Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

furriousbeardshow

Testers
  • Content Count

    97
  • Joined

  • Last visited

Posts posted by furriousbeardshow

  1. - Right Click on the mouse says it is a reserved key and cannot be rebound, yet it can be cleared from the default key bind and the only way to rebind it is by resetting all key binds to default and starting over.

    - Minotaur Bull Rush is knocking up enemies as if traveled the entire distance of the power even if stopped earlier by another target. Not very consistent on the hit/knockup/knockdown but the animation triggers still when reaching a target.

    - Durrgyn the Old is in the ground.

    - Berserk will cause other abilities to seem greyed out on the bar as if they worked the same as Neck Slash.

    - Camera doesn't readjust after mounting.

    - Fernando in Sun Temple GR is inside cart.

    - Wells still seem broken.

    - Sun Temple Keep stairs railing doesn't want to appear and stay invis.

    - Hand of the Gods fist part of the animation stays in place in zone upon its first usage and then there on any other times used in zone the fist will still appear in its originally used local.

  2. Not sure if its a bug, forgot to take out, etc. World banks appear at respawn outposts. With these banks at the respawn outposts I have passively noticed myself never going to or looking for an actual world bank structure on the maps which has me wondering why have them there at all if they have a new location especially if that new location has a pvp incentive.

  3. - Changing Faction in the Infected gives you the enemy temple debuff and then kills you on the spot no teleport out.

    - Tooltip for Scent of Blood and Unstoppable have the "%%" in the descriptions.

    - Whirlwind, Furious Slash & Cast Net combo moves in the tooltip do not show what the combo move does.

    - Castle wall joints in the Infected/Sky Point are not all entirely joined.

    - Seem to crash a lot around the rune gate in the Earth Temple of GR.

    - Titan Berserk can still go below 0 hp and die.

    - EK's don't wanna seem to start up after trying to launch them.

    - Can see stealthers stealthed in EK's

    - Mana Shield doesn't go away with Mass Dispel, but Dispel the minor will still knockdown, do dmg, and appear to take away part of the shield.

  4. Thoughts on the Myrmidon Tree and each Promotion (Granted we are about to have added stats etc. to the talent trees):

    - Bloodied Swipe in its current state seems pointless as an ability for the class. From a regen source the juice is just not worth the squeeze when it comes to looking for an ability to help keep up Fury. Restoration Strike from the Minor Disciplines that a Myrmidon can select is all around more viable. Bloodied Swipe > Gore Combo is hitting a target for a static number of damage less than the Resto Strike Combo which does weapon dmg % + another weapon dmg % that is greater than Bloodied Swipe. The time it takes to get 8 stacks of Gore's buff Hunter Hunted is about 20 seconds where Resto Strike in 1 second and change can get you back 35 Fury compared to the  20 seconds to get up to 40 regen every 2 seconds but the stack starts to deteriorate around 3 seconds so the upkeep is brutal. I also realize that Hunter Hunted Buff has a second item attached which is Basic Attack Dmg increase, but that only seems to help out with the first stack which makes it a little confusing to what gets stack help and what doesn't. In the end Bloodied Swipe and its combo feel like a waste of space and not really something that is a hard decision to take or not especially when the talent after is bandaging bonus (which is another waste of space in the talent tree).

    - Scent of Blood, Gift of Blood, and Unstoppable don't really seem worth taking and even then Opportunist I am iffy on. Scent of Blood and Unstoppable which are 2 abilities that from different interactions do the same thing which seem silly to take when one could possibly only be slowed down a little and usually not that long. Cast Net, Colossal Smash, and if a Mino, Bull Rush can already do the job better of either keeping relatively close to the target, on top of the target, or at giving one a little more space to back off if need be. There just feels to be plenty of movement built into their system already that a little combat boost really doesn't seem worth it especially when there are better options on the table to take. Again in my opinion this goes back to like Bloodied Swipe and Tough Hide where it feels like placeholder and at least for the most part out of the way of the actual decisions that need to be made. 100 HP off of Gift of Blood while it sounds like it would be great combo'd with whirlwind in all practical use of the myrm does not help them out in any way except for maybe a little sustain against mobs in which case one should be fine in general for the majority of mobs in game.

    Next items minus a couple are really only about the current workings of Berserk within each Promo:

    - Titan: Berserk I am fine with the Dmg soak that occurs from the Crash Monitor as well as Pulverize and Ultimate cancelling the crash, but the one thing I have noticed while being in Berserk is the dps vs. the hp regen uptime on the ability. After many engagements on the Titan I began to notice that even when I would be soaking dmg that my hp regen was not able to keep up with the amount of dps I was being hit with. Now I get it that someone would think why aren't you running with healers blahblahblah. With as much Black Mantle and other debuffs on the field it is not truly noticeable the healing that one receives from allies/group members. In any case this leads me to think "What really is the point of popping the Berserk when I still end up taking dmg that my regen then cannot recoup fast enough?". Is the threat or high risk high reward of the possible Berserk crash not enough in taking all the dmg soaked and trying to cancel it without taking extra dmg that can push through the regen timers? Maybe the timer needs to be shorter? Or no timer at all for the regen to refresh? Last thing I have for the Titan is that the build can essentially be made into a better or just as useful spinoff of the Conqueror. For example: Death Domain > Abominable Snowman + Unholy Beast.

    - Conqueror: The only time Gift of Blood is optional in my mind to compliment Berserk for this promotion and even then I wish Gift of Blood healed for a little more.

    - Battlerager: Berserk here makes it seem in theory that this would be a great dive promotion especially in bigger fights, but again Titan could do it much better and with better chances at cancelling the crash than this promotion. Perhaps if the promotion made Berserk soak so much dmg before it auto nullified the crash via its normal countdown timer than it would be more viable than what ends up happening currently where one pops berserk, continues to take dps faster than the hp regen refreshes, and then you have to hope you can Whirlwind or have that one Ultimate ready just incase it gets to high to the point that even Whirlwind can't help mitigate. This also is with the cavoite being no one still doesn't stun or knock you down as you jump into the enemy to get the mitigations needed.

  5. - Hunter Hunted Buff from Gore only seems to help with the Basic Attack Dmg on the first stack and no other stacks even though it does not state otherwise. Same could also be said for the Fury regen portion which seems to be stacking just fine all the way up to 8 stacks which seems to be the max one can have.
    - Bloodied Swipe ToolTip popup does not state what the combo ability does.
    - Restoration Strike ToolTip popup does not state what the combo ability does.

  6. - In a group in the same zone will show group members as if in another zone if you get too far away from them while still in the same zone.
    - When running up to the Satyr Camp in the Earth Temple there is about a 20 fps drop and if in it or near it whenever your camera quickly turns there is a major fps drop. Hard to focus a target for some classes cause of the constant camera turning.
    - NPC's will charge away from you instead of towards you if they have a charge attack.
    - Sun Temple, just after the Knife Ears Camp at location (2312,-2,2487) as you climb the hill it teleports you back to the Sun Temple broken walls after the Hero Statue.
    - If you are a melee fighting on a slope or uneven surface such as on and off rocks, your basic attacks will continuously start with the first attack of the basic attack combo.
    - One is auto dismounted when interacting with vendors, chests, and quest npcs, yet the ability still counts you as being mounted so you have to hit the mount button again to have the mount ability reset then remount.
    - Immortal Ring Quest does not auto select the ring to craft like it use to.
    - Vengeance burning eyes fx move into the head when moving only while standing still can you see the FX.

  7. - Mino Bullrush knocks targets underground forever lost to time.
    - Pressing ones "W" key down while Bullrushing brings the charge to a halt while the animation continues.
    - Vengeance Wording in the tooltip doesn't match the affect that happens with the ability i.e. one heals continuously past the point that Vengeance was activated. This has still been the case since we started testing 5.110.
    + It rained in spring.

  8. - Target UI is honestly pointless with how often one's reticle will leave said target to look around and then have to wait to see what debuffs pop back up and then by the time that happens you have probably already moved your cursor off target just enough to have it go off screen and then  pop back on. Seems redundant to have that UI when the HP bars are available over head of targets on the field. Maybe we need to have the ability to have that turned off as well. With mentioning the HP bars above the heads of those running around and npcs, it is definitely an improvement. Now if we could go back to having debuffs just show up above the targets HP bar I think that would be an even bigger improvement. 

    - Personal debuff and buffs I feel need to go right above one's power tray and Icons only would be just fine I think especially with the whole inventory Debuff/Buff pop out tooltips. When it comes to combat gameplay especially I always find myself focused more towards the middle of the screen where the action is taking place so having the icons above the bar between the power source and food/bandage bar would be perfect place for this instead of at some points having one side of the screen where buffs/debuffs scroll off the bottom cause of the amount of things happening at once. Less clutter and possibly more efficient. 

    - Running around zones entering different parcels has it to where in the middle of ones screen the name of the parcel pops in and out but we also have it where in the upper right corner of the screen the parcel name will appear. Seems silly to me that there needs to be info shown twice on the screen when one does just fine.

    - Chat function could really use timestamps as well as having the Chat font coloration just stay white while the tab color can still change. Even with easier to see colors on a slightly opaque background I struggle to notice what is being chatted about in the moment.

    - Liked the optimization I had seen, really like the ability to hide or choose between what hp bars, badges, and names are shown on screen, trying all the mounts was fun but could definitely tell which mounts were the older style mounts compared to the newest ones. Now that we have red target silhouettes around enemies I would almost like to try and see a smaller targeting reticle so that one might be able to see the target more clearly.

  9. - Minotaur Horns have no texture and are totally blacked out.
    - Minotaur Bull Rush is definitely more reliable now but it activates the knockdown + Dmg halfway through the animation.
    - Colossal Smash if interrupted by another ability, such as the Minotaur Dodge, the Stun 
    plus Dmg is cancelled.
    - Colossal Smash stun will only stun when you jump passed the target or get a direct hit. And only a direct hit at a full distance jump of the ability. Starting the ability at mid range of the max potential range does no dmg or stun.
    - Many buffs have no working tooltip in Inventory window.
    - In the Earth Temple, first Underhill camp, go inside a house and get pulled out buy a Underhill Knight Elite to appear on top of the house.
    - No Clip Clop from the added mount types/skins.
    - Seems to be a 2:1 of the Blood:Bone skill when passive is fully unlocked not sure if this is off since there is an equal 5% chance on both happening but I figured I will go ahead and add it here.
    - Gonna add this here but might be I just hand't heard this change yet, but experimentation on successful assemblies never gave the option to experiment besides on runetools. Not sure is this is new or because I have no points into the crafting passive tree on the account I was testing.
    - Seems some mats crafted such as the metal bars are worth quite a bit when sold to vendors.
    - Runecrafting Table has a terrible high pitch sounds associated with it.
    - Logging out with buffs on will stick to the middle of the screen cause the inventory window was open.
    - After placing personal chests inside of a building such as the villa and then placing items in said chests, the items are deleted from the personal chest upon picking up said building back into your inventory. Moving the building does not delete items when relocating.
    - The giant target HP bar UI on screen has a little lag time when reapplying current debuffs below the bar after placing your targetting reticle back over them.
     

  10. - When entering someones EK you lose the ability to start up your own if you never opened it up in the first place.
    - Could make the personal chest but it seems like it is unplaceable within the EK.
    - Wish the Map window would go back to top down instead of off to an angle as well as not being th EK builder window minus the UI. Would be cool to see an actual map one day that would work well with the world randomizer.

  11. - Urgu Ranger and Myrmidon are stuck in ground in EU 5/GR/Sun Temple (2079, 4, 2328)

    - Minotaur Bullrush is not always connecting even when colliding with targets.

    - When Alt+Tabbing out of the game there is no more sound on in the background still playing but what I get when I come back into the game is the flood of sounds, very loudly, that occured in proximity to my character while tabbed out.

  12. - Crafted Intermediate Great Sword object does not show in your vessel's hands or unequipped on your back.
    - When you die in GR and you level up while still dead your Health pool is refilled and the death filter goes away. Members that try and rez you are not able too and I am guessing its due to the fact the game says you are at full Health.
    - Infected temple Faction changing banners for Chaos and Order are invisible while the Balance Flag still shows.
    - While Holding "F" to release spirit, there seems to be a slight delay or camera disconnect from your crow upon releasing. Crow form also loses proper flying pattern when hitting objects with weight.

  13. - Knight Defender stuck and un hit able at Gaea Outpost in Yeralon/Essen Wildwood/3186, -4, 1790

    - Ladders in Dregs campaign appearing below platform not connected to platform.

    - Valkyn Outpost in dregs Yeralon/Cassilda/2814, 19 1425 Valkyn statue missing.

    - Occasionally while mounted running into combat will not allow you to dismount. Until forced to dismount by enemy.

    - Leaving the game window to another window mutes the game audio and then the minute you come back to the game window all of the close by sounds come rushing back at you getting pretty loud. For example have a troubadour song going while leaving the screen to then come back to a very loud version of the tune that was playing.

  14. - Myrmidon Net Pull will always pull the target to the left of the character 3-5m away.

    - Not enough stone ladden pigs in the GR, spawner needs turned up. Stone ladden pigs are spawning outside of the canyon.

    - UI will show full health to a player that levels up while dead in a grouped with you but not released into crow.

    - Enbarri Champ Elite Stuck in ground at GR/Vanaheimr/2941, -6, 2038

    - 2x Aracoix Assassins stuck in ground at GR/Blenden/2138, 0, 2928

    - Gradual rise in SPK anytime you loot a mob or transfer in between vault and inventory creating lag input.

    - Seemed like about 3-4 hours into playing the chat broke to where I could not tab to the next chat nor type in chat.

  15. - When using the Pixie abilities Wee One and Pixie Dust have a lingering white noise sound after they have ended that then the sound stacks on use again making the white noise louder and louder.

    - In the NPE Bandaging mission, if you bandage then while that animation is active hit "F", once through the dialog screen the only way to move again is by using a dodge ability.

    - Very beginning of NPE when your vessel comes in and straight into the dialog box, if you get kicked for inactivity and then come back into the GR, your screen becomes stuck with the user UI and the dialog box UI stacked on each other thus making the only way to get out by ending the task. Image in the link is of what it looks like when this happens. https://drive.google.com/file/d/1MEaUelQT9eg-atxO1aI7yuUq1tn4XDeP/view?usp=sharing

×
×
  • Create New...