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ArthanM

Testers
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    61
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ArthanM last won the day on August 9 2016

ArthanM had the most liked content!

About ArthanM

  • Rank
    Magpie

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  • Interests
    Gaming, Reading (Fantasy Sci-fi), Programing
  • Gender
    Male
  • Location
    Czech Republic

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  1. In short there should be split between archer discipline and ranger. Ranger should get new item that offers almost unlimited amount of basic arrows, (decays as weapons) special ones still have to be crafted. Classes with archer disciple should be crafting arrows as normal.
  2. In short Tod sad that argument that if you want to be 100% effective means you have to get up at 3am is a good one and right now they are implementing a grace period for skill system. For example VIP could have 30 days (he sad this number but as example not as concrete plan) grace period where they can always catch up with lost time (if instant catch up or like 2x modifier we don't know) non-VIP will have the time shorter but he gave no number. .
  3. This isn't Archeage where you have to take skill sets like shadowplay and archery together because they just combo into insanity. What I see as problem though isn't combination it self but the races. What advantage human has compare to fae which can glide or centaur that is fast?
  4. I am just courious what have you expected? Release date? Naval combat? Space battles? ACE made a clear statement in the past about not doing this. This is 180° turn.
  5. Dude, only release date would have been bigger reveal. Yes I would still play the game even if they haven't done this but come on, this is amazing. Have you seen the table? Fae druid That's what I call close air support
  6. ZeulSaijin your definition of professionalism is an interesting one. "Let's just push it into players faces in no matter what state product is in" This sounds like something EA or Ubisoft would do and it has nothing to do with being proffesional. Testing is about finding problems if thoose problems are already found and are so large that testing is pointless then not sending broken version of the game to the servers and going through all the patching stuff and instead fixing the problems is the right and proffesional thing to do.
  7. I agree. I would like lower the numbers too. Something like 12k health would be the super maximum reserved to the most geared player would be fine. If it goes lower then that I'll be happy too and if it doesn't well I'll still play the game but really theese large numbers are useless.
  8. No, you haven't missed anything. I just don't think this adds anything good or enjoyable to the game.
  9. I don't think that's good idea. While players that are interested in this game can tolerate losing gear to other players. (Or atleast should) I don't want another Archeage or Black Desert with RNG dictating your combat ability to the point of absolute rage. While I think that crafting RNG is fair since your skills influence your outcome a chances and failure rates aren't crazy like 90% fail. Losing finnished item to arbitrary RNG is a ragequit moment.
  10. Well yes it is working as intended. Items won't last forever no matter how rare they might be. You are suppose to lose your gear so economy is running all the time. Now I don't think that anyone at ART craft sad that any kind of repair will be impossible but what they definitely sad is that every item will get destroyed even if some kind of repair is in place. Durability of items is of course subject to change so we might get higher durability for items down the line or we get more ways how to increase it's durability (some crafting processes or something) but everything will get destroyed no matter what.
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