Alt+Tabbing out of the game there is no more sound on in the background still playing but what I get when I come back into the game is the flood of sounds, very loudly, that occured in proximity to my character while tabbed out.
  12. - Templar Rez VFX continues after using the rez ability. - Running off the cliff of the map at full health will sometimes cause you to die at the bottom, but the game doesn't show that. When you reach the bottom of the cliff after falling you are immediately ported back to the proper temple and have to rez at the statue.
  13. - Crafted Intermediate Great Sword object does not show in your vessel's hands or unequipped on your back. - When you die in GR and you level up while still dead your Health pool is refilled and the death filter goes away. Members that try and rez you are not able too and I am guessing its due to the fact the game says you are at full Health. - Infected temple Faction changing banners for Chaos and Order are invisible while the Balance Flag still shows. - While Holding "F" to release spirit, there seems to be a slight delay or camera disconnect from your crow upon releasing. Crow form al
  14. - Knight Defender stuck and un hit able at Gaea Outpost in Yeralon/Essen Wildwood/3186, -4, 1790 - Ladders in Dregs campaign appearing below platform not connected to platform. - Valkyn Outpost in dregs Yeralon/Cassilda/2814, 19 1425 Valkyn statue missing. - Occasionally while mounted running into combat will not allow you to dismount. Until forced to dismount by enemy. - Leaving the game window to another window mutes the game audio and then the minute you come back to the game window all of the close by sounds come rushing back at you getting pretty loud. For example have
  15. - Myrmidon Net Pull will always pull the target to the left of the character 3-5m away. - Not enough stone ladden pigs in the GR, spawner needs turned up. Stone ladden pigs are spawning outside of the canyon. - UI will show full health to a player that levels up while dead in a grouped with you but not released into crow. - Enbarri Champ Elite Stuck in ground at GR/Vanaheimr/2941, -6, 2038 - 2x Aracoix Assassins stuck in ground at GR/Blenden/2138, 0, 2928 - Gradual rise in SPK anytime you loot a mob or transfer in between vault and inventory creating lag input. -
  16. - When using the Pixie abilities Wee One and Pixie Dust have a lingering white noise sound after they have ended that then the sound stacks on use again making the white noise louder and louder. - In the NPE Bandaging mission, if you bandage then while that animation is active hit "F", once through the dialog screen the only way to move again is by using a dodge ability. - Very beginning of NPE when your vessel comes in and straight into the dialog box, if you get kicked for inactivity and then come back into the GR, your screen becomes stuck with the user UI and the dialog box UI st
  17. For the first round on initial testing of NPE these are my thought: - Nothing explains to you that you should equip weapons or how to go about using attribute and talent point. - Would be nice to have some sort of window showing rewards for quest turn in. Might seem weird for a first time player to all the sudden find items in their inventory. - Would have been nice to have something show you where to slot mount in inventory. - Can't wait to see the next iteration.
  18. Exploration Basics Tree thoughts - Node "Movement" should be combined with "Movement Proficiency" so that the Bandage Node + small campfires can move over to the combat portion and take over the node location that Movement was in since bandage and the campfire are more combat focused. - Nodes Logging Basics and Harvesting Beeswax should be with the skinning portion of the tree since right after one is ok to move on the trees split off and as of right now this would make it take so much longer for the skinners and loggers to move on to their specific trees since they would have to deal wit
  19. - Sound is not synced to animation on the mount ability - Artifact stations don't show the specific section for crafting Binds - Visual bug account side that shows the Leap dirt trail continuously following after effect is done. - Wartribe Rangers ability Archer's Stake does not appear underneath them and usually at the location of their target. - Kick sand and Disarming Shout do not grey out when there is not enough Rage and inversely Rend does not show available when there is enough rage. - Fort unclaimed have overlapping words on the Fort UI it says Protected and Un
  20. - Several items do not want to export from previous campaign. - Stoneborn model chest area seems to look caved in by the pectoral muscles. - Whirlwind ability continues when stunned/rooted by wartribes but the animation/fx stop showing entirely and uses no Fury. - Toughness ability on Juggernaut is not updating the health pool correctly on screen but does show in details correctly. - Yew wood says "wood_yew_01_display_name" - Some items such as gold that is exported from the campaign does not want to stack with existing stacks.
  21. - Invisible Respawn Outpost Guard kept from allowing to takeover Outpost https://clips.twitch.tv/CaringFunnyPandaTBTacoLeft - Fort Defenders can get caught and stuck in an immune state therefore not allowing a fort to be taken. https://clips.twitch.tv/UninterestedDeafPotatoBabyRage - Believe Sturdiness is causing players to lose half their health when going through Runegates. - Weird campaign wide noise https://clips.twitch.tv/SincereCarefulKathyPJSalt
  22. - Health Bar on log in to GR is halved. Ex: Pit Fighter Champ w/ 9326 HP has 5326 on log in. - Blood of the Giant Barrier does not appear on the health bar - Bonfires and braziers fire seems to be gone unless it was turned off on purpose. - Spiders in Moon temple/Last Crossing gain CC immunity aura when trying to net pull https://clips.twitch.tv/PerfectAgitatedGoshawkKappa - Going through rune gates takes away health pool almost by half - Beams from rune gates in temples show what I would assume are model points on the affect. https://clips.twitch.tv/AmazingC
  23. Myrmidon Ult compared to the availability of other ults feels like it needs tweaked with building soul power a little faster, maybe 2 uses within a promo class like the Alpha gets, or maybe a little higher in the damage category. Lowering the stats on mob drops has been nice to see. Wonder though if drops that either had an attribute or statistic associated with it while still staying lower like they are now would be enough to make crafters feel more useful. This would also emphasize the idea of having to make a choice with dropped gear between either having stats on a piece or an attrib
  24. - Enbarri Cleric Blind isn't blacking out the screen. - Unable to dismount pack pigs. - Initial hit on nodes do more damage than the next hits after. - Passive skill tree node points text upgrades say for example "-1.2TEXT > -1.8TEXT | -3TEXT_S" - Not always connecting or making contact with guinecians while bullrushing. End up running over the top of them. - Combat log is bugged where it will disappear and come back randomly Bullrush into Vengeance animation cancel and hits from 10+ meters away <iframe src="https://clips.twitch.tv/embed?clip=ImpartialObliqu
  25. - CD Timers aren't showing - Wild Charge will shoot the enemy through your vessel when moving forward when it should push them back. - Thrall descriptions in the combat log go by "Monster_thrall_minion_human_knight_f" for example - Hover over details on powers or non permanent buffs and in the description for the duration goes by "duration_15". Can find this on abilities like Wild Charge or Illusionary Armor. - Aracoix in the 17 to 20 zone seem to wonder a lot like the caravan pigs tend to do.
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