Xorlarrin

Testers
  • Content count

    88
  • Joined

  • Last visited

1 Follower

About Xorlarrin

  • Rank
    Magpie

Profile Information

  • Gender
    Male
  • Location
    Canada
  • Interests
    Gaming, Training, Eating

Recent Profile Visitors

1,077 profile views
  1. The Cantina

    Hello ACE, I have been wondering for a while about this. I want to know what people think and what you guys think. One of the SWG unique feature were the Musicians. I remember having to go to the Cantina to relax because battle fatigue would accumulate. Was a nice and fun experience. Do you guys have any plans on bringning something similar (Musician skill tree and battle fatigue)? or is it too much of a hinder on the fun factor. Thanks
  2. The Cantina

    Hello ACE, I have been wondering for a while about this. I want to know what people think and what you guys think. One of the SWG unique feature were the Musicians. I remember having to go to the Cantina to relax because battle fatigue would accumulate. Was a nice and fun experience. Do you guys have any plans on bringning something similar (Musician skill tree and battle fatigue)? or is it too much of a hinder on the fun factor. Thanks
  3. Skill traning time

    Thank you!
  4. Is the reduced traning time for testing only or are tey planning on using these timer on release? They are quick and fine for testing, but I feel they are waaayyy too fast for release.
  5. Hello Everyone, Ill try to explain this one... I tried to place a castle gate unit. When I tried to attach something to it it gave me a socket error. So I decided to try and relog and it did not change anything. Next I told myself why not move aroudn the EK parcels. So I did. It did not work, but it somehow modified all my wall deeds in my inventory from castle to fort. I could not do anything with them. I relog, my char was warped back to another position on the map and my inventory was fixed. Ask if you have questions. I don 't know if its clear enought. Castle Building : Even when I put the same amount of deeds on each sides, I get a gap and can't close the castle. Same with Forts. If you remove a piece that was placed and is betwen 2 other pieces, you won't be able to make it fit again. Deeds : I placed blacksmithing station in my cottage. Logged out... it,s gone.
  6. EK : Still have trouble closing my fort. When the 2 sides join there will be either an unclosable gap (too small) or the wall won't be on the same line, making the close impossible.
  7. EK Commands

    thanks guys!
  8. EK Commands

    Hello everyone, What are the current Ek commands? inviting people, giving rights to people? is there anything in yet? or a link explaining all this? Thanks
  9. so tired of failed crafting

    Crafting needs to be challenging. I don't want to see the failure mechanic go away. It could be slightly modified to something else, but failing is failing and needs to be part of the game. I could see something like this. You fail your craf, your items gets a ranfom debuff trait. -x% durability - you fail your metal weilding -x% damage your metal is briddle Ect. Still punitive but people would not ragequit because they lost some materials. I believe there need to be a fail mechanic of some sort to make the crafter playstyle challenging and different. I don't want to see all successes on everything and feel there is no challenge to crafting. Don't forget the station are not in, the leader bonus is not on and this is PRE-ALPHA.
  10. I wonder if the skill tree rework 1-5 instead of 0-100 will include skill and skill position rework.
  11. General skill is your job. You don't train / study to be a doctor and an achitect at the same time. General training should be 1 skill at a time. They just need a little rework.
  12. Horrible!!

    Everytime I read all these complain post people seem to forget were in pre-alpha. Give it time, but don't forget to post constructive comment to help the dev make the game as good as it should be. I understand the frustration behind op's thread, but people buy package expecting a finished product. Quality takes time. Give your feedback, include a little meat around the bone. Ex : I don't like char customisation. (why? What do you suggest? Get the conversation going). That being said we all need to let the steam out sometimes:D
  13. Experimentation Nerf

    Have you read my post about refiners? I think it could cover that gap. I should maybe make a post with more details.
  14. Experimentation Nerf

    That will make everything way 2 dependant on alchemist. I hope they dont have pot for harvesting crafting.
  15. Experimentation Nerf

    I have always wondered if the potions helped us reach true endgame or impossible numbers. (mostly talking about crafting ones)