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Bevrwolf36

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  1. Like
    Bevrwolf36 got a reaction from Kratox in (OOC) What are your thoughts on the vessel system?   
    I'm excited for this. It allows for me to play multiple "characters" or roles so if I have a change of heart, which I often do, it won't affect RP or my in game items.
  2. Like
    Bevrwolf36 got a reaction from Mother_Fable in (Occ Introductions) Welcome One And All!   
    OOC: Hi all! I've always wanted to RP in a MMO but have never had any success. I'm hoping that if I join in here, I'll have more luck.
     
    IC: To the tune of rustling chainmail a younger man enters the scene. His patchy stubble and scroungy hair dont compliment his scrawny physique and plain face. On his back are the tools of his trade; a shield, sword, quiver, and a bow.
     
    "Name's Norman, Norman Varangar," he calls out to those interested while looking around with a steady yet nervous gaze. "Looks like we'll be seeing lots of each other in the future."
     
    OOC: I'm hoping to be a knight sentinel, who will probably have a main job as an armorer.
  3. Like
    Bevrwolf36 got a reaction from courant101 in [OOC] Roleplay Backer Census   
    - Forum/Profile Name: Bevrwolf36
    - Preferred "Crow" Name: Jason Varangar
    - Guild Affiliation: N/A
    - Campaigns?: Yes, though I'm not a big PVP guy. Running the infrastructure of war seems fun, though.
    - General Alignment: Balance
  4. Like
    Bevrwolf36 got a reaction from JamesGoblin in (OOC) What are your thoughts on the vessel system?   
    I'm excited for this. It allows for me to play multiple "characters" or roles so if I have a change of heart, which I often do, it won't affect RP or my in game items.
  5. Like
    Bevrwolf36 reacted to SkEyesOGrey in (Occ Introductions) Welcome One And All!   
    OOC: Hello all, An old time RPer here that hasn't done much outside a larp in recent years. Like Bevrwolf, I've attempted RP in MMo's before and had little success. So truth be told, I doubt I'll do much in game unless a good community pops up. I thought I would share my character concept though and see what people think.
     
    IC: "Ah I see you're awake." The voice seemed almost disembodied rising from the shadows.
     
    It's prisoner, a middle aged man with graying hair and the scars of many battles briefly struggled in vain with the ropes that held him to a chair, before taking in his surroundings.... His own dungeon? And judging by the blood smears on the floor, recently minus a few guards.
     
    "I see the calculations in your eyes mortal. It is good. A testament to your skill, and resolve. But your thoughts do not lie to you. None will hear us as you die, here in the depths of your own castle. And you will die. But fear not, that will not be the end of your story."
     
    Even with the facts laid bare, the man tied to the chair did not falter. Rather he responded in a horse angry tone "Who are you? How did you get into this castle?!"
     
    "Good questions, and I will answer, but I doubt you will believe me."
     
    A figured stepped from the deep shadows of the cell corner, dried blood caked on it's chest from a deep - obviously fatal - gash that ran from it's ear to the center of it's throat. The bound man let out a choked gasp, he recognized this man. It was a young recruit to his guard. Slain in the last skirmish with a band of brigands, one of few remaining in the province.
     
    "No mortal, I am not Goodman Willoughs come back for revenge. In truth I do not remember my own name." The body's jaw hung slack between each word and the aroma of death that came from it as it approached was overpowering. "You may call me Skeyesogrey. I am a servant of Kronos, the watcher. Come here from the Eternal Kingdoms to restore the balance. Willoughs was merely an easy entrance into your castle. For ages beyond count I have watched the mortal worlds and the order of the All Father. But he is gone now. His creations crumble and the balance of the worlds falters. Darkness, deeper than any evil you have ever imagined threatens His works. And Kronos demands I watch no longer, but act."
     
    "You were a force for great good in this world. Your skill with a blade nearly wiped the forces of chaos from this land, but, a coin must always have two sides. Good can never win over evil, anymore than evil can win over good. I have come, to restore the balance.And I will do so with your body as my vessel. Your skills, will mirror mine, learned over centuries, and at the deciding moment, the battle will be lost by your hand. I will keep your spirit though, you will train my men, and fight the tide of chaos in the worlds where it has tipped the balance. You shall be a hero for centuries, not a paltry lifetime, not wasted."
     
    The impact of the creature's words dulled the pain of the blade as it slid into his chest. And quicker than he would have imagined, a once great king's senses began to dull. The last few words came to him as though under water and then seared his mind until they were part of him. "Spirit, in the name of Kronos I command you. I pull you from the cycle of life and death that you may be where you are needed for all time. I make you my thrall"
     
    For a brief moment the world was black. Death the man assumed. But then the world came back as if through deep mist. His body felt wrong, lighter somehow, and not moving as he demanded. Then he saw what was before him. Somehow, his own body was holding him in an outstretched hand. His own face regarded him, nodded once and then shoved him into a pouch. Again everything went black.
     
    The body of the high king looked down at the ropes that had bound it, still smoking, smoldering into dust, then to the body of the young man on the ground before it. "In time, all things return to dust, and in time from dust new things arise," It murmured. The corpse on the floor slowly crumbled away until only a pile of dust remained. "Magic is harder in this vessel, but I can feel the strength of it's arms," the crow remarked to itself.
     
    "Now, to lose a war." 
     
    The crow stitched shut the wound over it's vessel's heart, stood, and marched back up the castle stairs with the confidence of a king.
     
     
    [OOC] Eek, that was longer than anticipated.... Sorry.
  6. Like
    Bevrwolf36 got a reaction from courant101 in (Occ Introductions) Welcome One And All!   
    OOC: Hi all! I've always wanted to RP in a MMO but have never had any success. I'm hoping that if I join in here, I'll have more luck.
     
    IC: To the tune of rustling chainmail a younger man enters the scene. His patchy stubble and scroungy hair dont compliment his scrawny physique and plain face. On his back are the tools of his trade; a shield, sword, quiver, and a bow.
     
    "Name's Norman, Norman Varangar," he calls out to those interested while looking around with a steady yet nervous gaze. "Looks like we'll be seeing lots of each other in the future."
     
    OOC: I'm hoping to be a knight sentinel, who will probably have a main job as an armorer.
  7. Like
    Bevrwolf36 got a reaction from JamesGoblin in (Occ Introductions) Welcome One And All!   
    OOC: Hi all! I've always wanted to RP in a MMO but have never had any success. I'm hoping that if I join in here, I'll have more luck.
     
    IC: To the tune of rustling chainmail a younger man enters the scene. His patchy stubble and scroungy hair dont compliment his scrawny physique and plain face. On his back are the tools of his trade; a shield, sword, quiver, and a bow.
     
    "Name's Norman, Norman Varangar," he calls out to those interested while looking around with a steady yet nervous gaze. "Looks like we'll be seeing lots of each other in the future."
     
    OOC: I'm hoping to be a knight sentinel, who will probably have a main job as an armorer.
  8. Like
    Bevrwolf36 reacted to Bramble in Making Eks Matter To Everyone   
    This is actually fairly close to what I think I've observed in other games.  The idea that am MMORPG should just be a MOBA. (sort of).
     
    And the fractured "us" versus "them" belief systems employed by subscribers just inhibits "Community".
     
    I like PvP, a lot.  My head is wired more into the City Guard / Protector / Caravan Escort mentality than it is of the "kill everything in sight",because that leads me to more entertaining directions. I find taking a position lends itself to entertaining avenues for me.
     
    Personally I've found the PvP community, in any game I've played, (generally) acts like a bunch of noisy locusts.  Lots and lots and LOTS of noise, buzzing of wings, and chewing on things . . .
     
    . . . and that's just fine, as long as there are crops (players & player generated goods) to support the eaters who do nothing else but eat. 
     
    So the idea might be here that the CWs are the perpetually available respawn grounds for game provided recycling fodder to keep the Locusts fed.  And that might work, except it tells me I'm at an observational crossroads with Crowfall at this time:
     
    A)  Crowfall will end up a MOBA with window dressing flopped over it.
     
    or
     
    B.)  Crowfall will be a groundbreaking MMORPG with Conflict/Competition (PvP) "realistically" woven into the "everyday life" of PvE.  The one supporting the other, both intertwined.
     
    You do want a TON of people interested in the PvE aspects of Crowfall (assuming what's developed is worthy in and of itself).  Because every one of them will be throwing money at YOUR gaming company . . . and thus supporting your PvP time.
     
    It's NOT "us" versus "them".  Our subscriber dollars and purchases are going to the same cause.
     
    It's US.
     
    The EKs matter.  PvE matters.  It needs to be engaging, there needs to be diversity and depth, dimension and interest (e.g. Crafting, etc).  Some people have made some good points, I believe I recall one from Jihan that felt like it was thought through in regards to a motivational tie to CWs/PvP.
     
    You want a TON of people coming to Crowfall . . . even if many of them want to do nothing but PvE . . . because whatever that % is, you can be guaranteed there is an attendant % spinning off to PvP-focus.  In other words:  Growth.
     
    And, as I believe I've understood the idea behind Crowfall, the reason PvE matters to all us "hard core" PvP enjoyers is because it's the foundation for the conflicts to begin with (lulz):  Resources.  Gathering that booty.  Stealing it or defending it.  Transporting it. etc.
     
    "But, but, but . . . we can't have any of that nasty PvE stuff taking away developer time from our "l33t" PvP-zors is the only good-zors stuffs!"
    Art+Craft has experienced staff.  They don't read a post, from any of us, and upset their whole development schedule.  Wake up. Stop thinking 2ft out.  It's not a 100yd dash, it's a 26 mile marathon (what I think an engaging MMORPG should be to my time and $) It's not "us" versus "them" (PvE vs PvP) . . . it's US. You DO want, passionately, for the PvE side of Crowfall to MATCH the vision you have for Pew-Pew whilst spinning in a circle in your golden spandex, machining your arm around at the speed of light wielding The Invinsible Sword . . . and then running off to the next red dot to repeat the same spittle spewing routine, ad nauseum.
     
    I never got the impression from Art+Craft PvE was meant to be a sidelined dynamic.  I felt / interpreted it was meant to be INTERTWINED with PvP . . . to empower it more (than in other games), to provide for "meaningful" PvP (competition for PvE resources, allies / enemies in that process - politics & maneuvering) with a woven together "econo-war" dynamic.
     
  9. Like
    Bevrwolf36 reacted to pang in Public Eternal Kingdom idea.   
    That's what the actual game is for. If you feel the need to do that stuff in the EKs then its not a good sign for the game because it means they will have failed to make a deep and dynamic PvP system in the CWs. Should be more concerned with doing that stuff in the real game the CWs and not the little lobby room EKs.
  10. Like
    Bevrwolf36 got a reaction from Infynis in (Occ Introductions) Welcome One And All!   
    OOC: Hi all! I've always wanted to RP in a MMO but have never had any success. I'm hoping that if I join in here, I'll have more luck.
     
    IC: To the tune of rustling chainmail a younger man enters the scene. His patchy stubble and scroungy hair dont compliment his scrawny physique and plain face. On his back are the tools of his trade; a shield, sword, quiver, and a bow.
     
    "Name's Norman, Norman Varangar," he calls out to those interested while looking around with a steady yet nervous gaze. "Looks like we'll be seeing lots of each other in the future."
     
    OOC: I'm hoping to be a knight sentinel, who will probably have a main job as an armorer.
  11. Like
    Bevrwolf36 reacted to drakiis in Personal Predictions   
    Given this is all we really have from Devs, pardon my opinions
     
    The Stalker, a class with the stealth and guile to ambush people and the power to put them down. What could be better right? Offensively this class would be ideal for open ground combat small group or large, problem is I doubt the stalker has the salt to hang if he is engaged in melee at close quarters, I'd look to the Ranger to do that. The ranger will probably carry a healthier hp total in later stages especially. The Rangers defensive bonuses will give him the ability to melee more than a stalker would in my opinion.   The problem for me is the Elken, sorry I'm not a fan of some sort of mutagenic mule deer born from some crazy beastiality between man and god. I know it's cosmetic, I know that the bonuses far outweigh the visuals, but seriously why even do it then if the lore means nothing mechanics wise? However superficial it is I still would lean toward the Stalker come release, his ranged DPS, Crit direct/spike damage would be a good all around, lacking the versatility, and the utility the offensive power and better stealth options would likely make up for being Elken, while I have serious doubts there will be pets for Elken, and the Elken may have some very limited tracking options. A well place discipline or rune could change that.   Still having swift travel options a Stalker could out run pursuers, and lead them into a Rangers cleverly laid traps for some fun kiting options. Working in tandem will be the best partnership in the game if the two ever team up for a super smash cage match. Throw in a meat cleaver and a Ranger-Stalker Hunting party is the best. The Promotional Archetypes could be Sniper, Marksman, Deadeye, Huntsman, etc. The unusually high Dexterity is the selling point for a crit centric bowman, I would also point to the background stories best hint, that the Stalker probably can one shot or bypass some percentage of armor.
  12. Like
    Bevrwolf36 reacted to Astaroth in Currency in Crowfall: Why I Don't Want To Be a Goat Trader   
    Yea this is an interesting point... Though I recall Old School Runescape having a barter system and it worked great. I also believe that players will make a currency, official or not. Say there is an item that stacks and has very little weight... Pebbles or something... Well now pebbles become the currency, and players had a direct hand in that economic evolution. Let's say players decide naturally that a stack of wood is 10 pebbles, well now you can begin to scale that.
     
    A stack of wood is traded for 10 pebbles
    Two iron bars are traded for 40 Pebbles
    The cost of a sword now becomes 60 pebbles (the smithy needs to make a profit, so she marks it up 10 pebbles)
     
    It will be interesting to see how it works. If this currency system doesn't arise naturally, it will just have to be a very social economy, where people have to barter and decide what is valuable and a fair trade themselves.

    I also wouldn't be surprised to see them implement currencies later if it is clear the economy is failing.
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