Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Xorlarrin

Testers
  • Posts

    88
  • Joined

  • Last visited

1 Follower

Profile Information

  • Interests
    Gaming, Training, Eating
  • Gender
    Male
  • Location
    Canada

Recent Profile Visitors

1,323 profile views

Xorlarrin's Achievements

Newbie

Newbie (1/14)

50

Reputation

  1. Hello ACE, I have been wondering for a while about this. I want to know what people think and what you guys think. One of the SWG unique feature were the Musicians. I remember having to go to the Cantina to relax because battle fatigue would accumulate. Was a nice and fun experience. Do you guys have any plans on bringning something similar (Musician skill tree and battle fatigue)? or is it too much of a hinder on the fun factor. Thanks
  2. Hello everyone, What are the current Ek commands? inviting people, giving rights to people? is there anything in yet? or a link explaining all this? Thanks
  3. Crafting needs to be challenging. I don't want to see the failure mechanic go away. It could be slightly modified to something else, but failing is failing and needs to be part of the game. I could see something like this. You fail your craf, your items gets a ranfom debuff trait. -x% durability - you fail your metal weilding -x% damage your metal is briddle Ect. Still punitive but people would not ragequit because they lost some materials. I believe there need to be a fail mechanic of some sort to make the crafter playstyle challenging and different. I don't want to see all successes on everything and feel there is no challenge to crafting. Don't forget the station are not in, the leader bonus is not on and this is PRE-ALPHA.
  4. I wonder if the skill tree rework 1-5 instead of 0-100 will include skill and skill position rework.
  5. General skill is your job. You don't train / study to be a doctor and an achitect at the same time. General training should be 1 skill at a time. They just need a little rework.
  6. Everytime I read all these complain post people seem to forget were in pre-alpha. Give it time, but don't forget to post constructive comment to help the dev make the game as good as it should be. I understand the frustration behind op's thread, but people buy package expecting a finished product. Quality takes time. Give your feedback, include a little meat around the bone. Ex : I don't like char customisation. (why? What do you suggest? Get the conversation going). That being said we all need to let the steam out sometimes:D
  7. Have you read my post about refiners? I think it could cover that gap. I should maybe make a post with more details.
  8. That will make everything way 2 dependant on alchemist. I hope they dont have pot for harvesting crafting.
  9. I have always wondered if the potions helped us reach true endgame or impossible numbers. (mostly talking about crafting ones)
  10. Oh, you are right, I think we all know. Were just letting some of the steam out speculating in here :). Who knows, it might give some ideas to ACE at the same time. Were all eager for leather!
  11. Hmm. Skills deep in crafting tree could shave off ressource cost instead of crafting speed, making lets say a metal bar cost 8-7-6 ore instead or 9. Master at your craft. Helping cover that gap. Better quality material = less waste.
  12. I am trying to see it as putting my time to better use. Don't get me wrong I don't like it, just trying to see it in a better light.
  13. Cmon anhrezcf! Everyone knows hamsters are the best harvesters
  14. This is where my Refiner suggestion shines! I think.. I would have tier 1 slag / cobblestone / knotwood give up to green or blue and only be usable in basic crafting due to the crap quality.
×
×
  • Create New...