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ArthanM

Testers
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  1. Like
    ArthanM reacted to DocHollidaze in "Death of a Game - Shadowbane"   
    Some introspection into why just about every forum thread here involving you devolves into posts like that would probably be useful.
  2. Like
    ArthanM got a reaction from JamesGoblin in Todd's thoughts on community feedback for skill training between VIP and non-VIP   
    In short Tod sad that argument that if you want to be 100% effective means you have to get up at 3am is a good one and right now they are implementing a grace period for skill system.
    For example VIP could have 30 days (he sad this number but as example not as concrete plan) grace period where they can always catch up with lost time (if instant catch up or like 2x modifier we don't know)
    non-VIP will have the time shorter but he gave no number.
    .
  3. Like
    ArthanM reacted to XiousDs in Skill mechanics - Official discussion thread   
    OK, after reading through 3 of 18 pages, i wanted to throw in my 2 cents.  Crow Falls skill system has been advertised to essentially be based around how Eve's skill system works. Any change to deviate away from that model will be taken negatively by a lot of folks.  In fact that model is how i was able to talk a bunch of my work associates into looking at Crowfall.  My work schedule is one where i might have a decent bit of time to play computer games for 2-3 months and then not get to touch a computer for for game purposes for 2-3 months.  The awesome thing about the way the skill system was originally advertised was that if i was going to be gone for a month or 2 and miss playing in a campaign or 2 i would at least have made skill leveling progress while i was away and could hop into a new campaign when back with my new cool skill point gains.  Now, i understand the want to differentiate between vip and non-vip and add insentive to VIP, but this announcement wont help us, help you, sell games!  As mention multuple times before at the absolute bare minimum a non-vip should be able to queue at least 2 pips in up to 2 different skills.  example: they could queue to train 1 pip in one skill and then train a second pip in either the same skill or another skill all together.  VIPs should be able to queue their at least 5 to 10 pips in a similar manner as non-vips except with having 5 to 10 pips to do so.  That way i can do something like queue 4 pips in one skill, queue 3 pips in the next skill, and queu another 3 pips in another tree's skill all together.  Non-VIP people should be able to easily manage their skill queues if they are able to log in at any point between a 24 and 48 hour time period.  VIPs that cant get on for a month or more at a time should not have to worry about missed training times due to not being able to log in. 
     
    I dont want every day Joe with weird work schedules or our every day heroes (emergency medical staff, cops, fire fighters, armed forces, etc. having to be penalized because they do stuff that is important and beneficial for the rest of us.  Also, to be honest, i do have 4 different accounts; however, i have over 14 years of VIP between them so its not like i am trying to circumvent paying for VIP as i already have.
     
      I do think, though, that if folks are thinking they need to do extra stuff to incentivize folks to spend money or buy vip, that character visual customization is a big place to do it.  Some folks will hate this idea, but add a cash/in game resource shop that will let you unlock extra cosmetic options, hair colors, hair styles, facial features, skill art, armor recolors, armor designs, decoractions, etc.  make it so that the options can be unlocked ingame, but are very expensive reource wise, but they could also be instantly unlocked with purchasable premium game currency.  then give VIPs x amount of premium currency for spending on cosmetic stuff each month in addition to the skill/pip queuing. NonVIPs will still be able to unlock the extra cosmetic stuff, but it will take them longer since they are not monthly contributing to the game's financial needs.
    Yal have a good one,
    X
  4. Like
    ArthanM reacted to Durenthal in Skill mechanics - Official discussion thread   
    I have VIP on all my accounts, so this doesn't affect me, but making non-VIP login 5 times per skill to keep up training is pretty evil.  For low tier skills, that's an awful lot of micromanagement.  I was hoping to see VIP have benefits (like queuing up the next skill, and an offline phone app to set training) rather than seeing non-VIP punished.
    The skill wipe coming with race/class changes "in a few months" is disappointing on two fronts.  I was hoping for no skill wipe until the one that marks soft-launch.  And I was thinking we'd see the race/class changes sooner than "in a few months."  I am very much looking forward to the revamped skill system for classes, at least.
     
  5. Like
    ArthanM reacted to izkimar in Friendly Fire isn't something you tack on at the end...   
    This is a highly convoluted answer to an other wise simple premise.
    Do abilities respect and function within a game with friendly fire? Yes? Add it. No? Limit or remove. FF will ultimately be fashioned around abilities and not the other way around.
    There are a ton of abilities, disciplines and even classes that I believe wouldn't function well in a full FF environment. I doubt it's the developers desire to reduce these classes to mediocrity in certain rule sets. We might very well end up in a rule set where only ranged characters are preferable because of full FF. Doesn't sound desirable in the least.
  6. Like
    ArthanM reacted to Pixelmancer in BDO news piece perfectly describes why I like BDO   
    If you want a solo sandbox fantasy game why not just play Elder Scrolls, the new Zelda, the new Final Fantasy, Horizon: Zero Dawn or one of the dozens of others instead of trying to put a square peg in a round hole and ruin things for people who actually like MMOs? It's a really entitled attitude. It's like walking into a bakery and demanding they figure out how to sell you a steak instead of putting the new batch of muffins in the oven when there's a steakhouse right next door.
    Me and a lot of other people have been waiting years for a game that knows who its audience is and doesn't do everything half way in a doomed attempt to please everyone. I haven't had an MMO I could stay with long term since Shadowbane. If you want players to be the AI for NPCs in your solo game just go play SWTOR. That's basically what it is already. Plus it has a story. You'll be happier there. Crowfall's whole thing so far has been that it's not like that. That it's an MMO for those of us who liked the way things were before WoW ruined the genre.
  7. Like
    ArthanM reacted to makkon in BDO news piece perfectly describes why I like BDO   
    I hope ACE never learn from bdo.
    BDO = solo, crazy donate, jerky combat, million animation game without economy (and without meaning)
    all they did ok is Illusion of the living world, which are reached by hundreds of mechanic like fishing and such.
  8. Like
    ArthanM got a reaction from Mythforger in "Massive Reveal" Day - Official discussion thread   
    Yes it was.  Brutal and efficient.
  9. Like
    ArthanM got a reaction from Kiro in "Massive Reveal" Day - Official discussion thread   
    Dude, only release date would have been bigger reveal.
    Yes I would still play the game even if they haven't done this but come on, this is amazing. Have you seen the table? Fae druid  That's what I call close air support 
  10. Like
    ArthanM got a reaction from RKNM in "Massive Reveal" Day - Official discussion thread   
    Yes it was.  Brutal and efficient.
  11. Like
    ArthanM got a reaction from KohrAh in "Massive Reveal" Day - Official discussion thread   
    I am just courious what have you expected? Release date? Naval combat? Space battles?
    ACE made a clear statement in the past about not doing this. This is 180° turn.
  12. Like
    ArthanM reacted to Pann in "Massive Reveal" Day - Official discussion thread   
    The day has finally come for us to pull back the curtain!
    FULL STORY
  13. Like
    ArthanM got a reaction from LordBinz in very professional ...triple A   
    LoL the best comparison EVER 
  14. Like
    ArthanM got a reaction from Liger in very professional ...triple A   
    ART craft answered every question that ever got to them. They always act nice and treat community as people with brains. No question dodging, no shenanigans, no hogwash.
    Their support center is always ready and answers within minutes, I think they don't sleep?!
    I can't imagine how could they treat me any better.
  15. Like
    ArthanM got a reaction from IHeartFargo in very professional ...triple A   
    ART craft answered every question that ever got to them. They always act nice and treat community as people with brains. No question dodging, no shenanigans, no hogwash.
    Their support center is always ready and answers within minutes, I think they don't sleep?!
    I can't imagine how could they treat me any better.
  16. Like
    ArthanM got a reaction from IHeartFargo in very professional ...triple A   
    ZeulSaijin your definition of professionalism is an interesting one. "Let's just push it into players faces in no matter what state product is in" This sounds like something EA or Ubisoft would do and it has nothing to do with being proffesional.
    Testing is about finding problems if thoose problems are already found and are so large that testing is pointless then not sending broken version of the game to the servers and going through all the patching stuff and instead fixing the problems is the right and proffesional thing to do.
  17. Like
    ArthanM reacted to Waikikamukau in very professional ...triple A   
    Anyone ever see Men In Black 2?
    At the beginning when Agent J (Will Smith) has to take care of Jeff (600 ft worm) in the subway tunnel.  He takes care of it and as he's going up the steps to leave he stops 2 guys on the street trying to enter and tells them that the station is shutdown...for their safety.  Their response is something to the effect of 'can you believe these putzes?'.  To which Will responds under his breath 'you're welcome'.
    You're those 2 guys right now, Zeul.
    ACE didn't do what they did to personally ruin your weekend.  There was a problem.  They made a decision (as companies will often do) that may upset some of their patrons but is necessary in the long run.  Every AAA company that has games in production (not pre-alpha) will take servers down for maintenance and will let their patrons know as soon as possible.  It may be an emergency downtime when something unexpected happens but they will keep people apprised of the situation.  Which is exactly what ACE did.
    Relax.  Breathe.  It's not the end of the world as you know it.
  18. Like
    ArthanM got a reaction from CytheS in very professional ...triple A   
    ZeulSaijin your definition of professionalism is an interesting one. "Let's just push it into players faces in no matter what state product is in" This sounds like something EA or Ubisoft would do and it has nothing to do with being proffesional.
    Testing is about finding problems if thoose problems are already found and are so large that testing is pointless then not sending broken version of the game to the servers and going through all the patching stuff and instead fixing the problems is the right and proffesional thing to do.
  19. Like
    ArthanM got a reaction from StarrFall in very professional ...triple A   
    ZeulSaijin your definition of professionalism is an interesting one. "Let's just push it into players faces in no matter what state product is in" This sounds like something EA or Ubisoft would do and it has nothing to do with being proffesional.
    Testing is about finding problems if thoose problems are already found and are so large that testing is pointless then not sending broken version of the game to the servers and going through all the patching stuff and instead fixing the problems is the right and proffesional thing to do.
  20. Like
    ArthanM got a reaction from BarriaKarl in very professional ...triple A   
    ART craft answered every question that ever got to them. They always act nice and treat community as people with brains. No question dodging, no shenanigans, no hogwash.
    Their support center is always ready and answers within minutes, I think they don't sleep?!
    I can't imagine how could they treat me any better.
  21. Like
    ArthanM got a reaction from Kraahk in very professional ...triple A   
    ART craft answered every question that ever got to them. They always act nice and treat community as people with brains. No question dodging, no shenanigans, no hogwash.
    Their support center is always ready and answers within minutes, I think they don't sleep?!
    I can't imagine how could they treat me any better.
  22. Like
    ArthanM got a reaction from JamesGoblin in Camelot Unchained   
    Well "being build from the ground up to support MMO popilations" doesn't mean "to support fun".
    Anyone who played EVE online understands that more players doesn't mean more fun.
  23. Like
    ArthanM reacted to APE in Hardcore setting idea: Remove enemy information.   
    While I agree that ones that can do a lot with less do show skill, I don't know of many (any?) competitive/PVP games that don't provide data that you appear to call convenience, be it modern gaming or older.
     
    Street Fighter, Chess, MOBAs, FPS, Survival etc all provide this "convenience" with visuals or are restricted enough that one can relatively easily know the min/max potentials to make critical thinking decisions from it.
     
    If players in SF could tweak their stats drastically (HP/DMG/Speed, etc) and hide all the data, it would be a completely different experience aka more a MMO/CF one and the skills needed to excel wouldn't be the exact same. It isn't apples to apples between any of them.
     
    If using Yomi as reading an opponent/situation, this is done in all gaming/competition.
     
    You can say "MOBA players go deeper than what they are being given" but regardless, they still have this data so it isn't easy to say what/how they would perform without it. Knowing enemy progress, HP/Mana, gear/buffs, etc all provide a lot of "convenience" to base whatever Yomi/critical thinking on.
     
    Can go a step further and remove visual indicators of all kinds. Instead of knowing what class-abilities-gear one has and all the data this provides, lets be grey shapeless blobs bouncing around trying to out play the other until one some how falls over. That would be real critical thinking...
     
    Some sort of visual indicator of HP/status (damaged gear, bleeding, limbs missing) could provide data instead of HP bars, but CF isn't that game. Not many fighting sims of that nature. CF isn't real life UFC/Boxing.
     
    Biggest issue I see with this idea is CF is a social, large scale based game. It isn't 1v1 or 5v5. Maybe your idea would highly cater to dueling and small scale combat, but doesn't mesh with the overall design vision. 20 v 20, 50 vs 75, 100 vs 60, 200 vs 200 etc. This is where being able to make calls to select targets based on "convenience" allows gameplay to function in an efficient manner while using critical thinking instead of "I've been baiting this guy for a bit, you 5 join me and lets get him to screw up." There isn't a huge need for it. There is also less need of mechanical skill/timing in comparison to smaller formats, still good to have, but isn't the be all to strategy and performance.
     
    Still would like to see some creative rulesets with ideas like this and see where they go, despite the disconnect from the game being created.
  24. Like
    ArthanM got a reaction from najorin in Please scale down numbers   
    I agree.
     
    I would like lower the numbers too. Something like 12k health would be the super maximum reserved to the most geared player would be fine.
    If it goes lower then that I'll be happy too and if it doesn't well I'll still play the game but really theese large numbers are useless.
  25. Like
    ArthanM got a reaction from Gummiel in Please scale down numbers   
    I agree.
     
    I would like lower the numbers too. Something like 12k health would be the super maximum reserved to the most geared player would be fine.
    If it goes lower then that I'll be happy too and if it doesn't well I'll still play the game but really theese large numbers are useless.
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