Xorlarrin

Testers
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    79
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About Xorlarrin

  • Rank
    Magpie

Profile Information

  • Gender
    Male
  • Location
    Canada
  • Interests
    Gaming, Training, Eating

Recent Profile Visitors

1,020 profile views
  1. EK Commands

    thanks guys!
  2. EK Commands

    Hello everyone, What are the current Ek commands? inviting people, giving rights to people? is there anything in yet? or a link explaining all this? Thanks
  3. so tired of failed crafting

    Crafting needs to be challenging. I don't want to see the failure mechanic go away. It could be slightly modified to something else, but failing is failing and needs to be part of the game. I could see something like this. You fail your craf, your items gets a ranfom debuff trait. -x% durability - you fail your metal weilding -x% damage your metal is briddle Ect. Still punitive but people would not ragequit because they lost some materials. I believe there need to be a fail mechanic of some sort to make the crafter playstyle challenging and different. I don't want to see all successes on everything and feel there is no challenge to crafting. Don't forget the station are not in, the leader bonus is not on and this is PRE-ALPHA.
  4. I wonder if the skill tree rework 1-5 instead of 0-100 will include skill and skill position rework.
  5. General skill is your job. You don't train / study to be a doctor and an achitect at the same time. General training should be 1 skill at a time. They just need a little rework.
  6. Horrible!!

    Everytime I read all these complain post people seem to forget were in pre-alpha. Give it time, but don't forget to post constructive comment to help the dev make the game as good as it should be. I understand the frustration behind op's thread, but people buy package expecting a finished product. Quality takes time. Give your feedback, include a little meat around the bone. Ex : I don't like char customisation. (why? What do you suggest? Get the conversation going). That being said we all need to let the steam out sometimes:D
  7. Experimentation Nerf

    Have you read my post about refiners? I think it could cover that gap. I should maybe make a post with more details.
  8. Experimentation Nerf

    That will make everything way 2 dependant on alchemist. I hope they dont have pot for harvesting crafting.
  9. Experimentation Nerf

    I have always wondered if the potions helped us reach true endgame or impossible numbers. (mostly talking about crafting ones)
  10. Experiment risk

    Oh, you are right, I think we all know. Were just letting some of the steam out speculating in here :). Who knows, it might give some ideas to ACE at the same time. Were all eager for leather!
  11. Experiment risk

    Hmm. Skills deep in crafting tree could shave off ressource cost instead of crafting speed, making lets say a metal bar cost 8-7-6 ore instead or 9. Master at your craft. Helping cover that gap. Better quality material = less waste.
  12. Experiment risk

    I am trying to see it as putting my time to better use. Don't get me wrong I don't like it, just trying to see it in a better light.
  13. Cmon anhrezcf! Everyone knows hamsters are the best harvesters
  14. This is where my Refiner suggestion shines! I think.. I would have tier 1 slag / cobblestone / knotwood give up to green or blue and only be usable in basic crafting due to the crap quality.
  15. Experiment risk

    See it this way, with the 50% increase stats anything green / white could surpass a low/middle range blue that will be significantly harder to make, not counting the ''rarity'' of the ressource. Like I said previously I think the campaign niche market will be high green quality and blue quality. That is all depending on how long the campaign last. I might be wrong, I hope I'm wrong. This being said, I also what to know what you guys think about this, I think my vision is stopped at basic materials, such as metal bar or anything that requires 5 experiment. Maybe the market for low en crafter is basic mats such as metal bars leaving the more advance crafter to make the best quality component and final assembly. So at one point you will have your minion apprentice blacksmith to make the less fun parts and you make the actual big ticket items. This can also be achieved without that 50% bonus. As stated earlier I am not a big fan of the mechanic the way it is right now. I still see it as weird tho. I want to be able to make everything at top quality myself. I used blacksmithing as an exemple since I am aiming for it, but it can be translated to any crafter.