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Xorlarrin

Testers
  • Content Count

    88
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About Xorlarrin

  • Rank
    Magpie

Profile Information

  • Interests
    Gaming, Training, Eating
  • Gender
    Male
  • Location
    Canada

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1,223 profile views
  1. Hello ACE, I have been wondering for a while about this. I want to know what people think and what you guys think. One of the SWG unique feature were the Musicians. I remember having to go to the Cantina to relax because battle fatigue would accumulate. Was a nice and fun experience. Do you guys have any plans on bringning something similar (Musician skill tree and battle fatigue)? or is it too much of a hinder on the fun factor. Thanks
  2. Hello everyone, What are the current Ek commands? inviting people, giving rights to people? is there anything in yet? or a link explaining all this? Thanks
  3. Crafting needs to be challenging. I don't want to see the failure mechanic go away. It could be slightly modified to something else, but failing is failing and needs to be part of the game. I could see something like this. You fail your craf, your items gets a ranfom debuff trait. -x% durability - you fail your metal weilding -x% damage your metal is briddle Ect. Still punitive but people would not ragequit because they lost some materials. I believe there need to be a fail mechanic of some sort to make the crafter playstyle challenging and different. I don't want to see all successes on everything and feel there is no challenge to crafting. Don't forget the station are not in, the leader bonus is not on and this is PRE-ALPHA.
  4. Oh, you are right, I think we all know. Were just letting some of the steam out speculating in here :). Who knows, it might give some ideas to ACE at the same time. Were all eager for leather!
  5. Hmm. Skills deep in crafting tree could shave off ressource cost instead of crafting speed, making lets say a metal bar cost 8-7-6 ore instead or 9. Master at your craft. Helping cover that gap. Better quality material = less waste.
  6. I am trying to see it as putting my time to better use. Don't get me wrong I don't like it, just trying to see it in a better light.
  7. Cmon anhrezcf! Everyone knows hamsters are the best harvesters
  8. This is where my Refiner suggestion shines! I think.. I would have tier 1 slag / cobblestone / knotwood give up to green or blue and only be usable in basic crafting due to the crap quality.
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